Dave the Dwarf Presents: Legacy of Fire!

Game Master Gandrik Th-kar

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Characters


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Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

Sorry got really busy at work,

===Surprise Round===

Leyli will just give the command Guard to Furball,

===Round 1===

"This might help, Furball stay by my side."

Leyli will cast Entangle centered around the gnolls, Will Save DC 15.

Entangle:
Area is Difficult Terrain (all squares count as 2 for movement).
Creatures in area make a Reflex save.
•Fail = entangled
•Success = may move as normal
Any who enter the area make Reflex save immediately.
•Fail = entangled and movement ends.
•Success = may move normally
Any who remain in the area at end of casters turn must save again.
Can attempt to break free as a move action by making Strength or Escape Artist check vs. DC of the spell.
Entangled Condition Summary
•Move at half speed
•Cannot run or charge
•–2 penalty on all attack rolls
•–4 penalty to Dexterity.
•Must make a concentration check (DC 15 + spell level) to cast a spell (or lose the spell).

===Round 2===

"Aid me," as Leyli calls for Nature's help,

Summon Nature's Ally (eagle): Full Round Action


Raj Ajir wrote:

Just pointing out that Raj did not actually use a summon spell, though if the goat was already aware of him, assuming the Archon was a summoned creature would be the most logical conclusion...

This is how I played that. You stuck your and cast an illusion that looked like a summon spell. The Schir responded with protection from good so good summoned creatures could not even touch him. The gnolls assumed it was a real summon as well.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Entangle is gonna screw up Hajar's attack possibly Reflex: 1d20 + 4 ⇒ (3) + 4 = 7

Yep. Hajar moves out into the field and gets grasped by Leyli's entangle spell. Ignore the damage from my Tempest attack.


Let me do some saves here.

Reflex for bomb 6: 1d20 ⇒ 3,Reflex for bomb 5: 1d20 ⇒ 12,Reflex for bomb 3: 1d20 ⇒ 17

2 Gnolls took 5 dmaage. one saved.

Reflex for entangle 6: 1d20 ⇒ 17,Reflex for entangle 5: 1d20 ⇒ 2,Reflex for bomb 3: 1d20 ⇒ 16,Reflex for bomb 2: 1d20 ⇒ 3,Reflex for bomb 1: 1d20 ⇒ 9,Reflex for bomb Schir: 1d20 + 3 ⇒ (9) + 3 = 12

5, 2, 1, and Shcir cant move.


Green Circle is entangled. Red X is Raj's Illusion.


Entangled: If you want to cast a spell while entangled
in a net or by a tanglefoot bag or while you’re affected by a
spell with similar effects, you must make a concentration
check to cast the spell (DC 15 + the level of the spell you’re
casting). You lose the spell if you fail.

-2 to hit for melee and range. -4 Dex

Entangled creatures
can attempt to break free as a move action, making a Strength or
Escape Artist check. The DC for this check is equal to the DC of the
spell. The entire area of effect is considered difficult terrain while
the effect lasts.


The 2 not entangled gnolls will attempt to kill the illusion lol.

1d20 ⇒ 19,1d20 ⇒ 4


Gnoll 6 rolled the 19, Gnoll 3 got the 4.

I assume that Gnoll 6 knows its an illusion now correct? And if he tells the others they will get a +4? to there will saves? That was how it worked it a module I was just running anyway.


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

Al-Akim, having gained confidence from felling the first Gnoll, takes a step forward and quickly fires two more arrows at another. Gnoll 1

attack1: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
attack2: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24

damage1: 1d8 + 2 ⇒ (8) + 2 = 10
damage2: 1d8 + 2 ⇒ (2) + 2 = 4
edit: critical damage: 1d8 + 2 ⇒ (5) + 2 = 7


Hajar nar Jundi wrote:

Entangle is gonna screw up Hajar's attack possibly [dice=Reflex] 1d20+4

Yep. Hajar moves out into the field and gets grasped by Leyli's entangle spell. Ignore the damage from my Tempest attack.

You would have seen the entangle before you started to charge. So you do not have to commit to that action.


Gnoll 1 goes down! Nice shootin Tex!


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

Sorry Hajar, I meant to cast entangle to be centered around them and hopefully not hitting you but I realized it has to be centered upon the plant, am I right? One more question, does the summoned eagle needs to do a save or not? I mean its flying.


I would say no for the flying. If it is good aligned it can not touch the Goat Demon though.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Ok well shooting bow at Demon. I posted rolls earlier so I missed. I'll update the map. Put a round recap up please so I don't get too confused. Leyli's actions messed me up.


No problem.

Ambush round:

Hajar shot an arrow into the Schir and did 6 damage.

Gunk threw a bomb at the Schir but it resisted the damage. The splash hit 2 of the 3 gnolls beside the Schir.

Naziri Shot his bow and downed Gnoll 4.

Raj Cast an illusion that looked like a summoned Hound Archon and fooled everyone.

Leyli Cast her Entangle spell All but 2 of the gnolls were affected.

Hamzah held his action as did Grim.

Round 2:

The Schir casts protection from Good to defend himself from the perceived Hound Archon. And then used his Tongues ability to threaten the caster of the summon.

The gnolls need to make Str checks to break free of the entangle. The 2 that are free attacked the illusion. The one that hit needs to make a will save.

Hajar shoots and misses.

Naziri kills another Gnoll. Gnoll 1

Leyli uses the round to cast a summon spell.

Gunk throws a bomb to K21 and 1 gnoll can reflex save the other can not since he is stuck in place. So Gnoll 5 takes 5 more damage for a total of 10.

Good call on the round recap I needed that myself!


Gnoll 6 Reflex save 1d20 ⇒ 20 No damage.

Gnoll Str Checks to break free of the roots full round actions.
1d20 + 2 ⇒ (14) + 2 = 16,1d20 + 2 ⇒ (11) + 2 = 13 I think Yellow Gnoll 5 breaks free with a 16 but I don't know what Leyli's DC is.

The Schir took a standard action to cast so that is all he can do now.

Raj,and Hamzah can take round 2 actions. Grim is just chilling


I will guess those 2 will cast spell. So just post actions for round 3.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Since everything is entangled.
Round 3 Actions
Hajar fires his longbow at the Demon Bow: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Unless the demon gets free and moves to engage then
Hajar swings Tempest in a demon cleaving arc Tempest: 1d20 + 10 ⇒ (17) + 10 = 27 Slash: 2d4 + 9 ⇒ (4, 2) + 9 = 15


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Hamzah will hold his position until he feels there is something necessary to do.

He has no need to cast. No one is threatened. The battle is handled. He watches the gnolls get slaughtered


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

Al-Akim allows Hajar to draw the Demon's attention, and continues to strike out at the Gnolls!

Gnoll 5

attack1: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
attack2: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11

damage1: 1d8 + 2 ⇒ (6) + 2 = 8
damage2: 1d8 + 2 ⇒ (7) + 2 = 9

GM:
By the way Dave, if my first Arrow of Rapid Shot kills an enemy, I should be able to fire the second arrow at a different target. So, if I kill someone with my first arrow, feel free to direct the second one at another target. I intend to kill all Gnolls, then focus on the Goat.


Raj can still take an action in round 2.

Round 3.

The first arrow takes Gnoll 5 down. Naziri takes a shot at Gnoll 6 but misses.

Hajar Misses the Demon.

The Demon manages to break the bonds on the entangle spell but it takes him the whole round. (No roll because I need him free to give a challenge.)

Gnoll 6 gets a will save to see if it is an illusion. This would have happened in round 2. 1d20 ⇒ 7The gnoll still thinks he is fighting a Archon.

Gnoll 2 attempts to break out of the entangle. 1d20 + 2 ⇒ (12) + 2 = 14

Gnoll 6 and 3 attack the illusion some more. 1d20 + 5 ⇒ (12) + 5 = 17,1d20 + 5 ⇒ (10) + 5 = 15

Gnoll 6 and 3 get will saves. 1d20 ⇒ 3,1d20 ⇒ 9 They still seem to think the illusion is real!


Raj Is going to keep his illusion going I assume since it is working so well.

Round 3.

The Schir is free.

Gunk, and Leyli can take actions.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Ok, if the Goat Demon (Schir?) gets free in round 3. Hajar only took a standard action to shoot his bow. Can I retroactively round 3 take a free action to drop the bow and move action to draw Tempest. Wanna be ready for it when it comes in round 4.


Yes. Look up Schir if you want a picture of it.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Gunk will throw a bomb at j23. The splash will not affect the goatman though of course. I believe that should hit at least 2 gnolls.

rng tch: 1d20 + 6 ⇒ (4) + 6 = 10
dmg: 1d6 + 4 ⇒ (4) + 4 = 8


1d20 ⇒ 1,1d20 ⇒ 2 Wow yep that hits them both LOL.

Gnolls 2 and 3 take 5 fire damage.

Leyli Take your round 3 actions.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

The eagle will be neutral since I summoned it and if I recall it will follow my alignment since I can't summon any good or evil because of the way the druid class works. Unless I can speak its language, all it will do for now is just attack the nearest enemy, which in this case is the goat demon.

===Round 3===

"Slay the demon!" as the mighty bird of prey lashes out at the demon goat.

Talon: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Talon: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

"Give them all the arrows that you have,"

Leyli will ready an attack if something gets to escape,

Quarterstaff: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 1d6 ⇒ 4

The eagle will last for 2 rounds.

Eagle Template:
N Small animal
Init +2; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 [7] (1d8+1) [1d8+3]
Fort +3 [+5], Ref +4, Will +2
SR 5
OFFENSE
Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 [+3] (1d4) [1d4+2], bite +3 [+3] (1d4) [1d4+2]
Special Attacks Smite evil/good
STATISTICS
Str 10 [14], Dex 15, Con 12 [16], Int 2, Wis 15, Cha 7
Base Atk +0; CMB -1 [+1]; CMD 11 [13]
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception
SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.


The goat dodges all of the Eagles attacks. (19 AC without the protection from good. That 18 came so close.)

Post for Round 4


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

===Round 4===

"That's one formidable foe, Nature, I need your help once more. Furball guard me while I'm doing this ritual."

Meanwhile the eagle continues its attacks at the demon goat,

Talon: 1d20 + 3 ⇒ (14) + 3 = 17
Talon: 1d20 + 3 ⇒ (1) + 3 = 4
Bite: 1d20 + 3 ⇒ (3) + 3 = 6

... to no avail.

Leyli prepares to cast Summon Nature's Ally as a full round action, while Furball readies an attack to whoever gets within range.

1 more spell left, Cure Light Wounds, I will place my next eagle near the gnolls.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Hamzah continues to watch. "They cannot escape the plants. Too bad for them. Even the desert cactus hate them."


I don't really see how furball could attack until some people move. Your pretty clogged up there.

Hajar waits for the demon goat to come to him. The Goat would charge if it could but the entangle prevents it.

The Schir power attacks with its disgusting Halbred.

1d20 + 10 ⇒ (19) + 10 = 29
1d10 + 12 ⇒ (6) + 12 = 18 A brutal attack!

Hajar are you immune to disease yet? If not make a DC 15 Fort save.


Grim Comes out and kills Gnoll 3.


Gnoll 2 tries to break free. 1d20 + 2 ⇒ (13) + 2 = 15Failure.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I'm not immune to disease.....yet. fort: 1d20 + 8 ⇒ (10) + 8 = 18

If the one hit drops me ignore the following

Hajar takes the brutal strike and calls on his goddess for aid.

Lady of Light give me your strength!

The healing power of Sarenrae flows into Hajar's body Lay on Hands: 2d6 ⇒ (6, 1) = 7

Hajar then screams a warcry and his weapon erupts into flames!

حرائق نلقي لك شيطان

Ignan:
Sarenrae's fires take you demon!

Tempest: 1d20 + 10 ⇒ (10) + 10 = 20 Slash: 2d4 + 9 ⇒ (1, 2) + 9 = 12 Fire: 1d6 ⇒ 3


Just for the rolrplaying ill give you a +1 to hit so you can equal its armor.

The demon recoils from the blow as it takes 15 damage putting its total to 21.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Sorry guys, I can't do a single thing against that goat. I've got absolutely nothing. Hopefully Hajar doesn't go down. Just a quick question though GM Dave. The gnolls with the X through them are dead? So there is only 2 left?

Gunk will throw a bomb at gnoll 6

rng tch: 1d20 + 6 ⇒ (18) + 6 = 24
1d6 + 4 ⇒ (3) + 4 = 7


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Hamzah lays his hand on Hajar, "Sarenrae, heal thy servant so that he may glorify you." Hamzah's hand emanates sunlight that passes from his hand into Hajar's flesh. The warm sunlight bathes Hajar's wound and knits his flesh.

Cure Light Wounds:1d8 + 2 ⇒ (8) + 2 = 10


1d20 ⇒ 3

Gnoll 6 takes 7 damage

Yea only 2 gnolls up


Gnoll 6 is down.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

We ready to post round 5 actions?


Raj you can do whatever. Naziri kills the last gnoll.

Round 5 go


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Hajar. How did you do 2d6 LoH? Should only be 1d6 at level 2. LoH goes up at rate of 1d6 per two levels. You won't have 2d6 until lvl 4.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I used 2 charges, I haven't read anywhere that said LOH had to be used 1 charge per swift action. I'll read again and confirm. Yeah it doesn't say that I can't use more than one use of LOH per swift action. It does specify that using it offensively is a standard action, so that precludes more than one usage. I'll let Dave figure it out.

Round 5

DAWNFLOWER!

Hajar swings Tempest around his body in a blur, striking at the head and neck of the Schir!

Tempest: 1d20 + 10 ⇒ (7) + 10 = 17 Slash: 2d4 + 9 ⇒ (4, 3) + 9 = 16 Fire: 1d6 ⇒ 3

Quick someone use aid another


I dont have a problem with that interpertation unless someone else does. Be a good question for the fourms.

I will allow aid another actions so Hajar can kill this thing. Even though it will probally get one more hit in regardless.

Entangle was the MVP of this fight. Took out the gnolls entirely. That and the illusion that Im pretty sure that I ran wrong. But how funny is it that 2 gnolls stand in the middle of deadly combat pretty much fighting a cardboard cut out! Rofl!


Grim uses aid another and taps the demon on the left shoulder, but he is actually standing on his right side!

1d20 ⇒ 17

+ 2 Hajar


That would also flank him as well +2 more

The demon is cut in half by the holy flaming blade! It swings one last time before it is sent to hell.

1d20 + 12 ⇒ (1) + 12 = 13
1d10 + 6 ⇒ (6) + 6 = 12


Miss? Noooooooooooooo!


Gratz your level 3!


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

You can only use one use of LoH per action. That is why it is called uses and not charges or something else as you are calling it. And LoH does not say anything about using it as a nova effect. It gets up to 10d6 and you cannot suddenly heal yourself with four uses for 40d6 or do such damage to an undead creature with using a single action. Where would anyone even come up with such an interpretation? It's never been that way in 3E or Pathfinder. No. I'm not cool with that.

Dave, that question would not be answered in the rules forum by the FAQ. This is the first I have seen of anyone interpreting LoH the way Hajar has interpreted it. No one I know uses it that way or ever has. That's why this is surprising to even read. Charges are not what uses of LoH are. It is uses. It is very specific about how you can use it. When you can use multiple uses, it says so. Such as it requiring two uses of LoH to do Channel Energy one time. A paladin cannot say use 4 uses of LoH to double his Channel Energy ability.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Upon further reflection Hamzah is 100% correct on this. I was wrong and I retract all statements to the contrary. In the above example it wouldn't have mattered much because I took 2 actions pretty much back to back but I can forsee a time when using more than one use per swift action would get silly.

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