Dark Heresy-Shadows of the Past (Inactive)

Game Master Shadoven

Inducted into the mysterious and sinister Inquisition, each of you must search your soul and steel your mind against Heresy and Witchcraft, the Daemon and the Xenos, all while attempting to protect and Imperium of Man.


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Im looking to see if anyone would be interested in a Dark Heresy pbp game, either as a player or gm. Id prefer to play, but can GM if need be. This is just an interest check, but if enough people reply it will turn into a full fledged recruitment. There is at least one other person than myself interestes, so there is a start. So, Acolytes. Answer the call of the Inquisition!


Definitely interested, though I imagine you'll get a ton of interest...


For anyone interested, go ahead and roll a basic starting.character up. All rolls must be shown here on the boards. I do not know how many players I will take, possibly more than 1 group working.together if need be.


Bagsies a guardsman character

2d10 ⇒ (10, 4) = 14
2d10 ⇒ (8, 3) = 11
2d10 ⇒ (7, 9) = 16
2d10 ⇒ (8, 8) = 16
2d10 ⇒ (3, 7) = 10
2d10 ⇒ (4, 9) = 13
2d10 ⇒ (2, 4) = 6
2d10 ⇒ (5, 8) = 13
2d10 ⇒ (10, 2) = 12


Place stats where you want, 1 reroll.


My wife will be joining this game, first time player. Dont worry, there will be no favoritism. She is a melee guardsman for those who care, a feral worlder. Expect her to be slow on roleplay at first, but she will warm to is.


I'm thinking techpriestess. Will sort things out as I go.

2d10 ⇒ (4, 5) = 9
2d10 ⇒ (9, 8) = 17
2d10 ⇒ (2, 1) = 3
2d10 ⇒ (6, 1) = 7
2d10 ⇒ (8, 3) = 11
2d10 ⇒ (2, 9) = 11
2d10 ⇒ (5, 6) = 11
2d10 ⇒ (7, 7) = 14
2d10 ⇒ (4, 1) = 5

2d10 ⇒ (6, 10) = 16

Dark Archive

I would like to play assuming you are ok with someone fairly new to the system (have the book, but have never had a chance to run it), but fairly experienced overall in role playing. I'm leaning towards Psyker as a class.

2d10 ⇒ (5, 6) = 11
2d10 ⇒ (2, 6) = 8
2d10 ⇒ (10, 8) = 18
2d10 ⇒ (6, 6) = 12
2d10 ⇒ (2, 8) = 10
2d10 ⇒ (2, 7) = 9
2d10 ⇒ (10, 8) = 18
2d10 ⇒ (4, 1) = 5
2d10 ⇒ (1, 3) = 4

Reroll:
2d10 ⇒ (8, 2) = 10


Im going to be fairly new as well so fine by me!

That puts us at two guardsman and a psyker....


I can never resist the call of Dark Heresy!!!
I like to see what the dice gods have in store so....

Home world 1d100 ⇒ 67 = Imperial World
Career 1d100 ⇒ 32 = Assassin

Characteristics
WS 2d10 + 20 ⇒ (9, 9) + 20 = 38
BS 2d10 + 20 ⇒ (10, 8) + 20 = 38
S 2d10 + 20 ⇒ (8, 8) + 20 = 36
T 2d10 + 20 ⇒ (8, 10) + 20 = 38
Ag 2d10 + 20 ⇒ (4, 10) + 20 = 34
Int 2d10 + 20 ⇒ (5, 3) + 20 = 28
Per 2d10 + 20 ⇒ (2, 5) + 20 = 27
WP 2d10 + 20 ⇒ (2, 6) + 20 = 28
Fel 2d10 + 20 ⇒ (9, 7) + 20 = 36

Wounds : 1d5 + 8 ⇒ (2) + 8 = 10
Fate : 1d10 ⇒ 5 = 2

Starting Wealth : 120 + 3d10 ⇒ 120 + (4, 2, 7) = 133

Build 1d100 ⇒ 51 = Fit
Age 1d100 ⇒ 62 = Mature 30 + 1d10 ⇒ 30 + (10) = 40
Coloration 1d100 ⇒ 39 = Tan / Brown / Brown
Quirks 1d100 ⇒ 13 = Aquiline Nose
Birth planet 1d100 ⇒ 70 = War Zone
Divination 1d100 ⇒ 98 = There is no substitute for zeal , Toughness and Willpower +2

I like! Profile forthcoming !


This is Rosza/Shunka, et al.

Here's where I'm at so far:
Darkholder Techpriest (Darkholder is a homeworld from RHB p.30 which modifies the Voidborn homeworld)

Characteristics are Voidborn + (Darkholder if applicable) + Rolls from earlier post
WS.: 20+9= 25
BS.: 20+16= 36
Str: 15+7= 22
Tuf: 20+5+14= 39
Agi: 20+11= 31
Int: 20-5+17= 32
Per: 20+11= 31
Wil: 25+5+11= 41
Fel: 20-5+5= 20

Ill-Omened: -5 penalty on all Fellowship Tests w/non-Voidborn
Void Accustomed: Immune to Space Travel Sickness, Zero- and low-G environments are not difficult terrain.
Cold-Souled and Hungry: The character receives -5 to starting Fellowship and Intelligence Characteristics and begins the game with 1d5+1 Corruption Points. Darkholders also suffer a further -5 penalty (so -10 total!) on ALL peaceful social interaction tests (Voidborn included).

Homeworld Skills:
Voidborn Speak Lang (Ship Cant)
Darkholder Speak Lang (Ship Dialect)

Homeworld Skills as Basic:
Darkholder Navigation (Stellar)
Darkholder Pilot (Spacecraft)
Darkholder Forbidden Lore (Warp)

Homeworld Talents:
Darkholder Jaded
Darkholder Paranoia

Starting Skills (Tech Priest):
Speak Lang (Low Gothic) (Int)
Tech-Use (Int)
Literacy (Int)
Secret Tongue (Tech) (Int)
Trade (Copyist) (Int)

Starting Talents (Tech Priest)
Melee Weapon Training (Primitive)
Basic Weapon Training (Las)
Pistol Training (Las)
Electro Graft Use

Wounds: 1d5 + 6 ⇒ (5) + 6 = 11
Fate Points: 1d10 ⇒ 2
Divination: 1d100 ⇒ 52
Corruption: 1d5 + 1 ⇒ (3) + 1 = 4
Start Wealth: 1d10 + 150 ⇒ (6) + 150 = 156

Shadoven, with your permission I'd like to take the 100pt background Disciples of Thule: (p.37, Inquisitor’s HB) as a way of stocking up on Lores :)


Well, the only book I have access to is the core rulebook. If you want to use anything outside of that, you need to pm me the details, or post in a spoiler. Or hope I get access to it.


Ok, there is Sersi, and I have my character just about finished (I just need to copy all the info from paper onto here). One thing to check on, is it ok to sell starting equipment to get some more Throne?

Imperial Psyker from an Imperial World (Paradise Planet).
(Not totally sure how to RP the paradise planet thing, but the dice landed where they did. I'll figure it out).


No selling starting gear please. At least not before the game.


Thrace wrote:

Imperial Psyker from an Imperial World (Paradise Planet).

(Not totally sure how to RP the paradise planet thing, but the dice landed where they did. I'll figure it out).

The only paradise planet I've found is (surprisingly enough) in the Dark Heresy core rulebook, Reth.

The details are in the 40k Wiki here.

I also ran across Reth being discussed on a forum debating whether it was possible to have a planet that was 'normally idyllic' by 20th c. standards. This post had some hilariously dark commentary.


Wounds: 1d5 + 8 ⇒ (5) + 8 = 13
Fate Points: 1d10 ⇒ 10
Staring Wealth: 1d5 + 50 ⇒ (3) + 50 = 53

Fate Points = 3
What determines starting Insanity and Corruption?

And thanks for the link!

(Also Shadowven, all my info is in the profile. If something seems glaringly wrong, let me know)


Everyone gets max wealth starting out. Unless you take certain traits or talents, your insanity and corruption are 0. Also dont forget to rolk for your divination. I will have more details up tonight.


Divination: 1d100 ⇒ 26
"Know the Mutant; kill the mutant." (+2 Per)


On a sidenote, how familiar is everyone with.40k lore?


Thrace, I'm pretty sure you just choose them.

GM_Shadoven wrote:
On a sidenote, how familiar is everyone with.40k lore?

Quite a lot. Played the game for several years, read quite a few of the novels.


Somewhat, but I'm a little rusty because it has been years since I messed with 40k stuff heavily. I was going to brush up on it on though, so I should be able to keep up.


You get a number of minor psychic powers equal to half your willpower bonus starting off.


GM_Shadoven wrote:
On a sidenote, how familiar is everyone with.40k lore?

Getting more so, as I'm in a couple of Dark Heresy games already :)


GM_Shadoven wrote:
On a sidenote, how familiar is everyone with.40k lore?

Quite familiar!

I ran out of time today. I'll try and get my alias together over the weekend. I might go with scum if your wife is going guardsman.


So far I see guardsman, guardsman, techpriestess, psyker, assassin.

Phil, Thrace, give a yell if you need any assistance anywhere along the line and I'll happily help as best I can.


Your Inquisitor shall be... Inquisitor Vownus Kaede, of the Holy Ordos Hereticus(Formerly of the Ordos Xenos). You need to each provide a reason for Inquisitor Kaede to have selected you into his retinue. Im looking to start as soon as everyone has characters done. If you need me to fill in any backgrounds or info, let me know. The game will take place in the Calixis Sector, so for those that have the Dark Heresy book, make sure you read over those sections so you know whats in store. I expect you to play your characters knowledge appropiately(I.E my wifes character is a Feral Guardsman with no real knowledge of the Imperium, so she wont be explaining the heirarchy of the Inquisition or Adeptus Terra anytime soon...you get the drift.)

Characters so far...

Arla-Female Feral Guardsman
Thrace-Imperial World Psyker
Tisiphone Cyrine-Darkholder Techpriest
Spazmodeous-Imperial World Assassin(By the way, love what the random roles came up with for your background stuff)
PhilofCalth-Guardsman?

Anyone can know each other if you want, though I imagine this will be the first time most of you have met. You will be meeting on a ship, called the Brazen Sky, on the way to the planet Iaconathos, to investigate allegations of witchcraft and physchic phenomenon plaguing the recent construction and consencration of a chapel there. You will be accompanied by an Imperial Psyker, a Seer to be specific, who is also employed by your master. Questions?

Inquisitor Vownus Kaede, Ordos Hereticus:

Inquisitor Vownus Kaede is a noted scholar, philosopher and an optimist. He is also a skilled swordsman, irreverent scoundrel and a self-righteous reprobate. Named after the rogue hero of Catuldynus's epic verse allegory The Once-Pure Hive, Kaede has spend most of his life living up to his namesake's legacy. Originating somewhere,"East of Sol and West of Macragge", Kaede signed on with a free captain at a young age and has never looked back. The details of his elevation to Inquisitor status are hazy and change with every telling. The only point that remains consistent is he was once a member of the Ordos Xenos, before finding his true calling as a Witch Hunter. Regardless of his chequered past, Inquisitor Kaede has been a respected member of the Tyrantine Cabal for over a decade.

Though he is nominally of Puritan leanings, Kaede is a skilled psyker who fanatically believes in the psychic future of the human race and is willing to casually comit almost any atrocity in order to safeguard it. He and the martially inclined acolyte bands he employes spend a great deal of time traveling between Calixis's subsectors chasing down ruours of hidden witches. Kaede absolutely detests Rykehuss's methods and takes a great deal of pleasure in spiriting promising young psykers out fro under the Witch Finder's pogroms. Inquisitor Kaede apears exactly the way Imperium citizens picture a Witch Hunter. From his wide brimmed hat, to his Inferno Pistol, to his ancient short bladed force sword named Slight Jest that he bears at his side, there is no mistaking his appearance and what it implies, which is exactly what Kaede wishes. To Kaede, the Tyrant Star prophecy is a delicious mystery to be unlocked.

Now, starting out, all of you would have met Kaede at least once. He is charming and dashing, yet still has a mysterious and dangerous aura about him. Most of the information above you would not truly know yet, other than his Ordos, what little information you got when you met with him, and that he is a psyker who values swift plans and dashing swordmanship over brute strength approaches. He employs all kinds, but does seem to be a Puritan, meaning no heresy of any kind, such as consorting with Xenos, Heretics, and the Daemon. He is reputed to be something of a swashbuckler, and one of the few Inquisitors known to generally be optimistic, a rarity in a ever darkening Universe.


Here is my brief backstory/reasoning for the adventure. Obviously anything is up for change as needed or desired by the DM:

backstory:

Thrace was plucked out from her idyllic world (at least compared to most alternatives) when it was discovered she had developing warp manipulation talents. Rattled by the strenuous selection and sanctification process that cost her her natural eyes, she remains fearful of the upcoming challenges, but ready to fulfil her duty to the emperor. Despite being issued a typical las pistol, she is very attached to the semiautomatic pistol (Apollo) that she managed to procure during her time on Holy Terra. While an antiquated sidearm, it has become like a security blanket to the young Psyker, and she has memorised every scratch and groove on the weapon. The nervous tic kept her sane on dark, sleepless nights haunted by the horrors that await such as being consumed by the warp, possessed by Daemons, or being lost forever in the void. Floating alone.

She has very little confidence in herself and her abilities even though she has proved herself apt with a pistol and to have enough inate psychic power to be selected as an Imperial Psyker. Regardless of her fears and lack of preparation, she couldn't be more pleased with her assignment. She isn't sure why she was picked for this task being a novice Psyker fresh from sanctioning, but is ready to prove herself. Despite having only met Inquisitor Kaede once before she already admires him for his bravery in the face of danger and his skill in using the Warp. She has even taken up far more rigorous training with her standard issue sword after seeing a how skilfully he wields his in hopes to impress him.


GM_Shadoven wrote:


PhilofCalth-Guardsman?

I'm going to play a shooty scum to avoid overlap. I always prefered sp-weaponry to las anyway. I'll be from a hive world. Can I use rules from the Book of Judgement?

Also do we get any extra starting thrones or XP?


reroling my 6
2d10 ⇒ (9, 5) = 14


Just starting thrones and exp. As for the book, just send me the specific thing you are wanting to use.


I'm going Hive World as a home world so

Wounds1d5 + 8 ⇒ (4) + 8 = 12
Fate Points1d10 ⇒ 7
Starting Wealth1d10 + 5 ⇒ (2) + 5 = 7


Max starting wealth.


Ok so 15 then thanks, I need bullets!

Divination:
1d100 ⇒ 43

I'm finished except for background and spending my credits. Can I sell my club? I don't really want it! And my auto pistol I could do with downgrading too...


Any suggestions on what are good things to spend starting wealth on? I have about 15 Throne left...


No selling starting gear until the game starts please.


Ammo!


PhilOfCalth wrote:
Ammo!

Done. Loaded to the teeth with various rounds, and I think my character is totally finished, and about done reading all the background material. Thanks for running a Dark Heresy game, Shadoven. I'm so excited to start!


Im so excited to start! I love the lore of 40k and read all the novels so I cant wait.


How do you sell equipment in DH?

PS My character sheet is as done as it's going to get until I can sell some stuff. Do you want to look over it Shadoven?


My crunchy bits for my assassin is done. Just need to do my background.


If everyone can have characters up and in aliases, as well as backgrounds done, by Sunday, I can start.


After some reviewing of the book, here is my stance on selling gear. You cant sell your starting gear before play, though you will quickly have chances to. Prices for selling gear will vary, but will generally be low unless you make appropiate checks. I want your income to come mainly from your monthly stipend, that way you are not focused on looting the dead and selling their gear. Not to say looting he dead is a bad thing, as you need yo check fir clues and such.

Also the guardsman will not be playing after all, do we have a techpriest, scum, psyker,, and assassin.


GM_Shadoven wrote:
You cant sell your starting gear before play, though you will quickly have chances to. Prices for selling gear will vary, but will generally be low unless you make appropiate checks. I want your income to come mainly from your monthly stipend, that way you are not focused on looting the dead and selling their gear. Not to say looting he dead is a bad thing, as you need yo check fir clues and such.

As scum my monthly income varies wildly but is generally low. Looting/stealing is kinda a standard way of gaining thrones/equipment...


Hmmm fair point. We will figure something out once it starts and comes up. You will be able to sell for around half cost or less, but good rolls and haggling can change that.


I guess what im trying to say is you all are now part of an Inquisitors retinue. I dont want you to feel like you have to scrounge and loot to make any money.


How's this for a deal. I'll loot thrones and stuff that's clearly worth money, but not EVERYTHING. Also if a corpse has something I want, I'll take that too :D

My character, being an ex-enforcer, has strict rules as to who he will and won't steal from. That should keep us out of trouble...


Oh thats fine lol. I was just trying to avoid the mental image of a retinue taking out some cultist then trekking down to the local Imperial Wal Mart to unload 20 clubs, 30 auto guns, and such.


Tempting, but in PbP terms that'll take ages! So one must pilfer tactically!


Welcome, servants if the God Emperor! Welcome to Adeptus Walmartia!


Walmartia would have a small section under lock and key that is not dedicated to guns.

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