Dark Forest Defenders (Inactive)

Game Master BloodWolven

Map of island.
Battle map, now of Dune Fight!


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Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Sorry, I had an action in my head and never posted it.

Eina pulls out the longbow at her back and takes aim at one of the bugs that was out of Gerhard's reach.

Attack Longbow vs. One of the critters up along the wall: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

"Or not, I guess that's fine too." she grumbles as the others ignore her.


Male Quickling Bard 2 | HP: 34/34 | AC: 20/19/12 | DR 5/Cold Iron | Fort: +2 | Ref: +15 | Will: +13 | Init: +8 | Perc: +9 | Acro: +16 (52 jump) |
Tracked Resources:
14/15 Performances | 3/4 1st |

I inadvertently listened to you :)


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

Nora fires again at the closest beetle. ES8

Attack: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 1d6 + 1 ⇒ (2) + 1 = 3


[LE] StoryTeller

missing Wolf's action

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Round 2

"I have no knowledge of them, and that is saying something. Since they are on those columns I would suggesting moving back like Eina said, unless you want to be missing more parts."

K Nature: 1d20 + 10 ⇒ (9) + 10 = 19 Looking to what I can see is in their nature. How they are creating their attacks.

"Eina, don't resist I am going to enlarge you." Then he says some strange words and points at Eina as his other hand moves in strange patterns. He casts 'Enlarge Person'.


[LE] StoryTeller

Wolf:
there are a bunch of natural creature that have a spit as natural attack. Usually these are acid type and leave deadly scars.If these creature are based on the same type they are generating that spit trough their stomach's acid


[LE] StoryTeller

Round 2 bottom

Wolf cast a spell

Nora fires her weapon and the Bolt hits true the creature

Eina Pulls out her longbow and her arrow flying true hits also the same creature. her arrow goes deeply inside the creature who stops moving

Filk cast a sleeps spell Will: 1d20 + 3 ⇒ (10) + 3 = 13 and one of them falls asleep but it doesn't drop from the wall it is currently attached to

And Gerhard kills two of the other creatures.

-----

Top of round 3

Phurs go !


M Awakened Giant Weasel Hp 52/52 AC 21 (19/17) Spd 40ft (Dis Device +13; Stealth +19) (+11 Perc; +11 Init) (Fort +6, Ref +11, Will +3) Rogue 5

His agitation is growing and he sees that Gerhard is hurt worse than him so he decides that Eina's idea is a sound one so he moves to K17 and goes compleatly defensive

Total defense provides a +4 dodge AC bonus so my touch ac is now 21


[LE] StoryTeller

Round 3

ES Spit: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 101d8 ⇒ 2 vs Gerhard
ES Spit: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 151d8 ⇒ 1 vs Gerhard
ES Spit: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 161d8 ⇒ 7 vs Gerhard
ES Spit: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 131d8 ⇒ 5 vs Gerhard

[dice=ES Spit] Sleeps comfortably on the wall

the creatures spit forth their green liquid and more piece of Gerhard body disappear. He feels no pain but you can see that his left arm is rather gone (no game effect) as well as most of his torso and right leg (no game effect)

Damage bypass characters DR

----

Round 3

All of Heroes go !


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Some of that grows back visibly. (15 left)

Shift to L12
Bite: 1d20 + 9 ⇒ (8) + 9 = 172d6 + 6 ⇒ (6, 1) + 6 = 13
Claw: 1d20 + 9 ⇒ (8) + 9 = 171d8 + 6 ⇒ (3) + 6 = 9
Claw: 1d20 + 9 ⇒ (1) + 9 = 101d8 + 6 ⇒ (7) + 6 = 13

Start with ES5, then work on ES4


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

This is after Wolf's turn.

Enlarge? What's that supposed to mean?

Eina finds out a moment later as her body begins to grow. She doesn't fight it, although she finds it really hard not to. She stops growing as she tops ten feet in height.

"This better not be permanent Wolf." she grumbles as she drops her bow and pulls out the sword.

Attack B. Sword v. ES7(+1 from Str bonus from Enlarge, -1 from size penalty): 1d20 + 12 + 1 - 1 ⇒ (11) + 12 + 1 - 1 = 23
Damage (large B.Sword and STR Bonus): 2d8 + 8 + 1 ⇒ (5, 8) + 8 + 1 = 22

She doesn't try to finesse her attack. She swings hard and slices through the sleeping bug before stepping up to get closer to the remaining bugs.

Expand to fill K-L,14-15. Slice and dice ES 7. Five foot step to J-K,13-14.


[LE] StoryTeller

its not that they grow back. They just reappear. (FYI the missing part like a little finger you just don't feel it at all. It's like it isn't here anymore. There is no pain either.


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

Nora continues to fire with her crossbow, not wanting to get anywhere near these things.

Attack: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Fire at ES5

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Wolf draws out a wand. "Anyone have some healing for Gerhard he looks to be missing chunks of himself, I hope healing works to fix that, I have a wand of cure light."


[LE] StoryTeller

Round 3 Bottom

Gerhard's claw and bit are enough to kill one of the little critters

Eina greatsword cleave and split in to parts the sleeping creature

While Nora's Bolt Wound another one

(Map updated)


M Awakened Giant Weasel Hp 52/52 AC 21 (19/17) Spd 40ft (Dis Device +13; Stealth +19) (+11 Perc; +11 Init) (Fort +6, Ref +11, Will +3) Rogue 5

Phurs pulls out his last healing pot and downs it, as hes unwilling to chance shooting into melee.

cure light wounds potion: 1d8 + 3 ⇒ (7) + 3 = 10


[LE] StoryTeller

Missing Filk's actions


[LE] StoryTeller

Round 3

Filk maintains his bardic music.

---

Round 4 Top

As phurs drinks a potion a lot of the missing body parts re-appear

ES Spit Touch AC: 1d20 + 7 ⇒ (15) + 7 = 221d8 ⇒ 6 vs Gerhard
ES Spit Touch AC: 1d20 + 7 ⇒ (8) + 7 = 151d8 ⇒ 8 Vs Eina
ES Spit Touch AC: 1d20 + 7 ⇒ (12) + 7 = 191d8 ⇒ 8 Vs Eina

Round 4

Rest of the Heroes go !


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Moving to J-K,9-10 Squeezing, so AC and Attack at -4

Eina braces herself as the globs of acid hit her arm, but is shocked to find that there's no pain, and parts of her arms were missing.

"Oookay, that is more than a little disturbing."

She moves up, squeezing between the columns to get to the remaining bugs. She glares at the bug to her right and her lips curl in a snarl.

Attack (2 hands, B. Sword) vs. ES4: 1d20 + 12 + 1 - 4 ⇒ (19) + 12 + 1 - 4 = 28
Crit Confirm(2 hands, B. Sword) vs. ES4: 1d20 + 12 + 1 - 4 ⇒ (7) + 12 + 1 - 4 = 16
Heh heh heh.
Damage: 4d8 + 26 + 2 ⇒ (4, 7, 6, 5) + 26 + 2 = 50

I think it's dead. ;)


[LE] StoryTeller

Dead? i would say more like split nicely in 1/2 like bread on a sandwich...


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Move to go after ES4
Bite: 1d20 + 9 ⇒ (14) + 9 = 232d6 + 6 ⇒ (3, 5) + 6 = 14


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Gehard, Eina just bisected ES4, ES1 and ES2 are still up for grabs.


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Scratch that then. 5 foot over, then full attack

1d20 + 9 ⇒ (8) + 9 = 172d6 + 6 ⇒ (3, 1) + 6 = 10
1d20 + 9 ⇒ (15) + 9 = 241d8 + 6 ⇒ (8) + 6 = 14
1d20 + 9 ⇒ (11) + 9 = 201d8 + 6 ⇒ (8) + 6 = 14


[LE] StoryTeller

Gehard you can't 5ft in front of you . You have the large column blocking you. The creature was able to attack you since you are large. You can make a full move and hit with the first attack.


M Gnome HP 27/27
Stats:
AC 13(17) T 13 FF 11(15) | F 6 R 5 W 2| CMB -1 CMD 9| Spd 20 Init +4
Skills:
Disable Device 9 (10 for traps)+2 w/ mk tools | UMD 9 | Arcana 10 | Engineering 10 | Planes 7 | Spellcraft 11| Craft Weapons 8 | Craft Armor 8| Craft traps 12 | Perception 9(10 for traps)
Machinesmith 3

That works


[LE] StoryTeller

Anybody else for round 4?


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

Nora fires once more at one of the creatures.

Fire at ES1

Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Crit Confirm: 1d20 + 11 ⇒ (17) + 11 = 28
Crit Damage: 1d6 + 1 ⇒ (4) + 1 = 5


[LE] StoryTeller

Nora's arrow strike true on the creature who is now wounded.

Round 5

Phurs go !


M Awakened Giant Weasel Hp 52/52 AC 21 (19/17) Spd 40ft (Dis Device +13; Stealth +19) (+11 Perc; +11 Init) (Fort +6, Ref +11, Will +3) Rogue 5

--round 5--

Moves to J10 and up the pillar to a height where I can physically attack one; Attempts to stay on the backside to avoid being spit on.

climb check: 1d20 + 14 ⇒ (3) + 14 = 17


[LE] StoryTeller

round 5

ES spit touch ac: 1d20 + 7 ⇒ (18) + 7 = 251d8 ⇒ 8 vs gerhard
ES spit touch ac: 1d20 + 7 ⇒ (10) + 7 = 171d8 ⇒ 5 vs eina
ES spit touch ac: 1d20 + 7 ⇒ (5) + 7 = 121d8 ⇒ 7 vs eina

reduce to e mere few the creatures still continue to attack our heroes.

-----

Rest of party go.


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Full attack on closest. If that finishes, five foot step and continue on next.

1d20 + 9 ⇒ (6) + 9 = 152d6 + 6 ⇒ (6, 6) + 6 = 18
1d20 + 9 ⇒ (19) + 9 = 281d8 + 6 ⇒ (2) + 6 = 8
1d20 + 9 ⇒ (9) + 9 = 181d8 + 6 ⇒ (7) + 6 = 13


[LE] StoryTeller

only one claw of Gerhard is able to hit the small nimble creature

Remember that you get an Aoo as it fires while threatened.


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

AoO: 1d20 + 9 ⇒ (5) + 9 = 142d6 + 6 ⇒ (6, 3) + 6 = 15


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Eina swings again at the nearest bug.

Attack B. Sword: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
Damage: 2d6 + 13 + 1 ⇒ (1, 3) + 13 + 1 = 18


[LE] StoryTeller

Gerhard's Aoo misses and eina's powerful attack kill an already wounded creature.

The scene is rather an impossible one eina's is missing about 1/2 of her body and Gerhard's is about 3/4th gone but his is still moving about.

(both of you feel no pain. The really disturbing part if that Gerhard's claws seems to be attach to nothing, there is only empty space, but somehow he is still alive and can still order his claw to attack his target)

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

I can't see the map right now.

"Nora take my wand and heal those two, I will take your crossbow if you want it still to be used." Wolf orders and offers. Wand in hand and readied action to take crossbow from her if she offers it up.


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

Nora looks quizzically at Wolf. "Umm. What am I supposed to do with that thing?" Can't take first level of Oracle till next level up. At this point still all demon and with no UMD, can't use a healing wand.

"I'll keep my crossbow thank you." Stupid little insects.

Attack: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

We'll I feel useless in combat. Not much to do against bugs when Vampiric touch is out of commission.


[LE] StoryTeller

Round 5 bottom

Nora's arrow strike true and further wounds the creature.

Filk looks for anymore sing of trouble

Wolf offer's his wand as he sees the battle almost being finished.

----

Round 6 Top

The last two creatures as instantly finished by Eina and Gehard as their are about to spit once again.

Battle Finished.


[LE] StoryTeller

There is little of value on the man's body aside from a small triangular piece of green stone bearing an arcane symbol grasped tightly in his right hand.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Wolf offers his wand to the druid and paladin to use.

Analyzing the body Wolf finds a strange item. He lifts his book, which is attached to his belt with a few links, and takes a few minutes to flip through it to find some references.

Using the Tome of Worldly Memory. K Arcane check, 1d20 + 19 ⇒ (13) + 19 = 32 for some odd reason I don't have Use Magic Device.


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Gerhard sits down, reaches into his pack and starts healing himself with a wand.

UMD: 1d20 + 13 ⇒ (14) + 13 = 271d8 + 1 ⇒ (4) + 1 = 5
UMD: 1d20 + 13 ⇒ (20) + 13 = 331d8 + 1 ⇒ (5) + 1 = 6
UMD: 1d20 + 13 ⇒ (15) + 13 = 281d8 + 1 ⇒ (5) + 1 = 6
UMD: 1d20 + 13 ⇒ (20) + 13 = 331d8 + 1 ⇒ (1) + 1 = 2
UMD: 1d20 + 13 ⇒ (10) + 13 = 231d8 + 1 ⇒ (8) + 1 = 9
UMD: 1d20 + 13 ⇒ (2) + 13 = 151d8 + 1 ⇒ (4) + 1 = 5
UMD: 1d20 + 13 ⇒ (2) + 13 = 151d8 + 1 ⇒ (8) + 1 = 9
UMD: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 1 ⇒ (7) + 1 = 8
UMD: 1d20 + 13 ⇒ (4) + 13 = 171d8 + 1 ⇒ (8) + 1 = 9
UMD: 1d20 + 13 ⇒ (3) + 13 = 161d8 + 1 ⇒ (7) + 1 = 8
UMD: 1d20 + 13 ⇒ (16) + 13 = 291d8 + 1 ⇒ (7) + 1 = 8

9 Charges expended. He also starts preparing another extract of Enlarge.

It will take an hour to prepare another mutagen. It might be wise to wait.


M Awakened Giant Weasel Hp 52/52 AC 21 (19/17) Spd 40ft (Dis Device +13; Stealth +19) (+11 Perc; +11 Init) (Fort +6, Ref +11, Will +3) Rogue 5

Climbs down from the pillar and kicks one of the dead beetle things.

Mumbles "Made me burn threw my healing pots you freaks!"


[LE] StoryTeller

Wolf:
you are sure that this symbol has no real arcane weaning. it isn't part of a spell, has no arcane translation to a word of power or and arcane symbolic. Reading trough your tome you recall some obscure (i mean very obscure probably came from a madmen just reference for sake of comprehensiveness: He therorized a correspondence between Magical school (like necro / divination/ etcc..) to a material / gem to a plane of existence in the great World Tree Cosmogony model. You are currently holding the physical materiel (the collum or the obelisk are made of the same green stone) that could be link to the plane of Ether. Its never been proved due to the transitive nature of the Ether plane. He also further theorized that creature could represent each of the elements/planes (like water elemental for water / shadows for the plane of shadow etc...) While this theories worked for all the "Elemental" planes he never found proof or link for all the Celestial of Fiendish planes (there are demons living in the abyss / devil in Hell etc.. but while they are connected to those planes they aren't made in part by the "element" nature of the plane. He was able to find link for the Astral plane but his "proof" link to the Ether plane was dismissed (he used Ghost and Phase spiders

As gerhard use the wand and heals himself missing body parts reappear. it is very discomforting.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Wolf then casts detect magic, if there is no magic in the item he will collect it. "Poor fellow," he simply says while collecting the item.


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

"Is anyone else hurt?" Eina asks after it becomes clear that the fight is over.

Wolf, can Eina borrow your wand to heal herself?


[LE] StoryTeller

Wolf:
You don't know. the Strong transmutation magic that comes from everything is masking any weaker aura


M Awakened Giant Weasel Hp 52/52 AC 21 (19/17) Spd 40ft (Dis Device +13; Stealth +19) (+11 Perc; +11 Init) (Fort +6, Ref +11, Will +3) Rogue 5

I'm a tad bit banged up but I'll live, anyway your hurt worse than I am. Phurs says.


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Now whole again, normal sized, and normal looking, Gerhard sits down and takes a box full of vials, herbs, and strange liquids from his bag. He starts preparing his mutagen.

Here, I have a few extracts that can be used for the less injured, but these are probably better used in an emergency. I also have my own wand if others need it. And Phurs, even if you don't feel you need it, you should be healed. We do not know what else this island has in store.

He takes out his wand and a couple vials filled with some red liquid, one a tad larger than the other two.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

"I still have this wand if one of you would be so kind to distribute the healing that would be great!" He still holds the wand out, he was sure that the others would have these insects taken care of soon enough.

Since he will not be able to take anything back with him the chance of something bad happening he leaves the item on the corpse.

"Just to let you all know there is such a strong transmutation magic holding this place together that I can't see any other magical auras. I never knew such magic existed." Wolf says excitedly.

_________________
Giving Gerhard the hour he needs, Wolf will become his normal form once more shedding off the fur. He checks in on each person to see how they are doing.

"Phurs, rogue right? What is your prefered style of fighting, let me have a look at that wound. Eina would you mind using the wand on this."

Eina eventually comes back down to her normal size a few minutes before Gerhard is done with his hour. "Eina how are you holding up? Did you get all healed up, thanks for helping me with the wand, I will leave it in your care if you don't mind."

"Nora how are you holding up? I guess charm monster would not work on them, eh?"

"Flip, tell me about yourself, what do you do? Do you have any wounds?"

Then if he still has time he looks at the insect's bodies to try to learn what they are. All Knowledge checks taking a 20.


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

"This island is horrible. Gargoyles, Bugs that make you disappear, all my spells seem suspect. Horrible Horrible place" Nora complains.

I like you Wolf, but why oh why did I agree to this?

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[LE] StoryTeller

Waiting on Filk for the moment


Thanks for understanding. I know more grief will be along, I just don't know when.


[LE] StoryTeller

Very very long wolf.
The immense pain will gradually fade tough..

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Sorry guys I had no Internet this weekend. :(

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Sorry guys for the delays and what not. How is everyone doing? You all ready to kill these unknown creatures!


[LE] StoryTeller

Yes we are ;)


[LE] StoryTeller

i am away from home this weekend my next DM post will be Sunday Night


[LE] StoryTeller

Hello to all.

i will be away for a mountain vacation until the 31 with Zero internet connection.

Please Bot me as appropriate.

I will be available today if you have a question tough.

-----

If you haven't acted yet please do.

I will script that part of the combat tonight as the chokers should both die in your next round


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Just an FYI. I will likely not be on until sunday night CDT. Going to be busy moving.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Okay, moved in and posting again.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Yeah, but now we are waiting for the DM... well I will be at ComicCon in Seattle so I guess it is best to just wait.


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Cool, have fun at the con. I'll just be waiting patiently.


[LE] StoryTeller

Hello to all,

I am back from my trip so give me a day or two to catch up with the post in this game and the others i play in...


Ready when you are!


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Same here. :) Glad to have you back.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Sorry even with the map I am still slightly confused can I please get a recap.


[LE] StoryTeller

sure

the party entered a small village area that consist a a large tower and a few houses (description provided in phurs spoilers).

The center of the small village is paved with the same green stone that is common to this place. this stone is heavily cracked and damaged turning entirely to dead gray earth toward the edges

as the last person walk by the large pillar making the front gate 2 chokers came to attack the party but where quickly dispatched by the party.

As the same time 5 large green creatures (picture was included in game play thread) started to appear bit by bit it took them 1 full round to be fully formed.

and here we are.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Ahhhh, okay. Bad!

So this time things are summoned without an obvious activation.


[LE] StoryTeller

The only thing i can tell you is that is took these creature one full round to be flully fledge.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Sorry for my absence everyone, there has been much piling on my plate and I hope to be able to daily keep up on the game again.


[LE] StoryTeller

Hello to all i will be away from books for the weekend.

I will resume DM'ing on monday.

Happy easter


Greg are you waiting on something? No movement here!

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

I am confused, my 120 foot lightning bolt only touched one of them? I thought it was obvious that I was aiming to get three of them. I did not specify I guess. :(

Then again the trolls ate my first post so I forgot to specify it in the second.


[LE] StoryTeller

I was confused also wolf as you did not mention what it was you were doing.
Since i could not find a reference to your action.
You said it was electicity shooting from your hand but did not mention it was a lighting bolt spell nor did you provide a target(s)

I will apply the damage to the second critter also (i ll use the same reflex roll in order to be in your favor)

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Wow, so sorry, I did not realize I was missing that much information.

Things to remember: OOC the spell being used, somatics, materials, verbal, description of spell, range of spell, :)


[LE] StoryTeller

not necessarily all that info but at least the name of the spell, the DC and list of target if it is not obvious :)

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Right, right. If I need to make two acrobatics checks to get to Eina, let me know!


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

Who is still active in this campaign? I'm getting Eina, Wolf, Gerhard, and myself? Any word on what flik is up to?

I'm thinking about removing phurs ring if he isn't active anymore...Figure better to deal with the repercussion of being launched who knows where, then dying on the island, but obviously don't want to do it if he is still around in some capacity. Plus if it's just the 4 of us, with 2 of us on the ground dying, and the two of us conscious can't heal worth a damn... omg pull rings off is becoming a very viable strategy. Might kill us, but then again so might these monsters.


[LE] StoryTeller

Filk has to deal with a whole bunch of stuff IRL so i am currently DM ing him.

Garhard has some healing available so does Eina and Wold has a Wand.


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

Most importantly from an RP perspective... Nora isn't going to wade into the giant claws of death to try and feed someone a potion who just got wrecked by said claws of death, especially someone she just met...I'm actually pretty torn here, as with how horrible this situation is, Nora is actually the most likely to risk pulling off the ring and seeing what happens, maybe even pulling Eina and Gerhard's rings as an instant escape, screw what they may learn on this island.

From the meta side of things though, I Didn't say that we don't have healing available if we survive this...

but Gerhard and Eina are both Currently Unconscious (so no healing from them) and neither me nor Wolf can use wands of any sort of healing (me being a demon and him a wizard). We could burn potions to try and revive them. but with Eina at -8 and Gerhard at -5... both have 50% or less odds to actually be revived with just one potion. Plus I don't have any potions of CLW/CMW on me. so I would have to go into someone else's pack for them...

Plus whoever is getting the potions and using them takes at least 2 AoO, plus losing at least 1 round, probably 2 (with all the additional AoOs again on them) cause both getting a potion, and using a potion give the enemies AoOs. Lots of potential to get nickle and dimed down pretty quickly....

Flik could use Wolf's wand, but he has a massive potential to get one round KO'd if he takes all those AoOs for using the wand to actually heal anyone, plus being in range for standard round damage, so then we are dealing with 3 unconscious people...

unless me and wolf rely super heavily on our DR, I mean we should both be able to survive a couple of rounds of taking full hits cause of our DR10...but again we have no means of keeping Eina and Gerhard alive once they are awake, and I imagine the monsters aren't going to just be all happy that two of the people that thought were done are back in the fight...

So ya healing is really not in our best option atm.

Edit due to flik's attack:Not quite so serious with that one dead, I admit. so we should be able to deal with it. So retract this comment. Not going to delete it, but this should be beatable without retreating.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Still in the future it would be better if we were prepared with potions and worked better as a team. I hope there won't be such high risk encounters for the rest of the day. Let alone we will be resting and healing for quite a while after this battle.


[LE] StoryTeller

Just as a reminder:
You can stay up to three days on the island and you were given a big diamond with a powerfull spell in it.


[LE] StoryTeller

And each character is free to do what it wants i just run the stories... ;)


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

So I'm guessing Nora is going to keep Eina in the dark about the potion she just poured down the poor girl's throat?


[LE] StoryTeller

after a bit less than a minute you do feel all better an the filth you felt in your stomach is gone Eina


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

It's not that it was a potion of Infernal Healing, it's that it was a potion that Eina doesn't have clue what it was and someone poured it down her throat. She was experimented on as a kid and the wizard would force her to drink all manner of strange potions.

Eina knows that she's just had a potion forced down her throat and she is freaking out because she has no idea what it does. It throws her mind back to a time when she was at a madman's mercy and those memories are still powerful in the effects they have on her. She may be a paladin, but that doesn't mean she's free from her own personal demons by default.

The short version is, Eina is scared to death of drinking anything or having any magic performed on her unless she knows exactly what's going to happen.

As I said, it's not the potion or the icky feeling so much as she doesn't have clue what that potion was.

EDIT: And the reason I haven't posted a follow up is because I was waiting on Nora to answer. Depending on how she answers, Eina might calm down, or freak out.


[LE] StoryTeller

i was referring to:

"The target detects as an evil creature for the duration of the spell and can sense the evil of the magic, though this has no long-term effect on the target’s alignment."

so you know that you were tainted by Evil and that under a minute it goes away. (the queasy ache in your stomach i was referring to)

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Would it not then be wise for Eina to talk to the group and ask about what magical things they may do to her, so she is not so freaked out or is that to proactive for Eina.

I know Wolf would have done many more things, but I as the player has failed him.

I can see how Eina would still be freaked out, perhaps even more.


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

I wouldn't say Eina isn't that proactive, but more that she doesn't think that far ahead. That and I honestly didn't think about it.

Besides, I want the other characters to learn about Eina sooner or later, and I want it to be sooner :D

If this is getting in the way of your enjoyment of the game, I can tone down the leeriness of magic she feels. I want to have fun, but not at everyone else's expense.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

No I like it keep it up, perhaps she can explain it a bit more in character. ;)


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

I plan on it, but first Nora needs to answer Eina's question. ;D

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Right.

Is anyone not conscious yet?


[LE] StoryTeller

Currently Phurs is still out but sable as nora gave him a potion to drink.


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

Sorry. I'm out on site in the middle of nowhere where I had hoped to have better internet. I'm not likely to be able to post in any capacity till friday evening/weekend.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Nora are you still at 4 hit points?

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Since Phurs does not take the extra healing lets give it to Eina, 12 more hp to you!


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

ya I am still at 34/45 HP. didn't feel the need to heal myself. Should regain most of my hit points next time we rest.


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Would Lay on Hands harm Nora then?


She is not undead so it would not harm her.


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

Negative. Lay on hands (like Cure light wounds) only hurts undead. Holy water just has a stipulation against evil outsiders as well. and while I'm not evil. Succubus in general are, so I don't think I can remove that classification from my character. Maybe some homebrew rule once I pick up my oracle level in the future perhaps, but at this time still evil outsider.

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