Phurs (real name is Dorwan Morspar)
Awakened Giant Weasel ~ Enchanted Animal(really a human)
N Rogue 5
Statistics
Str 14
Dex 20 (including bonus from 5th level)
Con 14
Int 16
Wis 13
Cha 12
Stats
Languages: Common, Sylvan, Elvish, Goblish
Alignment: Neutral
Initiative: +11 (+5 Dex, +2 Trait, +4 Improved Initiative)
Senses: Low-Light Vision; Scent; Perception +11
Speed 40'
Offense
BAB: +4(+1 racial; +3 Class)
Melee
ShortSword +1 +10 1d6+3 19-20/x2
Dagger (4) +9 1d4+2 19-20/x2
Bite +9 1d6+3 20/x2 plus grab
Club +9 1d6+3 20/x2
Ranged
Short Bow (20) +9 1d6 20/x3 60' increments
Dagger (4) +9 1d4+2 19-20/x2 10' increments
Defense
HP: 8 race + 34 class + 10 Con + 5 Favored Class + 5 Toughness
AC: 21 (10 Base + 4 Armor + 5 Dex +1 racial +1 Dodge Feat)
FF: 19 / Touch: 17
CMB: 8 (+6 BAB +2 Str) +4 vrs grapples
CMD: 20 (10 Base +6 BAB +4 Dex) +4 vrs Trips
Saves
Fort: +6 (+1 Class, +3 Race, stat +2 Con)
Refl: +11 (+4 Class, + 3 Race, stat +4 Dex)
Will: +3 (+1 Class, +1 Race, stat + 1 Wis)
Skills (8 Base + 3 Int)
Acrobatics (Dex)T +5 Stat +5 rnk +3trn +13Bonus
Appraise(Int) +3 Stat +1 rnk +4Bonus
Bluff (Cha) +1 Stat +1Bonus
Climb (Str)T +2 Stat +5rnk +4 race +3trn +14 Bonus
Disable Device (Dex)T +5 Stat +5 rnk +3trn +13 Bonus
Disguise (Cha) +1 Stat +2rnk +3 Bonus
Escape Artist (Dex)T +5 Stat +5 rnk +3trn +13 Bonus
Knowledge (dungeoneering) (Int)T +3 Stat +4rnk +3trn +10 Bonus
Knowledge (local) (Int)T +3 Stat +4rnk +3trn +10 Bonus
Perception (Wis)T +1 Stat +5 rnk +2 race +3 trn +11 Bonus
Sense Motive (Wis) +1 Stat +1 Bonus
Sleight of Hand (Dex)T +4 Stat +3rnk +3trn +10 Bonus
Stealth (Dex)T +5 Stat +5rnk +6 race +3trn +19 Bonus
Swim (Str)T +2 Stat +5 rnk +2 race +3trn +12 Bonus
Use Magic Device (Cha)T +1 Stat +2 rnk +3 trn +6 Bonus
Ride (Dex) +5 Stat +1rnk +6 Bonus
(T indicates a trained skill)
Class Abilities:
+3d6 Sneak Attack; If a rogue can catch an opponent when he
is unable to defend himself effectively from her attack, she
can strike a vital spot for extra damage.
Trapfinding +3; A rogue adds 1/2 her level to Perception
skill checks made to locate traps and to Disable Device
skill checks (minimum +1). A rogue can use Disable Device
to disarm magic traps.
Trap Sense +1; (Ex): At 3rd level, a rogue gains an intuitive
sense that alerts her to danger from traps, giving her a +1
bonus on Reflex saves made to avoid traps and a +1 dodge
bonus to AC against attacks made by traps.
Evasion; At 2nd level and higher, a rogue can avoid
even magical and unusual attacks with great agility. If she
makes a successful Reflex saving throw against an attack
that normally deals half damage on a successful save, she
instead takes no damage. Evasion can be used only if the
rogue is wearing light armor or no armor. A helpless rogue
does not gain the benefit of evasion.
Uncanny Dodge; Starting at 4th level, a rogue can
react to danger before her senses would normally allow
her to do so. She cannot be caught flat-footed, even if the
attacker is invisible. She still loses her Dexterity bonus to
AC if immobilized. A rogue with this ability can still lose
her Dexterity bonus to AC if an opponent successfully uses
the feint action (see Chapter 8) against her.
Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
Rogue Talents:
Fast Stealth;(Ex): This ability allows a rogue to move at full speed using the Stealth skill without penalty.
Traits
Reactionary: +2 Initiative
Normal Human Traits
Compression; (Ex) The creature can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing. Format:compression; Location: Special Qualities.
Feats
1 - Improved Initiative +4 bonus on initiative checks
H - Dodge +1 dodge bonus to AC
3 - Toughness +3 hit points, +1 per Hit Die beyond 3
5 - Weapon Finesse Use Dex instead of Str on attack rolls with light weapons