Hooded Man

Phurs's page

87 posts (338 including aliases). No reviews. No lists. No wishlists. 3 aliases.


Full Name

Phurs

Race

Awakened Giant Weasel Hp 52/52 AC 21 (19/17) Spd 40ft (Dis Device +13; Stealth +19) (+11 Perc; +11 Init) (Fort +6, Ref +11, Will +3)

Classes/Levels

Rogue 5

Gender

M

Size

M

Age

Lost Track (believes hes 25)

Special Abilities

Awakened Weasel (Enchanted Animal)

Alignment

N

Languages

Common, Sylvan, Elvish, Goblish

Strength 14
Dexterity 20
Constitution 14
Intelligence 16
Wisdom 13
Charisma 12

About Phurs

Appearance:

And you for the first time note his features. He appears to be just short of 5 feet tall wearing a dark finely crafted but well worn hooded cloak. Leather armor with several daggers strapped in positions to allow for easy access appear scattered around his chest. Upon further and closer examination you see a simple ruck sack, a quiver and strapped to his side behind his back appears a simple sword handle. Yet the most striking feature is the fact you cant see his face past the hood and a very finely decorated half mask covering his lower face, the effect of both these things totally obscure his facial features.

When he removes his hood and mask he appears to be a talking giant bandit faced weasel. Should also note that when meeting people and trying to make an impression he uses a pair of masterwork stilts to make him appear 2 feet taller than his 3 foot stance would indicate!


Story:

Tis heer sad tael start'd when I was doing a job fer the crimebos
(tha Limey No-God Lumf of ...... wel yo gat me point righ).
I was of ta acquirement of a cup from som smals templ outsa town and all, and I gotsa the cup (the bos tol me it was a chalise or somefin finlly just said "its a cup with a jem in it you dolt". Problm is the priest happned to be ther an long storie short he well gots angry at me and cass som mumbojumbo speel at me (gues I peeved him whens I called the cup and jem fake... they are I sweer!)

Next thing I know some bloomin blasted DRUNK Druid stumbled on the cage I had been rotting in for god knows how long. Taking pity on me wasn't in this druids vocabulary or ideas but his friends goaded him into casting a spell to make it so I could talk. After the chanting and sickeningly sweet pungent smell wore off I woke up screaming "SORRY DON'T KILL ME!" The druids friends calmed me down saying they weren't gonna hurt me, they asked me about the cup "chalice" I told them the one in the church is fake (much to their chagrin). Did I forget to mention these folks had me blindfolded the whole time? When they remove the blindfold the now drunk druid "AGAIN!" walks up to me and asks if I wanna be his new companion. And when I look down I am a weasel and a big one! (I wondered what before I lost myself that Sadistic priest meant by if you want to be a weasel...... SPELL ..... YOU ARE A WEASEL!"
I tried to kill that damn druid right then and there (didn't work the brute hit me so hard I was knocked out cold almost immediately.)

When I woke up I found I was still a weasel and in a box on the floor next to me was a small bag of food, a note and a few silver coins. Ever since then ive had to hide as my fellow humans think im a pest and dangerous to the kids. Notice the slang is gone that spell atleast had one good side effect I am smarter than I was.

I have a serious dislike for spellcasters (I don't hate em but I don't like em either.) Side effect of being stuck in a 5' long weasels body....

Race Data:

Giant Weasel
Type N Medium animal
Senses Low-Light Vision, Scent

Defense
AC +1 natural
Fort +3,Reflex +3,Will +1
HD 1d8

Offense
Speed 40ft
Melee
Bite +5 (1d6+3 plus grab)

Statistics
Base Attack +1, Cmb +4 vrs grapple,cmd +4 vr trip
Modifiers +4 climb +2 perception, +6 stealth, +2 swim
Special Quality Compression

Further abilities of Giant weasels
(Phurs Loathes to use this so I don't include them.)
Bite attack has a bleed effect 1d2 con damage per round attached

Phurs:

Phurs (real name is Dorwan Morspar)
Awakened Giant Weasel ~ Enchanted Animal(really a human)
N Rogue 5
Statistics
Str 14
Dex 20 (including bonus from 5th level)
Con 14
Int 16
Wis 13
Cha 12

Stats
Languages: Common, Sylvan, Elvish, Goblish
Alignment: Neutral
Initiative: +11 (+5 Dex, +2 Trait, +4 Improved Initiative)
Senses: Low-Light Vision; Scent; Perception +11
Speed 40'

Offense
BAB: +4(+1 racial; +3 Class)

Melee
ShortSword +1 +10 1d6+3 19-20/x2
Dagger (4) +9 1d4+2 19-20/x2
Bite +9 1d6+3 20/x2 plus grab
Club +9 1d6+3 20/x2

Ranged
Short Bow (20) +9 1d6 20/x3 60' increments
Dagger (4) +9 1d4+2 19-20/x2 10' increments

Defense
HP: 8 race + 34 class + 10 Con + 5 Favored Class + 5 Toughness

AC: 21 (10 Base + 4 Armor + 5 Dex +1 racial +1 Dodge Feat)
FF: 19 / Touch: 17

CMB: 8 (+6 BAB +2 Str) +4 vrs grapples
CMD: 20 (10 Base +6 BAB +4 Dex) +4 vrs Trips

Saves
Fort: +6 (+1 Class, +3 Race, stat +2 Con)
Refl: +11 (+4 Class, + 3 Race, stat +4 Dex)
Will: +3 (+1 Class, +1 Race, stat + 1 Wis)

Skills (8 Base + 3 Int)
Acrobatics (Dex)T +5 Stat +5 rnk +3trn +13Bonus
Appraise(Int) +3 Stat +1 rnk +4Bonus
Bluff (Cha) +1 Stat +1Bonus
Climb (Str)T +2 Stat +5rnk +4 race +3trn +14 Bonus
Disable Device (Dex)T +5 Stat +5 rnk +3trn +13 Bonus
Disguise (Cha) +1 Stat +2rnk +3 Bonus
Escape Artist (Dex)T +5 Stat +5 rnk +3trn +13 Bonus
Knowledge (dungeoneering) (Int)T +3 Stat +4rnk +3trn +10 Bonus
Knowledge (local) (Int)T +3 Stat +4rnk +3trn +10 Bonus
Perception (Wis)T +1 Stat +5 rnk +2 race +3 trn +11 Bonus
Sense Motive (Wis) +1 Stat +1 Bonus
Sleight of Hand (Dex)T +4 Stat +3rnk +3trn +10 Bonus
Stealth (Dex)T +5 Stat +5rnk +6 race +3trn +19 Bonus
Swim (Str)T +2 Stat +5 rnk +2 race +3trn +12 Bonus
Use Magic Device (Cha)T +1 Stat +2 rnk +3 trn +6 Bonus
Ride (Dex) +5 Stat +1rnk +6 Bonus
(T indicates a trained skill)

Class Abilities:
+3d6 Sneak Attack; If a rogue can catch an opponent when he
is unable to defend himself effectively from her attack, she
can strike a vital spot for extra damage.
Trapfinding +3; A rogue adds 1/2 her level to Perception
skill checks made to locate traps and to Disable Device
skill checks (minimum +1). A rogue can use Disable Device
to disarm magic traps.
Trap Sense +1; (Ex): At 3rd level, a rogue gains an intuitive
sense that alerts her to danger from traps, giving her a +1
bonus on Reflex saves made to avoid traps and a +1 dodge
bonus to AC against attacks made by traps.
Evasion; At 2nd level and higher, a rogue can avoid
even magical and unusual attacks with great agility. If she
makes a successful Reflex saving throw against an attack
that normally deals half damage on a successful save, she
instead takes no damage. Evasion can be used only if the
rogue is wearing light armor or no armor. A helpless rogue
does not gain the benefit of evasion.
Uncanny Dodge; Starting at 4th level, a rogue can
react to danger before her senses would normally allow
her to do so. She cannot be caught flat-footed, even if the
attacker is invisible. She still loses her Dexterity bonus to
AC if immobilized. A rogue with this ability can still lose
her Dexterity bonus to AC if an opponent successfully uses
the feint action (see Chapter 8) against her.

Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.

Rogue Talents:
Fast Stealth;(Ex): This ability allows a rogue to move at full speed using the Stealth skill without penalty.

Traits
Reactionary: +2 Initiative
Normal Human Traits
Compression; (Ex) The creature can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing. Format:compression; Location: Special Qualities.

Feats
1 - Improved Initiative +4 bonus on initiative checks
H - Dodge +1 dodge bonus to AC
3 - Toughness +3 hit points, +1 per Hit Die beyond 3
5 - Weapon Finesse Use Dex instead of Str on attack rolls with light weapons

Inventory:

Money And Equipment
219 gold
+1 Shortsword(2000) [2 w]
+1 Leather (1000) [15 w]
Handy Haversack (2000) [5 w] {10/39/4}
+1 Ring of Protection (2000)[1/2 w]
Shortbow [2 ls]
20 arrows [1 w]
4 Throwing Daggers [4 w]
Club [3 ls]
rogues kit This kit includes a backpack, a bedroll, a belt pouch, caltrops (2), chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), 50' spider silk rope, soap (3), masterwork thieves’ tools, torches (10), trail rations (5 days), and a waterskin [31 (all in ms except belt pouch which is in rs)]
everburning torch [1 ls]
4 sacks [4 ls]
explorers outfit with a heavy hooded cloak [8 w]
very fine actors mask [1 w]
Loaded Dice Ivory Max Difficulty check to detect [1/2 w]
8 days wandermeal [8 ms]
canteen [1 ms]
masterwork stilts [10 rs]
50' string [1 ms]
Potions
(2) Cure Light Wounds [2 rs (in pouch)]
(2) Expeditious Retreat [2 rs (in pouch)]
(1) Comprehend Languages [1 rs (in pouch)]

Weight 36# carried
ls=left section; rs=right section
ms=middle section of knapsack

Personality:

As a weasel he went thru all kinds of torments at the hands of the priests (most of which he has no recollection of!) and as such he doesn't proscribe to magic. He understands its usefulness but he finds it a rather tasteless way of disposing of ones enemies. Ive always said if an arrow at close range or a sword in the back doesn't kill it then its not for me to kill. As such he prefers to engage his target at range and barring that a backstab is the way to go! Direct frontal assaults are for warriors and HEHE folks of the cloth (ie clerics). He does recognize that softies are less capable if engaged in melee so he will attempt to defend a spellcaster in trouble.
Quirks and Idiosyncrasies:
Money is good, sorry folks its VERY GOOD! Looting is not acceptable in combat, he would rather wait till the fighting is done to see if anyone is dead! More for ME!
Does enjoy trying to appear more educated than he really is.
Playing jokes and pranking is a way of revealing stress, but only if its not gonna get ya killed!
One last thing that note said I needed to find a 20th level wizard and pay for the following spells Disjunction, limited wish and then go to a priest of 20th level and beg for an atonement to get back to being a human! (If I wanted to that is.......)