Dark Forest Defenders (Inactive)

Game Master BloodWolven

Map of island.
Battle map, now of Dune Fight!


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M Awakened Giant Weasel Hp 52/52 AC 21 (19/17) Spd 40ft (Dis Device +13; Stealth +19) (+11 Perc; +11 Init) (Fort +6, Ref +11, Will +3) Rogue 5

Phurs smiles at Wolf and says "I perfer to stick to the shadows and stab em from where they least expect it"

"If you insist on these being healed go ahead,"Phurs continues "But I seem to be out of healing didn't expect an attack from above"

"I wont make THAT mistake again!"

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

"I don't like this place at all, well it makes me curious but that is never good. Once Gerhard is done we will keep moving and try to make some sense of this place. When in doubt remove the ring." Wolf says in response to Nora.

"I have to make sure you are all in tip top shape and see how we can compliment one another." Wolf says in response to Phurs.


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Well as far as I know, curiosity only kills cats. So we should be fine for now.

Unstable Mutagen: 1d6 ⇒ 4This one gives +2 more to nat armor

After his mutagen is prepared, he pours it into a silver flask with a bears head stopper.

We should keep moving if we can

Filk hasn't posted in three weeks by the look of it. I'm assuming we will move on without him?

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Wolf chuckles at Gerhard's joke.

"Just waiting on you Gerhard, you all set now? Phurs and Filp scout out for us."


M Awakened Giant Weasel Hp 52/52 AC 21 (19/17) Spd 40ft (Dis Device +13; Stealth +19) (+11 Perc; +11 Init) (Fort +6, Ref +11, Will +3) Rogue 5

Usual scout set up I'll stay 30' behind Filk.

Stealth: 1d20 + 19 ⇒ (19) + 19 = 38


[LE] StoryTeller

Filk has been rather sick and currently I am DM NPC him

It is close to mid day as the party once again moves.

Wolf:
Reviewing your extensive knowledge of things you don't remember any reference to creature like these. The closest things to you remember are Ankheg (large) (because of the spit mechanism), these were small (not the same body structure tough).


[LE] StoryTeller

Scout team:

A small village consisting of a few ancient buildings reveals itself in the shroud of fog ahead of you at the top of the island. Most appear to be heavily damaged but none more so than the Tower. Made of three circular stone towers joined together, the tallest of them goes up at least five stories. The solid green stone that makes up the wall is interrupted halfway up the tallest of the towers where it simple fades into nothingness. Roughly twenty feet up, it reappears, lending to the appearance that the top floor and roof of the tallest tower is floating high above the rest.

Perception: 1d20 + 11 ⇒ (7) + 11 = 18
Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Directly ahead of you, two stone pillars frame the entry to the village. Once they might help ornate gates firmly in place, but now they support nothing more than huge twisted hinges


M Awakened Giant Weasel Hp 52/52 AC 21 (19/17) Spd 40ft (Dis Device +13; Stealth +19) (+11 Perc; +11 Init) (Fort +6, Ref +11, Will +3) Rogue 5

Quickly waves Filk to report to the group

Silently and stealthily I move toward the left wall and check up for any of those crawly bugs.

When that's finished I move to the right wall and do the same thing.

Worried about the fact they saw through my stealth before I don't take any chances I pull out one of my potions of Expeditious retreat and have it ready to guzzle and scoot.

Should be done with these 2 rounds about the same time Filk gets back from reporting.


[LE] StoryTeller

Phurs:
you wouldn't be stealth as the distance between the end on the column canyon and the gate pillar is in open ground.


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

-6 Charges from Wolf's Wand of CLW:
Phurs CLW 1: 1d8 + 1 ⇒ (8) + 1 = 9
Phurs CLW 2: 1d8 + 1 ⇒ (4) + 1 = 5

Eina CLW 1: 1d8 + 1 ⇒ (7) + 1 = 8
Eina CLW 2: 1d8 + 1 ⇒ (7) + 1 = 8
Eina CLW 3: 1d8 + 1 ⇒ (2) + 1 = 3
Eina CLW 4: 1d8 + 1 ⇒ (5) + 1 = 6

Eina quickly goes about healing first Phurs, then herself. She goes to hand the wand back to wolf, but drops it when he mentions that the island has a strong magical aura.

She's just manages to regain her senses when Flik comes back.

"You said that this place has a lot of magic? As in wizards made it?!"


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Not necessarily wizards. Any number of mages and magical beings could be responsible.


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

"You say that like it's supposed to make me feel better." Eina growls, showing off the sharp fangs where her canines should be.


M Awakened Giant Weasel Hp 52/52 AC 21 (19/17) Spd 40ft (Dis Device +13; Stealth +19) (+11 Perc; +11 Init) (Fort +6, Ref +11, Will +3) Rogue 5

OK stays in the corridor with the pillars but remains behind a pillar wondering if he should head out into the open. And whether he should let Filk try it since it appears to to be atleast 2-3 rounds of movement to the nearest building for Phurs.

Question for Dm Greg:
If I stay near the cliff walls is it possible to get stay in stealth?


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

Unsure of this new village Nora dispel any remnants of her alterations, letting her true succubus self show. She flexs her wings getting use to their feel once again and slowly advances.

Great, a place made by mages...One more reason to not trust this place.

Nora nervously twists the ring on her finger, as she follows closely to Eina and Wolf.

Perception: 1d20 + 17 ⇒ (5) + 17 = 22


[LE] StoryTeller

Phurs:
if you do no go from the cliff walls into the open pace toward the Gate and its pillars you have no problems staying stealth ed.

Philk reports to the rest of the party what the scout teams has seen about the stone pillars and the village

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

"Filk, would you mind explaining that in a bit more detail?" Wolf asks as they move forward as a group. Wolf picks up his wand and stores it for good keeping.

Soon enough they come upon the village.


[LE] StoryTeller

the party is as the end of the corridor and see the same things as was described by filk.

There they meet phurs who is hiding behind the last of the pillars.


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Gerhard sniffs the air and looks around.

Perception +Scent: 1d20 + 12 ⇒ (7) + 12 = 19


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Eina shifts uneasily as she waits for word on what was ahead.

Her eyes scan the village, desperately trying not to see things lurking in the shadows.

perception: 1d20 + 1 ⇒ (8) + 1 = 9


M Awakened Giant Weasel Hp 52/52 AC 21 (19/17) Spd 40ft (Dis Device +13; Stealth +19) (+11 Perc; +11 Init) (Fort +6, Ref +11, Will +3) Rogue 5

Phurs says "Wait here I'm gonna check the gates."

"I won't have no cover so it'll be dangerous" He finishes.

Waits for response on whether he should or not.


[LE] StoryTeller

Phurs is at the gate and nothing happens


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

"I do not like this. I do not like not knowing what's going on. I do not like having a plan. I most assuredly do not like being on an island made by wizards."

Eina's wings wrap around her shoulders, looking a lot like a wolf raising its hackles.


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

"I'm with you darling. This place just feels wrong."

"The quicker we do whatever we need to do here and leave, the better." Nora replies, clutching her crossbow to her chest.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

"I like magic, though the farther we travel into this island the more I am with you gals. We should have learned something by now, perhaps the village will have some answers." Wolf says in a grim manner waiting for Phurs to come back. After all they can't see very far.


M Awakened Giant Weasel Hp 52/52 AC 21 (19/17) Spd 40ft (Dis Device +13; Stealth +19) (+11 Perc; +11 Init) (Fort +6, Ref +11, Will +3) Rogue 5

Will attempt to pass thru the gates as stealthfully as possible and check to see if anything is special about the buildings

Stealth roll: 1d20 + 19 ⇒ (12) + 19 = 31
Perception roll: 1d20 + 11 ⇒ (13) + 11 = 24


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Does Gerhard smell anything of note. ie are there beings other than us here?

Perhaps. I am not optimistic about it, however.


[LE] StoryTeller

you can really say Gerhard the air smells damp and it tickles (it is magic infused)

Phurs:
The center of the small village is paved with the same green stone that is common to this place. this stone is heavily cracked and damaged turning entirely to dead gray earth toward the edges (Int Check please)


M Awakened Giant Weasel Hp 52/52 AC 21 (19/17) Spd 40ft (Dis Device +13; Stealth +19) (+11 Perc; +11 Init) (Fort +6, Ref +11, Will +3) Rogue 5

Intelligence check taking 20: 20 + 3 = 23
Since he hasn't detected any threats and can not determine if any distractions will come about Phurs takes 20 on his roll and checks the area thoroughly.


[LE] StoryTeller

you can't take 20 on that roll phurs as it represent intuition.


M Awakened Giant Weasel Hp 52/52 AC 21 (19/17) Spd 40ft (Dis Device +13; Stealth +19) (+11 Perc; +11 Init) (Fort +6, Ref +11, Will +3) Rogue 5

Perception: 1d20 + 11 ⇒ (2) + 11 = 13
Int Check: 1d20 + 3 ⇒ (3) + 3 = 6
Phurs mumbles to himself and goes ah well time to return and tell Wolf about his uneasy feeling with the village.
Runs out of the village and straight for the passageway.


[LE] StoryTeller

You meet the party and can make your report


M Awakened Giant Weasel Hp 52/52 AC 21 (19/17) Spd 40ft (Dis Device +13; Stealth +19) (+11 Perc; +11 Init) (Fort +6, Ref +11, Will +3) Rogue 5

Phurs says after huffing and puffing "That place gives me the creeps, serious creeps," he frowns and says, "The stone pavement is damaged turning entirely to dead gray earth toward the edges."

Looks at the more worldly folks and says "Maybe someone can tell me why the village looks like its at least a millennium old".

Prone to exaggerations on things he doesn't understand his mind told him this place is old; its time to get out of here!

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

"We should still check out the village since ther is no obvious threats." wolf states and begins walking to the village.

Once there he takes his time taking a 10 with every check giving him a 25 on all knowledge checks as he looks around with a 12 on perception.


[LE] StoryTeller

who else is going besides wolf?

Wolf: The center of the small village is paved with the same green stone that is common to this place. this stone is heavily cracked and damaged turning entirely to dead gray earth toward the edges (Int Check please)


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Gerhard follows Wolf

Int Check: 1d20 + 4 ⇒ (7) + 4 = 11


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Eina follows as well. her eyes scanning the surroundings for signs of trouble.

INT: 1d20 ⇒ 3
Perception: 1d20 + 1 ⇒ (4) + 1 = 5


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

Nora follows closely to Eina and Wolf, gazing around quickly, afraid of something jumping out at her.

Perception: 1d20 + 17 ⇒ (11) + 17 = 28
Int Check: 1d20 + 4 ⇒ (15) + 4 = 19


M Awakened Giant Weasel Hp 52/52 AC 21 (19/17) Spd 40ft (Dis Device +13; Stealth +19) (+11 Perc; +11 Init) (Fort +6, Ref +11, Will +3) Rogue 5

Follows everyone into town and starts looking at the buildings and snooping around entries looking for traps.

Sense Traps Perception roll: 1d20 + 11 + 3 ⇒ (10) + 11 + 3 = 24
Stealth: 1d20 + 19 ⇒ (15) + 19 = 34


[LE] StoryTeller

Wolf:
you knowledge of Engineering and architectures tell you that he damage done to the green stone pavement was not done by age but by something heavy

As Nora passes trough the gate a High pitched screech can be heard coming from the top of each Gate pillar and pliable arms like tentacles capped with five wide, spiny claws come attacking Nora

Wolf / Filk:
Chokers

Surprise Round

Chokers move and attack

Tentacles: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 261d4 + 3 ⇒ (1) + 3 = 4 Grab: 1d20 + 8 ⇒ (14) + 8 = 22 Vs Nora
Tentacles: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 161d4 + 3 ⇒ (4) + 3 = 7 Grab: 1d20 + 8 ⇒ (4) + 8 = 12 Vs Nora

Tentacles: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 211d4 + 3 ⇒ (1) + 3 = 4 Grab: 1d20 + 8 ⇒ (6) + 8 = 14 Vs Nora
Tentacles: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 141d4 + 3 ⇒ (4) + 3 = 7 Grab: 1d20 + 8 ⇒ (5) + 8 = 13 Vs Nora

Round 1 Init

Init BBEG: 1d20 + 6 ⇒ (19) + 6 = 25
Init Phurs: 1d20 + 11 ⇒ (1) + 11 = 12
Init Eina: 1d20 + 4 ⇒ (12) + 4 = 16
Init Philk : 1d20 + 8 ⇒ (17) + 8 = 25
Init Gerhard: 1d20 + 2 ⇒ (12) + 2 = 14
Init Eina : 1d20 + 3 ⇒ (15) + 3 = 18
Init Wolf : 1d20 + 6 ⇒ (10) + 6 = 16

---
Round 1

Filk goes First and tell you they are chokers and starts bardic song.

The Chokers realizing their claws don't pierce nora's skin aim for a different target.

Tentacles: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 211d4 + 3 ⇒ (2) + 3 = 5 Grab: 1d20 + 8 ⇒ (3) + 8 = 11 Vs Wolf
Tentacles: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 141d4 + 3 ⇒ (2) + 3 = 5 Grab: 1d20 + 8 ⇒ (15) + 8 = 23 Vs Wolf

Tentacles: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 91d4 + 3 ⇒ (4) + 3 = 7 Grab: 1d20 + 8 ⇒ (5) + 8 = 13 Vs Eina
Tentacles: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 151d4 + 3 ⇒ (3) + 3 = 6 Grab: 1d20 + 8 ⇒ (8) + 8 = 16 Vs Eina

-----

Rest of Heroes Go !


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Gerhard charges forward, biting the nearest choker

Bite: 1d20 + 9 ⇒ (12) + 9 = 211d6 + 3 ⇒ (5) + 3 = 8


M Awakened Giant Weasel Hp 52/52 AC 21 (19/17) Spd 40ft (Dis Device +13; Stealth +19) (+11 Perc; +11 Init) (Fort +6, Ref +11, Will +3) Rogue 5

Gerhard you only need to take a 5' step into L21

Will move from H21 to J23 to get into flanking position and attack the chocker there. Accepts the AoO to get the flanking bonus and backstab damage. Draws short sword as free action.

+1 Shortsword attack: 1d20 + 10 + 2 + 1 ⇒ (12) + 10 + 2 + 1 = 251d6 + 3 + 1 ⇒ (5) + 3 + 1 = 93d6 ⇒ (6, 5, 1) = 12

+2 attack from flank, +1 attack and damage from filks song


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Oops. I suppose I should have looked at the map. In that case add in 2 claws

1d20 + 8 ⇒ (4) + 8 = 121d6 + 4 ⇒ (1) + 4 = 5
1d20 + 8 ⇒ (11) + 8 = 191d4 + 4 ⇒ (1) + 4 = 5
1d20 + 8 ⇒ (12) + 8 = 201d4 + 4 ⇒ (2) + 4 = 6


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

"Oi, ye wanna fight? I'll give ye one ye'll not ferget."

Eina draws her sword in a blinding flash and spreads her wings wide. She gives the creature a grin that shows her fangs in plenty. A step brings her close enough to reach the thing that had grabbed for her and a swing aims to make good on the return.

Attack: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Damage: 1d10 + 8 + 1 ⇒ (9) + 8 + 1 = 18

Draw sword, move to O-20, swing, and probably miss.


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

Realizing that the chokers likely can't get through her demonic skin, Nora grins savagely, steps up and bring her sharpened nails down on the creature.
5ft step to L22. Full attack on Choker at L21

Claw 1: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Claw 2: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20

Claw 1 Damage: 1d6 ⇒ 5
Claw 2 Damage: 1d6 ⇒ 6


[LE] StoryTeller

Round 1 Bottom

As some of the party attacks hit both creatures they are not enough to put them down

From the corner of their eyes Wolf and Filk both notice something odd.

Piece by piece of a few rather larges creatures are slowly appearing (much like Gerhard's body was disappearing from the attack of the weird creatures.)

Go to creatures

There are 5 of them.

We break here and resume on April 1st.


[LE] StoryTeller

Round 2 top

The creatures are fully fledged

All Heroes Go !


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

"Be ye friend, or foe? If friend, then well met. If foe, well, ye won't be the first."

Eina lowers the tip of her sword, but her stance is still one that is meant to be light and quick.

Delaying until they attack.


[LE] StoryTeller

They look at Eina and she can clearly see the intent to kill.


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Gerhard drinks his mutagen. AC is now 21


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

"So be it."

Eina steps up to the closest one and swings. It is a simple plan, but that was alright. Simple merely means that there is less to go wrong.

Okay looked, and I think this is right. A five foot step to O21, then attack with unarmed strike and sword, then attack with a claw. If not, she just punches and slashes.

Attack Bastard sword: 1d20 + 10 ⇒ (19) + 10 = 29
Crit Bastard sword: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 2d10 + 14 ⇒ (1, 2) + 14 = 17

Attack Unarmed: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d3 + 3 ⇒ (1) + 3 = 4

Attack Claw: 1d20 + 6 ⇒ (4) + 6 = 10

Her sword is first, aiming for something vital looking, follows by her fist, which opens to reveal talons sharp as daggers as she pulls it back and tries to rip the creature to shreds.

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