Dark Forest Defenders (Inactive)

Game Master BloodWolven

Map of island.
Battle map, now of Dune Fight!


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Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Wolf pulls out a wand and makes a few swishes with it and says shield in draconic. A floating disc of force appears next to him.

AC 21


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

Nora backs away from the monster materializing in front of her. Looking around and seeing the monster starting to encircle them, she looks at the one furthest from everyone and changes her tactics. She walks slowly towards it, in a non-threatening manner, telepathically sending soothing thoughts into it's mind.

move to I21. Cast Charm Monster (DC21) on EH1.


[LE] StoryTeller

Round 2

Will: 1d20 + 5 + 5 ⇒ (13) + 5 + 5 = 23 Vs Charm Monster

Eina attack hits deeply the creature while the other gets ready for combat

Filk start a bardic Song

Both Gerhard and Wolf cast spell to protect or buff themselves.

Missing Fhurs actions will wait until the end of the day.


[LE] StoryTeller

Round 2

Phurs 5ft step against the big creature next to him and attempts to stab it*

Short Sword Fighting Def: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 181d6 + 3 ⇒ (6) + 3 = 9 Current AC 24

The rather large creatures in turn move and /or attack those in front of them.

EH 5 Claw: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 6 ⇒ (4) + 6 = 10 vs Eina
EH 5 Claw: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 6 ⇒ (5) + 6 = 11 vs Eina
Rend: 2d6 + 9 ⇒ (6, 2) + 9 = 17

Eina is almost torn apart by the creature

EH 4 Claw: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 6 ⇒ (2) + 6 = 8 vs Eina
EH 5 Claw: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 6 ⇒ (2) + 6 = 8 vs Eina

EH 2 Claw: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 6 ⇒ (3) + 6 = 9 vs Phurs
EH 2 Claw: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 6 ⇒ (3) + 6 = 9 vs phus

EH 1 Claw: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 6 ⇒ (5) + 6 = 11 vs Nora

This damage is regular melee damage (counts as +1) for DR

-----
Round 3
All heroes Go !


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Eina's AC is 25, only one of those hit, or did something happen when you were doing the rolls?


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Gerhard moves around to R24 to give Eina Flanking (and himself next turn)


[LE] StoryTeller

correct only one of those did hit Eina

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Wolf puts the wand away as he moves forward. He dodges under their blows as he moves to (P,21). Once near he claws at the large creature. "Eina I hope to give you some help, let me get to flanking position."

Acrobatics check: 1d20 + 11 ⇒ (6) + 11 = 17
Melee claw: 1d20 + 2 ⇒ (11) + 2 = 13 to aid her, +2 to her AC

Current AC 21 with shield


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

"Fine, don't listen to me!" Nora says in a huff, Thrashing at the monster in front of her. Full atttack on EH1

Claw 1: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Claw 2: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20

Crit Confirm Claw 1: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17

Damage Claw 1: 2d6 + 2 ⇒ (6, 5) + 2 = 13
Claw 2: 1d6 + 1 ⇒ (3) + 1 = 4


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Attack Sword: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18

Attack Unarmed: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Attack Claw: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Eina moves in a flurry of steel and claws, but only manages to land a single blow on her foe.


[LE] StoryTeller

As wolf tries to move acrobatically the creatures are still able to catch him in the act

EH4 Claw Aoo: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 6 ⇒ (2) + 6 = 8 Vs Wolf
EH5 Claw Aoo: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 6 ⇒ (6) + 6 = 12 Vs Wolf

Gehard moves into position

Nora's first claw attack manages to catch the creature under the torso and a big gash can now be seen (no crit conf).

Eina moves in a flurry of steel and claws, but only manages to land a single blow on her foe.

Filk still plays a mery tune

Phurs short sword fighting def: 1d20 + 10 - 4 + 1 ⇒ (12) + 10 - 4 + 1 = 191d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9 just manages to hit the creature and then 5ft step

--------

EH1 Claw: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 6 ⇒ (2) + 6 = 8 vs Nora
EH1 Claw: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 6 ⇒ (2) + 6 = 8 vs Nora
EH1 Rend: 2d6 + 9 ⇒ (4, 6) + 9 = 19 vs Nora

EH2 Claw: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 6 ⇒ (5) + 6 = 11 vs Phurs
EH2 Claw: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 6 ⇒ (6) + 6 = 12 vs Phurs

EH3 Claw: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 6 ⇒ (1) + 6 = 7 vs Eina

EH4 Claw: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 141d6 + 6 ⇒ (3) + 6 = 9 vs Wolf
EH4 Claw: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 291d6 + 6 ⇒ (1) + 6 = 7 vs Wolf

EH5 Claw: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 6 ⇒ (2) + 6 = 8 vs Eina
EH5 Claw: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 6 ⇒ (3) + 6 = 9 vs Eina

Round 4

All Heroes Go!


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

Nora looks down in shock as the creature is able to gash through her skin, leaving an angry red mark down her chest.

"But... wha...oh this is not good."

Nora concentrates her demonic energy, a sickly feeling infusing her as she attempts to channel it.

Nora is going to try and cast Vampiric Touch on EH1, I've adjusted Nora CL to be more in line with a PC so that her offensive SLAs don't feel quite so overpowered (i.e. CL 6 vs. CL 12 for base succubus). If there are any issues with this let me know.

Touch Attack: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Vampiric Touch: 3d6 ⇒ (4, 3, 4) = 11

Concentration vs. AoO while Casting: 1d20 + 11 ⇒ (14) + 11 = 25
DC=13+Damage Dealt


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Bite: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 151d8 + 5 + 3d6 ⇒ (4) + 5 + (6, 5, 5) = 25

Claw: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 171d6 + 5 + 3d6 ⇒ (6) + 5 + (3, 1, 3) = 18

Claw: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 281d6 + 5 + 3d6 ⇒ (5) + 5 + (5, 5, 3) = 23

Gerhard takes advantage of the flanking, biting and clawing at weak points.


[LE] StoryTeller

waiting for the others action


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Eina puts both hands on her sword and swings, missing wildly.

Attack B. Sword 2h: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Rouond 4

Wolf makes some staggering sounds of 'oofs' as the monsters bat him around. Though there is no cries of pain. Most of his wounds heal up fast leaving barely any mark besides the tears in his robe and some blood.

He continues to try to assist Eina by getting into place to flank with her and aid her defenses.

"Do you want me to help distract them or coordinate our attacks more?" He asks Eina as he plays the role as distraction.

Acrobatics check: 1d20 + 11 ⇒ (9) + 11 = 20
Melee claw: 1d20 + 2 ⇒ (14) + 2 = 16 to aid her, +2 to her AC

Current AC 21 with 'shield', 31/33 hp


[LE] StoryTeller

Round 4

Wolf Assist Eina on her current target but she has touble finding her footing and swings widly

Only one of Gerhard attack is able to penetrate the creatures skin, but it makes a gashing wound

Nora getting now used to the surrounding magic is able to summon her inner magical energies and her spell takes away some of her enemies vitality.

But she feels that she wont be able to do it again for the day

Filk continues to sing an encouraging tune

Phurs Short sword: 1d20 + 10 - 4 + 1 ⇒ (6) + 10 - 4 + 1 = 131d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

-----

EH1 Claw: 1d20 + 9 ⇒ (12) + 9 = 211d6 + 6 ⇒ (3) + 6 = 9 vs Nora
EH1 Claw: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 6 ⇒ (6) + 6 = 12 vs Nora
if both claws hit Rend: 2d6 + 9 ⇒ (6, 6) + 9 = 21

EH2 Claw: 1d20 + 9 ⇒ (17) + 9 = 261d6 + 6 ⇒ (5) + 6 = 11 vs Phurs
EH2 Claw: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 6 ⇒ (5) + 6 = 11 vs Phurs
if both claws hit Rend: 2d6 + 9 ⇒ (2, 2) + 9 = 13

EH3 Claw: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 201d6 + 6 ⇒ (2) + 6 = 8 vs Eina
EH3 Claw: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 241d6 + 6 ⇒ (1) + 6 = 7 vs Eina

EH4 Claw: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 151d6 + 6 ⇒ (4) + 6 = 10 vs Wolf
EH4 Claw: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 231d6 + 6 ⇒ (1) + 6 = 7 vs Wolf

EH5 Claw: 1d20 + 9 ⇒ (9) + 9 = 181d6 + 6 ⇒ (4) + 6 = 10 vs Gerhard
EH5 Claw: 1d20 + 9 ⇒ (17) + 9 = 261d6 + 6 ⇒ (5) + 6 = 11 vs Gerhard
if both claws hit Rend: 2d6 + 9 ⇒ (4, 6) + 9 = 19

Phurs Fall bleeding to death after the two claws hit him

-----

Round 5

All Heroes Go !


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Claw: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 131d6 + 5 + 3d6 ⇒ (1) + 5 + (6, 1, 3) = 16
Claw: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 181d6 + 5 + 3d6 ⇒ (2) + 5 + (5, 2, 4) = 18
Bite: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 231d8 + 5 + 3d6 ⇒ (2) + 5 + (1, 2, 1) = 11

Gerhard deftly dodges the attacks, then returns with a flurry of his own.


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

DM Greg, how do you handle Rend with DR? treat rend damage separately to both attacks? add rend damage to most damaging attack? least damaging attack? only happens if both deal damage above the DR? I've seen it done all of the above ways. It's the Difference between Nora being at 34/45 HP (best case all done separately or 16/45 HP (Worst Case: damage added to most damaging claw attack).

Nora can feel the claws bite into her again, tearing quickly through the vitality she gained from her magic. Concern wracks her face as she plays with the ring on her finger, looking quickly over at her companions. This is getting bad, but I don't want to just leave them to die.

Nora launches herself straight back from the creature, her wings beating heavily as she lifts herself in the air. Fly to N26 at 45 degree angle to ground. So 25 feet back and 25 feet up. Auto-succeed check to avoid losing altitude if EH1 or EH2 manage to hit me during their respective AoOs.

Summoning her courage, Nora reaches out for one of the creatures minds. EH1. "You must stop attacking us please, we are your friends. we don't want to hurt you."

Cast Charm Monster on EH1. DC 21. Pythagoras theorem puts monster at 39 feet from me. Just in range for Charm Monster (40ft at CL6).

Also Gerhard, how did you manage to dodge that second claw from EH5 with a 26 attack? I'm seeing your AC as 21


[LE] StoryTeller

the AC 26 attack doesn't hit you Gerhard? please like wolf give me a ooc tab when your AC moves up or down from the one in your status bar

rend damage is applied if both attacks hits. they don't have to pierce trough DR to make the Rend. Rend is applied separately as it is a separate automatic attack


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

okay. That how I handled it the first time, glad to know I don't have to retcon my HP. so I'll be sitting at 34/45 HP now with 0 temporary HP left.


[LE] StoryTeller

Claw Aoo vs Nora: 1d20 + 9 ⇒ (8) + 9 = 171d6 + 6 ⇒ (2) + 6 = 8

Claw Aoo vs Nora: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 6 ⇒ (6) + 6 = 12


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

My bad, read it wrong.


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Eina spares a moment to look around, and even less to that things are going badly.

"Someone grab Phurs and fall back. We need to negate their numbers."

Eina dives in with all of the ferocity she can muster, hoping to make herself a target, her wings spread wide and her fangs are bared in a snarl.

Attack B. Sword: 1d20 + 12 + 2 + 1 ⇒ (4) + 12 + 2 + 1 = 19
Damage: 1d10 + 11 ⇒ (6) + 11 = 17

"OI! Ugly! Ye coulnae hit a blind ass with no legs! Do I need ta take it easy on ye?" She screams at the creatures, praying that she might give her companions time.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Stupid trolls, they got my post. Last round Wolf would have moved to be flanking with Eina, thus moving to (R,20) or (R, 19).

Round 5

He moves back out of the way of the creatures reach the best he can. To (U, 20)

Acrobatics check: 1d20 + 11 ⇒ (6) + 11 = 17 vs. CMD

The last five feet he slips out a glass rod from one of his pouches then rubbing it on his fur says a few incantations before electricity shoots forth from his glass rod and extended hand.
5d6 ⇒ (5, 5, 4, 6, 5) = 25 Reflex DC 20.

Next time someone PM me or something if you are waiting on me. Sometimes things just get missed.


[LE] StoryTeller

Round 5 Bottom:

While Gerhart is only able to hit the creature once it is enough to kill it

Enora flies up and tries to charm the creature

Will : 1d20 + 11 ⇒ (16) + 11 = 27 but the creature resist its effects.

Eina's attack barely hits the creature

Wolf having moved previously if you do move to the R20 location you will take these Aoo: Claw: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 6 ⇒ (3) + 6 = 9 Claw: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 6 ⇒ (2) + 6 = 8

Ref: 1d20 + 3 ⇒ (14) + 3 = 17 the creature isn't nible enough to escape the full force of the electrical effect

Filk still plays his encouraging song and Phurs bleeds (possibily) to death

------

Round 6

EH1 Claw: 1d20 + 9 ⇒ (12) + 9 = 211d6 + 6 ⇒ (6) + 6 = 12 vs Eina

EH2 Claw: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 6 ⇒ (1) + 6 = 7 Vs Eina

EH3 Claw: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 6 ⇒ (1) + 6 = 7 Vs Eina
EH3 Claw: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 6 ⇒ (2) + 6 = 8 Vs Eina
Crit Conf EH3 Claw: 1d20 + 9 ⇒ (2) + 9 = 111d6 + 6 ⇒ (5) + 6 = 11 Vs Eina
Rend: 2d6 + 9 ⇒ (6, 6) + 9 = 21 Vs Eina

EH4 Claw: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 6 ⇒ (5) + 6 = 11 Vs Wolf
EH4 Claw: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 6 ⇒ (1) + 6 = 7 Vs Wolf

----

All Heroes Go !


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

stabilize DC 10: 1d20 + 3 - 7 ⇒ (13) + 3 - 7 = 9

Eina dodges the attacks from two of the monsters, but not the third. That one shreds the young woman's wings and armor. Its claws rip into her back.

She doesn't even have time to scream as everything goes dark.


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

"NO!!!" Nora Cries as she watches Eina rag-doll to the ground.

She flies quickly towards the onslaught, trying to figure out how to affect these horrible monsters.

Fly to Q23. Note: Should only be 25 feet off the ground not 40.

She focuses on the monster that just dropped Eina, reaching into it's mind. You've done enough damage. Please just walk away.

Cast Charm Monster on EH3. DC 21

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Wolf takes a few hits as he moves but he heals quickly from the blows.

Round 6

He dodges the newest attacks and shakes his head knowing that he cannot do much for her.

I cant see the map right now.

He attempts to move in and claim Eina. To grab her and then next round escape.

Acrobatics: 1d20 + 11 ⇒ (14) + 11 = 25

Add +1 for the attacks from the inspiring?

Current AC 21 with 'shield', 31/33 hp, thank goodness for DR 10!


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Seeing Wolf, going to gaurd Eina, Gerhard charges E4

Bite: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 151d8 + 5 ⇒ (8) + 5 = 13


[LE] StoryTeller

Round 6 Bottom

Eina falls to the ground bleeding to death

Nora flies back toward the group and attempts to charm a monster Will: 1d20 + 11 ⇒ (8) + 11 = 19 and looks at her puzzled

Wolf manages to grab Eina avoiding the claws of the larges creatures

Gerhard Charges the creature in front of him but misses.

Claw Aoo: 1d20 + 9 ⇒ (8) + 9 = 171d6 + 6 ⇒ (6) + 6 = 12 vs Gerhard

Filk appears out of Nowhere at blurring Speed and attack the same creature as Gerhard

Rapier: 1d20 + 11 ⇒ (20) + 11 = 311d6 ⇒ 6

Crit Conf Rapier: 1d20 + 11 ⇒ (4) + 11 = 151d6 ⇒ 2 And kills it.

-----

Round 7 Top

EH3 5ft step back

EH1 Claw: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 6 ⇒ (5) + 6 = 11 vs Gerhard
EH1 Claw: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 6 ⇒ (5) + 6 = 11 vs Garhard

EH2 Claw: 1d20 + 9 ⇒ (6) + 9 = 151d6 + 6 ⇒ (5) + 6 = 11 vs Wolf
EH2 Claw: 1d20 + 9 ⇒ (1) + 9 = 101d6 + 6 ⇒ (1) + 6 = 7 vs Wolf

---

All Heroes Go !


[LE] StoryTeller

Round 7

Gerhard go i'll flank the big creature

And with that simple statement Filk move a lightening speed

Acrobatics: 1d20 + 16 ⇒ (4) + 16 = 20

Rapier: 1d20 + 11 ⇒ (15) + 11 = 261d6 ⇒ 1 vs EH2


[LE] StoryTeller

Aoo: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 6 ⇒ (6) + 6 = 12 vs Filk


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Stabilize: 1d20 + 3 - 8 ⇒ (19) + 3 - 8 = 14
Phew, stable for now.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Round 7

Going full defense to actively dodge but to protect Eina first and foremost!

AC 25


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Gerhard moves in to flank with filk and bites the creature

Bite: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 271d8 + 3d6 + 5 ⇒ (8) + (6, 4, 4) + 5 = 27


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

Seeing Wolf protecting Eina with Gerhard, Nora loops back around heading towards phurs, and drops to the ground beside him. She looks over to the combat on the other side and looks at the charmed monster. You do not want to be part of this any longer, you've seen one of your kind already die, that should not be your fate. Leave this combat.

Due to height should be a double move to get to phurs. Land at G22


[LE] StoryTeller

Round 7 Bottom

Eina Stabilize As wolf protects her from all threats (or at least tries to)

As Gerhard Move to flank the big creature Claw Aoo: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 6 ⇒ (2) + 6 = 8 he is able to bite deeply in the creature throat and take a chunky bite at it.

Nora still flying talk to the creature who looks at her his massive head turning sideways.

------

Round 8

EH1 Claw: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 6 ⇒ (2) + 6 = 8 vs Gerhard
EH1 Claw: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 6 ⇒ (5) + 6 = 11 vs Gerhard
Rend: 2d6 + 9 ⇒ (3, 6) + 9 = 18 vs Gerhard

EH2 Claw: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 6 ⇒ (5) + 6 = 11 vs Gerhard
EH2 Claw: 1d20 + 9 ⇒ (6) + 9 = 151d6 + 6 ⇒ (4) + 6 = 10 vs Gerhard

EH3 Will: 1d20 + 11 ⇒ (4) + 11 = 15

Both creatures seems to completely ignore Wolf and Eina as the focus on those still doing them much harm

All Heroes Go !


Male Coldborn Alchemist 6 | HP: 57/57| AC: 21 T 13 FF 19 | F 9 R 7 W 4 (5) | CMB 7 CMD 19 | Perception 11(12) Sense Motive 2(3) | Speed 30| Initiative +2 | Healing Touch 1/6

Gerhard goes down. His wounds start regenerating, mitigating some of the damage


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

Nora drops to her knees, looking down at Phurs unconscious body wracked with concern. I'm reading 55 damage from attacks, + 3 rounds so potentially at -6 if he auto failed every stabilize?

She reaches into her bag of holding, procuring a Potion of Infernal healing, and whispers at phurs. "Don't you die on me yet." She uncorks the bottle and forces it down his throat. should stabilize him and he would wake up in 5 more rounds at worst case.

Move action - retrieve potion. Standard Action - make phurs drink it


[LE] StoryTeller

Filk attacks the creature in front of him Rapier: 1d20 + 11 ⇒ (8) + 11 = 191d6 + 1d6 ⇒ (3) + (4) = 7 and manages to kill it.

Use your magic Wolf if you can they look quite hurt !

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Wolf casts a shocking grasp provoking from the last enemy. He traces in the air the somatic while focusing on the last threat. Stating, "Electicity be mine", electricity forms on his claw and with a quick strike he tries to connect.

casting concentration if damaged: 1d20 + 10 ⇒ (8) + 10 = 18 vs DC of 11+damage dealt
attack: 1d20 + 2 ⇒ (9) + 2 = 11 vs. touch, +2 if flanking
E damage: 5d6 ⇒ (5, 6, 5, 2, 5) = 23


[LE] StoryTeller

Gerhard, please put somewhere a tracking for the use of healing touch you have.

Round 8 Bottom

Because the creature is partly unable to fully concentrate on his defense since he has an other enemy to deal with Wolf is able to hit him with his electrical spell and kills it.

Nora is able to make phurs drink a potion of CLW: 1d8 + 1 ⇒ (2) + 1 = 3 he breathing gets easier and most of the bleeding stops but he doesn't regain consciousness

Round 9 Top

The last creature slowly starts to disappear bit by bit.

you can try to attack it but it will break the enchantment. Unless you do attack it, this combat is over. Well done

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Wolf activates his belt of healing, a boon item that has saved himself on may occasions before, touching Eina with his foot she is affected by a cure light. 1d8 + 1 ⇒ (1) + 1 = 2

He quickly gets to Gerhard, expending another of the five charges on his belt to stabilize him.1d8 + 1 ⇒ (5) + 1 = 6

He then bends over her looking to see to her wounds. Pulling out bandages and a poultice he begins to take his time. Taking a 20 to treat deadly wounds, getting 25 with a DC 20. Eina heals 1 hit point per HD/level +2 Wolf's Wisdom modifier.

If no one has taken care of the others he will treat their deadly wounds as well.


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

Nora shoulders slump while she breathes in a sigh of relief as she watches the last creature slowly being to vanish. She looks back down at phurs, a smile on her face as she shes his breathing begin to stabilize.

"How is everyone over there?" She yells out to wolf, rubbing the gash she received during the fight. "I saw Eina and Gerhard go down during the fight."


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Eina breathes a little easier under Wolf's administrations. She doesn't regain consciousness yet, however.

Please let me know if I'm mistaken, but that is how much she'll heal with a full night's rest, correct?

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Sorry, I used it as a place holder and never changed it. Since Wolf's Wisdom modifer is actually a 0. Eina and Gerhard just gain hp per HD.

"They are alive but that is about all right now." He says as he keeps working on Eina.
Taking a 20 will take at least a few minutes to an hour. Depending on what Greg chooses, so you can tell he will be mending their wounds for quick a bit of time.

You are correct Eina.

After mending their wounds Wolf pulls out a potion and helps Gerhard drink it if he is still not awake. 1d8 + 1 ⇒ (2) + 1 = 3


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

DM Greg - Potion of infernal healing not CLW. so 10 HP healed over 10 rounds. Seemed like the far more thematic choice for Nora. Using unholy water (evil) for good.

Nora runs over to Eina, grabbing at the other potion in her bags. "I am sorry dear, you're not likely to enjoy this, but it is for your own good."

Nora forces the other potion of hers down Eina's throat. Potion of infernal healing. so 10 HP healed over the next minute. Detects as Evil and can tell magic is evil for duration of the effect, but no effect on alignment. Still not sure how happy our paladin will be as she is infused with evil.


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

About half a minute after Nora forces the potion down Eina's throat, the young paladin wakes up in a coughing fit. Before Wolf can keep her from doing anything, she is on her hands and knees coughing and retching as her wounds begin to close. Almost another half-minute passes before she calms down. Her limbs give out and she lies curled up on the ground, shivering and whimpering softly.

"P-p-please don't do that again."


Bard 1 [HP 10/10 | AC:15 | T:12 | FF:13 | CMB + 1 | CMD:13 | Fort:+2 | Ref:+4 | Will:+2 | Init:+2 | Per:+4]

Nora reaches down and places a sympathetic hand on Eina's shoulder. "I am truly sorry though that I put you through that, and I promise I will try to not let it get to this point again. However, I give no guarantees on my actions. Your life is far more valuable to me than protecting your ideals about good and evil." Nora replies, honest concern and adoration in her voice.

"I have exhausted all of my ability to heal now though. You would be invaluable my dear in helping us save the rest of our companions." She adds, standing up and offering the young girl her hand. I truly am sorry Eina. I never intended for you to ever have to feel what it is like to have evil pervading your body.

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