DaWay's PFS Quest for Perfection (Inactive)

Game Master DaWay


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Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck looked puzzled, the laughed as he pats her on the head

Little lady funny! Wreck not fit in sun dress. also, wreck throw lady in water if she did

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)
Wreck wrote:
its in the knights of the inner sea. yes, its a 1st level spell. magus.paladin, sorcerer/wizard, level 1 spell. its awesome :P

Swift Girding Spell

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

While Wreck seems to be taking the opportunity to relax and enjoy an exotic vacation, Maps spends his days at the tiller, eyes narrowed like a cat in a dogyard. The closest thing to relaxing is when he sits in the middle of the boat and cleans his guns (a second, older pistol is kept somewhere deeper beneath his coat) and checks his powder and alchemical components. He doesn't enter into conversation on his own, and uses few words when others attempt talking with him.

To Ciarra, he nods and gives the briefest of acknowledgements. "Hmm."

Lantern Lodge

Male

Perception checks please (No T10/T20's)

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Perc: 1d20 - 1 ⇒ (10) - 1 = 9

Grand Lodge

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Lantern Lodge

Male

Zinkio and Maps you hear hoofbeats approaching off the shoreline.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

"Something approaching." Maps points with his guisarme.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck starts to put on his armor

Grand Lodge

Zinkio open his eyes and calmly said

I heard some hoofbeats near the shoreline. It could be some hostile Mutabi-qi.
Ms. Alie could you use my wand on me ?

Then he stood up and waited Alie looking for any visible threat.

I gave my wand of Mage Armor to Alie

Lantern Lodge

Male

A band of mounted Mutabi-qi raiders spots the PCs as they enter the basin. Thanks to the slow current and bends in the river, the raiders are able to catch up to the junk while staying out of sight behind the hills to the north.

Maps and Zinkio you may act in a surprise round as you see 5 raiders approachings. Who is controlling the ship right now?

Grand Lodge

As only Maps have the skill for, I think it's him.
Does Zinkio had Mage Armor ?

Zinkio prepared to fight. He focused on its inner energy and took the stance of the dragon. Then Protected himself

Swift action : dragon style
Standard Action : total defence (+6AC)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Perception 1d20 + 2 ⇒ (2) + 2 = 4

Alie uses Zinkio's wand on him, before stowing it back away. Note a charge used, Z, as I don't want to keep up with it, if that's ok.

If Wreck doesn't have time to armor himself, Alie will use his wand as well. Same story as above, if used.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

i think he had a few minutes before they got into view, but it's GM decision

Liberty's Edge

Sorry..turned in early last night & had early meetings this morning. If I'm every holding up the game due to a Perception roll anyone can feel free to roll it for me...most of my pertinent stats are in my class/level line and should appear right above Gregor's head.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

"What do you see out there lads?" Gregor nocks an arrow before awaiting a reply.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

I'm guessing Maps is controlling the ship.

"Mutabi-qi raiders." Maps says, then springs a wand to hand and activates the magic within.

Shield spell

Initiative: 1d20 + 8 ⇒ (5) + 8 = 13

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Just incase i miss for us to roll

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Initiative 1d20 + 6 ⇒ (9) + 6 = 15

Grand Lodge

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

Lantern Lodge

Male

Yes you have the time to armor up.

The mutabi-Qi raiders breach the shore and ride up to waters edge, short bows drawn

init: 1d20 + 2 ⇒ (17) + 2 = 19

Taking aim they fire at:
Maps 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12 1d6 + 2 ⇒ (2) + 2 = 4
Zinkio 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19 1d6 + 1 ⇒ (3) + 1 = 4
Alie 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4 1d6 + 1 ⇒ (5) + 1 = 6
Wreck 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17 1d6 + 1 ⇒ (2) + 1 = 3
Gregor 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

when it's wrecks turn

Wreck fires back, using his longbow
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

Confirm: 1d20 + 7 ⇒ (14) + 7 = 21 Booom
Crit: 2d6 + 12 ⇒ (3, 1) + 12 = 16

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

gah , used 6s, not 8s
Damage: 2d8 + 12 ⇒ (1, 6) + 12 = 19

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps kneels next to the tiller, trying to take cover while he continues to steer the boat.

Current AC 23, +2 for kneeling vs ranged (+any additional cover available?).

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie uses her wand and fires off a magic missile at the closest bowman. After firing it, she drops prone, hoping it would be harder for an archer to hit her.

Damage 1d4 + 1 ⇒ (2) + 1 = 3

Used first charge of scenario. I'll total them up and mark them off at the end of the adventure.

Liberty's Edge

Gregor fires an arrow back at the bowmen. Clearly his new bow is defective.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7, Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Female Aasimar Cleric

Ciarra takes cover as best as she can then aims and shoots her crossbow.

Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Lantern Lodge

Male

Raider 19, Alie 15, Maps 13, Gregor 10, Wreck 6, Zinkio 4, Ciarra 2
Gregor 1d20 + 4 ⇒ (6) + 4 = 10
Ciarra 1d20 + 1 ⇒ (1) + 1 = 2

Raiders have previously taken their shots
Alie discharges energy from her magic wand (3 damage to raider 1)
Maps takes cover
Gregors shot plants in the sand at the feet of one of the horses
Wreck takes aim at a raider sending an arrow through the neck as he falls prone, unmoving, on the ground (Raider 2 is dead)
Zinkio holds.

Rd 2.
Maps 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18 1d6 + 2 ⇒ (5) + 2 = 7
Zinkio 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18 1d6 + 1 ⇒ (4) + 1 = 5
Alie 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10 1d6 + 1 ⇒ (5) + 1 = 6
Gregor 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10 1d6 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie rises and fires again at the same target.

Damage 1d4 + 1 ⇒ (4) + 1 = 5

Used second charge of the scenario.

Grand Lodge

When Zinkio see one of the raider killed by Wrek he jump outside the boat to take the bow.

Acrobatics (jump): 1d20 + 8 ⇒ (2) + 8 = 10Swim: 1d20 + 3 ⇒ (12) + 3 = 15

Liberty's Edge

"Lets try this again..."

Attack: 1d20 + 6 ⇒ (12) + 6 = 18, Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps ducks another arrow and begins to steer the boat closer to shore.

Apply appropriate modifier: 1d20 ⇒ 6

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Dmg: 1d8 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

First time Wreck has done damage in single digits...

Grand Lodge

Female Aasimar Cleric

rinse, repeat

Crosbow
Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

You hit something?! O_o

Lantern Lodge

Male

1d20 ⇒ 16 Maps runs the ship a ground hitting a sandbar. Causing you to all hit the railing at the foreward of the ship.
damage: 1d6 ⇒ 5 REFLEX DC 20 or be knocked prone.

Allie looses another charge (8 damage)
Maps runs the ship into a sandbar
Gregor pierces the chest of his raider causing him to to grab his chest in agony (12 damage)
Wreck finishes off gregors target
Ciarra finishes off Alie's

ZInkio jumps and swims making it 15' closer to shore, 25' to go

Raiders

The remaining two raiders attack
Wreck 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22 1d6 + 1 ⇒ (1) + 1 = 2
Maps 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 1d6 + 2 ⇒ (1) + 2 = 3
don't forget the added 4 to your AC if you are knocked prone.

Confirm crit
1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10 2d6 + 2 ⇒ (3, 2) + 2 = 7

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

RS: 1d20 + 1 ⇒ (10) + 1 = 11
Knocked Prone

The large plated half orc lurches about, and finally goes down with a very loud thud, as he hits the deck

Wreck not happy bout...

As he speaks the arrow ment for him, hits the side of the ship

Okay, Wreck happy now

Wreck laughs loudly as he begin to get back up, taking out his GreatAxe

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Reflex 1d20 + 4 ⇒ (18) + 4 = 22

HP 30/35

Alie climbs slowly back to her wet and fires again at her target for the third time.

Damage 1d4 + 1 ⇒ (4) + 1 = 5

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Reflex Save: 1d20 + 9 ⇒ (17) + 9 = 26

Maps keeps his balance and draws his firearm, aiming at the horseman that's been firing arrows at him.

What's the current range?
Ranged Attack with Deadly Aim: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Zinkio continue to swim

Swim: 1d20 + 3 ⇒ (4) + 3 = 7
Swim: 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck jumps onto the sand bank

Liberty's Edge

Reflex: 1d20 + 6 ⇒ (6) + 6 = 12

Gregor falls down and gets back up again, shaking the cobwebs out of his head as he does so.

Lantern Lodge

Male

Between the shots of Maps and Alie's wand the leader falls to the ground lifelessly, the other two riders run off.

Grand Lodge

Seeing the two last remaining attacker fleeing Zinkio stop being in danger in the water and take his time to finish his bath Take 10 in swim

On the shore he began to search the corpses

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

If things are calm, wreck will help dislodge the ship from the sand bank.

Can i take 10 or 20? +5 to it. Otherwise, will roll

Str: 1d20 + 5 ⇒ (20) + 5 = 25

Nvm, looks like Wreck will carry the small boat rest of way :-P

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

"Bring back their bows and arrows! " Maps calls to Zinkio on the shore. He casually cleans and reloads his pistol, then mans the tiller to steer the boat after it's been dislodged and everyone is back aboard.

Grand Lodge

Yes ! That was I want to do in the first place !

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

While the others gather spoils of victory, Alie pulls out a wand and tries to use it to heal herself.

UMD 1d20 + 10 ⇒ (14) + 10 = 24

CLW 1d8 + 1 ⇒ (3) + 1 = 4

47 charges left. Current hp is 34/35.

Lantern Lodge

Male

With little effort from wreck the ship is loosed into the free flowing water once more.

Zinkio recovers 3 short bows and 48 arrows.

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