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The best draws back from the fire (2 damage) but it only seems to fuel his rage as he meets wreck in a stare (DC 14 or be paralyzed for one round. He then picks up another man sized piece of rubble and hurls it at the wielder of the flame. ranged touch vs. zinkio: 1d20 + 15 ⇒ (6) + 15 = 21 damage: 3d6 + 8 ⇒ (6, 3, 2) + 8 = 19 again reflex 19 for half.

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"I see your hideous soul beast, and by Shelyn's beauty I will defeat you!" Maximo drops his hammer and shield, draws his greatsword, raises it high and attacks.
Smite Evil
Power Attack and Smite Evil: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17

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Realizing that, for the time being at least, keeping Wreck alive makes more sense than attacking the creature, Gregor moves behind Wreck and asks Abadar to send healing energy through the half-orc.
Also don't forget everyone should still have Guidance if you haven't used it yet...
Cure Moderate: 2d8 + 4 ⇒ (6, 8) + 4 = 18

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Alie again casts a spell at the monstrous yeti.
Magic Missile damage 2d4 + 2 ⇒ (2, 2) + 2 = 6
Used second 1st level spell of the day.

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waiting for the fierce warrior to attack the large yeti lashes out at wreck.
AoO: 1d20 + 15 ⇒ (9) + 15 = 24 1d6 + 8 + 1d6 ⇒ (4) + 8 + (2) = 14
HAving taken abuse from the entire group he continues his assualt on the biggest threat.
claw: 1d20 + 15 ⇒ (19) + 15 = 34 1d6 + 8 + 1d6 ⇒ (5) + 8 + (1) = 14
claw: 1d20 + 15 ⇒ (9) + 15 = 24 1d6 + 8 + 1d6 ⇒ (6) + 8 + (4) = 18
(56 damage)

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Ouch. That's not good. Quick question DaWay - technically Maximo closed to melee with the Yeti first. Did it forgo its AoO on Maximo to make one later against Wreck? Who that AoO targets could make a huge difference, and from the math, would probably save Wreck's life.

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it's probably not my turn but I don't know when I'll be able to post again, just use this when my turn comes
Ciarra being carefull to exlude the yeti channels positive energy through the power of Irori, pulling strengh from his perfection.
everyone that's taken damage is healed, except the yeti
Positive Energy: 2d6 ⇒ (5, 2) = 7
3 Channels left
If Wreck is still down she hopes the others will keep the yeti away from her as she goes to him so that she can heal him.
I am not walking up to the yeti. I will wait for him to be distracted by the others first

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That's true (didn't check the math). Still, Maximo will take the AoO if that's where it should of gone.
"Wreck!" Maximo is startled by the savage attack on his companion. "You villainous monster! I will avenge this valiant warrior!"
Raising his greatsword high, Maximo calls upon an arcane secret to imbue his blade with further might.
Still Smiting Attack +Guidance: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Damage with Arcane Strike: 2d6 + 9 ⇒ (6, 2) + 9 = 17
Portfolio Reroll?: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17

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Waiting for dm, if aoo was on maximo, wreck is now on 11 and he never went down, if it did hit him and not max, wreck is now on -3 but stable

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Huffing and puffing, Maximo calls upon his holy ability to lay on hands.
LoH for Wreck: 1d6 ⇒ 3
LoH for Wreck: 1d6 ⇒ 4
LoH for Maximo: 1d6 ⇒ 5
LoH for Zinkio: 1d6 ⇒ 2
Holding off on the wand until we see if anyone has channeling or spells left to heal with.

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18/43 HP
Wreck looks at the dead thing confront of him, growls atnit, too tired to roar
It gave good fight, Wreck fight good too. Wreck thank Gorum for friends that make Wreck better
The half orc gives his companions an appreciative smile

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I will channel again ... being carefull to exclude the dead yeti
Channel: 2d6 ⇒ (3, 2) = 5
Cure moderate wounds on Wreck ...
CMW: 2d8 + 3 ⇒ (5, 6) + 3 = 14
"anyone need more healing?"
As she waves around her wand of cure lights
"I have 5 charges left and if I can use them up now that will be one less thing I have to carry around. I have another full one, and we seem to have many between us, so finishing this one won't be a problem."

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"Ok"
And more theatrical than it really needs to be waves the wand in complicated patterns making flowery designs in the air.
Wreck:
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Maximo:
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
And I'm guessing Zinkio:
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Seeing Zinkio still looking a bit battle worn Ciarra casts Cure Moderate on him too.
CMW: 2d8 + 3 ⇒ (3, 5) + 3 = 11
With that done she gracefully sinks to the ground.
"Guys, I'm tired. I can't go much further without rest. What's more is Ive used up virtually all my spells. If anything else comes at us there will be very little that I can do."

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Well done comrades !
said Zinkio when the creature fell dead under Wreck assault.
After being healed by Ciarra Zinkio bowed to her
Thanks to you, Ciarra I'm as new.
Yes I hope this is the last inhabitant... or at least the last vindictive.
But we have a mission to fulfill. We must found this famous braid of the masters and I must found some herbs.
Are you ready to continue ?

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"Ive got a wand that can heal wounds. It's a little different than Ciarra, but its effective," Alie volunteers.
Wand of Cure Light Wounds.

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After some rest, and some quiet, an eerie quiet, you head through the double door in the center into a large exercise yard where the remains of four wooden training dummies stand in the northeast corner of this wide courtyard, while a few scraggly plants struggle to grow in the southeast corner. A cracked mosaic lies half-buried beneath years of dirt in the training ground’s center.

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After recovering his shield, and looking over the corpse of the Yeti, Maximo moves cautiously with the others, his shield at the ready. Upon seeing the empty courtyard, his shield lowers slightly. "We'll this doesn't look dangerous." He says, seeming disappointed.
Detect Evil again
Also, any knowledge skills applicable here for useful information?
Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Knowledge ?? (add any appropriate modifier): 1d20 ⇒ 5