DaWay's PFS Quest for Perfection (Inactive)

Game Master DaWay


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Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Init. 1d20 + 6 ⇒ (7) + 6 = 13

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Lantern Lodge

Male

yes it is evil

Zinkio 21, Yeti 17, Maximo 15, Alie 13, Ciarra 10, Gregor and Wreck 5

Zinkio go!

Grand Lodge

A tired Zinkio judged best to stay away from melee and used a alchemical fire against this creature from the cold

touch ranged attack: 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 211d6 ⇒ 1

Lantern Lodge

Male

The best draws back from the fire (2 damage) but it only seems to fuel his rage as he meets wreck in a stare (DC 14 or be paralyzed for one round. He then picks up another man sized piece of rubble and hurls it at the wielder of the flame. ranged touch vs. zinkio: 1d20 + 15 ⇒ (6) + 15 = 21 damage: 3d6 + 8 ⇒ (6, 3, 2) + 8 = 19 again reflex 19 for half.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"I see your hideous soul beast, and by Shelyn's beauty I will defeat you!" Maximo drops his hammer and shield, draws his greatsword, raises it high and attacks.

Smite Evil
Power Attack and Smite Evil: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17

Grand Lodge

+15 for a ranged touch attack ! That's a guy !

Ref. DD19: 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15

Zinkio as Wreck was unable to dodge the thing and was badly hurt

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Will: 1d20 + 1 ⇒ (17) + 1 = 18

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

charge: 1d22 + 10 ⇒ (2) + 10 = 12

Grand Lodge

Wreck you can't charge because you have the condition fatigued (don't forget also the penalties for being fatigued (-2FOR/DEX)).
By the way you used a d22 dice :P

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

attack: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d12 + 15 ⇒ (7) + 15 = 22

Non charge
Sorry, phone posting is hard. Keyboard busted

Liberty's Edge

Realizing that, for the time being at least, keeping Wreck alive makes more sense than attacking the creature, Gregor moves behind Wreck and asks Abadar to send healing energy through the half-orc.

Also don't forget everyone should still have Guidance if you haven't used it yet...

Cure Moderate: 2d8 + 4 ⇒ (6, 8) + 4 = 18

Lantern Lodge

Male

waiting for alie and Ciara. so far you have done (41 damage to the beasty).

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie again casts a spell at the monstrous yeti.

Magic Missile damage 2d4 + 2 ⇒ (2, 2) + 2 = 6

Used second 1st level spell of the day.

Grand Lodge

Female Aasimar Cleric

Ciarra casts Spear of purity (ranged touch attack)

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 ⇒ 2

Grand Lodge

Female Aasimar Cleric

crit confirm: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 ⇒ 7

I don't know if spells can crit

Grand Lodge

Yes they can

Lantern Lodge

Male

waiting for the fierce warrior to attack the large yeti lashes out at wreck.
AoO: 1d20 + 15 ⇒ (9) + 15 = 24 1d6 + 8 + 1d6 ⇒ (4) + 8 + (2) = 14

HAving taken abuse from the entire group he continues his assualt on the biggest threat.
claw: 1d20 + 15 ⇒ (19) + 15 = 34 1d6 + 8 + 1d6 ⇒ (5) + 8 + (1) = 14
claw: 1d20 + 15 ⇒ (9) + 15 = 24 1d6 + 8 + 1d6 ⇒ (6) + 8 + (4) = 18

(56 damage)

Grand Lodge

The creature continue to burn Fire: 1d6 ⇒ 2 before the fire extinguish itself.

Zinkio by fear of hurting his comrade waited

delay action

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Ouch. That's not good. Quick question DaWay - technically Maximo closed to melee with the Yeti first. Did it forgo its AoO on Maximo to make one later against Wreck? Who that AoO targets could make a huge difference, and from the math, would probably save Wreck's life.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

With heal, ill be on -10 if everything was on wreck. Was on 36, -46 not 56, is -10hp

Grand Lodge

Female Aasimar Cleric

it's probably not my turn but I don't know when I'll be able to post again, just use this when my turn comes

Ciarra being carefull to exlude the yeti channels positive energy through the power of Irori, pulling strengh from his perfection.

everyone that's taken damage is healed, except the yeti
Positive Energy: 2d6 ⇒ (5, 2) = 7
3 Channels left

If Wreck is still down she hopes the others will keep the yeti away from her as she goes to him so that she can heal him.
I am not walking up to the yeti. I will wait for him to be distracted by the others first

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

That's true (didn't check the math). Still, Maximo will take the AoO if that's where it should of gone.

"Wreck!" Maximo is startled by the savage attack on his companion. "You villainous monster! I will avenge this valiant warrior!"

Raising his greatsword high, Maximo calls upon an arcane secret to imbue his blade with further might.

Still Smiting Attack +Guidance: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Damage with Arcane Strike: 2d6 + 9 ⇒ (6, 2) + 9 = 17

Portfolio Reroll?: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17

Grand Lodge

Thanks Ciarra. If I'm healed I will try to help. Now I'm too badly hurt to go

said a still badly hurt Zinkio

delay action

@Maximo : if you reroll you can add your stars to it, thanks to the new Guide 5.0 ;-)

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Oh yeah. Add +1 to that to hit AC 18 (probably still missed, but we can hope)

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Waiting for dm, if aoo was on maximo, wreck is now on 11 and he never went down, if it did hit him and not max, wreck is now on -3 but stable

Lantern Lodge

Male

sorry you are right the AoO should have been on Maximo, just didn't check the order. Wreck you are still up.

(73 damage) Wreck has the possibility of killing the creature this round with a crit. If not it gets a go and still waiting for Gregor.

Grand Lodge

Female Aasimar Cleric

Oh my gosh! Maximo! is there anything of you left?

Lantern Lodge

Male

Edit 76 damage taken.

Liberty's Edge

Taking a five foot step adjacent to Wreck Gregor calls for a Judgement of Sacred Destruction on the beast and swings with all his might.

Power Attack: 1d20 + 8 ⇒ (8) + 8 = 16, Damage: 1d8 + 10 ⇒ (1) + 10 = 11

Lantern Lodge

Male

87 damage.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Power attack: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d12 + 16 ⇒ (12) + 16 = 28

Lantern Lodge

Male

And the yeti goes down...actions?

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Huffing and puffing, Maximo calls upon his holy ability to lay on hands.

LoH for Wreck: 1d6 ⇒ 3
LoH for Wreck: 1d6 ⇒ 4
LoH for Maximo: 1d6 ⇒ 5
LoH for Zinkio: 1d6 ⇒ 2

Holding off on the wand until we see if anyone has channeling or spells left to heal with.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

18/43 HP

Wreck looks at the dead thing confront of him, growls atnit, too tired to roar

It gave good fight, Wreck fight good too. Wreck thank Gorum for friends that make Wreck better

The half orc gives his companions an appreciative smile

Grand Lodge

Female Aasimar Cleric

I will channel again ... being carefull to exclude the dead yeti

Channel: 2d6 ⇒ (3, 2) = 5

Cure moderate wounds on Wreck ...

CMW: 2d8 + 3 ⇒ (5, 6) + 3 = 14

"anyone need more healing?"
As she waves around her wand of cure lights
"I have 5 charges left and if I can use them up now that will be one less thing I have to carry around. I have another full one, and we seem to have many between us, so finishing this one won't be a problem."

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck still has a few scratches, best make scratches go away before another thing tries to fight wreck

37/43

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"I suppose I could use one more." Maximo admits.

Grand Lodge

Female Aasimar Cleric

"Ok"
And more theatrical than it really needs to be waves the wand in complicated patterns making flowery designs in the air.

Wreck:
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Maximo:
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

And I'm guessing Zinkio:
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Seeing Zinkio still looking a bit battle worn Ciarra casts Cure Moderate on him too.
CMW: 2d8 + 3 ⇒ (3, 5) + 3 = 11

With that done she gracefully sinks to the ground.
"Guys, I'm tired. I can't go much further without rest. What's more is Ive used up virtually all my spells. If anything else comes at us there will be very little that I can do."

Grand Lodge

Well done comrades !

said Zinkio when the creature fell dead under Wreck assault.

After being healed by Ciarra Zinkio bowed to her

Thanks to you, Ciarra I'm as new.

Yes I hope this is the last inhabitant... or at least the last vindictive.

But we have a mission to fulfill. We must found this famous braid of the masters and I must found some herbs.

Are you ready to continue ?

Liberty's Edge

"How much rest will you need Ciarra?" Gregor asks. "I don't want to dally long; but I'd rather we all be in top shape in case this thing has a big brother!"

With that said, Gregor removes his sickle and begins hacking off the yeti's head.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"Ive got a wand that can heal wounds. It's a little different than Ciarra, but its effective," Alie volunteers.

Wand of Cure Light Wounds.

Liberty's Edge

Gregor looks up from his "work". "What? Oh yeah...I have a healing wand as well. Probably makes sense to share our resources."

Lantern Lodge

Male

Where to? door to the north, south, or double in the middle?

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck will go to the big door, the double one

Grand Lodge

Female Aasimar Cleric

"I only need an hour, then I'll have all my spells and I'll be able to channel again"

Lantern Lodge

Male

After some rest, and some quiet, an eerie quiet, you head through the double door in the center into a large exercise yard where the remains of four wooden training dummies stand in the northeast corner of this wide courtyard, while a few scraggly plants struggle to grow in the southeast corner. A cracked mosaic lies half-buried beneath years of dirt in the training ground’s center.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

After recovering his shield, and looking over the corpse of the Yeti, Maximo moves cautiously with the others, his shield at the ready. Upon seeing the empty courtyard, his shield lowers slightly. "We'll this doesn't look dangerous." He says, seeming disappointed.

Detect Evil again

Also, any knowledge skills applicable here for useful information?

Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Knowledge ?? (add any appropriate modifier): 1d20 ⇒ 5

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Perc: 1d20 - 1 ⇒ (13) - 1 = 12
Seeing his friend look around, wreck does too. Not that he knows what to look for or why

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Seeing Wreck looking around intensely, Maximo asks. "What, precisely, are we looking for?"

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