DaWay's PFS Quest for Perfection (Inactive)

Game Master DaWay


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Grand Lodge

Venture Captain Amara Li said we're looking for " an Iroran relic known as the Braid of a Hundred Masters". I think what we're looking for is a thing which looks like a braid ?

Nevertheless, I'm looking for some rare herbs of tea I know was grown up here.

Said Zinkio

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck shrugs

Wreck thought sparring partner knew, Wreck was only looking caus you were looking

Grand Lodge

Female Aasimar Cleric

I'm going to assume we rested for an hour while Ciarra communed with her deity and she now has all her spells back, if not her channeling

"do you think it's likely to be trapped?"
Asks Ciarra as she looks in beyond the doors

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie casts Detect Magic, and starts looking around the courtyard. She first focuses on the strange mosaic, wondering what it would be doing there.

Lantern Lodge

Male

Zinkio I need a knowledge nature check.
Alie I need a knowledge geography check.
Maximo, no evil detected.

There are two doors to either side of the double door in the courtyard to the west as well as a door to the north and south

There are four unexplored areas left, surely the braid of a hundred masters is somewhere.

Grand Lodge

Zinkio looked at the herbs wondering witch one could be the one he need.

He turn to the other

Somebody could help me find the tea herb ? I know nothing about herbs and tea...

Know. Nature (max 10): 1d20 + 0 ⇒ (3) + 0 = 3

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Know. Geography (untrained) 1d20 + 1 ⇒ (16) + 1 = 17
Know. Nature 1d20 + 5 ⇒ (4) + 5 = 9

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Unfortunately Maximo is little help with nature or geography. He is, however, not a veteran of many battles, some of which he actually remembers.

"That abominable snowman was quite a challenge. I think perhaps an adjustment in tactics is called for. I am loathe to leave the front lines, but the climb and recent fight has left me fatigued. Master Gregor, can you take my place at the front? Also, your guidance was valuable and if you can provide it again that would be good as well. I myself know a minor protective song used by the Ekujae elves of the Mwangi Expanse. And I also have this." He produces a wand. "This can grant a weapon a temporary magical enchantment."

Looking about at the doors, he suggests the group proceed north then circle around.

So I'm suggesting guidance and Resistance all around. Also, was Ciarra able to use restorations on Wreck or Maximo?

Lantern Lodge

Male

Heading north...
Eleven ruined mattresses and a few aged and cracked pots are this room’s only furnishings. A section of the ceiling has collapsed in the northwestern corner of the room, causing the wind to howl eerily as it blows over the building. A series of images has been carved into the still-standing sections of the room’s walls, each image indicating a humanoid in a series of different positions and stances.

Nothing else in this room.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Search and examine the walls. If nothing learned, then move on to the double doors.

Perception: 1d20 + 1 ⇒ (2) + 1 = 3
Knowledge ?: 1d20 ⇒ 5

Liberty's Edge

Gregor offers Abadar's guidance to the group before examining the images carved into the wall.

Detect Magic
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
K: Religion?: 1d20 + 4 ⇒ (1) + 4 = 5

Lantern Lodge

Male

No one seems to understand the carving on the walls.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Know. Arcana 1d20 + 8 ⇒ (15) + 8 = 23
Know. Nature 1d20 + 5 ⇒ (5) + 5 = 10

Looking at the carvings.

Lantern Lodge

Male

Knowledge Religion is what is needed. However, Alie I will allow you to talk me into how arcana might work.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Without knowing the positions and stances of the humans, etc. I don't know how I could mange an argument, I'm afraid. Ciara has a +8 to that skill though, if she wants to give it a try!

Grand Lodge

Zinkio looked at the carving Know. Religion: 1d20 + 4 ⇒ (19) + 4 = 23

Lantern Lodge

Male

The carvings depict a series of exercises and forms that one could follow as part of an Ironan Training regimen. That leaves three rooms unexplored, one connected to this one directly south. A long one dominating the farthest south and one along the SW wall.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Maximo votes to go directly south.

Perception: 1d20 + 1 ⇒ (10) + 1 = 11

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Sounds good to Alie.

Grand Lodge

Zinkio looked at the carving, taking his time abd mentally noting its meaning.
Then he followed Maximo.

Old irori teatching, it could be interesting for me !

Perception (if needed): 1d20 + 9 ⇒ (9) + 9 = 18

Liberty's Edge

"Seems as good a direction as any..." Gregor responds to Maximo's motion toward the south. "Let's be on our way if everyone's ready."

Grand Lodge

Female Aasimar Cleric

K.Religion: 1d20 + 8 ⇒ (15) + 8 = 23

After Ciarra regains all her spells, she will cast restoration on Wreck and who ever takes up the front line with him.

To help Zinkio look for herbs, I don't know if K.Nature can be used untrained
K.Nature: 1d20 + 2 ⇒ (15) + 2 = 17

Lantern Lodge

Male

No ones check is good enough to gather those herbs.

This room once served as the master’s quarters. Shang Xu has made his nest in this room and a pile of filth covers the once-fine mats laid upon the floor. If cornered in this room, the yeti fights to the death.

Perception checks please.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Perception: 1d20 + 1 ⇒ (1) + 1 = 2

"Is that a nest? Perhaps we should beware of giant fowl." Maximo is oblivious to whose room this might have been.

Grand Lodge

Even in the filth can be found a treasure

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

Liberty's Edge

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Perception 1d20 + 2 ⇒ (20) + 2 = 22

Grand Lodge

Female Aasimar Cleric

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Perc: 1d20 - 1 ⇒ (7) - 1 = 6

Lantern Lodge

Male

THose of you who rolled above a 15 spot the braid in the yeti nest amongst the various sticks and animal bones. Those of you who are magically incline notice strong transmutation magic.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"The braid's over there," Alie points to the nest. "But it detects as strong magic. It's the type that can turn you into a different creature...transmutation, so we should be really careful in case that's a trap!"

Grand Lodge

Yes, I see it

Respond Zinkio. He went to it and looked around if any trap was set

perception: 1d20 + 9 ⇒ (10) + 9 = 19

Seeing nothing he carrefully took the braid with a certain reverence.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

In case it makes any difference I think a guidance spell is in effect.

Grand Lodge

Female Aasimar Cleric

Ciarra freezes as Zinkio touches the braid, holding her breath while waiting for something to happen.

Liberty's Edge

But just in case... Gregor asks Abadar to grand guidance to each member of the party as the unravel this mystery.

Lantern Lodge

Male

Zinkio grabs the braid and feels absolutely nothing happen. It appears that whatever magic is in it still lies dormant.

Well, two rooms left to explore. One in the south the other in the south west.

Grand Lodge

I think we have what we're looking for. Do you want to pursue the search ?

Asked Zinkio

if yes

Zinkio go to look for the one in the south

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Liberty's Edge

Gregor follows; renewing Guidance on the way. Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Maximo follows south, maintaining a resistance spell on his companions.

Perception: 1d20 + 1 ⇒ (8) + 1 = 9

Lantern Lodge

Male

Two large, corroded cooking pots dominate the center of this otherwise unadorned, long, tiered room. This room served as the monks’ communal dining area and larder. The yetis have long since destroyed the few containers left after the monastery’s abandonment, leaving shattered ceramics strewn across the floor

One room left...
This fifteen-foot-by-thirty-foot room seems to have escaped the destruction found throughout the rest of the monastery. A statue, leaning against the northern wall, appears out of place among the rest of the room’s contents—clay pots, ruined sacks, and aged tools. The statue, made of finely carved stone with jade inlays, depicts a man with a serene face, standing in a meditative stance.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Hmm. Curious." Maximo examines the room, looking more for academic clues rather than physical ones.

Perception: 1d20 + 1 ⇒ (2) + 1 = 3
Knowledge arcana/religion/nobility: 1d20 + 5 ⇒ (17) + 5 = 22 +1 if history

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck just follows them around, non of the things are anything he knew about, it began to seem the half orc was really lost with all these things, and confused, hence he did not speak

Lantern Lodge

Male

Maximo:
You hear a voice in your head, What do you search for old man, be warned yeti's have taken this monastery as their own. Looking up you realize it is the statue that is having a conversation with you.

Grand Lodge

Looks like the monastery's founder.

said Zinkio with respect.

knowledge religion: 1d20 + 4 ⇒ (12) + 4 = 16
knowledge local: 1d20 + 6 ⇒ (5) + 6 = 11

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Peering closely at the statue, Maximo suddenly takes a step back in surprise. "Pardon me, but I believe you just spoke!" He says to the statue. "Yeti's we have seen, though I believe we have vanquished them all, including one especially large and unfriendly specimen. Ah, but where have my manners gone! This altitude must be affecting my keen mind. Please, allow me to introduce myself. I am Maximo Interresante, and we have come seeking glory in adventure."

"Oh, and the Braid of a Hundred Masters." He adds, almost having forgotten that part.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck looks at maximo

Why speak to statue ? Getting old is bad, wreck no want getting old...

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Pardon? Sir Wreck, you are not old. It is merely the environment stealing your breath." Maximo gestures to the area around them. "As to why I am talking to a statue... that is a good point. Do none of you hear it speaking?"

Lantern Lodge

Male

Maximo:
I am Jiang Dan, a simple servant to the master of masters.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Greetings and salutations, Jiang Dan." Maximo performs a graceful courtly bow, only a little ruined by a sudden cough and wheeze. "We have come to retrieve the Braid of a Hundred Masters, and seeing that the only residents of this place were abominable snow creatures, and likely without the authority to grant permission to take the braid, might it be asked of you instead? Such a relic should not remain untended and forgotten."

Diplomacy if needed +1 for guidance: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16

Lantern Lodge

Male

Maximo:
The braid is already in your friends hands. Only the master of the monastery would know how the Braid of a Hundred Masters functions. The last master, Li Yao, left the monastery and the braid here many, many years ago.

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