DaWay's PFS Quest for Perfection (Inactive)

Game Master DaWay


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Lantern Lodge

Male

Ok.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

You da man....thanks DM.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Yup, need to update wreck. Tomorrow it is then :-)

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Decided to bring Maps here. After enchanting his double-barreld pistol, he is ready.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

MAPS! Allo!

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Couldn't quite figure out Maximo's update, and didn't want to delay any more, so I switched.

And so Wreck and Maps will enter battle once more.. for the first time..

(if switching is a problem DaWay, let me know so I don't mess up the Gameplay thread)

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

It makes sense for them to atleast have one game together :P But Wreck is be good guard :D

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

They worked pretty well together the last time.. or the next time? PFS can be confusing in situations like this.

We'll just pretend this is the prequel written after the bestseller.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Like everything else these days :P

funny though, wreck is now level 5 and has a very nice bow. Hand held bolt thrower :P which he didnt have last time... and last/first time he was level 4 :P

Very tempted to buy a ring of swimming... but saving for Ghost Touch for my weapon. after that i might get it

Grand Lodge

I would prefer to continue with Maximo because I know him, but do as you please Kobash (Maximo/Maps) :) !

Grand Lodge

DaWay : I imagine the raiders are on the shore and we are on the boat.
Is it possible to charge one of them from the boat ? (with the appropriate acrobatic check of course)

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

And this is why wreck got himself a fancy bow :-P

Lantern Lodge

Male

You would need a decent acrobatics check and a swim check and you might be able to reach them next round.

Grand Lodge

How far is the shore from the boat ?

Lantern Lodge

Male

50'

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

First use of his bow... and he crits . oh yeah

Lantern Lodge

Male

Chronicle for pt 1

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Day job roll?

Lantern Lodge

Male

add it in, i did initial off on the part so you could do it yourself. Instead of making a bunch of different sheets I put you on the honor system.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Okay. Will roll here anyway

Intimidate Day Job Roll: 1d20 + 17 ⇒ (8) + 17 = 25

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

and that is what happens when Wreck crits...

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

His journey ends here. 2 games were waiting to be added. And sunday he might get a module too. So with this game, his level will be too high to continue with you. He will say his goodbyes and be on his way. Was great fun with you guys. Maybe one day we will once again travel together.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps has gone as far as he can as well - he has already played part three, and I've got a lot on my plate at the moment to fill a spot.

Day Job - Craft Alchemy: 1d20 + 9 ⇒ (5) + 9 = 14

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Intimidate for Day Job: 1d20 + 17 ⇒ (20) + 17 = 37

Also, Wreck is getting his axe enchanted : Ghost Touch

Grand Lodge

Intimidate for Day Job: 1d20 + 7 ⇒ (17) + 7 = 24

Zinkio win the OoT gold for this chronicle as is only 3d level.

Farewell Maps (Kobash) and Wreck (Seth86) ! It was a pleasure to play with you guys, hope to do that again in the future :)

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Reason im bowing out. Wreck just hit lvl6. After weekend he will be lvl7.

Liberty's Edge

Gregor levels up to 5 before the final part...although I'm not certain that will be enough to the melee void that Wreck leaves! Maps will be missed as well.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Look. If im allowed to play wreck I would. For fun. I dont get gold or anything. Even if he wasnt level 6. But I dont think it will be fun for the rest of you.

Lantern Lodge

Male

I am thinking about doing the Ghennet manor gauntlet after this if any hold interest in that.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Sweet. Im eager. Not a lot of mid level games about. After the weekend ill happily join

Grand Lodge

DaWay wrote:
I am thinking about doing the Ghennet manor gauntlet after this if any hold interest in that.

Already played it :'(

Lantern Lodge

Male

Chronicle Sheet

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Forgot to do my day job roll. Placing it here for official purposes.

Perform Vocal 1d20 + 7 ⇒ (12) + 7 = 19

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

I'm on my iPad until tomorrow evening. Can someone tell me quickly what we get on the last chronicle sheet? Gold, etc? I might do some shopping before the final part. If we are paling two down, we all might need to go shopping!

Grand Lodge

1839GP
campfire bead (720 gp; Advanced Player’s Guide 302)
cloak of resistance +1 (1,000 gp)
efficient quiver (1,800 gp)
elixir of swimming (250 gp)
javelin of lightning (1,500 gp, limit 1)
potion of bull’s strength (300 gp)
potion of cure moderate wounds (300 gp)
scroll of blur (150 gp)
scroll of flaming sphere (150 gp)
scroll of scorching ray (150 gp)

Zinkio buy with 2PP a masterwork darkwood longbow of strength +3 plus
20 arrows and masterwork tool (an Oni mask) to improve his intimidate skill and some orc's trail ration

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Orc trail ration bonus only work on orc and half orc if I remember correctly. But I do see you saw the wonderful bonusses those things give

Grand Lodge

Yes you're right, so no Orc trail ration for Zinkio who's not orc... Zinkio's sad :'(

But I think my Sorcerer will eat this orcish food for a week :D

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Need some input if possible. Im thinking of taking vital strike. But im not sure. What other feat will be a good option? Great cleave?

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Thanks Zinkio. I'll update Alie this afternoon.

Grand Lodge

You can't combine Vital Strike and Cleave. I like Vital Strike because I think it's giving more versatility to fighter. But did you have blind-fight ? It's always a good one to have.
If you want to use Intimidate I like Cornugon Smash (from Cheliax Empire of Devil) a free intimidate check when you hit someone with power attack

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Im getting blind fight via a ioun stone im gonna put into my wayfinder soon.
I know second attack via cleave I cant add the damage. But an extra d12 is nice to roll on damage.
4d12+51 for a crit is nice. Yes I know I cant multiply it when I crit. Hence +51 and not more.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

I traded Alie's +1 Cloak of Resistance for a +2 one and the additional cash. I also bought two of the scrolls of Scorching Ray, for a little oomph if we need it.

Grand Lodge

Zinkio will buy :
arrows (20/20) 1po
masterwork oni mask (+2 intimidate) 55gp
cracked Dusty rose prism ioun stone 500gp
cracked dark blue rhomboid ioun stone 400gp
cracked Pink and green sphere ioun stone (intimidate) 200gp

Lantern Lodge

Male

Chronicle Sheet pt 3

I already reported the session.

Zinkio, Alie, and Gregor you get full credit 1 XP, 2 PP as well as full gold for your tier:

Out of Tier: 1182 GP
4-5: 1840 GP

Ciara: 0 XP, 0 PP, 214 GP

Thanks again! I look forward to gaming with you in the future!

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

As always, thanks for the game, Daway!

Lantern Lodge

Male

There will be more started sometime around February

Grand Lodge

Thanks for the game DaWay, I will look for your next game :)

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