
![]() |

Fort 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Fort 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
"Id be happy to Zinkio.". Aie uses the monk's wand and safely tucks it back in her pouch for safekeeping.
Alie uses her Own wand to get the same armor bonus, trusting in the truth of the strange looking monk's statement.
46 charges left on wand of Mage Armor.

![]() |

"Whew!" Maximo wheezes, resting his hands on his knees. "The air up here is as thin as a Qadiran's veil. Perhaps we scaled the mountain too quickly."
Is there anything that can be done about to remove the fatigue? Perhaps a lesser restoration?

![]() |

Wreck was heaving, climb in in plate, the two battles. He was tough but it was getting a bit much for the half orc
Wreck tired... Wreck needs to sit down

![]() |

Atop a ten-foot rise of gray stone steps stands a wide paved forecourt surrounded by worn, red-painted wood pillars and faded rust-colored walls. A massive copper bell rests in the center of the area, surrounded by a mess of wooden scaffolds and a carved-smooth tree trunk, all collapsed into a pile around the carillon. The north wall features an intricate mosaic of monks walking on clouds. A pair of staircases flanks the wall, leading up to a ten-foot-high porch and three sets of wooden doors beyond.
Peering out from under the bell are six eyes, attached to a vaguely humanoid form. You are currently 10' from the bell.
Initiative and actions?

![]() |

Air crystals would be of no help then?
Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
"What's this? Are you three creatures, one with six eyes, or two with three?" Maximo keeps his shield up, waiting to see if the creature is dangerous.
Full Defense for now.

![]() |

Even if the air crystals did work you'd be fatigued again when they wore off...but assuming they would help with fatigue it might be worthwhile to chew them during combat.
Init: 1d20 + 4 ⇒ (15) + 4 = 19
Gregor will ask for Abadar's Guidance for himself and each of his companions in turn while waiting to see who...or what emerges from the bell.

![]() |

Cant charge
Wreck was still very tired as he looked on
What thing is that over there?
Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
GM person, I do own a Folio? can i get a reroll on my fort save?

![]() |

"I do not have restoration prepared, but if we sit down and rest for about an hour I will be able to relieve the fatigue for two people."
When she notices the eyes by the bell.
"Hello there, who are you?"
She asks in a soothing voice as she slowly backs away to the back of the group.
Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
K.Arcana: 1d20 + 6 ⇒ (14) + 6 = 20
K.Planes: 1d20 + 6 ⇒ (17) + 6 = 23
K.Religion: 1d20 + 8 ⇒ (10) + 8 = 18

![]() |

Init. 1d20 + 6 ⇒ (13) + 6 = 19
Alie pulls one of her wands and prepares to fire it, if the many eyed thing advances on them.

![]() |
I was not prepare to this and now I can't use my inner strength to be better in combat.
Said a disappointed and tired Zinkio...
After Alie use his wand on him he bowed in thanks
initiative: 1d20 + 2 ⇒ (14) + 2 = 16
He draw a strange weapon to face the creatures who just appeared
Take my Santsesukon and ready an attack on the defensive

![]() |

"Three it is then! *coughcoughwheeze* And by the look on those furry faces, twisted in rage, and those teeth, gnashing likewise, I assume a friendly chat is out of the question. *wheeze* Courage, my friends! *wheeze* We will prevail!" Maximo begins another rousing speech.
Inspire Courage. +1 to hit and damage for Everyone.

![]() |

Alie saves the charge on her wand and casts her own spell and magic missiles fire toward the closest yeti.
Damage 2d4 + 2 ⇒ (4, 2) + 2 = 8
1/7 first level spells used.

![]() |

Wreck walks forward, lifts his axe, and swings it
Cleave Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Power Damage: 1d12 + 16 ⇒ (12) + 16 = 28
Straight through to the next one!
Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Power Damage: 1d12 + 16 ⇒ (3) + 16 = 19

![]() |

"I fear no rest will cure our ailment." Maximo says to Wreck, still wheezing himself. The altitude is wearing on him heavily, the fatigue aging him. Or perhaps just showing the old knight's true age, often masked by his spry personality.
Looking up towards the doors, he moves closer, furrows his, and seeks out evil. Then repeats the process at each door.
Detect Evil

![]() |

Stealth: 1d20 + 7 ⇒ (14) + 7 = 21
Having been alert by the sounds of the battle, Shang Xu, a yeti with a bad attitude hurls a piece of stone at Wreck, then drops down to meet the party, growling.
init: 1d20 ⇒ 17
Thrown item at Wreck: 1d20 + 15 ⇒ (6) + 15 = 21 ranged touch, you may attempt to dodge it with a reflex save DC 19 for half
damage: 3d6 + 8 ⇒ (6, 5, 6) + 8 = 25

![]() |

OUCH
Reflex: 1d20 + 3 ⇒ (2) + 3 = 5
The boulder hits the half orc, he groans as it smashes into him, he feels himself almost being crushed by the hit
Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
18/43 HP