DaWay's PFS Quest for Perfection (Inactive)

Game Master DaWay


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Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Fort 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Fort 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24

"Id be happy to Zinkio.". Aie uses the monk's wand and safely tucks it back in her pouch for safekeeping.

Alie uses her Own wand to get the same armor bonus, trusting in the truth of the strange looking monk's statement.

46 charges left on wand of Mage Armor.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

FortSave: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10

Liberty's Edge

Fort: 1d20 + 8 ⇒ (11) + 8 = 19
Fort: 1d20 + 8 ⇒ (17) + 8 = 25

Gregor casts Detect Magic while examining the area. Perception: 1d20 + 9 ⇒ (5) + 9 = 14

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Second Fort Save: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15

Lantern Lodge

Male

Ciarra your character sheet is severely lacking. I guess I am waiting for you before we can move on. I can't find your fort bonuses or anything.

So far everyone except Gregor is fatigued until you can get to a lower elevation.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Whew!" Maximo wheezes, resting his hands on his knees. "The air up here is as thin as a Qadiran's veil. Perhaps we scaled the mountain too quickly."

Is there anything that can be done about to remove the fatigue? Perhaps a lesser restoration?

Lantern Lodge

Male

Reduce the elevation. It's just hard for you to get air in your lungs at this elevation.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Hmm.. what about air crystals? Would that let Maximo catch his breath until another save is needed?

Lantern Lodge

Male

Ciarra fort saves
1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26

Lantern Lodge

Male

Ciarra and Gregor are the only ones not fatigued

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck was heaving, climb in in plate, the two battles. He was tough but it was getting a bit much for the half orc

Wreck tired... Wreck needs to sit down

Liberty's Edge

Not sure what level Ciara is...she might have lesser restoration prepared. We probably should have picked up some potions...

Lantern Lodge

Male

Atop a ten-foot rise of gray stone steps stands a wide paved forecourt surrounded by worn, red-painted wood pillars and faded rust-colored walls. A massive copper bell rests in the center of the area, surrounded by a mess of wooden scaffolds and a carved-smooth tree trunk, all collapsed into a pile around the carillon. The north wall features an intricate mosaic of monks walking on clouds. A pair of staircases flanks the wall, leading up to a ten-foot-high porch and three sets of wooden doors beyond.

Peering out from under the bell are six eyes, attached to a vaguely humanoid form. You are currently 10' from the bell.

Initiative and actions?

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Air crystals would be of no help then?

Initiative: 1d20 + 1 ⇒ (19) + 1 = 20

"What's this? Are you three creatures, one with six eyes, or two with three?" Maximo keeps his shield up, waiting to see if the creature is dangerous.

Full Defense for now.

Liberty's Edge

Even if the air crystals did work you'd be fatigued again when they wore off...but assuming they would help with fatigue it might be worthwhile to chew them during combat.

Init: 1d20 + 4 ⇒ (15) + 4 = 19

Gregor will ask for Abadar's Guidance for himself and each of his companions in turn while waiting to see who...or what emerges from the bell.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Cant charge

Wreck was still very tired as he looked on

What thing is that over there?

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

GM person, I do own a Folio? can i get a reroll on my fort save?

Grand Lodge

Female Aasimar Cleric

"I do not have restoration prepared, but if we sit down and rest for about an hour I will be able to relieve the fatigue for two people."

When she notices the eyes by the bell.

"Hello there, who are you?"
She asks in a soothing voice as she slowly backs away to the back of the group.

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14

K.Arcana: 1d20 + 6 ⇒ (14) + 6 = 20
K.Planes: 1d20 + 6 ⇒ (17) + 6 = 23
K.Religion: 1d20 + 8 ⇒ (10) + 8 = 18

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Init. 1d20 + 6 ⇒ (13) + 6 = 19

Alie pulls one of her wands and prepares to fire it, if the many eyed thing advances on them.

Grand Lodge

I was not prepare to this and now I can't use my inner strength to be better in combat.

Said a disappointed and tired Zinkio...

After Alie use his wand on him he bowed in thanks

initiative: 1d20 + 2 ⇒ (14) + 2 = 16

He draw a strange weapon to face the creatures who just appeared

Take my Santsesukon and ready an attack on the defensive

Lantern Lodge

Male

Three yetis appear from under the bell and rush the group.

init: 1d20 + 2 ⇒ (4) + 2 = 6

Wreck 21, Maximo 20, Gregor 19, Alie 19, Zinkio 16, Ciarra 14, Yetis (3) 6

Pathfinders you're up.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Three it is then! *coughcoughwheeze* And by the look on those furry faces, twisted in rage, and those teeth, gnashing likewise, I assume a friendly chat is out of the question. *wheeze* Courage, my friends! *wheeze* We will prevail!" Maximo begins another rousing speech.

Inspire Courage. +1 to hit and damage for Everyone.

Liberty's Edge

Gregor attacks the nearest Yeti.

Power Attack: 1d20 + 9 ⇒ (4) + 9 = 13, Damage: 1d8 + 8 ⇒ (2) + 8 = 10

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie saves the charge on her wand and casts her own spell and magic missiles fire toward the closest yeti.

Damage 2d4 + 2 ⇒ (4, 2) + 2 = 8

1/7 first level spells used.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck walks forward, lifts his axe, and swings it

Cleave Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Power Damage: 1d12 + 16 ⇒ (12) + 16 = 28

Straight through to the next one!
Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Power Damage: 1d12 + 16 ⇒ (3) + 16 = 19

Grand Lodge

Female Aasimar Cleric

Ciarra moves to the back of the group and fires her crossbow at the closest yeti.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Zinkio followed his mate and go help Gregor finish his opponent

Attack on the defensive: 1d20 + 6 - 1 + 1 - 4 ⇒ (13) + 6 - 1 + 1 - 4 = 151d10 + 4 + 1 - 1 ⇒ (5) + 4 + 1 - 1 = 9

AC 24 (21 base -1 fatigued +3 defensive +1 shield)

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Is everyone adding Maximo's courage bonus?

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Yup =^^=

Lantern Lodge

Male

So lets just say the yetis are now splattered across the steps.

There are two sets of steps on the northern and southern walls that atttach together via a long walkway. At the top of the stairs is a door on each side and in the middle there is a set of double doors 40' from either direction.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Still breathing heavily wreck heaved
Wreck needs a lot of rest... Wreck tired

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"I fear no rest will cure our ailment." Maximo says to Wreck, still wheezing himself. The altitude is wearing on him heavily, the fatigue aging him. Or perhaps just showing the old knight's true age, often masked by his spry personality.

Looking up towards the doors, he moves closer, furrows his, and seeks out evil. Then repeats the process at each door.

Detect Evil

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"My head hurts. This mission is for the birds," Alie gripes to no one in particular.

Grand Lodge

As Wreck I'm tired and my martial qualities are altered but it's a new challenge I hope to overcome.

said Zinkio

With caution he followed Maximo towards the door, listen and seeking for any other dangers.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

Grand Lodge

Female Aasimar Cleric

"I think we should sit down and rest. After an hour I will be able to relieve the fatigue for two people."

Ciarra repeats...

"are we really in that much of a rush?"

Grand Lodge

I don't think so. As a great master had said to me : Patience is the best remedy for every trouble.

Zinkio stopped what he was doing and waited next to Ciarra

Lantern Lodge

Male

Since you are sitting down And resting please give me a perception roll.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Perception: 1d20 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Grand Lodge

Female Aasimar Cleric

Ciarra's eyes are closed, she's communing with her deity

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Perception: 1d20 - 1 ⇒ (3) - 1 = 2

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Perception 1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Lantern Lodge

Male

Stealth: 1d20 + 7 ⇒ (14) + 7 = 21

Having been alert by the sounds of the battle, Shang Xu, a yeti with a bad attitude hurls a piece of stone at Wreck, then drops down to meet the party, growling.

init: 1d20 ⇒ 17
Thrown item at Wreck: 1d20 + 15 ⇒ (6) + 15 = 21 ranged touch, you may attempt to dodge it with a reflex save DC 19 for half
damage: 3d6 + 8 ⇒ (6, 5, 6) + 8 = 25

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

OUCH
Reflex: 1d20 + 3 ⇒ (2) + 3 = 5

The boulder hits the half orc, he groans as it smashes into him, he feels himself almost being crushed by the hit

Initiative: 1d20 + 1 ⇒ (9) + 1 = 10

18/43 HP

Liberty's Edge

"What the....?"

Init: 1d20 + 4 ⇒ (1) + 4 = 5

Grand Lodge

是的是它吗? Said a surprised and already tired Zinkio !

initiative: 1d20 + 2 - 1 ⇒ (20) + 2 - 1 = 21

Grand Lodge

Female Aasimar Cleric

"sshhhh Wreck don't make so much noise"
Says Ciarra from where she's sitting trying to commune with the deities. However, Zinkio's expletives make her open her eyes in shock
Initiative: 1d20 + 1 ⇒ (9) + 1 = 10

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Maximo swings his head in surprise towards the new threat.

Any evil detected from this new Yeti?

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