DaWay's PFS Quest for Perfection (Inactive)

Game Master DaWay


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Grand Lodge

Zinkio took back is meditative position at the bow of the ship.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15

Grand Lodge

Female Aasimar Cleric

oh yay, she still colapses though ... for dramatic effect

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Lantern Lodge

Male

The light of dawn reveals a ship some six hundred feet to port and fast approaching. Its banner bears a single upthrust spear, and its golden sails sparkle in the morning sun.

Now begins the preparations.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie pulls out her wand of Mage Armor and immediately applies it to herself.

As the boat gets within bow range, she casts her first second level spell of the day, Mirror Image, creating 1d4 + 1 ⇒ (1) + 1 = 2 duplicates of the tiny sorcerer.

1st used charge from that wand in the scenario. Used a total of two first level spells so far and one 2nd level spell so far.

Liberty's Edge

As the boat nears, Gregor grants everybody the favor of Abadar's Guidance before casting Shield of Faith and readying his weapon against any would be attackers.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps will cast a shield spell from his wand, then ready his double-pistol and take a knee to make himself a harder target for ranged weapons.

AC 23 / 25 vs ranged

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck will get ready to either repel a boarding or make a boarding of his own. His axe locked in his left hand.

Grand Lodge

Zinkio woke up from his meditative stance and asked Alie to cast on him Mage Armor from his wand then wait for the boarding his fists ready.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie would be happy to use the wand on her friend.

Lantern Lodge

Male

Okay we will move to when they approach Maps maximum range. Tell me when you would like to take actions.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Init 1d20 + 6 ⇒ (19) + 6 = 25

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps drinks his mutagen.

+4 Dex, +2 natural armor, -2 Int. AC 27 - 29 vs ranged

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

As mentioned before. Either repel a boarding action or wreck will do his own boarding action

Initiative: 1d20 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Zinkio wait for the boarding party

Liberty's Edge

Initiative: 1d20 + 4 ⇒ (10) + 4 = 14

Gregor will take a shot at the first available target before dropping his bow and unsheathing his morningstar.

Readied Shot: 1d20 + 6 ⇒ (17) + 6 = 23, Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Female Aasimar Cleric

Ciarra casts Guidance (+1 on a single attack,saving throw or skill check) and Resistance (+1 resistance on saves for 1 min) on everyone. Level 0 spells

Then loads her cross bow and stands ready to fire if anyone should attack.

Init: 1d20 + 2 ⇒ (8) + 2 = 10

Lantern Lodge

Male

Gregor takes a shot at one of the boarding party putting a bolt? in his shoulder (7 damage)

Alie 25, Gregor 14, Ciarra & Wreck 10, Zinkio 6

Maps Init: 1d20 + 8 ⇒ (1) + 8 = 9
Baddie init: 1d20 + 5 ⇒ (6) + 5 = 11

With a grinding a huge lurch the two ships become one. A group of 3 Lingshenese soldiers launch themselves onto the ship forming a 'V' in order to protect their captain a human female armed with a scimitar.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

I believe wreck is ready for this.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck steps up into w cleaving position. Smirking he swings his splinter maker at the two wanna be defenders

Power Attack: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d12 + 17 ⇒ (7) + 17 = 24

Swinging he connects the second opponent too,catching him off guard.
Sending his head flying!

Power Attack: 1d20 + 12 ⇒ (20) + 12 = 32 No dex to armor

Confirm: 1d20 + 12 ⇒ (9) + 12 = 21

Damage: 3d12 + 51 ⇒ (12, 8, 10) + 51 = 81

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

The duplicates of Alie fire a shot from the wand at the closest baddie.

Damage 1d4 + 1 ⇒ (2) + 1 = 3

Used fourth charge of the scenario.

Lantern Lodge

Male

and we are going to call this as wreck moves to attack the first sailor and continues his swing through the captain. Her head flying into the mast just before bouncing off and rolling to the Half-Orcs feet. The other 2 on board surrender.

Any other actions or should I wrap it up?

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Im happy with it =^^=

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Don't think it gets more climactic then an 81 point crit. Suppose we should wrap it up.

Grand Lodge

Zinkio bowed to Wreck

Well done comrade, I'm happy that you are with us

It's ok for me

Liberty's Edge

Gregor claps Wreck on the back. "Glad to have you aboard!"

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck claps his armor
Wreck fight for Gorum. Wreck defends for Society. Wreck help fellow comrades

Grand Lodge

Female Aasimar Cleric

With a sigh of relief Ciarra unloads her crossbow and puts the bolt away.

Lantern Lodge

Male

After defeating Captain Xiao and eluding capture by
the Hailong, the PCs are free to continue across the
Sea of Eels in peace. Once they reach Shokuro, they
rendezvous with a Pathfinder Society contact who
is waiting to receive the Laughing Crow, convey any
messages or items the PC’s have for their various
faction leaders, and deal with any prisoners the party
may have taken during the adventure. From here the
party travels onward to Nesting Swallow, where the
third and f inal part of The Quest for Perfection story
arc takes place.

Reporting and Sheets out on friday. Will start the final chapter on Sunday.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Nice!

Lantern Lodge

Male

The Quest for Perfection, Part III: Defenders of Nesting Swallow

Tedium has become a constant companion in the countryside of Shokuro. The roads have dwindled in size and maintenance as the days have passed; what was a wide, stone-paved highway near the river towns has become a narrow, winding track of dust, sometimes fading entirely into the surrounding terrain. Travelers along it have likewise grown scarce as the days drone on. Still, the journey’s end lies no more than half a day’s travel away, in the village of Nesting Swallow, a hamlet so small it could easily vanish into a crease on a map. No more than a few more miles through these sparsely wooded hills and valleys rests the last known home of Master Li Yao, and here, with luck, his descendant still lives. In this speck of farmland may be found one who can, by right of blood, bring forth the forgotten power of the Braid of a Hundred Masters

Grand Lodge

I hope that without Wreck and Maps we will be able to fulfill our mission. Their departure is a blow to our group. But I hope to be able to prove my worth to you all.
I could be, with a mage armor cast on me, on the first line. We just need to be more carefull during the fights if their is one, what I hope not.

Said Zinkio to his comrade after the departure of Wreck and Maps.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Sorry for intrusion... gluck luck people. Enjoy. Its a really fun scenario. Give em heck.

Grand Lodge

Female Aasimar Cleric

who is still with us?

Grand Lodge

You, Alie, Gregor and me

Liberty's Edge

Aye...it will be challenging but (hopefully) still doable.

Lantern Lodge

Male

okay...moving along.

Cresting a rise, the trail winds its way up a small hillock that overlooks a large valley beyond. Not far from the hill, a dead mule and overturned cart lie in the middle of the road, two cloaked figures rummaging through the spilled contents of the cart while making disapproving cawing noises to a pair of similarly dressed riders on horseback. Two other horses stand on the side of the road, presumably mounts for the two on foot. The mounted figures loom over a half-dozen shabbily dressed peasants. One of the riders urges his horse forward and makes a threatening slash at the face of a man trying to shield several children behind him.

Grand Lodge

They don't look like soldiers

Alie, could you pleased use my wand on me ? It seems that we will come in troubles

After Alie cast Mage Armor on him, Zinkio moved to the two cloaked figures.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie does as Zinkio requests and calls out the the bandits. "Leave those people alone! Pick on someone your own size!"

Lantern Lodge

Male

Two of the mounted tengu charge towards the group.
Both charge Zinkio and Gregor.
Zinkio 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 271d6 + 2 ⇒ (1) + 2 = 3
Gregor 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 231d6 + 2 ⇒ (5) + 2 = 7

Confirm
1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 221d6 + 2 ⇒ (5) + 2 = 7

The two on foot maintain their psoition.

Grand Lodge

ouch ! It's hurt !

Zinkio said nothing but draw in his inner Chi to fight back

Controlled Rage 7/8 => +4FOR
Furry of Blows (1): 1d20 + 8 ⇒ (16) + 8 = 241d6 + 8 ⇒ (1) + 8 = 9
Furry of Blows (2): 1d20 + 8 ⇒ (14) + 8 = 221d6 + 6 ⇒ (1) + 6 = 7

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie casts Hideous Laughter on the closest rider, hoping to incapacitate him.

Will DC 20 to resist

Liberty's Edge

"Well that's how you want to play it, eh?" Gregor brings Abadar's might down upon his assailant via his morningstar.

Power Attack: 1d20 + 8 ⇒ (6) + 8 = 14, 1d8 + 8 ⇒ (3) + 8 = 11

Grand Lodge

Female Aasimar Cleric

Ciarra takes aim for the mounted rider that slashed at the man protecting the children...

Crossbow: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Lantern Lodge

Male

Zinkio fights back dropping the rider from its horse where you finally get a view of the assailants, the exotic tengu. He rolls over still breathing but is going to be out for a while.

WILL: 1d20 + 2 ⇒ (14) + 2 = 16 THe next rider begins cackling uncontrollably allowing Gregor and Ciarra to get the drop on him. Incapacitating him

Alie and Zinkio are the targets to two shots from a shortbow from the other tengu
Alie 1d20 + 5 ⇒ (1) + 5 = 61d6 + 3 ⇒ (6) + 3 = 9
Zinkio 1d20 + 5 ⇒ (20) + 5 = 251d6 + 3 ⇒ (2) + 3 = 5

Confirm
1d20 + 5 ⇒ (6) + 5 = 112d6 + 6 ⇒ (1, 3) + 6 = 10

Grand Lodge

Another arrow miss his chinstrap but not his shoulder. Bleeding but still alive Zinkio charge against the tengu who shot at him.

Controlled Rage 6/8 => +4FOR Charge Attack: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 251d6 + 8 ⇒ (2) + 8 = 10

AC = 19

Lantern Lodge

Male

awaiting other pathfinders actions.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie will hold her action, trying to conserve a spell, but if an enemy remains after the others act, she will draw her better wand of Magic Missiles, and fire it at the bad guy.

Damage 2d4 + 2 ⇒ (3, 4) + 2 = 9

First charge used this scenario from 3rd level Magic Missile wand.

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