Alie Saechel |
"If it comes down to me shooting arrows rather than using a wand or casting a spell, I'm afraid the day would be lost. I'll pass on the arrows, too, Zinkio."
DaWay |
The Jhemulit camp is a half-day’s travel downriver from the Kogendu Basin.
Several horses and goats contentedly graze about the wide grassy plain on either side of the river, but the fields look as though they have been recently flooded. A half-dozen yurts, drenched from a recent storm, dot the northern shoreline, smoke curling from their rounded roofs. Two small shrines sits a few yards east of the camp, surrounded by wildflowers.
DaWay |
You go to look at the shrines, however you remember the Venture Captain Amara Li final words as you left for the journey.
“Ah, before I forget, you’ll also need you to make a quick stop along the way. The ritual requires a large amount of rare incense—more than I could easily procure from any of my local suppliers—so I’ve contacted a nomadic tribe in Shaguang, the Jhemulit, and they have agreed to provide you with the prepared herbs. I’ve already paid their shaman, a man named Ogokai, and I’ve marked their approximate location on your map, so it’s simply a matter of picking up the incense on your way to Shokuro.”
Maps |
In Maps' experience, no mission for the Society is ever simple, and so he keeps one hand gripped firmly around his guisarme and the other near the handle of his pistol as the group goes ashore.
"Ogokai's a shaman. Shrine's a good start.."
DaWay |
The nomadic Jhemulit have established themselves in
this area in the past few weeks, having led their horses
and goats here to graze on the plentiful grass. The runoff
from the Wall of Heaven ensures that this area never
experiences drought, but like much of Shaguang it is
caught in the mountains’ rain shadow, and thus water is
relatively sparse the farther one travels from the Tuunma.
Ogokai—the shaman of the Jhemulit and the PCs’
contact for the incense they’ll need to procure—is a
short, middle-aged Tian-La man with graying hair
and a scraggly beard. He sees the PCs’ ship approach
from around a bend in the river and waves them ashore
on the northern bank of the Tuunma. Once the PCs
have disembarked, he leads them to the small shrine a
short distance away from the camp so they can discuss
important matters in private.
Like his tribe’s forefathers before him, Ogokai places
great value on hospitality, and therefore offers to put
the PCs up for the night in an extra yurt his small tribe
has set up for them, and provides them with as much
food and drink as they need. Ogokai possesses much
information about the area as well as his people
DaWay |
Zinkio they believe in what they call the sky spirits.
Turning to Ciarra he says frankly, We have mixed the incense, but I am afraid we cannot give it to you. As soon as we placed the herbs in the crates the Gokan woman left, a terrible storm fell upon us. Many of our horses and goats were scared away by the thunder, and one man was struck by lightning. It is clear—the Sky Spirits are displeased we would give the sacred gifts of the land to outsiders. You may take back the hides the Gokan woman traded us, but you may not take the incense.”
Zinkio |
That's not good...
Zinkio try to help his comrade to convice the shaman to give them the incense.
The Sky Spirits are like Yamatsumi. Easily upset, but also easily calmed down. I'm sure our quest is one which will make the Sky Spirits happy.
While keeping them in the dark they striked - unfortunately for your people - but enlighted by the reasons why we need these encense I'm sure they will be at peace once more.
As my old master said to me one day
I was angry with my friend: I told my wrath, my wrath did end. I was angry with my foe: I told it not, my wrath did grow.
We are friend with the Sky Spirits
Diplomacy (aid DD10): 1d20 + 3 ⇒ (20) + 3 = 23
Alie Saechel |
Diplomacy 1d20 + 12 ⇒ (13) + 12 = 25
"But sir, we have travelled far to procure the incense mix. It is available elsewhere, but you know that your village makes the very best in the world. Is there anyway we could convince you to reconsider your position?"
Wreck |
Wreck, noticing all his companions efforts, chips in too
Wreck can go kill something for your Sky Spirits?
Diplomacy: 1d20 - 1 ⇒ (17) - 1 = 16 LoL! Wreck is nice and friendly
What did you expect him to say? :-P
DaWay |
The night goes on with out a problem and you board the laughing crow once more, heading to further to your destiny.
You reach this outpost at the end of their final day’s travel along the border of Shaguang.
Clumps of green lichen cling to the links of an iron chain that spans the river a few inches above the water, the chain holding several vertical, bobbing logs in place. On the north shore, the chain is bolted to a squat stone block half-buried in the ground. To the south, the chain attaches to a large metal crank handle mounted to a ruined stone wall. A short wooden dock stretches from the front of the stone wall out to the middle of the slow-flowing river.
Maps |
Maps peers across the water, observing the chain and crank mechanism and steers the boat towards the dock.
"Suppose we should stop."
Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Boat steering?: 1d20 ⇒ 4
"Hold tight."
Alie Saechel |
"That's a strange contraption. I suppose you are right, Maps, but I can't help but wonder if this is so e sort of a trap."
Alie Saechel |
"I agree. Let's try to talk our way through this."
Alie turns and greets the bureaucrat with a big smile and a wave as they were docking the boat.
Wreck |
Not sure, but he was not letting the strange man take the stuff they came to collect. Boss lady didn't say anything about more money or payment.
Wreck go to guard the door to the hold
Wreck |
Intimidate: 1d20 + 17 ⇒ (13) + 17 = 30
He gets his axe ready
Wreck no move. Wreck suggest man moves from boat
He lowers the visor of his helm and growls at the man, Noone taking stuff that boss lady say they must get
If you are wondering how i get +17:
+3 From class
+4 Ranks
+2 Race
+5 Strength from Feat
+2 From tool (helm)
+2 From orc trail rations
-1 Charisma mod
Total is 17 :-)
Zinkio |
Zinkio was unhappy about the way his companions wanted to handle things.
He would have prefer to paid to convince the officer to look away.
But if the manoeuver could worked it would be dumb to not enforce it.
Zinkio, bend his muscles looking as angry and intimidating as possible.
Aid another Intimidate: 1d20 + 7 ⇒ (16) + 7 = 23
Alie Saechel |
Intimidate Aid Another 1d20 + 9 ⇒ (4) + 9 = 13
"Sir, I think you might be overstepping your bounds with this request. Perhaps you should reconsider."
Wreck |
Ciara tries her best to look intimidating too
Even the pretty aasimar managed to look scary with the rest of group
Aid Intimidate: 1d20 + 2 ⇒ (16) + 2 = 18
So. A total of 40!