DaWay's PFS Quest for Perfection (Inactive)

Game Master DaWay


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Grand Lodge

After taking his time looting the corps, Zinkio went back to the boat.

Find these

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck looked at the arrows then at his own

Not same, but Wreck say thank you. Wreck no need of them

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"If it comes down to me shooting arrows rather than using a wand or casting a spell, I'm afraid the day would be lost. I'll pass on the arrows, too, Zinkio."

Lantern Lodge

Male

The Jhemulit camp is a half-day’s travel downriver from the Kogendu Basin.

Several horses and goats contentedly graze about the wide grassy plain on either side of the river, but the fields look as though they have been recently flooded. A half-dozen yurts, drenched from a recent storm, dot the northern shoreline, smoke curling from their rounded roofs. Two small shrines sits a few yards east of the camp, surrounded by wildflowers.

Grand Lodge

Zinkio looked at the small camp saying nothing.

I don't remember a storm...

Perception: 1d20 + 9 ⇒ (13) + 9 = 22

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck looks around

Town had rain

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"Lets check out those shrines. I'd wager they are more interesting than the town."

Grand Lodge

I agree

Zinkio silently nodded at Alie

Lantern Lodge

Male

You go to look at the shrines, however you remember the Venture Captain Amara Li final words as you left for the journey.

“Ah, before I forget, you’ll also need you to make a quick stop along the way. The ritual requires a large amount of rare incense—more than I could easily procure from any of my local suppliers—so I’ve contacted a nomadic tribe in Shaguang, the Jhemulit, and they have agreed to provide you with the prepared herbs. I’ve already paid their shaman, a man named Ogokai, and I’ve marked their approximate location on your map, so it’s simply a matter of picking up the incense on your way to Shokuro.”

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

In Maps' experience, no mission for the Society is ever simple, and so he keeps one hand gripped firmly around his guisarme and the other near the handle of his pistol as the group goes ashore.

"Ogokai's a shaman. Shrine's a good start.."

Lantern Lodge

Male

The nomadic Jhemulit have established themselves in
this area in the past few weeks, having led their horses
and goats here to graze on the plentiful grass. The runoff
from the Wall of Heaven ensures that this area never
experiences drought, but like much of Shaguang it is
caught in the mountains’ rain shadow, and thus water is
relatively sparse the farther one travels from the Tuunma.

Ogokai—the shaman of the Jhemulit and the PCs’
contact for the incense they’ll need to procure—is a
short, middle-aged Tian-La man with graying hair
and a scraggly beard. He sees the PCs’ ship approach
from around a bend in the river and waves them ashore
on the northern bank of the Tuunma. Once the PCs
have disembarked, he leads them to the small shrine a
short distance away from the camp so they can discuss
important matters in private.

Like his tribe’s forefathers before him, Ogokai places
great value on hospitality, and therefore offers to put
the PCs up for the night in an extra yurt his small tribe
has set up for them, and provides them with as much
food and drink as they need. Ogokai possesses much
information about the area as well as his people

Grand Lodge

Zinkio try to remember some clue about the beliefs of the Jhemulit tribe

Know. Local: 1d20 + 6 ⇒ (8) + 6 = 14

Then when greeted by Ogokai he bowed to him but let the best speaker spoke first

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

The half orc puts out his hand

Wreck. And friends of Wreck.

Grand Lodge

Female Aasimar Cleric

"Good day," Ciarra bobs a little curtsy "I am Ciarra, my companions and I would like to thank you for your hospitality. I believe Venture Captain Amara Li has been in contact with you recently?"

K.Religion: 1d20 + 9 ⇒ (7) + 9 = 16

Liberty's Edge

Gregor tries to look as warm and gracious as possible without breaking his rough and tumble exterior. As he is much more comfortable forcibly prying information from the unwilling he offers a genuine smile as Ciarra takes the lead with the niceties.

Lantern Lodge

Male

Zinkio they believe in what they call the sky spirits.

Turning to Ciarra he says frankly, We have mixed the incense, but I am afraid we cannot give it to you. As soon as we placed the herbs in the crates the Gokan woman left, a terrible storm fell upon us. Many of our horses and goats were scared away by the thunder, and one man was struck by lightning. It is clear—the Sky Spirits are displeased we would give the sacred gifts of the land to outsiders. You may take back the hides the Gokan woman traded us, but you may not take the incense.”

Grand Lodge

That's not good...

Zinkio try to help his comrade to convice the shaman to give them the incense.

The Sky Spirits are like Yamatsumi. Easily upset, but also easily calmed down. I'm sure our quest is one which will make the Sky Spirits happy.
While keeping them in the dark they striked - unfortunately for your people - but enlighted by the reasons why we need these encense I'm sure they will be at peace once more.

As my old master said to me one day
I was angry with my friend: I told my wrath, my wrath did end. I was angry with my foe: I told it not, my wrath did grow.
We are friend with the Sky Spirits

Diplomacy (aid DD10): 1d20 + 3 ⇒ (20) + 3 = 23

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Diplomacy 1d20 + 12 ⇒ (13) + 12 = 25

"But sir, we have travelled far to procure the incense mix. It is available elsewhere, but you know that your village makes the very best in the world. Is there anyway we could convince you to reconsider your position?"

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck, noticing all his companions efforts, chips in too

Wreck can go kill something for your Sky Spirits?

Diplomacy: 1d20 - 1 ⇒ (17) - 1 = 16 LoL! Wreck is nice and friendly

What did you expect him to say? :-P

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Lol, Wreck has a golden tongue. Or golden sword, maybe.

Lantern Lodge

Male

You Pathfinders certainly have a golden tongue. Very well, the incense is yours.

Are you planning on staying the night?

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps would prefer to move on before the shaman changes his mind again, but understands if the others wish to gather news and rest before continuing.

Grand Lodge

It would be our Honor Ogokai Sama. I heard that the Jhemulit hospitality was quite impressive

I don't want offending him and his tribe

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"That would be most kind of you, ogokai. We would be honored to accept your generous offer. "

Lantern Lodge

Male

The night goes on with out a problem and you board the laughing crow once more, heading to further to your destiny.

You reach this outpost at the end of their final day’s travel along the border of Shaguang.

Clumps of green lichen cling to the links of an iron chain that spans the river a few inches above the water, the chain holding several vertical, bobbing logs in place. On the north shore, the chain is bolted to a squat stone block half-buried in the ground. To the south, the chain attaches to a large metal crank handle mounted to a ruined stone wall. A short wooden dock stretches from the front of the stone wall out to the middle of the slow-flowing river.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps peers across the water, observing the chain and crank mechanism and steers the boat towards the dock.

"Suppose we should stop."

Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Boat steering?: 1d20 ⇒ 4

"Hold tight."

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"That's a strange contraption. I suppose you are right, Maps, but I can't help but wonder if this is so e sort of a trap."

Liberty's Edge

"Just in case it is a trap we should probably secure anything that might attract a dishonest person's interest. If you catch my drift.."

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck will go first to funny thing

Grand Lodge

I agree Gregor. We need to secure the braid. Did you have a place where to hide it

Asked Zinkio

Lantern Lodge

Male

You are waved over to the dock by what looks to be an officious bureaucrat and three guards armed with crossbows, the bureaucrat motions for you to stop and dock.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps docks the boat.

Grand Lodge

Seeing the officials on the dock Zinkio said That's not good if they are from Lingshen. May be we can try to bribe them or something ?
"Using Words is always better than using Swords" said one of my old master.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck looks at his companion
Wreck prefer axes to swords
Obviously not understanding the reference

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"I agree. Let's try to talk our way through this."

Alie turns and greets the bureaucrat with a big smile and a wave as they were docking the boat.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps wonders if Zinkio's master had any experience with bullets.

Lantern Lodge

Male

You dock the boat as directed where the leader, Cheyeng, demands access to your boat on the grounds that their cargo is subject to Lingshen's tariffs, claiming that he must assess the value of whatever goods they're carrying in order to properly tax them.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Not sure, but he was not letting the strange man take the stuff they came to collect. Boss lady didn't say anything about more money or payment.
Wreck go to guard the door to the hold

Lantern Lodge

Male

The official insists that wreck moves so that they may search the hold.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

We were told Lingshen was only on the overland routes. Are these "officials" outside their territory?

Knowledge Geography?: 1d20 + 8 ⇒ (9) + 8 = 17

Lantern Lodge

Male

No you are on the border of lingshen.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps narrows his eyes to slits but says nothing, letting Wreck 's muscles do the talking for now.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Intimidate: 1d20 + 17 ⇒ (13) + 17 = 30

He gets his axe ready

Wreck no move. Wreck suggest man moves from boat

He lowers the visor of his helm and growls at the man, Noone taking stuff that boss lady say they must get

Intimidate Stat Breakdown:

If you are wondering how i get +17:
+3 From class
+4 Ranks
+2 Race
+5 Strength from Feat
+2 From tool (helm)
+2 From orc trail rations
-1 Charisma mod
Total is 17 :-)

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps places a palm on the handle of his pistol and nods, supporting Wreck.

Aid another Intimidate: 1d20 + 4 ⇒ (16) + 4 = 20

Grand Lodge

Zinkio was unhappy about the way his companions wanted to handle things.
He would have prefer to paid to convince the officer to look away.

But if the manoeuver could worked it would be dumb to not enforce it.
Zinkio, bend his muscles looking as angry and intimidating as possible.

Aid another Intimidate: 1d20 + 7 ⇒ (16) + 7 = 23

Liberty's Edge

Gregor adds his icy stare to the formidable and manly united front. Although not quite as menacing as his comrades he still thinks he gets his point across.

Aid Another: Intimidate: 1d20 + 8 ⇒ (5) + 8 = 13

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Intimidate Aid Another 1d20 + 9 ⇒ (4) + 9 = 13

"Sir, I think you might be overstepping your bounds with this request. Perhaps you should reconsider."

Liberty's Edge

I would be afraid of us...

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Ciara will roll in hours time, or i will roll for her

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Ciara tries her best to look intimidating too
Even the pretty aasimar managed to look scary with the rest of group

Aid Intimidate: 1d20 + 2 ⇒ (16) + 2 = 18

So. A total of 40!

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