Ciarra
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In her turn…
K.Religion: 1d20 + 8 ⇒ (14) + 8 = 22
If the ghasts are further than 30ft away she will move to within range and in a silvery aura of light channel positive energy .
Positive Energy: 2d6 ⇒ (2, 4) = 6
If anybody has taken damage remember you're healed by positive energy ... hopefully
Alie Saechel
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Alie pulls her more powerful wand of magic missles and targets the closest undead.
Magic Missle 2d4 + 2 ⇒ (2, 2) + 2 = 6
First charge used from this wand.
DaWay
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Sorry for the quick post. 3 out of the 4 have been dropped with ease. Maximo is proving to be the better combatant. Full attacking the baladin
bite 1d20 + 5 ⇒ (2) + 5 = 7 1d6 + 3 ⇒ (4) + 3 = 7 plus 2 fort saves if it connects
claw 1d20 + 5 ⇒ (15) + 5 = 20 1d6 + 3 ⇒ (5) + 3 = 8 plus fort save
claw 1d20 + 5 ⇒ (13) + 5 = 18 1d6 + 3 ⇒ (3) + 3 = 6 plus fort save
Maximo Interresante
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Reeling from his poor swing, Maximo manages to get his shield in the way of most of the ghast's attacks. One still gets through, but the old warrior is tougher than he looks and ignores the wound. Whirling his hammer, he circles the creature, looking to flank it with a companions, and strikes back.
Fort Save: 1d20 + 7 ⇒ (9) + 7 = 16
Arcane Strike Power Attack: 1d20 + 3 ⇒ (14) + 3 = 17 Add +2 if flanking is possible
Damage: 1d8 + 6 ⇒ (4) + 6 = 10
HP 18/26
Wreck
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HP : 41/43
Wreck smirks as he sees his sparring partner fight
Wreck help!
He charges the remaining thing
Charge Power Attack: 1d20 + 11 ⇒ (15) + 11 = 26
His swing connects with the thing with a disconcerting SSSSHLIIICK
Damage Roll: 1d12 + 16 ⇒ (10) + 16 = 26
Maximo Interresante
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"Agreed Master Wreck. Let us proceed!" Maximo begins marching off, then stops and looks at the gash inflicted by the ghasts. "Eh, in one moment."
Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wreck
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Wreck stopped and stared and his sparring partner, the look on his face was horror
No no no! Wreck no master! Wreck no have slaves! Wreck honost!
Wreck
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Wreck looked immediately more calm and less stressed, he then laughed
Dont scare Wreck like that! Wreck only has caravan, not slaves!
Ciarra
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Giggling Ciarra turns and starts walking. Then realizing she's in front stops and turns to Wreck.
"Umm, Wreck, why don't you walk in front" gesturing ahead of her "that way if there's anything that needs to be ... fought off, you can have first choice"
Ciarra spreads her hands wide as though she's giving him a big present.
It's a big scary forest, I want to be safely in the middle ...
Alie Saechel
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"Mximo, please don't upset our friend Wreck. Yu did see what he did to those ghosts, didn't you," Alie adds with a mischievous smirk.
DaWay
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The narrow mountain path ends at the lip of a fifty-foot-wide
crevasse that stretches out of sight in both directions. A pair
of carved stone pillars stands at the edge of the chasm and
a matching pair of pillars can be seen on the far side. The
remains of corroded iron chains, set within the stone pillars,
dangle limply into the crevasse. A relatively gentle slope
leads to the bottom of the crevasse. The slope on the far side
is much steeper, and is covered with jagged, precariouslooking
rocks.
Climb and Knowledge Nature or Survival checks please
Wreck
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the one with best survival skill, wreck will loan them his adamant cased Wayfinder
Wreck looks at the situation and starts to climb
Climb: 1d20 + 5 ⇒ (18) + 5 = 23
Survival: 1d20 - 1 ⇒ (12) - 1 = 11
DaWay
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Zinkio, the spring thaw has increased a chance of a rock slide on the far slope however as you become aware of this Maximo and Alie trigger a rockslide Maximo and Alie reflex: 1d20 + 6 ⇒ (5) + 6 = 111d20 + 4 ⇒ (16) + 4 = 20 Alie is able to dodge the majority of the rockslide due to maximos courageous actions pushing her out of the way to protect his frail ally. Maximo damage: 6d6 ⇒ (4, 1, 5, 4, 3, 3) = 20 Alie damage: 3d6 ⇒ (6, 2, 5) = 13
Maximo Interresante
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"Alie? Are you well?" Maximo calls, half-bured in rocks, the rope still held uselessly in one hand. "I believe this mountain just insulted Taldor."
Getting up, he attempts to march across the rocks to Alie, though his dignity suffers from a few bumps and bruises, torn and dirty coat, and a limp. Retrieving his wand, he heals the lady first, then himself.
CLW Alie: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Alie: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Alie: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Maximo: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Maximo: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Maximo: 1d8 + 1 ⇒ (5) + 1 = 6
He then looks back up the slope, trying to judge the danger.
D we have to worry about that again?
Alie Saechel
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"Ugh...I'm beginning to hate this mission. If only I was strong enough to learn magical flight. That would take care of all this mountain climbing stuff. Thanks as always, Maximo!
DaWay
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I need two fortitude saves for the high-altitude, remember your bonus from restoring the shrines (+1).
A large stone building lies nestled in a shallow stone cul-desac, hollowed out from the surrounding mountainside. The building shows evidence of poor maintenance—the roof is missing several tiles and the once-proud, central double doors lie in a pile of ruined timbers. The remains of a giant bell, and the wooden structure meant to support and sound it, dominate the center of the flagstone courtyard before the stone structure.
Zinkio
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Yes, but the Monks seemed to have abandoned the site a long time ago...
I hope some of their work remain here, and the object of our quest...
Zinkio looked at Maximo, Alie and Ciarra
I know some monks of this order growed interesting grass or herbs. I look for some specific but I'm not a botanist so if you can help me finding them I will be gratefull
Asked Zinkio with a bow
Then he turn to Alie alone
Can you use my wand of Mage Armor on me, exploring old ruins is always dangerous
Fort. Save: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10