DaWay's PFS Quest for Perfection (Inactive)

Game Master DaWay


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Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

sometimes i hate touch screen

Confirm: 1d20 + 9 ⇒ (13) + 9 = 22
boooyah! 18 + 32 + 7 = 57 that should do it

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

I think you just did enough damage to kill all 4 in one swing...

Grand Lodge

Female Aasimar Cleric

In her turn…
K.Religion: 1d20 + 8 ⇒ (14) + 8 = 22

If the ghasts are further than 30ft away she will move to within range and in a silvery aura of light channel positive energy .

Positive Energy: 2d6 ⇒ (2, 4) = 6

If anybody has taken damage remember you're healed by positive energy ... hopefully

Liberty's Edge

Fort Save: 1d20 + 7 ⇒ (10) + 7 = 17

Gregor squares off and swings at his attacker.

Power Attack: 1d20 + 7 ⇒ (11) + 7 = 18, Damage: 1d8 + 8 ⇒ (5) + 8 = 13

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie pulls her more powerful wand of magic missles and targets the closest undead.

Magic Missle 2d4 + 2 ⇒ (2, 2) + 2 = 6

First charge used from this wand.

Lantern Lodge

Male

Sorry for the quick post. 3 out of the 4 have been dropped with ease. Maximo is proving to be the better combatant. Full attacking the baladin

bite 1d20 + 5 ⇒ (2) + 5 = 7 1d6 + 3 ⇒ (4) + 3 = 7 plus 2 fort saves if it connects
claw 1d20 + 5 ⇒ (15) + 5 = 20 1d6 + 3 ⇒ (5) + 3 = 8 plus fort save
claw 1d20 + 5 ⇒ (13) + 5 = 18 1d6 + 3 ⇒ (3) + 3 = 6 plus fort save

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Reeling from his poor swing, Maximo manages to get his shield in the way of most of the ghast's attacks. One still gets through, but the old warrior is tougher than he looks and ignores the wound. Whirling his hammer, he circles the creature, looking to flank it with a companions, and strikes back.

Fort Save: 1d20 + 7 ⇒ (9) + 7 = 16
Arcane Strike Power Attack: 1d20 + 3 ⇒ (14) + 3 = 17 Add +2 if flanking is possible
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

HP 18/26

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

HP : 41/43
Wreck smirks as he sees his sparring partner fight

Wreck help!

He charges the remaining thing

Charge Power Attack: 1d20 + 11 ⇒ (15) + 11 = 26

His swing connects with the thing with a disconcerting SSSSHLIIICK

Damage Roll: 1d12 + 16 ⇒ (10) + 16 = 26

Grand Lodge

Female Aasimar Cleric

Looking around Ciarra sees the ghasts going down with ease and decides another channel is not necessary.
do you still need healing after the channel Zinkio?

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck shakes his head

Wreck is okay marmar lady. Things hurt Wreck little

Grand Lodge

Thanks to you I'm OK now

Responded Zinkio with a bow to Ciarra

What was theses creatures ?

Lantern Lodge

Male

And Wreck finishes off the last of the walking corpses.

The Journal that Alie is holding is written in common bu tmost of the journal is unreadable due to the enviromental influence.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Maximo takes a peek at the journal. "What is this, my dear?"

If possible he will try a mending spell and attempt a linguistics check to sort it out.

Linguistics: 1d20 + 7 ⇒ (6) + 7 = 13

Lantern Lodge

Male

Maximo it still looks like gibberish.

Grand Lodge

Female Aasimar Cleric

Alie, were you able to detect any magic on the journal?
Ciarra asks curiously

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

I used Detect Magic earlier, DM. Anything?

Lantern Lodge

Male

no magic detected

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck looks at everyone a bit irritated

Why us standing round? Wreck say move on!

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Agreed Master Wreck. Let us proceed!" Maximo begins marching off, then stops and looks at the gash inflicted by the ghasts. "Eh, in one moment."

Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck stopped and stared and his sparring partner, the look on his face was horror

No no no! Wreck no master! Wreck no have slaves! Wreck honost!

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"What? Slaves?" Maximo looks up from his wound, now healed to a mere scratch. "By Shelyn's wonderful round... No no. I speak of a different master. One with skill, not chains."

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck looked immediately more calm and less stressed, he then laughed

Dont scare Wreck like that! Wreck only has caravan, not slaves!

Grand Lodge

Female Aasimar Cleric

Ciarra giggles and pats Wreck's shoulder, as she walks past him then stops and turns around.
"Well come on then, let's find some more evils to eradicate"

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck hits his armor

Wreck likes erdctk..crting...erodi... Fighting things!

Grand Lodge

Female Aasimar Cleric

Giggling Ciarra turns and starts walking. Then realizing she's in front stops and turns to Wreck.
"Umm, Wreck, why don't you walk in front" gesturing ahead of her "that way if there's anything that needs to be ... fought off, you can have first choice"
Ciarra spreads her hands wide as though she's giving him a big present.

It's a big scary forest, I want to be safely in the middle ...

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck laughs, his armor shaking as his body moves

Wreck like you marmar lady! Wreck likes big fights!

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"Mximo, please don't upset our friend Wreck. Yu did see what he did to those ghosts, didn't you," Alie adds with a mischievous smirk.

Grand Lodge

Female Aasimar Cleric

Ciarra sighs
"Wreck, my name is Ciarra - Ki - A - Rra"
as she walks past him to place herself in the middle of the group.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck gives her an honest smile

Okay marmar lady

Grand Lodge

Female Aasimar Cleric

Facepalm...

Grand Lodge

Zinkio followed his comrade, smiling at Wreck's reaction to the name master.

Himself had no problem with slavery, but it even if it's in the Great Order of Things, he can understand that other people may not think as him.

Lantern Lodge

Male

The narrow mountain path ends at the lip of a fifty-foot-wide
crevasse that stretches out of sight in both directions. A pair
of carved stone pillars stands at the edge of the chasm and
a matching pair of pillars can be seen on the far side. The
remains of corroded iron chains, set within the stone pillars,
dangle limply into the crevasse. A relatively gentle slope
leads to the bottom of the crevasse. The slope on the far side
is much steeper, and is covered with jagged, precariouslooking
rocks.

Climb and Knowledge Nature or Survival checks please

Grand Lodge

Female Aasimar Cleric

Ciarra will climb slowly and carefully...
Survival: 1d20 + 3 ⇒ (12) + 3 = 15
Climb: 1d20 + 1 ⇒ (18) + 1 = 19

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

the one with best survival skill, wreck will loan them his adamant cased Wayfinder

Wreck looks at the situation and starts to climb

Climb: 1d20 + 5 ⇒ (18) + 5 = 23

Survival: 1d20 - 1 ⇒ (12) - 1 = 11

Liberty's Edge

Climb: 1d20 + 8 ⇒ (17) + 8 = 25
K: Nature: 1d20 + 4 ⇒ (2) + 4 = 6
Survival: 1d20 + 8 ⇒ (3) + 8 = 11

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Climb 1d20 - 1 ⇒ (5) - 1 = 4

Know. nature 1d20 + 5 ⇒ (5) + 5 = 10

Grand Lodge

Survival: 1d20 + 3 ⇒ (19) + 3 = 22
Climb: 1d20 + 3 ⇒ (14) + 3 = 17

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Maximo will set his rope and use it to descend, then have one of the better climbers drop it from the other side to aid in ascending the harder climb.

Climb: 1d20 - 3 ⇒ (9) - 3 = 6

Lantern Lodge

Male

Zinkio, the spring thaw has increased a chance of a rock slide on the far slope however as you become aware of this Maximo and Alie trigger a rockslide Maximo and Alie reflex: 1d20 + 6 ⇒ (5) + 6 = 111d20 + 4 ⇒ (16) + 4 = 20 Alie is able to dodge the majority of the rockslide due to maximos courageous actions pushing her out of the way to protect his frail ally. Maximo damage: 6d6 ⇒ (4, 1, 5, 4, 3, 3) = 20 Alie damage: 3d6 ⇒ (6, 2, 5) = 13

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck looks down
That no good...

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Alie? Are you well?" Maximo calls, half-bured in rocks, the rope still held uselessly in one hand. "I believe this mountain just insulted Taldor."

Getting up, he attempts to march across the rocks to Alie, though his dignity suffers from a few bumps and bruises, torn and dirty coat, and a limp. Retrieving his wand, he heals the lady first, then himself.

CLW Alie: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Alie: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Alie: 1d8 + 1 ⇒ (5) + 1 = 6

CLW Maximo: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Maximo: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Maximo: 1d8 + 1 ⇒ (5) + 1 = 6

He then looks back up the slope, trying to judge the danger.

D we have to worry about that again?

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck calls down
Is little lady and old man okay?! Must Wreck come help?!

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Fear not, sir Wreck! It takes more than a mountain to defeat Maximo! I would attempt this slope again, but considering the rocky terrain, I think it wiser to throw you a rope and allow you to pull us up!"

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck laughs
Wreck send down own spider rope, it strong like Wreck!

The half orc sends down his double knotted spider silk rope

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"Ugh...I'm beginning to hate this mission. If only I was strong enough to learn magical flight. That would take care of all this mountain climbing stuff. Thanks as always, Maximo!

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

If there is still a climbing issue, Maximo will remove his armor before making the attempt.

Climb: 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

Female Aasimar Cleric

"I know what you mean Alie, one day I will have big fluffy wings. I can't wait untill they're fully formed. Life ... and climbing a mountain ... will be so much easier."

Lantern Lodge

Male

I need two fortitude saves for the high-altitude, remember your bonus from restoring the shrines (+1).

A large stone building lies nestled in a shallow stone cul-desac, hollowed out from the surrounding mountainside. The building shows evidence of poor maintenance—the roof is missing several tiles and the once-proud, central double doors lie in a pile of ruined timbers. The remains of a giant bell, and the wooden structure meant to support and sound it, dominate the center of the flagstone courtyard before the stone structure.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Well, here we are."

Fortitude: 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

Yes, but the Monks seemed to have abandoned the site a long time ago...

I hope some of their work remain here, and the object of our quest...

Zinkio looked at Maximo, Alie and Ciarra

I know some monks of this order growed interesting grass or herbs. I look for some specific but I'm not a botanist so if you can help me finding them I will be gratefull

Asked Zinkio with a bow

Then he turn to Alie alone

Can you use my wand of Mage Armor on me, exploring old ruins is always dangerous

Fort. Save: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10

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