DaWay's PFS Quest for Perfection (Inactive)

Game Master DaWay


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Lantern Lodge

Male

Ciara aids in getting the combat training.

Moving to day 2 @2.5 defense points

Amount of Harvest Remaining 3 days.
20 men combat trained

Grand Lodge

Zinkio try harder with the next ten men.

Intimidate: 1d20 + 9 ⇒ (7) + 9 = 16

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Ciarra will try to take ten men to build barricades.

Diplomacy 1d20 + 8 ⇒ (2) + 8 = 10

Lantern Lodge

Male

30 combat trained 3.5 defense points

with 10 men the work is going extremely slow. It seems like you will need 3 times the men and someone with working knowledge of engineering or woodworking/traps

2 people done for day 2.

We are half way through the scenario...can we finish this relatively soon?

Grand Lodge

Of course.

Zinkio will trained the most men he could, then switch to help where he could.

Zinkio have no Know. Engineering nor woodworking/traps. So I can scout with some non working men.

On 50 men, 40 are working of the fields help by Alie and Gregor, 10 are trained by Zinkio with the help of Ciarra. Am I right ?

So day one :
Training 10 men completely : 2 days
Working on the fields (6 day => reduce by 2 with the help of Alie and Gregor and by another 2 with the help of twenty men) => 2 days
Day 2
working
Day 3
End of training 10 men, End of working on the fields
=> Training of another 10 men (Zinkio with the help of Ciara)
=> left 50 men with the help of Alie and Gregor to flood the fields
Day 4
=> Training men
=> flooding ? working barricade ? training more men ?

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie keeps taking ten on Know. Nature for a total of 15, to help with the fields, first bringing in the crops and then flooding the fields.

Liberty's Edge

Assuming Zinkio's summary is accurate...and thanks for doing that by the way!

Day 5 (or once the fields are flooded)
Gregor will spend the day training posting 10 villagers as scouts. Gregor will work with them for the first day.

Day 6 Although not a marksman, Gregor nonetheless has a decent eye for archery. Gregor will spend the time necessary to train as many villagers as he can.

Not sure what the balance will be on the number of villagers available and free time...

Grand Lodge

Female Aasimar Cleric

Sorry guys, my pc crashed and I didn't have money to fix it. I lost everything on it

Ciarra will help train the men using her diplomacy to boost morale amongst them
Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23

Grand Lodge

Not cool for you :(

Lantern Lodge

Male

the next day the crops are brought in by the end of day 3.

Gregor for your day 3 actions can I get a perception roll with a +2 bonus.

and we are at 40 men with a total of 4 defense points.

Lets move to day 4...
I already have actions from gregor and Zink
side note: only 10 more people can be trained in combat.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie will again take ten on Knowledge nAture to help flood the fields effectively.

Liberty's Edge

Day 3 Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Grand Lodge

Female Aasimar Cleric

Ciarra, having spent most of her life in a temple, is a little out of her depth here. None the less she will help as much as she can.

If all the men are combat trained Ciarra will help build barricades
Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16

Lantern Lodge

Male

Diplomacy does not help you build barricades.

Alie do you have knowledge engineering? if not the fields begin to flood though that is going to take at least another day to complete.

Gregor your eyes see nothing unusual.

Lets move to Day 5.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

I do not, DM. Guess we'll have to do it the slow way, then.

Grand Lodge

Zinkio having no one remaining to help training came with Gregor to scout for the bandit arrivals.

Day 5

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

Lantern Lodge

Male

Zinkio it appears as if the bandits will arrive within the next 2-3 days.

GM stuff: 1d6 ⇒ 1

Grand Lodge

Zinkio came back to the town, saying the bandit will be here in a shorter time than expected.

Day 6

Zinkio go scouting to warn for any early bandit arrival.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Liberty's Edge

Gregor assists with scouting. Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

I'm not sure what Alie has a skill to help with now, so I'm going to make a random roll. Please add any modifiers, if there is a skill she can use to help in some manner. Thanks.

Dice 1d20 ⇒ 8

Lantern Lodge

Male

You know when the bandits will arrive. The villagers have been combat trained, the harvest gathered and the fields flooded.

You have not trained them in archery nor constructed barricades. If you can provide good reasoning I might allow another skill instead of knowledge engineering for the barricades.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

How about using Intimidate to train the archers? Gregor and I are both pretty good at that skill. Could we get them to practice archery extra hard by yelling and pushing them with Intimidate?

Liberty's Edge

Gregor was going to do archery training on Day 6 (a few posts up) but if I'm available I can do it now...

Grand Lodge

I begin by training them in archery on day one

Lantern Lodge

Male

I had you training them in combat of Day 1 because you said combat and archery, I took you're first answer.

Grand Lodge

ok, so knowing when the bandits will arrive I will trained them in archery the best I could

Lantern Lodge

Male

Ok, so just to be clear we are forgoing the barricades.

The day has been long and tense, as Nesting Swallow finds itself waiting for the sword to fall. Villagers spend shifts keeping watch over the hastily erected, crude bamboo walls surrounding their village, and constant reports of the enemy riders’ movements. As the sun sinks below the western hills, the sharper-eyed among those manning the bows report a number of riders forming into groups along the roads; these reports are soon proved true as the sound of hammering hooves comes out of the twilight, and the dusk erupts with tengu warriors riding toward the village. And so the battle begins.

Grand Lodge

GM can we have a resume of the result of our actions ?

Seeing the tengu warriors riding toward the village, Zinkio gave his wand of Mage Armor to Alie and said

I think It's time Taking his new longbow he was ready to shoot at the bandit

he added to Ciarra and Alie

May be you can give them a speach to bolster their moral before the battle begin ? I'm not too good with words

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie uses the wand on Zinkio, and uses her own wand on herself. With both of them improving their defenses, she was as prepared as possible for the battle.

Used one charge from my Mage Armor wand.

Initiative 1d20 + 6 ⇒ (14) + 6 = 20

Alie's first action will be to cast Entangle a couple of different times to try and restrain the horses and slow the approach giving any archers the chance to pick off as many of the tengu as possible.

Lantern Lodge

Male

yes, sorry. You have a pool of 3 defense points. At any time you may choose to use these points as an immediate action to be added to an attack, damage, ability, skill, saving throw or added to you AC for the next action. A maximum number of your level may be spent per round.

The group of 15 tengu bandits ride, the remainder get caught in the vines, towards the barricades firing arrows. As of right now they are about 100' from the town itself.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

My assumption is that Alie can't take any actions right now, as she is busy trying to Entangle as many as possible right now.

Liberty's Edge

So are we in combat?

Gregor lets an arrow fly hoping the trained archers will follow suit.

1d20 + 6 ⇒ (15) + 6 = 21, 1d8 + 4 ⇒ (2) + 4 = 6

Lantern Lodge

Male

A shot is let loose by gregor, the aim is true however there was not enough power behind the shot to fell the rider.

Any other actions?

Grand Lodge

As Gregor Zinkio shoot on the bandits.

longbow: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 3 ⇒ (6) + 3 = 9

Initiative Zinkio: 1d20 + 3 ⇒ (18) + 3 = 21

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

How many Entangle spells did Alie have a chance to cast, DM? Needs to mark them off my sheet. If it were successful in slowing the tegu approach, she'd have wanted to cast as many as possible.

Lantern Lodge

Male

We will say that it took two spells.

Gregor shoots at one of the advancing Tengu. Knocking it off its mount and to the ground unmoving.

The bandits close and are now within 30' of the town.

14 bandits remain in the first wave.

I will give you another round to act as they are busy with the combat trained villagers.

Grand Lodge

Zinkio tried to follow Gregor example and shoot a second time with his bow

longbow: 1d20 + 5 ⇒ (18) + 5 = 231d8 + 3 ⇒ (1) + 3 = 4

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

If the Entangle spells are done, Alie will cast a magic missile at the closest tengu, preferably the one Zinkio hit.

Magic Missle 3d4 + 3 ⇒ (3, 4, 2) + 3 = 12

Third first level spell used today.

Lantern Lodge

Male

Another tengu falls. 13 to go

Attacking Zinkio 1d20 + 3 ⇒ (18) + 3 = 211d6 + 2 ⇒ (6) + 2 = 8
confirm 1d20 + 3 ⇒ (20) + 3 = 231d6 + 2 ⇒ (6) + 2 = 8

Attacking Alie 1d20 + 3 ⇒ (5) + 3 = 81d6 + 2 ⇒ (1) + 2 = 3

Attacking Gregor1d20 + 3 ⇒ (2) + 3 = 51d6 + 2 ⇒ (5) + 2 = 7

Liberty's Edge

Gregor fires another arrow as the Tengus advance.

1d20 + 6 ⇒ (18) + 6 = 24, 1d8 + 4 ⇒ (6) + 4 = 10

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Seeing the arrow pass too close for comfort, Alie casts Mirror Image, using her first second level spell of the day.

Number of duplicates created 1d4 + 1 ⇒ (4) + 1 = 5

Lantern Lodge

Male

Gregor fells another one of the Birdmen, while Alie makes multiples of herself.

Zinkio? Ciarra?

Grand Lodge

Are the tengus in contact or still at distance ?

Lantern Lodge

Male

In contact now

Grand Lodge

Zinkio called for help as he was badly hurt by a vicious strike of one tengu.

He fight back with all his strength but not letting his inner rage taking him

Furry with Dragon style: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Furry with Dragon style: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 4 ⇒ (3) + 4 = 7

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

How many current HP does Zinkio have now?

Grand Lodge

9/25

Lantern Lodge

Male

Another falls due to Zinkio's actions.
11 Tengus left in the first wave
Ciarra holds

Attack on Zinkio 1d20 + 3 ⇒ (8) + 3 = 111d6 + 2 ⇒ (6) + 2 = 8 1d20 - 2 ⇒ (3) - 2 = 11d3 + 1 ⇒ (1) + 1 = 2
Attack on Alie 1d20 + 3 ⇒ (15) + 3 = 181d6 + 2 ⇒ (2) + 2 = 4 1d20 - 2 ⇒ (12) - 2 = 101d3 + 1 ⇒ (1) + 1 = 2
Attack on Gregor 1d20 + 3 ⇒ (20) + 3 = 231d6 + 2 ⇒ (2) + 2 = 4 1d20 - 2 ⇒ (16) - 2 = 141d3 + 1 ⇒ (3) + 1 = 4
Attack on Ciarra 1d20 + 3 ⇒ (3) + 3 = 61d6 + 2 ⇒ (1) + 2 = 3 1d20 - 2 ⇒ (2) - 2 = 01d3 + 1 ⇒ (1) + 1 = 2

Confirm on Gregor 1d20 + 3 ⇒ (7) + 3 = 101d6 + 2 ⇒ (2) + 2 = 4

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Attack on Alie hits. There are six Alie's however. You need to see which one is affected.

Alie keeps blasting away with her magic Missle wand.

Damage 2d4 + 2 ⇒ (2, 2) + 2 = 6

Liberty's Edge

Sorry...just a couple of questions while I digest that sea of numbers...

1. Are we in melee now?
2. Are the trained villagers helping at all...or have their retreated to their huts?

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