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Barely conscious through the pain and burns, Felinros staggers back and holds aloft his holy flask. Cayden preserve me what is that thing?
Shaping his will go exclude the foul creature, Brother Felinros evokes the divine power of the Lucky Drunk, sending waves of warmth through his companions, healing the minor aches that ail them and leaving them with the warm glow that a strong mead leaves in the gut after a hearty draught.
Channel Positive Energy: 1d6 ⇒ 1
Moving 20' away as well

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Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Sorry, coulda swore I rolled it.
Looks like Shinkeer goes first with a +3
Shinkeer grabs his flail and moving forward, attacks the slime.
Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Can't see the map currently, assume I can make it over there.

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Zoltan looks more confused than usual as combat suddenly swirls around him. Seeing Felinros stagger back, the gladiator steps between the priest and the blob while pulling out his gigantic club and swinging at the creature.
Attack 1d20 + 5 ⇒ (20) + 5 = 25
Damage if hits 1d10 + 6 ⇒ (7) + 6 = 13
Too bad you can't critical oozes....

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Brother Felinros will drop in initiative so that everyone (including the deadly blob) goes again before him, so that his healing will have maximum possible effect. Also, the Blob gets no help due to selective channeling.
The warm wave of alcoholic energy flows through you again, as the priest holds aloft his holy flask and invokes the power of his divine master.
Channel: 1d6 ⇒ 3

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I guess that's what you get when you leave places messy like this! Zoltan makes a face as he tries to shake the goo off his club. Afterward he looks around the room to see if anything of note reveals itself.
Perception 1d20 + 3 ⇒ (11) + 3 = 14

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Shinkeer begins to head toward the hallway to the north. Anyone not agreeable to this way ? He says over his shoulder.

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Uh, yeah sure, guess it's all the same so far. Zoltan flexes his massive muscles instinctively as he scans the area for threats as the group travels on. Hey padre, you got roughed up pretty good by that thing. You good to keep goin'?

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Cracked and crumbling frescos line the walls of this large empty room. The sections of the frescos not destroyed by the passing ages show Qadiran men engaged in battle. A rough stone tunnel leads off to the northwest, as if the ground simply cleft in two ages ago. A pile of bones rests just inside the passage.
This large room once served as a meeting place, entertainment hall, and occasional fighting pit. Now it sees use primarily as the route by which creatures come and go from the dungeon. Many wild animals have laired just inside the narrow tunnel, which was created during the earthquake that destroyed the tower above; the remains of their myriad prey lie in a pile near the exit.
Arising from a pile is a human skeleton that rasies a sword and shield and moves directly for Zoltan. You can swear you see it cackling at you as it attacks.
initiative: 1d20 + 6 ⇒ (2) + 6 = 8
attack: 1d20 ⇒ 5
damage: 1d6 ⇒ 4

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Initiative roll: 1d20 + 2 ⇒ (8) + 2 = 10
At his action, if the skeleton is still mobile Vanyel will attempt to hit it with a ray of positive energy, to no avail.
Disrupt undead ranged touch attack on skeleton: 1d20 + 2 ⇒ (6) + 2 = 8

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Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Shinkeer flails out with his flail
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

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Init: 1d20 + 2 ⇒ (10) + 2 = 12
Moving to the headstrong barbarian, Mathias reaches over and places his hand on the shoanti's back. "This should help you with your new friend."
Mathias uses his Augment ability to give Zoltan +2 enhancement to Strength for 1 round.

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Hey look, a fighting pit room! Zoltan sauntered into chamber taking in the dimensions. Noting an old broken blade on the ground near the wall, he bent down to inspect it further as the skeleton rose beside him and swung its sword over the gladiator's head. That's some good iron there in that blade, too bad it's all busted up. Noting the action swirling above him he adds irritably, Keep it down you guys, Cayden knows what other critters are in here.
Zoltan is dropping in initiative until just before the skeleton goes again.
@Mathias: Did you mean Arjunta? He's the shoanti, Zoltan's varisian.

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1d20 + 2 ⇒ (3) + 2 = 5 initiative.
"See, Gladiator? The dead do walk. And that was no old lady!"
Arjunta punctuates his statement with a slash from his polearm.
1d20 + 4 ⇒ (9) + 4 = 13; power attack. 1d10 + 9 ⇒ (3) + 9 = 12 bludgeoning damage.

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Walking dead?! Where? Zoltan raises up from his examination just as Arjunta and Shinkeer lay the skeleton low. Looking around startled, the gladiator missed all of the action other than to see bones scattering from the hits. The gladiator chuckles. That was a good one guys, you almost had me there! Nudging Arjunta in the ribs he adds, You're pretty clever there Shoanti! Gotta watch my back around you. He then wrings his massive shoulders around. This place is invigorating! I felt stronger for a second there just now. Went away, but still. Well, come on guys, let's go find that sword! The gladiator strides off, but stops momentarily to touch the top of his head and then put a figure to his mouth. Now why do I have whisky on me?

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"The creature fell to our blows quickly, Gladiator. It had been walking around, though. It even wielded a weapon and shield."
Arjunta smiles at the compliment from Zoltan, before wiping some whiskey from his own shoulders.
"It would appear to have rained alcohol."

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Dunno if Zoltan's "search" counted
Perception check for search of prior room 1d20 + 3 ⇒ (15) + 3 = 18

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Among the pile of bones are 100 gp in mixed
coin, a golden crown worth 300 gp, a masterwork short
sword, and a wax-sealed tin scroll tube with a scroll of
comprehend languages,
Heading northeast you come to a stair to the north and passage to the east.
This crossroads of stairs has one dominant feature: a crumbled
statue in the southeast corner, once the image of a proud
warrior chiseled roughly in granite. The statue’s helmeted head
now rests on the floor, its lifeless stone eyes gazing toward
the south. On the helmet, a single Kelish word is carved in the
stone. The wide stairway to the north leads to a passage that
ends in a cave-in ten feet past the foot of the stairs.

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OK guys, I'll give it a try. Stepping forward, Zoltan looks intently at the elemental. HELLO! MY...NAME...IS...ZOLTAN...WHAT ...IS...YOURS? The gladiator speaks slowly and very loudly, over-annunciating each word. If the creature does not immediately respond he adds with a slightly irritated expression. HELLO?! CAN...YOU...UNDERSTAND...THE...WORDS...THAT...ARE...COMING...OUT...OF...MY. ..MOUTH??

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Perhaps you should try Kelish, since that is what the command word was.