DaWay's PFS First Steps (Group 1) (Inactive)

Game Master DaWay


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Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

"Hmm... have to agree with you there Zoltan."

Init: 1d20 + 2 ⇒ (3) + 2 = 5

Lantern Lodge

Male

Arjunta 18, Felinros 18, Giant Amoeba 13, Zoltan 5, Mathias 5
Vanyeal ?, Shinkeer ?

Attacking Felinros slamming into him with a viscous pain
slam: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d3 + 1 + 1d3 ⇒ (3) + 1 + (3) = 7 The second 1d3 is an acid, if it hits grab attempt
grab: 1d20 + 5 ⇒ (5) + 5 = 10

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Initiative roll: 1d20 + 2 ⇒ (6) + 2 = 8

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Barely conscious through the pain and burns, Felinros staggers back and holds aloft his holy flask. Cayden preserve me what is that thing?

Shaping his will go exclude the foul creature, Brother Felinros evokes the divine power of the Lucky Drunk, sending waves of warmth through his companions, healing the minor aches that ail them and leaving them with the warm glow that a strong mead leaves in the gut after a hearty draught.

Channel Positive Energy: 1d6 ⇒ 1

Moving 20' away as well

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18

Sorry, coulda swore I rolled it.

Looks like Shinkeer goes first with a +3

Shinkeer grabs his flail and moving forward, attacks the slime.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Can't see the map currently, assume I can make it over there.

Lantern Lodge

Male

in the room with the a pool. Shinkeer nails it with a bullet that passes through the gelantinous object. It seems to stop abruptly before pressing on. (8 damage). Other actions please. I will order it later.

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Zoltan looks more confused than usual as combat suddenly swirls around him. Seeing Felinros stagger back, the gladiator steps between the priest and the blob while pulling out his gigantic club and swinging at the creature.

Attack 1d20 + 5 ⇒ (20) + 5 = 25

Damage if hits 1d10 + 6 ⇒ (7) + 6 = 13

Too bad you can't critical oozes....

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Brother Felinros will drop in initiative so that everyone (including the deadly blob) goes again before him, so that his healing will have maximum possible effect. Also, the Blob gets no help due to selective channeling.

The warm wave of alcoholic energy flows through you again, as the priest holds aloft his holy flask and invokes the power of his divine master.

Channel: 1d6 ⇒ 3

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel has nothing to effectively attack the blob with, so he stays out of the way and looks around for other foes.

Lantern Lodge

Male

and in a spray of goo zoltan sends the amoeba back to the primordial ooze, never to disturb his friends again.

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Felinros channels once more to heal himself.

1d6 ⇒ 1

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

I guess that's what you get when you leave places messy like this! Zoltan makes a face as he tries to shake the goo off his club. Afterward he looks around the room to see if anything of note reveals itself.

Perception 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel also looks around carefully.

Perception check: 1d20 + 3 ⇒ (10) + 3 = 13

Lantern Lodge

Male

There is nothing of note in the room. Where would you like to go to next?

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shinkeer begins to head toward the hallway to the north. Anyone not agreeable to this way ? He says over his shoulder.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

The elf bows slightly. "Lead on, sir."

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Brother Felinros nods stiffly as he follows the Gunslinger.

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Uh, yeah sure, guess it's all the same so far. Zoltan flexes his massive muscles instinctively as he scans the area for threats as the group travels on. Hey padre, you got roughed up pretty good by that thing. You good to keep goin'?

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

"Interesting how forgotton ruins are never forgotton by something...", quips the wizard as he follows the party.

Lantern Lodge

Male

Cracked and crumbling frescos line the walls of this large empty room. The sections of the frescos not destroyed by the passing ages show Qadiran men engaged in battle. A rough stone tunnel leads off to the northwest, as if the ground simply cleft in two ages ago. A pile of bones rests just inside the passage.

This large room once served as a meeting place, entertainment hall, and occasional fighting pit. Now it sees use primarily as the route by which creatures come and go from the dungeon. Many wild animals have laired just inside the narrow tunnel, which was created during the earthquake that destroyed the tower above; the remains of their myriad prey lie in a pile near the exit.

Arising from a pile is a human skeleton that rasies a sword and shield and moves directly for Zoltan. You can swear you see it cackling at you as it attacks.

initiative: 1d20 + 6 ⇒ (2) + 6 = 8
attack: 1d20 ⇒ 5
damage: 1d6 ⇒ 4

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Zoltan initiative 1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Initiative roll: 1d20 + 2 ⇒ (8) + 2 = 10

At his action, if the skeleton is still mobile Vanyel will attempt to hit it with a ray of positive energy, to no avail.

Disrupt undead ranged touch attack on skeleton: 1d20 + 2 ⇒ (6) + 2 = 8

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18

Shinkeer flails out with his flail

Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Init: 1d20 + 2 ⇒ (10) + 2 = 12

Moving to the headstrong barbarian, Mathias reaches over and places his hand on the shoanti's back. "This should help you with your new friend."

Mathias uses his Augment ability to give Zoltan +2 enhancement to Strength for 1 round.

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Hey look, a fighting pit room! Zoltan sauntered into chamber taking in the dimensions. Noting an old broken blade on the ground near the wall, he bent down to inspect it further as the skeleton rose beside him and swung its sword over the gladiator's head. That's some good iron there in that blade, too bad it's all busted up. Noting the action swirling above him he adds irritably, Keep it down you guys, Cayden knows what other critters are in here.

Zoltan is dropping in initiative until just before the skeleton goes again.

@Mathias: Did you mean Arjunta? He's the shoanti, Zoltan's varisian.

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Brother Felinros invokes the blessing of the Lucky Drunk on Zoltan, touching him with a drop of whiskey.

Guidance for +1 attack.

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Nope, meant you Zoltan... thought you were Shoanti with the tats and all.. That's what I get for being lazy and not double checking :P

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

@DaWay: Did Shinkeer's hit destroy the Skeleton?

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

1d20 + 2 ⇒ (3) + 2 = 5 initiative.

"See, Gladiator? The dead do walk. And that was no old lady!"

Arjunta punctuates his statement with a slash from his polearm.

1d20 + 4 ⇒ (9) + 4 = 13; power attack. 1d10 + 9 ⇒ (3) + 9 = 12 bludgeoning damage.

Lantern Lodge

Male

with two decisive blows for Shinkeer and Arjunta the skeleton goes down for the count.

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Walking dead?! Where? Zoltan raises up from his examination just as Arjunta and Shinkeer lay the skeleton low. Looking around startled, the gladiator missed all of the action other than to see bones scattering from the hits. The gladiator chuckles. That was a good one guys, you almost had me there! Nudging Arjunta in the ribs he adds, You're pretty clever there Shoanti! Gotta watch my back around you. He then wrings his massive shoulders around. This place is invigorating! I felt stronger for a second there just now. Went away, but still. Well, come on guys, let's go find that sword! The gladiator strides off, but stops momentarily to touch the top of his head and then put a figure to his mouth. Now why do I have whisky on me?

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

"The creature fell to our blows quickly, Gladiator. It had been walking around, though. It even wielded a weapon and shield."

Arjunta smiles at the compliment from Zoltan, before wiping some whiskey from his own shoulders.

"It would appear to have rained alcohol."

Lantern Lodge

Male

currently there lie two passages to the east and north east where would you like to go?

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

I vote Northeast

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

NE is fine with me, too.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Did anyone check the room?

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Dunno if Zoltan's "search" counted

Perception check for search of prior room 1d20 + 3 ⇒ (15) + 3 = 18

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

The good brother aids Zoltan in Zoltan's search.

Aid Another Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Lantern Lodge

Male

Among the pile of bones are 100 gp in mixed
coin, a golden crown worth 300 gp, a masterwork short
sword, and a wax-sealed tin scroll tube with a scroll of
comprehend languages,

Heading northeast you come to a stair to the north and passage to the east.

This crossroads of stairs has one dominant feature: a crumbled
statue in the southeast corner, once the image of a proud
warrior chiseled roughly in granite. The statue’s helmeted head
now rests on the floor, its lifeless stone eyes gazing toward
the south. On the helmet, a single Kelish word is carved in the
stone. The wide stairway to the north leads to a passage that
ends in a cave-in ten feet past the foot of the stairs.

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

"Hmmm, looks like we'll need your linguistics skills again, Vanyel."

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel reads the word, if it hasn't been effaced by time. Then he casts detect magic and examines the statue.

Lantern Lodge

Male

Vanyel reads the word, which means, Earth, in Kellish and a small earth elemental rises from the ground. It stands there and makes no aggressive movements, it merely waits.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"Have any of you proficiency with the Terran tongue? I have not yet studied it, unfortunately."

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

"Unfortunately, linguistics is not my speciality, either. I am pleased that this elemental is at least not trying to assault us."

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

OK guys, I'll give it a try. Stepping forward, Zoltan looks intently at the elemental. HELLO! MY...NAME...IS...ZOLTAN...WHAT ...IS...YOURS? The gladiator speaks slowly and very loudly, over-annunciating each word. If the creature does not immediately respond he adds with a slightly irritated expression. HELLO?! CAN...YOU...UNDERSTAND...THE...WORDS...THAT...ARE...COMING...OUT...OF...MY. ..MOUTH??

Lantern Lodge

Male

The small golem stands there motionless, staring blankly at the group.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Perhaps you should try Kelish, since that is what the command word was.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

In Kelish: "What is your purpose here?"

Lantern Lodge

Male

The tiny elemental stars blankly, awaiting orders.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"In the absence of any means to communicate with this summons, and in the absence of any hostile intent on its part, I advise moving on."

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