DaWay's PFS First Steps (Group 1) (Inactive)

Game Master DaWay


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Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

"I will hold the rope, and pull you up should you need it."

Arjunta sets his weapon aside, doffs his pack, and sets himself in a practiced brace-descent posture to aid the gladiator down.

1d20 + 3 ⇒ (17) + 3 = 20 climb to aid another, if necessary/possible.

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

"Well you have that half-right, Zoltan", smirks the wizard as he waits at the entrance of the room.

Lantern Lodge

Male

Zoltan and Arjunta you here a voice coming from the well, it is urging you to throw your selves down the well. Will save please.

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

1d20 + 1 ⇒ (17) + 1 = 18 will

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Will Save 1d20 + 2 ⇒ (15) + 2 = 17 Adding +2 for having just drunk alcohol and +1 for Guidance spell

Lantern Lodge

Male

You dismiss the urge. Clearly there is a foul magic about this place. Peering down the well you see a couple of kobolds skeletons and the oldest appears to be a medium sized humanoid skeleton

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

"Hmm. That was an odd feeling. Let's not jump down there, eh, Zoltan?"

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Yeah, yeah, really funny guys, Zoltan shouted back at the party sarcastically as he continued lowering himself down the well. "Throw yourself down the well, Zoltan"..."it'll be fun, Zoltan". Phhhaa...nice try whoever said that up there. With a final dismissive shake of his head, the gladiator refocused on the task at hand. As he reaches the skeletons, he'll check the bodies for valuables and will also look around the bottom of the well for any other items or hidden compartments.

Perception/Search Check if needed 1d20 + 3 ⇒ (13) + 3 = 16

Lantern Lodge

Male

At the bottom of the well there are the long-dead remains, it appears as if they were mere servants with minimal possessions.

What would you guys like to do now? You have cleared to the north and there is a passage and door to the SW.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"We have not yet been to the southwest; shall we?"

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Hell, why not, Zoltan said unenthusiastically as he climbed back out of the well and re-packed his rope and grappling hook. Nothin' to see here, let's go. With that the gladiator tromps off toward the southwest.

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

"Yes, let's be thorough of our trek in Asad's Keep; I'd hate for laziness to cause failure of our mission", quips Mathias as he follows Zoltan and Vanyel.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shinkeer follows the party quietly, watching for trouble.

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

"Lead the way. Just keep your eyes open for traps, will you?"

Grabbing his polearm and coiling the rope used to dangle Zoltan down the well, Arjunta takes up his customary position in the group.

Lantern Lodge

Male

You make your way into the next room through the corridor in the SW three rounded alcoves in this chamber contain the rotting remains of scroll shelves, honeycombing from floor to ceiling. Scattered amid the compromised shelving are damaged scrolls, and a number of still-sealed scroll tubes. A glimmering trickle of water seeps down from the ceiling in the northwest corner of the room.

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

"Magicians, is there anything magical in this room? That trickle of water seems suspicious to me."

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"Yes, particularly as we have previously encountered magical manifestations of Earth and Air." Vanyel casts detect magic.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shimmered keeps his musket at the ready in case anything jumps out.

Lantern Lodge

Male

No magic radianting from the room

Perception 15:
Sitting on the rotting shelves in this room
are a number of moldering trade agreements. A dozen of
them are of the type the PCs are searching for. All are
written in Kelish, and detail pacts that Satrap Taliq Asad
made with pirates, mercenary groups (for the protection
of caravans), petty lords, and even a few nations scattered
about the Inner Sea region. One agreement contains a
personal note addressed to the Satrap, congratulating
him on gaining the Li family’s jade katana and the
promise it contains.

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

1d20 + 6 ⇒ (3) + 6 = 9 perception

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Shinkeer walks over to the shelves. Ahh, this is what I think we were looking for. He withdraws about a dozen trade agrrements.

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Perception: 1d20 - 1 ⇒ (19) - 1 = 18

"I concur my tengu, friend. It does make me question what to do with the hidden document you found."

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

I think we should keep the one we found in the pommel. Surely no one knows of it's existence. It appears we have found what we are looking for, should we return to Absalom?

Lantern Lodge

Male

Is that the concensus, returning to the Grand Lodge?

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

The priest agrees that it is time to return but states, It seems to me that we promised on Venture-Captain the Katana and another whatever trade agreements we found. Keeping it seems less of an option than giving it to either of the two we agreed to aid on this mission. The new agreement we found seems to recognize the general knowledge that the Katana held the document and I doubt the Venture-Captains would look kindly on pathfinders who broke faith with them."

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

"Hmmph. Who puts papers in a useless gemstone sword, anyways?"

Lantern Lodge

Male

Who would you like to visit first the Trade Prince Aaqir al'Hakam, Amara Li, or head back to the Grand Lodge?

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"Since Venture-Captain Li was the one who first assigned us this mission, it would be politic to speak first with her."

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

"I have to admit, the Brother speaks well. To Captain Li!"

Lantern Lodge

Male

Amara Li is taking her afternoon tea when you arrive to present the jade katana. When handed the katana she immediately opens the secret compartment to find the trade agreement with the Way of the Kirin, after showering you with praise she states that she will always be in your debt, and you are always welcome within the Lantern Lodge.

where to?

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

"The papers go to the Trade Prince now, right?
"

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Just to be clear, Shinkeer still has the Debt of Kirin from the pommel.

Lantern Lodge

Male

Okay noted, in that case she thanks you for your service but asks you about a trade agreement that was hidden in the pommel.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

We didn't even know there was a compartment Misstress Li.

Lantern Lodge

Male

Hmm, yes well, I suppose I didn't tell you about it. Thank you for your service

on to the trade prince, he accepts the trade agreements with gratitude, and then asks to see the jade katana.

Is there anything else you wish to take care of?

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Nothing I can think of, ready to move on

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Good here, think this is mission complete!

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

I am all set as well!

Lantern Lodge

Male

if you guys want to make a day job roll on here just so there is a record of it. I will get your sheets out and start part 3 lzter today.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Day Job, Craft Alchemy: 1d20 + 6 ⇒ (5) + 6 = 11

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Day Job, Healing: 1d20 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

No day job here.

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Me neither

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Likewise with Vanyel and Zoltan

Lantern Lodge

Male

PART III: A VISION OF BETRAYAL

In the heart of the Pathfinder Society’s headquarters at Skyreach, Venture-Captain Drandle Dreng, a wiry old man with a wild gray beard and glinting eyes, sits on a very large plush bench next to a finely dressed, full-figured woman who looks as though this entire meeting isn't worth her time. Dreng warmly greets you and introduces the woman as Lady Gloriana Morilla, the Taldan woman tilts her head slightly in acknowledgement of the introduction, but otherwise makes no move to greet anyone. Oblivious to any social slight on the lady's part, Dreng goes on "Recently, a contact from the Low Azlanti embassy in Escadar approached us with an offer. It seems they have discovered a unique relic of Azlanti origin on the Inner Sea’s floor that we have a unique opportunity to add to our collection for study. In return, however, we must deliver one of our catalogued items to Escadar in exchange. The Low Azlanti drive a hard bargain, so we need you to escort a relics broker to Escadar so he can authenticate the Azlanti item and mediate a fair deal
on the Ten’s behalf.

He continues, "We pathfinders are not the only group after this relic, recently it seems as though the Aspis Consortium has tendered an offer, and if the gillmen have decided to accept the Consortium's deal if the Society cannot finalize the agreement within 30 days. A Aspis-funded warship already patrols the waters just beyond the harbor, which prevents our agents from sailing to Escadar unmolested, Luckily I, er ..um... we have come up with a solution."
Lady Morilla stirs from her silence and speaks in a strong, demanding voice. “I have used some ofthe Empire of Taldor’s most skilled operatives to plant a false crew manifest and course plans with the harbormaster, ensuring that the Aspis Consortium spies who certainly keep an eye on such matters believe we are moving our relic to Escadar on a ship tomorrow morning. This decoy should occupy the Consortium sufficiently for you to travel overland to Escadar with plenty of time to make the final agreement with the gillmen before the Society’s window of opportunity runs out.”
Dreng laughs to himself absently, then instructs you to go to the Siphons in the Puddles and meet with the Society's Ally, an information broker, Grandmaster Torch. He'll give you a map for a smuggler's tral through the isle's center that should allow for relatively easy and secreat travel overland to Escadar. The Society has hired an appraiser and relics broker named Nester Rees to verify the authenticity of the gillmen's relic. Rees will meet up with PC's after their meeting with Grandmaster Torch.
Dreng also informs you that he has arranged lodgings in Escadar at a tavern called the Grindylow's Goblet, where the gillmen have agreed to meet with you. One you arrive, you only need to send word to the Low Azlanti embassy, then have Master Rees conduct the negoriations at the tavern on the Society's behalf. Dreng emphasizes that you are responsible for Rees' safety and for the success of his negotiations.
Before leaving Skyreach or Dreng's presence, you may feel free to ask questions.

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

"And I assume we are to head out immediately?"

Lantern Lodge

Male

As soon as possible to meet Grandmaster Torch, yes.

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

A dwarf steps into Drengs's office, musket on shoulder. Apparently a replacement for the last Gunner, he nods to Dreng and goes to stand quietly in the corner.

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Hey, damn fine to meet ya both! Name's Zoltan, and we've got ya covered on this. No problem at all! The gladiator seems unfazed by the utter lack of interest in his introduction or enthusiasm. So, yeah! We're goin' to meet this Torch guy, get a map, follow it to Escadar, go to a bar and meet people. Great! Let's go!

Zoltan turns to head directly out to Siphons.

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

"Yes. Grandmaster Torch. Escort the authenticator to Escadar. Ensure his safety. I agree with Zoltan, let us go."

PS, did we get any GP from the last mission? I don't recall what we were offered, and Arjunta is not the 'day job' type.

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