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Felinros nods, "I can call upon the blessings of the Lucky Drunk to help us persevere. If this is truly a diabolical creature, we must take special care. Let us call upon him for blessings before we enter." With that, Felinros takes a large swig of whiskey and offers the same to the others in the party. He then begins his prayers.
Two rounds before we go in, Felinros will cast Magic Weapon upon the silver letter opener. One round before going in, Felinros will cast Protection from Evil upon himself.

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Zoltan's eyes light up at Felinros' suggestion. Well thank ya' padre! And with that the man took his own large swig out of the flask. Whoo! That always helps me focus, let's do this! The gladiator waited long enough for the priest to cast his spells, then walked in the door that Mathias had opened and the beast was heard.
Zoltan gets a +2 to his Will save after drinking alcohol. Matthias said he was opening the door before, but if he really didn't then Zoltan does after the spells are cast and the knowledge checks determined.

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it's an imp
Zarta’s bedroom is decorated in the colors of Cheliax— ebon black and crimson red. Silk, rare woods, and carefully carved marble compose every bit of furniture in the room. Goose down now litters the room, covering almost every surface and the silken shreds of the cushions that contained it lie about like flayed skin . A post on the massive screened bed is snapped in half, collapsed on the bed and drawing the screened curtains into a ripped slope of formerly fine cloth. Vials of perfume and crystal jars of other cosmetics sit smashed on the marble floor around the dresser. A prominent fixture in the room, a large “X” made of stout wood sits along the west wall, complete with leather shackles and chains. A table sits to its left strewn with various items intended for pleasure, but outwardly resembling implements of pain.
The imp Kreuvus is enraged and totally out of control. The creature desperately wants inside the box and throws it around the room hoping to smash the thing open. Though dented, the case doesn’t look like it will be
opening anytime soon.

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If Felinros got his spells off already:
If not:

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Hey, you little pip-squeak! You want to try to sting people, come deal with me! Zoltan stretches his arms out and let loose a roar as veins popped in his arms and his eyes bulged. The gladiator then launched himself at the imp, attempting to grab the creature and twist it in half.
Rage enact as free action, move action to the imp, then attempt to grapple as attack action
Grapple Attempt vs. Imp's CMD: 1d30 + 11 ⇒ (11) + 11 = 22

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"Ow. Die, fiend!"
Arjunta stabs the creature with the letter opener in retaliation.
1d20 + 2 ⇒ (1) + 2 = 3 attack 1d4 + 5 ⇒ (4) + 5 = 9 damage assuming improvised dagger for the weapon
Fort save if needed: 1d20 + 4 ⇒ (1) + 4 = 5
Are you kidding me?!?

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Felinros waits near the box for the Imp to throw it again or release it in any fashion. He knows that once he has it, the Imp won't be able to act against him due to the protection of the Lucky Drunk. "Try to get the box out of his hands, I will take it from there."
Readied action to grab the box as soon as it is out of the Imp's control.

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After seeing his other companions bear trouble from the little devil, Mathias steps in to try and reason with it. "Kreuvus, I am Mathias Kelythis, Signifier in training; the powers that be would be most pleased if you simply hand over the box. The Paracountess would take it into great consideration for the damage you have caused to the room."
Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23

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The creature isn't aggressive any more though it doesn't seem like he will hand the box over without sone consideration. It also doesn't help that he is grappled either. Arjunta it is a silver dagger, I will make the roll for your damage later.
As it stands this round those grappling can either rip the box from him or those discussing my attempt further RP to calm him down.

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"Now, now, being bound to a high noble of Cheliax, you must have heard of the Hellknights, and as a initiate, I would rather die than break an agreement. I promise that if you return the box to my companions and I, it will be placed back into a vault to collect dust and not be used by 'tricksy wizrds' to bind more of your kind."
If the imp starts to relax, Mathias will turn to Arjunta, saying "I believe you can put that away, unless you'd like a token from the Paracountess."
Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26
And Diplowizard strikes again!

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Ahhh, whoops, waste of a 20 then :P
"Excellent! I'll make sure to let the Lady know of your cooperation." as he moves to retrieve the box. "Zoltan, please unhand Kreavus, he will learn his lesson shortly I'm sure."

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"...fair enough. If the fiend relents, there is no need to destroy it "
Arjunta lets his knife hand drop to his side, but keeps the blade ready should the imp turn treacherous.
"I believe we have completed the task the Paracountess assigned us. We should report and proceed to the final errand. "

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That's right, give Fancy Pants the box! Zoltan let up on his hold just long enough for the imp to hand the box to Matthias, then released the creature. Now quit your snivilin'! The gladiator gave one last nod, and breathing heavily walked out of the room with his companions.
I'm assuming the imp has now given up the fight and is no longer a threat. If I'm right, Zoltan releases the grapple and ceases his Rage. He'll be fatigued for one round afterward.

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Brother Felinros, knowing he is divinely protected from the imp, places himself directly between Mathias and the imp just in case the imp tries to take the box back.

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Shinkeer watches the proceedings closely with his musket leveled at the imp.

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Presenting the box to miss Dralneen, Mathias flashes a wry smile. "Kreavus is ready for you when you feel the need to take care of disobedience. We will return the box to Captain Valsin shortly."

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Yeah, the lil' pip-squeak is fine. But the bad news is that he let whatever prisoner ya had in there free. You know, whoever ya had chained up to that "X" in there. It was nice of ya to spend some of your money on a fancy jail cell, but the prisoner decided to split anyways. Just thought you should know.

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Vanyel has spent most of the interactions with the Paracountess and the imp staying in the background and letting others do the work this time. "Is it necessary, do you think, for us to leave the item with the Venture-Captain before we go to the docks?"

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I think we should just carry on, we still have one task to do and we must finish by the end of the day.

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"I agree Shinkeer, I am ready for a celebratory drink and more wandering will just delay that." The drink of post-battle whiskey the good brother is drinking obviously doesn't count.

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Zoltan's face took on a puzzled expression before the gladiator shook his head in confusion at the paracountess' comments. Either I'm not followin' or I'm not drunk enough yet. Grabbing Felinros' flask after the cleric takes a swig, Zoltan proceeds to throw back a chug of whiskey himself. Still not drunk enough...oh well. Handing back the flask with an appreciative nod, he says to the others; Yep, I agree let's hit the docks!

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Smiling at Zoltan as his menacing friend pays homage to the Lucky Drunk, Felinros then refills his holy symbol from the bottle of whiskey he keeps in his pack. Ready to head off, he joins the group towards the docks.

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The first task on the PCs’ list is to visit Guaril Karela, head of the Absalom-based Sczarni, at his curio shop — The Pickled Imp—in the seedy, harborside Docks district.
This creepy shop contains myriad odds and ends, most bereft of any discernible use. A number of malformed creatures and creature parts bob in jars on a long, prominent shelf, a tiny fetal devil centered in this macabre lineup. The shopkeeper, a greasy-haired Varisian with a thin mustache, shouts from behind the cluttered counter:
“Ah yes, I see the Pathfinders have arrived. I’m glad Ambrus was able to lend a few of his new recruits to help me. Please come in and let me tell you what I need.” Looking around as if to be absolutely certain no customers are browsing the aisles of knock-off Thuvian burial urns or
supposed Azlanti porcelain, he begins again.
“Well met. I am Guaril Karela. A friend of mine has a warehouse near here and he received a parcel on behalf of me and some of my associates, but there’s a problem. See, Master Gelbane had to leave town in a hurry and our shipment is still waiting at his warehouse.
Rumor is he ended up in trouble with the law and the place was seized. I heard tell from someone down at the docks that some creep was snooping around his warehouse just the other night, so I want to make sure nothing of mine was taken. He keeps all kinds of things, from beer to nails, in that old pelican, but every now and then he stores something really special. This is one of those cases.
“There’s a big crate marked with three crows arranged in a triangle. Inside that crate is a smaller container with a few books and papers in it. That’s the only parcel I’m interested in, and as far as I’m concerned, you can help yourself to the rest of the crate. Honestly, anything else you want in the place too. I’m sure the once things get sorted out, the city will seize most everything else anyway.
“My associates and I often work with the Pathfinders when it comes to special relics and documents, getting them in and out of ports and across borders where the authorities ask too many questions. Most people don’t realize what they have and frankly many don’t deserve to have it, so sometimes we help take the goods off their hands. If things work out well and you get this done, I’d be glad to talk with you more and help you out with any future endeavors, as long as you help me out too. I’m good at returning favors, trust me.”

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Zoltan nodded approvingly at Guaril, Good to see another Varisian around these parts! Thought it was just me and the padre here for a while. A favor for a favor, eh. That sounds like a good deal. Just get you the small crate in the big crate and we get to keep the rest. Gotta like the sound o' that! A big smile on his face, the gladiator looks ready to head out immediately to the docks to complete the errand.
I'm very much hoping one of the PC's with a higher Int-Wis combo asks about guards, traps, general hitches, etc.

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Perception check: 1d20 + 3 ⇒ (13) + 3 = 16
That is odd. Vestri, continue to keep watch.
Vanyel bows politely in greeting to the Venture-Captain. "This seems straightforward. Although--was it the Harbor Guard that confiscated the property? They are not known for their zeal, I believe."

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Perched on the end of a long pier fifteen feet above the water, the warehouse appears to struggle against its own roof, threatening to sag into the bay below. No light shines from the building’s windows and only the movement of gulls and pelicans stirs the scene.
Called pelican warehouses, these buildings perch at the end of piers,
allowing a ship to load and unload farther out from the busier docks.
Vanyeal he answers No, it is merely my property that has been delayed too long for my taste. So I need you go to fetch it.
Many of them either accommodate smaller vessels that are in a hurry or larger ships unable to find an open dock. Rare these days, most pelican warehouses lie in disrepair, withered from storms and salt, and every year it seems another one falls into the harbor. An increased tax on this type of property keeps many of the owners from rebuilding and some have even relinquished the titles to their small warehouses, allowing them to fall into the hands of squatters and smugglers—or into the bay itself.
Smugglers sometimes use small boats to slip under the warehouse, sawing a hole in the floor or prying boards in the night, and sneaking in to loot the place or just drop a crate into their boat from above and paddle away in the night.
The pier this pelican warehouse sits on stretches 100 feet from the boardwalk and the docks proper, and stands 15 feet above the water. The planks on the pier are sturdy but weathered. A few local fishermen and some kids sit scattered along the pier casting nets or bobbing lines into the waters below.
The building looks abandoned and in disrepair. The windows are dark and dirty and provide no view into the structure’s interior. A small boat bobs in the water below, tethered to the pier by a stout, salt-crusted rope. The warehouse’s heavy wooden front door is locked and the loading door is barred from the inside.

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Shinkeer begins checking the door to see what it would take to force open or how well it is locked.
Perception: 1d20 + 9 ⇒ (2) + 9 = 11

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Brother Felinros looks around to make certain no one is watching, and if they are not says, [b]"Zoltan, please open this subborn door in a way that would make the Lucky Drunk on a bender proud."[/d]

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"I may be able to get underneath, should we decide to approach from the water."
Arjunta removes his armor and doffs his shield for the moment. Looping his rope over his shoulders, he ducks his head under the dock and checks what he can see.
1d20 + 6 ⇒ (17) + 6 = 23 perception.

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Alright! Zoltan booms at Brother Felinros' request. Taking a few steps back, the gladiator lowers his shoulder and attempts to blast the door inwards.
Strength Check 1d20 + 4 ⇒ (3) + 4 = 7
EDIT: Looks like he slipped on some wet wood before making contact.....anyone with Disable Device want to give it a try before Zoltan tries again?

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"Hrmph... relegated to petty breaking and entering. Feels so wrong as a Pathfinder.", complains Mathias, immediately disliking his task upon seeing the wornout warehouse. He emits a deep sigh, shaking his head at the same time.
"No matter, I guess."