DaWay's PFS First Steps (Group 1) (Inactive)

Game Master DaWay


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Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Perception check to awaken: 1d20 + 1 ⇒ (17) + 1 = 18

Lantern Lodge

Male

Okay I believe initiatives are in order. If you can act you may post your action if not we can do a perception roll until you awaken.

1d20 + 6 ⇒ (14) + 6 = 20

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Init: 1d20 + 0 ⇒ (1) + 0 = 1

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Mathias Init: 1d20 + 2 ⇒ (2) + 2 = 4

still zonked out, but figure I'll see when he finally awakes (aka, no more 1's

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Initiative: 1d20 + 3 ⇒ (3) + 3 = 6

Ryster wakes to a commotion. He stands and grabs his musket, looking for the source of the disturbance.

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

@DM: I'm pretty sure Zoltan goes after the cat, given my PC's spectacular 4 initiative. If I'm wrong on this let me know, otherwise I'll wait for you to post for the cat's attack before posting Zoltan's action

Lantern Lodge

Male

The cat quickly moves in for the kill on his sleeping foe biting him on the neck.

coup de grace on Mathias: 2d6 ⇒ (5, 6) = 11

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

No AoO available?

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Wouldn't Felinros and Arjunta get Attacks of Opportunity if the creature ran by them (AoO) to do a coup de grace (AoO), especially for Arjunta who has a reach weapon ready?

Lantern Lodge

Male

I was picturing him on the other side of camp. If they had initiative on the creature they would get AoO

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

My only defense to this is that you declared this was a surprise round; surprise rounds can only allow a standard action so a coup de grace is not possible. Kitty can of course take a free shot at Mathias (assuming Kitty was over the wizard), just not a potential instant death attack.

I also imagine that Arjunta would move over the wizard if he saw a cat hovering over him, given his desire to be in a defensive stance and being on guard duty and all.

If this is instead the first round of full combat (ie, Kitty moved and Arjunta was able to get a weapon, Felinros cast a spell in the surprise round), then depending on Arjunta/Felinros' positions they'd get the AoO since they had acted.

However, if those assumptions are false, then I'll try to roll a Nat 19 or 20 to not keel over to a giant furball :P

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Also, Kitty cat couldn't move and Coup de Grace in a normal round as it is a full-round action.

I'm assuming that the cat wasn't already standing over the wizard, in which case Felinros and Arjunta would surely have reacted differently then setting the spear and casting a defensive spell...

I'm assuming the Coupe de Grace wasn't in the surprise round, so since Arjunta and Felinros are not flat-footed they would get AoO's.

AoO Rapier: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Lantern Lodge

Male

That's fine kitty will charge provoking AoOs

1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
1d6 ⇒ 6

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Seeing the cat attempting to charge at prone party members, Zoltan flies into a spittle-spewing rage. Yelling incoherently, the gladiator leaps at the cat, attempting to wrestle it to the ground.

Free Action rage, then attempt to grapple

Grapple 1d20 + 11 ⇒ (7) + 11 = 18

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

1d20 + 6 ⇒ (2) + 6 = 8 AoO; 1d10 + 6 ⇒ (1) + 6 = 7 damage

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Just waiting to see when Vanyel can act.

Lantern Lodge

Male

Felinros plants a rapier firmly in the creatures side that doesn't break stride but is quickly brought down by a raging Zoltan. The cat attempts to deliver a devistating rake across the barbarian will bite down on his neck

1d20 + 2 ⇒ (5) + 2 = 7 1d6 ⇒ 6
1d20 + 2 ⇒ (9) + 2 = 11 1d4 ⇒ 4
1d20 + 2 ⇒ (3) + 2 = 5 1d4 ⇒ 4

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

TRY TO BITE ME, YOU STUPID CAT??! LET'S SEE HOW MANY LIVES YOU REALLY HAVE!! Zoltan screams at the animal as he attempts to plant it firmly in the ground.

Grapple attempt to pin the cat

Grapple/Pin Attempt 1d20 + 16 ⇒ (16) + 16 = 32

Lantern Lodge

Male

and the cat is grappled, I believe another check is required to pin the Krenshar.

Actions?

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

If Vanyel is awake, he'll draw his new wand of magic missile and fire at the grappled cat.

MM damage: 1d4 + 1 ⇒ (1) + 1 = 2

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

@DaWay: The Krenshar should be pinned now. Zoltan completed the initial grapple a few posts back, then was pinned in the post just above your last one.

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Following up on his martial succses thus far, Brother Felinros takes a swig of whiskey as a move action then pokes at the big cat with his rapier. "By my whiskey! The great strength of the lucky drunk is surely with you today Zoltan!"

Rapier: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d6 + 2 ⇒ (6) + 2 = 8

Getting the drinking, blessing and stabbing all mixed up - the priest concentrates on what he knows best... drinking.

Hah! Beat that for the lowest attack roll of the module! A 3 total on a naturaly one!

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Ryster chooses th save ammunition and moves toward the cat and Zoltan, attacking with his flail.

Flail Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d10 + 1 ⇒ (2) + 1 = 3

Lantern Lodge

Male

You are correct Zoltan, the creature is pinned. My group has been misplaying the rules for grapple all along. I thought you had to check to maintain and then check to do a maneuver but only one check is required to maintain and perform a maneuver.

Ryster steps up and hits the Krenshar with his flail. While Vanyeal hits it with a magic missile (11 damage)

The Krenshar again attempts to attack Zoltan
1d20 + 2 ⇒ (7) + 2 = 9 1d6 ⇒ 6
1d20 + 2 ⇒ (18) + 2 = 20 1d4 ⇒ 1
1d20 + 2 ⇒ (12) + 2 = 14 1d4 ⇒ 3

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

@DaWay: I'm pretty sure a creature cannot just attack when pinned. It could try to break the grapple, current CMD to do so would be 21, but options are limited when you're pinned

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Mathias, bloodied from the surprise attack on him, crawls on the ground to the barbarian and coughs up a quick arcane verse, enhancing Zoltan's strength with the wizard's touch.

Zoltan gets a +2 enhancement bonus to Strength for 1 round

Lantern Lodge

Male

You are right. The creature is pinned and is struggling to get out.

1d20 + 7 - 5 ⇒ (4) + 7 - 5 = 6

Actions?

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

Murder-face time!

1d20 + 5 ⇒ (2) + 5 = 7 to hit, 1d10 + 6 ⇒ (7) + 6 = 13 damage, sans power attack.

"Hold it tight, Zoltan!" Arjunta yells as he thrusts his polearm at the cat.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

With the creature clearly on the ropes, Vanyel holds off on using any more charges. That's the fighters' job.

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Ha Ha!Zoltan shouted triumphantly as the beast wriggled futility in his grasp. The fevered rage still shone on the gladiator's face but was additionally twinged with a slightly sadistic look. Sitting on the creature's back, Zoltan planted his feat in the ground underneath the cat's shoulders and grabbed underneath its jaws with vice-like hands. He then proceeded to tear upwards in an attempt break the beast's back.

Time for the Camel Clutch!

Grapple Check for Damage 1d20 + 17 ⇒ (4) + 17 = 21

Damage if Overcomes CMD 1d6 + 7 ⇒ (2) + 7 = 9

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

The priest stabs again with his rapier.

Rapier: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Lantern Lodge

Male

Zoltan puts the cat in a grip and fishes his hand into the felines jaw pulling upwards until he hears a crack and then feels the body go limp beneath his giant frame.

END OF COMBAT

As the creature dies, the centaur you meet earlier, Urdel Thunderhoof busts forth from the forest. Thank You, you have accomplished a great deed here today. Would you be willing to trade for the corpse. I have these fur pelts I'd be willing to give you.

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

"That would be well enough, I think as long as none of my companions have objections. Zoltan, you did the hard work so I would guess the prize of the corpse is yours to trade if you wish."

Seeing that some of his friends are wounded, Felinros brandishes his holy symbol and the familiar wave of alcoholic warmth fills you and tends your wounds.

Channel: 1d6 ⇒ 6

Anyone still wounded?

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Zoltan lets the cat's broken body go limp as the excess vigor drains out a bit. The gladiator looks happy but tired as he wobbles to his feet. Whoo-woo! That was a good one, eh? The sweat streams from his face as he speaks between pants for breath. Sure, yeah, we can trade for the pelts. The cat's pretty busted up, it's yours if you want it. He then proceeds to fill the tankard in his pack with a pull of whiskey and take a chug. To victory! Anybody else wanna shot?

Release Rage as Free Action, fatigued for three rounds

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

"No, please take that thing away!", exclaims Mathias, a bit embarrassed that his life was so nearly taken away from a roaming monster. The wizard is quiet for a few moments before taking a wand out and placing it on his neck; the wounds almost glow red as flesh repairs itself. Finally the wizard turns to the barbarian and bows to him. "Thank you for preventing my untimely demise. I am in your debt." The proud Mathias feels a pit in his stomach saying such, but he cannot deny that it was the Zoltan's strength that ensured he would not be seeing the Boneyard tonight.

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Zoltan's eyes go wide and he nearly spews out his liquor at Mathias' gesture. Ah, hells, Fancy Pants there's no need for that! The gladiator quickly pours a healthy shot of whiskey and hands it to the wizard. Here, just drink that and we'll call it even!

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Taking the glass, Mathias drinks it down in a single gulp and returns the now empty vessel to Zoltan. "Your simplicity is both your greatest fault and strength... but that does take some of the sting out from my throbbing neck."

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

"Good job, Zoltan. You wrestled a cat to death!"

Clapping his fellow warrior on the back, Arjunta offers high praise indeed.

Lantern Lodge

Male

Zoltan you can make a cold weather outfit from the furs with a craft clothing or survival DC 15 check

Moving along as it approaches night fall a covered wagon is poking through the snow.

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Survival Check to make cold weather outfit out of furs 1d20 + 3 ⇒ (17) + 3 = 20

Brrrr! It's cold out here! Zoltan took the furs and quickly worked them into a thick wrapping. Good thing my da showed me that little trick. That and another shot of the juice should take care of it. After another slug of whiskey, Zoltan catches sight of the wagon. Hey Padre, you wanna talk to them? I'll do it but you got the gift of gab I don't.

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

The priest shouts a greeting to the wagon as the group approaches. "Hail travellers, we seek news of the road ahead and perhaps to share a fire on a cold night. Anyone there?[/b]

Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28

Lantern Lodge

Male

As you approach the wagon you uncover the bodies of three human who have succumbed to cold exposure. Fortunately the weather is not cold now, but during the night it drops significantly. The wagon looks pretty intact as does the corpses cold weather outfits.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"I do not think they will mind if we use their clothing."

Lantern Lodge

Male

well it's been a day's hike are you guys going to camp here and use the same watch or attempt to press on?

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Sitting down, pulling off a boot and massaging a foot, the priest says, "I think this is as good a place as any... lets get a fire going and keep to the normal watches, sound good?"

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

"Aye, same watches seems good. This time, try to wake up when we're attacked by a freakish cat monster in the night, will you?"

Lantern Lodge

Male

You break for camp and get a fire going. The air at this elevation isn't quite what you are used to and it starts to get cold, really cold. So far Zoltan is wearing the furs, there are three corpses with cold weather outfits unless you brought some with you.

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Zoltan sets out his small whiskey keg in an open invitation for others to participate. Sure warms the bones on a cold night! Otherwise he sticks to the watch he had previously with Matthias.

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Mathias did purchase travel gear, but not full blown winter clothing.

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