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Shinkeer readies his musket to fire at the first enemy to come out of the haze.

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The halfling that Zoltan has in his grip flies into a rage bites Zoltan as hard as he can.
1d20 + 5 ⇒ (2) + 5 = 7 1d2 + 7 ⇒ (1) + 7 = 8
Larken runs at shinkeer attempting to dodge past him with his acrobatics
1d20 + 5 ⇒ (2) + 5 = 7 and then attacks 1d20 + 2 ⇒ (9) + 2 = 11 1d6 + 2 ⇒ (2) + 2 = 4
Halli casts an acidic ray at Arjunta 1d20 + 2 ⇒ (2) + 2 = 4 1d6 + 1 ⇒ (4) + 1 = 5
Deandre runs up and attempts to flank Shinkeer with Larkin 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10 1d6 + 2 ⇒ (3) + 2 = 5
Ok, Pathfinders you are up.

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Do I get my readied attack on Larkin.. or Deandre? Also I thought that if you failed the Acro check, you provoke and don't get to move past.

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Shinkeer's readied attack and AoO, since Shin won't be able to reload in time
Touch Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d12 ⇒ 10

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I actually was trying to get Larkin, if that's his name, grappled not the halfling. But at this point no matter. Chalk it up to the (literal in this case) fog of war
Hey! You're trying to bite me?? Stop it!!Zoltan screams at the halfling he holds in a firm headlock. The gladiator slams his opponent to the ground in an effort to restrict his actions.
Grapple Attempt to Pin the halfling 1d20 + 16 ⇒ (19) + 16 = 35

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If Felinros has a shot at someone, he would go for the squishiest he can reach as far as armor and do a Ferocious Strike with his rapier:
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
If not, the good brother casts Guidance on Arjunta.

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AoO: 1d20 + 5 ⇒ (12) + 5 = 17 attack; 1d8 + 4 ⇒ (6) + 4 = 10 damage
Arjunta swings at the foe as he dashes towards the musket-wielding Shinkeer.
If he still stands: With a roar of anger, he steps up and slices at him again. 1d20 + 4 ⇒ (1) + 4 = 5 power attack; 1d8 + 6 ⇒ (5) + 6 = 11
"All this time, you've been stalking us and now attack in broad daylight. Fools!"

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If able, Shinkeer will 5ft step backwards, reload and fire again at whoever is standing.
Touch Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d12 ⇒ 5
Crit Confirm: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d12 ⇒ 8
Damage: 1d12 ⇒ 12
Damage: 1d12 ⇒ 6
Hopefully this against Deandre

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Zoltan pins the halfling. Felinros's attack misses. Arjunta clotheslines Larking as he rushes by almost taking his head off and knocking him out of the fight. Shinkeer sends Deandre to the boneyard.
Ledford escape grapple 1d20 + 5 ⇒ (16) + 5 = 21
Halli moves up and casts a spell that sends a vivid spectrum of colors out to encompass Arjunta, Felinros, and Zoltan. Will DC 14.

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Ledford's check would succeed against Zoltan's rage-adjusted CMD of 21, so he goes from pinned to just grappled. I'm assuming that Ledford would also need to make a save vs. the spell if Zoltan does.
Will Save for Zoltan 1d20 + 1 ⇒ (8) + 1 = 9 EDIT: Actually forgot extra +2 for raging, but looks like it wouldn't matter.
Ohhh...pretty colors....Zoltan says dreamly before passing out and releasing the raging halfling in his grip.

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Will save for Felinros 1d20 + 4 ⇒ (5) + 4 = 9
Trying too hard to get actively involved in the combat, Brother Felinros looks directly into the spray of colors and gasps. His eyes roll back in his head as he falls to the ground.

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Actually Zoltan wouldn't be enlarged just yet. Enlarge Person is a full round spell, so it would take affect at the start of Matthias' next turn. It *would* have made the difference between Ledford breaking the pin or not. However, nothing about being large would have changed the outcome of the color spray spell.....

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Would I then be able to redirect the target of my spell since it'd be pointless on the now unconscious Zoltan? Also, boo on our strongest guys for getting knocked out in 1 shot! :P

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Round 2:
Seeing the arcanist knock out most of his more martially-adept allies, Vanyel tries to interfere with her next action. A quick cantrip jolts her, and unless she's able to resist she can't act for a moment.
Casting daze on Halli. DC 14 Fort save or lose next action.

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Since that's the case, continuing to put the Enlarge Person on the now larger, angrier barbarian :P
Mathias finishes his spell, hoping his choice of target is the smart play. Seeing the fiery-haired woman approach, he chants words of summoning, bringing forth a glob of grease upon her feet.
[ooc]Casting Grease at Deandre's square; it covers a 10' area and aiming to get anyone else if he can (possibly Larkin or Halli?). If doing so would force it to get into an allies square (such as Shinkeer), then Mathias will aim the Grease against the backwall and her square.

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Shinkeer reloads his musket and fires at anyone not in melee.
Attack Touch AC: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d12 ⇒ 4
If everyone opponent is melee, subtract 4

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Whoops, missed the line about Shinkeer taking care of the Deandre problem. Retcon that and replace with this.
With Zoltan pressing on the halfling only out of sheer size, Mathias prepares his defenses, clutching his amulet and raising a defensive shield while drawing his longspear.
If feasible, Mathias will try to step closer to the sorceress to threaten her with his 10' reach.

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Alright We will call this the next round.
We never figured out how long everyone is unconscious, blinded and stunned for in rounds 2d4 ⇒ (1, 4) = 5
Then Blinded and stunnded for 1d4 ⇒ 3 rounds
then stunned for 1 round.
that means we have 3/3/1 rounds left.
Shinkeer fires his musket at Halli doing 4 points of damage.
Mathias steps up to threaten Halli.
Halli is dazed.
Ledford the halfling wiggles free and crawls out from the giants body.
Your turn.

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Mathias, assessing the situation, prepares some conjuration magic, and brings forth a blob of grease into the halfling's axe.
"Help Shinkeer get that crazy woman down!", shouts the Chelishman to the elf.
Cast Grease on Ledford's weapon, DC 15 Reflex to hold onto it.

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Vanyel hurls his quarterstaff at the sorceress. It flies through the air, striking her a glancing blow before returning to the elf's hand.
Hand of the Apprentice quarterstaff attack on Halli: 1d20 + 4 ⇒ (15) + 4 = 19
Quarterstaff damage to Halli: 1d6 - 1 ⇒ (2) - 1 = 1

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Shimmered reloads and fires his musket at Halli
Touch Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d12 ⇒ 11

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Looking at his unconscious, but luckily relatively unharmed teammates, Mathias shakes his head at the halfling. "That would be quite generous of us to say that... but I believe our drooling, twitching priest would be quite upset if we didn't accept your surrender."
Restrapping his spear, Mathias continues. "Drop your weapon now, and you and your surviving cohorts submit to the Absalom guard for your appropriate punishment for bothering us in such an inconvenient manner; otherwise, we will consider you resisting and we'll test if my tengu friend here feelings like removing another head with his weapon. Do you agree to these terms?"

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Shinkeer lifts his musket and aims at the halfling, but does not fire, allowing the halfling to escape.

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Wha', wha' happened? Zoltan groggly wakes up. Hey! I can't see! Where is everyone? Upon hearing the combat over, the gladiator slowly raised up into a sitting position and collected himself. As sight returned and the residual wooziness wore off, he picked himself up and collected his gear. He then aided the others in investigating the bodies of the fallen assailants. Well, I guess that's it then. Time to head back?
Nothing else for Zoltan, ready to head back to the Lodge

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"Oof...that spell was no joke. I'm glad we made it out in one piece!
Upon seeing the destruction Shinkeer wrought with his musket, Arjunta gives a slow whistle.
"That weapon sure does a number on flesh. Good work!"

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While the Pathfinders affected by the color spray recover, Vanyel takes a moment to search the downed enemies for anything interesting, or something that would indicate what they were trying to do.

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DayJob Craft Alchemy: 1d20 + 7 ⇒ (3) + 7 = 10
I can wait until the end for the Chronicles if that is easier on you. I assume you cam tell us the gold awarded and PP, so we can spend it. I know Shinkeer wants to drop 300 gp to upgrade his musket to MW.

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Sure, I will trust you to be honest with keeping track of your money and which sheet you spent it on. At the moment everyone has 2 PP and 417gp. You may also purchase the following items:
Elixir of hiding (250 gp)
Potion of invisibility (300 gp)
Scroll of remove disease (375 gp)
Wand of disguise self (5 charges, 75 gp)
Wand of knock (11 charges; 990 gp)

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TO DELVE A DUNGEON DEEP
Only the luckiest or most influential Pathfinders receive invitations to Amara Li’s annual Snapdragon Festival celebration, and wise recipients take advantage of them. The aroma of blooming orchids and flowing wine mixes with the acrid tang of recently exploded fireworks, and the sound of strangely discordant music comes from a duo of Tian women playing an unusual stringed instrument and a reed flute. The crowd mingles calmly, most guests clearly hoping to be seen more than actually paying attention to those with whom they converse, though the plum wine seems to have affected many who now move about the lodge’s grounds waving sparkling wands of fire and shooting whirring, whizzing fireworks into the sky above the koi pond.

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"Fancy party. Wonder why they invited me."
Arjunta looks only slightly out of place (read: completely so) dressed in adventuring gear and armed to the teeth. He stands at the outskirts of the party, hoping to be mistaken for a hired guard.

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Wearing his finest robes and leaving his new spear back in his apartment, Mathias takes in the sights with a bit of wonder.
I have to hand it to the Tien; they do have a flair for style that other nations could only dream about.
He starts mingling with others, running into his previous teammates occasionally.
"Good evening, Arjunta.", bowing at the muscular Shoanti. "I see you picked up some exotic new armor from the Tien merchants for the occasion."