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The priest of the lucky drunk nods, sipping at his flask. "I agree... on to the next chamber - we have a sword and some paper to find before we can find a tavern to forget this wretched place."

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Zoltan examines the room, cracking open a few containers in the process to see what might be stored here.
Perception Check 1d20 + 3 ⇒ (10) + 3 = 13

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"If these are supplies from when the fort was used, I expect they are long since spoiled into uselessness. It is certainly worth the time to check if they are not, however."

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you are getting ready to go into the L shaped room. from the one that has a wide corrider going off map.
Among the mostly worthless junk the
kobolds have amassed, the PCs may find four vials of
alchemist’s fire hidden in a bag of weevil-infested flour
with a successful DC 20 Perception check. The labels on
the bottles—which contain the sort of spirits one might
find in a mining village tavern—read “Gurk’s Fire Juice”
in Draconic.

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Taking a sniff of the "fire juice" the good brother declares with a grin [b]"Perhaps Gurk followed Cayden in his own way, though I think that this might serve better as a solvent or to burn than to drink."[b] That said he takes a sip on principle and winces. He pockets two bottles in any case.

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Zoltan's impatient expression subsided for a moment when Felinros found the Fire Juice, but the gladiator's disappointment was evident when it was discovered to not be alcohol. There's nothin' good in this place! Where's that stupid sword anyway? After giving one box a swift kick his petulance seemed to wane. Well, I guess we move on. Wonder what's behind this door? Assuming no one attempts to stop him, Zoltan proceeds to open the door to the south.

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This large room is an aged gallery. Its once-decorated walls have been stripped of the original mosaics and its decorations replaced with Draconic graffiti, crudely etched into the walls. Other than the scrawl on the walls, the chamber is noticeably cleaner and less dusty than the dungeon’s other rooms.
Four kobold's lay in wait for you.
actions and initiatives please.

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1d20 + 2 ⇒ (6) + 2 = 8 initiative
Moving into the room, Arjunta swings at a kobold while trying to carry through into its ally as well.
Cleave attempt if 2 are adjacent to one another. #1: 1d20 + 5 ⇒ (5) + 5 = 10 to hit, 1d10 + 6 ⇒ (1) + 6 = 7 damage
#2: 1d20 + 5 ⇒ (19) + 5 = 24 to hit, 1d10 + 6 ⇒ (4) + 6 = 10 damage. AC 16 if cleave triggers. Also note: combat reflexes & 3 total AoO's if provoked.

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Zoltan laughed dismissively at the kobolds as they assaulted the party. Har! It ain't even fair to fight you, all of you together don't make my weight class! The gladiator then attempts to smash his armored knee spike into one of the creatures.
Initiative 1d20 + 2 ⇒ (3) + 2 = 5
Attack with Armor Spike 1d20 + 5 ⇒ (17) + 5 = 22
Damage if hits 1d6 + 4 ⇒ (5) + 4 = 9

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Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Shinkeer steps into the room and fires his musket at a kobold.
Ranged Touch Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d12 ⇒ 10

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kobold init: 1d20 + 1 ⇒ (16) + 1 = 17
Kobolds, Shinkeer, Arjunta, Vanyel, Zoltan,
Brother Felinros?
The kobolds let loose stones from their slings at Shinkeer, Arjunta, Vayel and Zoltan. In that order
1d20 + 3 ⇒ (20) + 3 = 23 1d3 - 1 ⇒ (3) - 1 = 2
1d20 + 3 ⇒ (7) + 3 = 10 1d3 - 1 ⇒ (1) - 1 = 0
1d20 + 3 ⇒ (17) + 3 = 20 1d3 - 1 ⇒ (3) - 1 = 2
1d20 + 3 ⇒ (19) + 3 = 22 1d3 - 1 ⇒ (1) - 1 = 0
With a boom, Shinkeer makes his entrance and his kobold drops.
Arjunta swings for the fences and misses his main target but takes out Vanyel's
Vanyel casts a spell.
Zoltan brings his knee up and takes his kobold down.
The other kobold begins to run. AoO if you wish.

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AoO, if needed
Attack 1d20 + 5 ⇒ (16) + 5 = 21
Damage if hits 1d6 + 4 ⇒ (5) + 4 = 9

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The kobold meets the end, a coward, fleeing from battle. Luckily there is no Valhalla in the kobold pantheon. There is a small bag containing three tanglefoot bags and a thunderstone.
Moving along, continuing east a strange howling is heard. When the doors are opened safely a mournful howl comes from a stone well in the room’s center. This large chamber’s walls, once painted with vermilion and gilded with gold leaf, are now splotched and crumbling. Unlike the walls, however, the tiles that decorate the well are untouched by the ages and gleam as if recently polished.

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Hey! You in the back! Quit makin' these lil' critters do your dirty work. You want a fight, come fight me! Zoltan directly challenges the shadowy figure in back as he readies to engage the enemy.
Initiative 1d20 + 2 ⇒ (20) + 2 = 22

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Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Touch Attack on Humanoid: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d12 ⇒ 8

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initiative: 1d20 + 0 ⇒ (9) + 0 = 9
Assuming he is not locked in Melee Felinros casts summom monster for a ridding dog Brother Felinros calls upon Cayden to aid his companions in combat, and bursting forth with strong vapors of alcoholic scent, a large dog appears behind the kobolds and attacks the creature nearest to it.
Dog Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trip: 1d20 + 3 ⇒ (20) + 3 = 23

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Zoltan 22, SHinkeer 18, Arjunta 18, Felinros 9, Vanyel 6
Felinros your spell and combat will occur on the next turn
init: 1d20 + 7 ⇒ (9) + 7 = 16
Zoltan i need your actions.
Shinkeer shoots at the skulk, the bullet piercing his shoulder leaving a sizable hole (8 damage)
Arjunta takes a couple of steps forward in order to ward off some of the kobolds.

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Zoltan drops until just after the monsters. Free action talking though for some smack talk at the humanoid.

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Init:: 1d20 + 2 ⇒ (10) + 2 = 12
Sorry for the delay, wife just got back in town and spent the weekend with her :)
Mathias starts chanting empowering words, holding back behind Zoltan for cover.
Casting Enlarge person on Arjunta, will trigger at the beginning of the next round.

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AoO 1: 1d20 + 5 ⇒ (12) + 5 = 17; damage 1d10 + 6 ⇒ (7) + 6 = 13
AoO 2: 1d20 + 5 ⇒ (17) + 5 = 22; damage 1d10 + 6 ⇒ (4) + 6 = 10
AoO 3: 1d20 + 5 ⇒ (1) + 5 = 6; damage 1d10 + 6 ⇒ (9) + 6 = 15

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Two kobolds move and close the ranks on Arjunta as they pass the bodies of their fallen comrades their rusty spears hungry to bite the flesh of the shoanti.
1d20 + 1 ⇒ (1) + 1 = 2 1d6 - 1 ⇒ (5) - 1 = 4
1d20 + 1 ⇒ (16) + 1 = 17 1d6 - 1 ⇒ (2) - 1 = 1
Seeing the group, and particularily the Shoanti warrior take out half of his forces he retreats further into the room with a jade katana dangling from his hip.