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Shinkeer levels his musket and fires at one of the rats.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d12 ⇒ 3

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Two of the rats stare down Arjunta and bring their fangs to bare
R1 bite Arjunta 1d20 + 1 ⇒ (3) + 1 = 4 1d4 ⇒ 3
R2 bite Arjunta 1d20 + 1 ⇒ (1) + 1 = 2 1d4 ⇒ 3
The third rat attacks the musketeer who injured him
R3 (3 damage) bite Shinkeer 1d20 + 1 ⇒ (17) + 1 = 18 1d4 ⇒ 2
If any of these attacks hit you I need a FORT save vs. disease.
Everyone else may go at this point.

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Round 1:
Vanyel moves one hand through a set of gestures that he hasn't used before while chanting a phrase in ancient Draconic. Casting daze on R1, DC 14 FORT save to avoid losing next action.

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Zoltan staggers back from the edge of the hole in the floor. The gladiator appeared on the verge of moving the crate, but was startled and lost his balance as the large rats jumped the party. You dirty rat! I nearly fell in the water because of you. Now I tear you APART!! Zoltan became louder and louder, at the end nearly screaming as his face reddened and veins bulged. Eyes filled with murderous rage, he then launched himself into a rat.
Free action initiate rage, then attack R2 with Armor Spikes.
Attack 1d20 + 7 ⇒ (17) + 7 = 24
Damage if hits 1d6 + 6 ⇒ (5) + 6 = 11

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How'd I miss that?
Round 1 (revised):
The elf spins his staff one-handed and hurls it at one of the rats. It flies through the air, striking the rat, and returns to his outstretched hand.
Staff attack on R1 using hand of the apprentice: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
Staff damage to R1: 1d6 - 1 ⇒ (5) - 1 = 4

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Wielding his longspear (albiet somewhat awkwardly), Mathias stabs at the closest rat.
Assuming I am within 10' of a rat, given a 5' step and the reach of the spear.
"Have at thee, foul beast!"
Long spear at closest rat: 1d20 - 3 ⇒ (16) - 3 = 13
Damage if it hits: 1d8 + 1 ⇒ (5) + 1 = 6

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Dropping his power attack and readying his shield, Arjunta swings at a rat once again.
1d20 + 5 ⇒ (18) + 5 = 23 attack 1d8 + 4 ⇒ (4) + 4 = 8 damage.
"Ah ha! Good work, Zoltan! You too, Shinkeer"

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Shinkeer drops his firearm, draws his flail and attacks the remaining rat.
Attack: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

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ARRAGGG! Zoltan roars as he throws down the two halves of rat he held, one in each hand. Slowly the enraged expression drained away from the gladiator and he leaned up again one wall, winded. Whew...didn't see that comin'. Rats, who knew?! A few seconds later he seemed to have gotten his strength back and looked around the room. Well, anybody got a better idea about the crate? I'll just try pushin' it again if no.
End Rage after one round, then one round fatigue

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Brother Felinros gives Zoltan a nip of the spirit to help him with his fatigue, then moves towards the crate.
"Hmmm... Ropes and ropes and more ropes? Not my thing, but I'll help out how I can."

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Brother Felinros grabs a crowbar and heads back outside to help the boat back to dock. Once the boat is safely ashore, he hands Zoltan the crowbar to open the crate.

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Zoltan trotted back outside with the rest and took the crowbar from Felinros with an appreciative nod. The gladiator then leveraged the bar in between the the top and sides of the box to pry it open.
Looking to Arujunta as he worked, Zoltan says, Yep, they said they want the little box in this box. The rest we get to keep!

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The rescued crate holds a smaller mahogany box inside, which contains five books and a few loose sheets of paper in a leather folder. The titles and subjects seem completely unrelated to each other: Practical Thaumaturgy In Accordance with Creation, Geographic Anomalies of the Inner Sea, Under Kaer Maga: A Trial and Travel, Physiology of Dragons: An Illustrated Reference, Lost Sarusan. The leather folder contains cargo manifestos, warehouse inventories, and other financial logs from a dozen different merchant houses and trade guilds.
The crate also contains 10 sets of masterwork thieves’ tools, three flasks of alchemist’s fire, a flask of acid, a dozen jars of various inks, a footprint book*, adamantine weapon blanch*, three bags of powder*, a deck of marked cards*, and two sets of average loaded dice*.

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Felinros looks through the gear and pockets an alchemist fire for future use.
"Well, looks like that's the stuff we were supposed to get, let's gather up what we want and head back.

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Zoltan assists in helping the group to the choisest items out of the larger chest. He then heflts up the smaller chest contents and prepares to head back.

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Zoltan nods at Guaril with a wink and a smile. Yes, sir. Good to be among friends. Lookin' forward to whatever else ya might have for me later on. Looking to the group he adds, well, let's move out. Padre, you got any more of that whisky on ya? I'm feeling a little thirsty.
Ready to head to final encounter

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Sorry for lack of map, I can't quite get the hang of making an editable one.
A throng of people blocks the street ahead. A performance art group commandeers the street, drawing graffiti to create a jolly hellscape complete with illusory devils comically dancing around in circles. A few citizens avoiding the crowd slip off-street through a nearby alley, the only egress past the gathering.
When you follow you are ambushed by all of those who have been tailing you all day. The people flee as a mists rises, seemingly out of nowhere.
Initiatives
Felinros 1d20 ⇒ 3
Arjunta 1d20 + 2 ⇒ (4) + 2 = 6
Mathias 1d20 + 2 ⇒ (2) + 2 = 4
Shinkeer 1d20 + 3 ⇒ (16) + 3 = 19
Vanyeal 1d20 + 2 ⇒ (20) + 2 = 22
Zoltan 1d20 + 2 ⇒ (18) + 2 = 20
Deandre 1d20 + 1 ⇒ (17) + 1 = 18
Halli 1d20 + 2 ⇒ (14) + 2 = 16
Larkin 1d20 + 3 ⇒ (10) + 3 = 13
Ledford 1d20 + 2 ⇒ (5) + 2 = 7
Vanyeal, Zoltan, Shinkeer, Deandre, Halli, Larkin, Ledford, Arjunta, Mathias, Felinros
Vanyeal, Zoltan, and Shinkeer you are up. Currently they are in an obscuring mist.

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Round 1:
AC: 16/FF14/T12 HP: 10/10
Vanyel invokes arcane power with phrases that carry more weight than anything he's done previously, conjuring a protective field about himself. Casting mage armor on himself.

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@DM: I'm going to assume with my post that I can see the 4 that ambushed us and that all 4 are in the Obscuring Mist.
Zoltan heads down the alley with his companions and looks perplexed for a minute as the odd cloud appears around the 4 he had seen following the group. YOU! The gladiator shouted, pointing menacingly at the man with short, cropped hair, forgettable eyes and rumpled coat. You get these two women to follow you around and they just ignore me?!? That pisses me off, now I'm gonna kick your @#$!! That said, Zoltan launches into his characteristic, if in this case misbegotten, rage and launches himself into his foe.
I don't know the guy's name, but his description is on page 4 of the IC thread. Free Action to enter Rage, move action to get to foe, standard action to attempt to initiate grapple assuming I make concealment check.
Concealment Miss Chance (I don't want 1-20): 1d100 ⇒ 63
Grappling Attempt vs. Foe's Dex-less CMD: 1d20 + 11 ⇒ (17) + 11 = 28