DaWay's PFS First Steps (Group 1) (Inactive)

Game Master DaWay


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Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

1d20 + 2 ⇒ (8) + 2 = 10 Reflex Save

Lantern Lodge

Male

your fine and managed to stumble backwards onto stable footing.

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

Arjunta draws his longsword and strikes at one of the rats.

"Die, vermin!"

1d20 + 4 ⇒ (8) + 4 = 12 attack, two handed power attack 1d8 + 9 ⇒ (8) + 9 = 17 damage

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shinkeer levels his musket and fires at one of the rats.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d12 ⇒ 3

Lantern Lodge

Male

Arjunta swings wildly and misses one of the rats, Shinkeer brings his musket and fires badly damaging the rat

Lantern Lodge

Male

Two of the rats stare down Arjunta and bring their fangs to bare

R1 bite Arjunta 1d20 + 1 ⇒ (3) + 1 = 4 1d4 ⇒ 3
R2 bite Arjunta 1d20 + 1 ⇒ (1) + 1 = 2 1d4 ⇒ 3

The third rat attacks the musketeer who injured him

R3 (3 damage) bite Shinkeer 1d20 + 1 ⇒ (17) + 1 = 18 1d4 ⇒ 2

If any of these attacks hit you I need a FORT save vs. disease.
Everyone else may go at this point.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Round 1:

Vanyel moves one hand through a set of gestures that he hasn't used before while chanting a phrase in ancient Draconic. Casting daze on R1, DC 14 FORT save to avoid losing next action.

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Zoltan staggers back from the edge of the hole in the floor. The gladiator appeared on the verge of moving the crate, but was startled and lost his balance as the large rats jumped the party. You dirty rat! I nearly fell in the water because of you. Now I tear you APART!! Zoltan became louder and louder, at the end nearly screaming as his face reddened and veins bulged. Eyes filled with murderous rage, he then launched himself into a rat.

Free action initiate rage, then attack R2 with Armor Spikes.

Attack 1d20 + 7 ⇒ (17) + 7 = 24

Damage if hits 1d6 + 6 ⇒ (5) + 6 = 11

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Stepping up to the rat that bit Shinkeer and trying to create a flank for the gunslinger, Brother Felinros draws his rapier and redies himself for combat.

Lantern Lodge

Male

R2 is cleaved in two. R1 is ineligible to be dazed because daze affects humanoid opponents. Vanyeal choose another action.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

How'd I miss that?

Round 1 (revised):

The elf spins his staff one-handed and hurls it at one of the rats. It flies through the air, striking the rat, and returns to his outstretched hand.

Staff attack on R1 using hand of the apprentice: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
Staff damage to R1: 1d6 - 1 ⇒ (5) - 1 = 4

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Fort. Save: 1d20 + 2 ⇒ (14) + 2 = 16

8/10 HP

Lantern Lodge

Male

R1 (4 damage), R2 (dead), R3 (3 damage)

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

Wielding his longspear (albiet somewhat awkwardly), Mathias stabs at the closest rat.
Assuming I am within 10' of a rat, given a 5' step and the reach of the spear.

"Have at thee, foul beast!"

Long spear at closest rat: 1d20 - 3 ⇒ (16) - 3 = 13
Damage if it hits: 1d8 + 1 ⇒ (5) + 1 = 6

Lantern Lodge

Male

That's a miss.

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

Dropping his power attack and readying his shield, Arjunta swings at a rat once again.

1d20 + 5 ⇒ (18) + 5 = 23 attack 1d8 + 4 ⇒ (4) + 4 = 8 damage.

"Ah ha! Good work, Zoltan! You too, Shinkeer"

Lantern Lodge

Male

Arjunta drops yet another rat.

The last rat continues his assualt on Shinkeer 1d20 + 1 ⇒ (3) + 1 = 4 1d4 ⇒ 2

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

The good brother, rounds on the rat from his flanking position.

attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shinkeer drops his firearm, draws his flail and attacks the remaining rat.

Attack: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Lantern Lodge

Male

All the rats are defeated.

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

ARRAGGG! Zoltan roars as he throws down the two halves of rat he held, one in each hand. Slowly the enraged expression drained away from the gladiator and he leaned up again one wall, winded. Whew...didn't see that comin'. Rats, who knew?! A few seconds later he seemed to have gotten his strength back and looked around the room. Well, anybody got a better idea about the crate? I'll just try pushin' it again if no.

End Rage after one round, then one round fatigue

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"Let us try the ropes first, and then if that fails you can retrieve it."

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

"Perhaps we lift and push together?"

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Brother Felinros gives Zoltan a nip of the spirit to help him with his fatigue, then moves towards the crate.

"Hmmm... Ropes and ropes and more ropes? Not my thing, but I'll help out how I can."

Dark Archive

Human (Chelish) Wizard (Transmuter-Enhancement) 5 / Hellknight Signifier 2 HP: 58/58 AC: 22 F/R/W: +5/+5/+5 CMB: +4 CMD: 17 Perception: -1 Augment: 7/7

"You came here by boat, correct Arjunta? Perhaps we can aim the boat beneath the crate; gives us a potential failsafe if the ropes fail."

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

"Heavy box. Small boat. Ten foot fall. We can try, but the box will smash the boar I think."

Lantern Lodge

Male

You guys push, but the ropes aren't secure enough. Luckily the boat was underneath. Besides being jostled everything is fine.

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Brother Felinros grabs a crowbar and heads back outside to help the boat back to dock. Once the boat is safely ashore, he hands Zoltan the crowbar to open the crate.

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

"So what is in the box? This is the thing the Venture Captain sent us for, correct?"

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Zoltan trotted back outside with the rest and took the crowbar from Felinros with an appreciative nod. The gladiator then leveraged the bar in between the the top and sides of the box to pry it open.

Looking to Arujunta as he worked, Zoltan says, Yep, they said they want the little box in this box. The rest we get to keep!

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

"I am still wary. This is an opportune moment for a trap."

Arjunta keeps his sword & shield ready, just in case any surprises pop out of the crate.

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Felinros steps forward as Zoltan opens the box to see what it was the group worked so hard to attain.

Lantern Lodge

Male

The rescued crate holds a smaller mahogany box inside, which contains five books and a few loose sheets of paper in a leather folder. The titles and subjects seem completely unrelated to each other: Practical Thaumaturgy In Accordance with Creation, Geographic Anomalies of the Inner Sea, Under Kaer Maga: A Trial and Travel, Physiology of Dragons: An Illustrated Reference, Lost Sarusan. The leather folder contains cargo manifestos, warehouse inventories, and other financial logs from a dozen different merchant houses and trade guilds.

The crate also contains 10 sets of masterwork thieves’ tools, three flasks of alchemist’s fire, a flask of acid, a dozen jars of various inks, a footprint book*, adamantine weapon blanch*, three bags of powder*, a deck of marked cards*, and two sets of average loaded dice*.

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Felinros looks through the gear and pockets an alchemist fire for future use.
"Well, looks like that's the stuff we were supposed to get, let's gather up what we want and head back.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel intones a cantrip and looks over the items. Casting detect magic.

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

"Agreed. Let us return to the Venture-Captain post haste."

Arjunta will pocket one of the thieves' tools sets before re-donning his armor.

"I'm ready when you are."

Lantern Lodge

Male

none radiate magic

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Zoltan assists in helping the group to the choisest items out of the larger chest. He then heflts up the smaller chest contents and prepares to head back.

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Once everyone has gathered the more valuable items, Brother Felinros nods, takes a drink for the road, and says, "Alright, lets head out and make our deliver then."

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel takes the flask of acid. "We had best be moving quickly. The hour is late, and I do not wish to be in this area when darkness falls."

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

Sounds like the party is making the deliver, waiting on GM update ;-).

Lantern Lodge

Male

You drop your package off and Guaril says his goodbyes, Remember if you ever need anything the Szcarni can provide.

[ooc]Is there anything you need to take care of one your way back to the Grand Lodge, or should I initiate the final ecounter?[/b]

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"I will keep that in mind. Thank you, Venture-Captain."

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

Zoltan nods at Guaril with a wink and a smile. Yes, sir. Good to be among friends. Lookin' forward to whatever else ya might have for me later on. Looking to the group he adds, well, let's move out. Padre, you got any more of that whisky on ya? I'm feeling a little thirsty.

Ready to head to final encounter

Grand Lodge

Male Human (Shoanti) Fighter 1
Spoiler:
HP 13/13, Speed 20 AC 20, Touch 12, Flat-footed 18, Fort +2, Ref +2, Will +1

"I appreciate your offer, Venture-Captain."

Arjunta is ready to proceed.

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

ready

Lantern Lodge

Male

Sorry for lack of map, I can't quite get the hang of making an editable one.

A throng of people blocks the street ahead. A performance art group commandeers the street, drawing graffiti to create a jolly hellscape complete with illusory devils comically dancing around in circles. A few citizens avoiding the crowd slip off-street through a nearby alley, the only egress past the gathering.

When you follow you are ambushed by all of those who have been tailing you all day. The people flee as a mists rises, seemingly out of nowhere.

Initiatives
Felinros 1d20 ⇒ 3
Arjunta 1d20 + 2 ⇒ (4) + 2 = 6
Mathias 1d20 + 2 ⇒ (2) + 2 = 4
Shinkeer 1d20 + 3 ⇒ (16) + 3 = 19
Vanyeal 1d20 + 2 ⇒ (20) + 2 = 22
Zoltan 1d20 + 2 ⇒ (18) + 2 = 20

Deandre 1d20 + 1 ⇒ (17) + 1 = 18
Halli 1d20 + 2 ⇒ (14) + 2 = 16
Larkin 1d20 + 3 ⇒ (10) + 3 = 13
Ledford 1d20 + 2 ⇒ (5) + 2 = 7

Vanyeal, Zoltan, Shinkeer, Deandre, Halli, Larkin, Ledford, Arjunta, Mathias, Felinros

Vanyeal, Zoltan, and Shinkeer you are up. Currently they are in an obscuring mist.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Ready

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Round 1:

AC: 16/FF14/T12 HP: 10/10

Vanyel invokes arcane power with phrases that carry more weight than anything he's done previously, conjuring a protective field about himself. Casting mage armor on himself.

Sczarni

Initiative+2, Fort+4, Ref+2, Will-1 (+2 bonus vs. mind effecting after ETOH) AC 17, Hp: 15/15, Rage Rounds Left 7/9, Speed 40, CMB: 7/9, CMD: 17/19 Att +5 Spikes (1d6+4/x2), Acrob+3,(+7), Intimidate+5, Percep+3, Surv+3

@DM: I'm going to assume with my post that I can see the 4 that ambushed us and that all 4 are in the Obscuring Mist.

Zoltan heads down the alley with his companions and looks perplexed for a minute as the odd cloud appears around the 4 he had seen following the group. YOU! The gladiator shouted, pointing menacingly at the man with short, cropped hair, forgettable eyes and rumpled coat. You get these two women to follow you around and they just ignore me?!? That pisses me off, now I'm gonna kick your @#$!! That said, Zoltan launches into his characteristic, if in this case misbegotten, rage and launches himself into his foe.

I don't know the guy's name, but his description is on page 4 of the IC thread. Free Action to enter Rage, move action to get to foe, standard action to attempt to initiate grapple assuming I make concealment check.

Concealment Miss Chance (I don't want 1-20): 1d100 ⇒ 63

Grappling Attempt vs. Foe's Dex-less CMD: 1d20 + 11 ⇒ (17) + 11 = 28

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