Wizard

Vanyel's page

261 posts. Organized Play character for John Woodford.


Full Name

Vanyel

Race

Elf (Tower Elf)

Classes/Levels

Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Gender

Male

Alignment

CN

Deity

Calistria

Location

Absalom

Languages

Elvish, Common, Draconic, Kelish, Osiriani,Varisian

Strength 9
Dexterity 14
Constitution 12
Intelligence 20
Wisdom 12
Charisma 12

About Vanyel

Vanyel

Male tower elvish conjuror (teleportation) wizard 8
CN Medium humanoid (elf)
XP: 6
PP: 6/10

DAILY EXPENDABLES

Shift (20'; 8/day): [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]

DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex); 16/16/14 with mage armor
hp 17 (3d6+3)
current hp 12
Fort +3, Ref +4, Will +7, +2 vs. enchantments
Immunities Sleep

OFFENSE
Speed 30 ft.
Init +2 (+2 DEX) Perception +1/+3 (+1 WIS, +2 when within 5' of Vestri), low-light vision
Melee quarterstaff +3 (1d6-1/x2) or dagger +3 (1d4-1/19-20/x2))
Ranged light crossbow +6 (1d8/19-20/x2) or ray +6 (by spell)
Special Attacks None

Spells in Book:

2nd - summon monster II (4 rounds), web

1st - mage armor (3 hours), summon monster I (4 rounds), burning hands (3d4, Reflex DC 15), grease (Reflex DC 16), obscuring mist, shield (3 minutes), enlarge person, gravity bow, expeditious retreat

0 -resistance, acid splash, detect magic, detect poison, read magic, daze (Will DC 14), dancing lights, flare (Fort DC 15), light, ray of frost, spark, mage hand, mending, message, open/close, arcane mark, prestidigitation

Spell book has 30/100 pages used.

Spells Memorized:

2nd - summon monster II (4 rounds), web, web (D)
1st - mage armor (3 hours) (D) (cast), grease (Reflex DC 16), summon monster I (4 rounds), enlarge person (cast)
0 - detect magic, acid splash, prestidigitation, mage hand

STATISTICS
Str 9, Dex 14, Con 12, Int 20, Wis 12, Cha 12
Base Atk +4; CMB +3; CMD 15

Feats:

Cosmopolitan (L1): Speaks Abyssal & Hallit; Sense Motive and Use Magic Device are class skills

Spell Focus (Conjuration) (bonus): +1 save DC for conjuration spells.

Augment Summoning (L3):

Skills:

Appraise +11 (+1 ranks, +4 INT, +3 class skill, +3 familiar)
Diplomacy +8/+10 to gather information (+3 ranks, +1 CHA, +3 class skill, +1 trait, +2 racial)
Spellcraft +10/+12 to identify items (+3 ranks, +4 INT, +3 class skill, +2 racial)
Knowledge (Arcana) +10 (+3 ranks, +4 INT, +3 class skill)
Knowledge (Planes) +10 (+3 ranks, +4 INT, +3 class skill)
Knowledge (Local) +8 (+1 ranks, +4 INT, +3 class skill)
Linguistics +8 (+1 ranks, +4 INT, +3 class skill) (learning Ignan)
Sense Motive +9/+11 to get a hunch about a social situation (+3 ranks, +1 WIS, +3 class skill, +2 racial, +2 bonus feat)
Use Magical Device +10 (+3 ranks, +4 INT, +3 class skill)

Traits:

Insider Knowledge: +1 to Diplomacy checks; Diplomacy is a class skill.
Pragmatic Activator: While some figure out how to use magical devices with stubborn resolve, your approach is more pragmatic. You may use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifier.

Racial Modifiers +2 on caster level checks to penetrate spell resistance, +2 on concentration checks to cast defensively, +2 on Diplomacy checks to gather information and Sense Motive checks to gain a hunch about social situations

Languages Common (Taldane), Elvish, Varisian, Osiriani, Draconic, Kelish, Abyssal, Hallit, Ignan
SQ Conjuror (teleportation) wizard; opposed schools Illusion and Necromancy
Combat Gear quarterstaff, dagger, light crossbow, cold iron crossbow bolts (20), silver weapon blanch (2) (on crossbow bolts), mw backpack, belt pouch (2), traveler's outfit, flint and steel, sack (2), torch (5), sunrod (2), acid flask, alchemist's fire (1), rice paper (20 pcs), ink, pen, 2 days trail rations, waterskin, whetstone, spell book, spell component pouch, wand of magic missile 45 charges, wand of cure light wounds 49 charges, 0 pp, 1064 gp, 6 sp, 3 cp

SPECIAL ABILITIES
Favored Class: Wizard. +1 SR at first, second, and third level

Familiar: Raven, Vastri. Grants Alertness (+2 to Perception and Sense Motive checks) when within 5' of Vanyel, grants +3 on Appraise checks.

Background:
The elf sets his glass down on the mantelpiece as he begins to pace back and forth, warming to his topic; the raven on his shoulder hopping from foot to foot to keep its balance. ”Because I am bored here, that’s why! I was born in Absalom, and in over a century of life I have not set foot outside of this city. Mother, father; you, too, have spent all your lives here among the ephemerals.” He holds up a placating hand. ”Forgive me; I do not mean to imply that you have chosen incorrectly. But that is your choice, and I choose something different for myself. It is true that, in time, all the world comes to Kortos. I simply wish to see it when it is not dressed for travel.” He looks down expectantly at the pair seated in front of the fire, the brocade of their robes gleaming in its light.

The questions come, but he has answers ready. ”Of course I won’t go alone! I have already spoken with Venture-Captain Valsin, and I have an invitation to join the Pathfinder Society. The ephemerals have built something truly enduring, and I mean to take my place in it. I shall set foot in places that have not seen the light of day for millennia, learn secrets untold, and make a mark on the world that will last beyond my lifetime.” He smiles. ”But I shall be able to return home often, and when I am done I will return to stay.” A note of pleading enters his voice as he continues. ”Please. Give me a hand of years away, to purge this wanderlust and strengthen my bond to Absalom, always and ever the finest of cities.” His voice hardens and he stands up a little straighter, firelight reflected from his shaven scalp. ”Make no mistake. I will go with or without your blessing, but do me the courtesy of treating me as an adult.”

Suddenly, without any warning, he finds himself at the entrance to the Grand Lodge. His forehead and cheek still tingle with the phantom memory of kisses from his father and mother, his shoulder still remembers his father’s clasp, and his mother’s whisper still echoes in his ears: ”Your father came back after only three years, but I stayed away for eight.” He smiles, shaking his head slightly, and walks into his new life.