Dereje |
After a few moments of searching in vain, Dereje steps back and shakes his head.
"Damn. We've lost them. Still, we've made it this far. We are bound to run into them sooner or later, dead or alive."
Unwilling to let himself be too discouraged, he glances at the sky before saying to Mum, "We should not be too far off from that place from Ishirou's map, no? We can make our way closer to there, before settling down for the night."
DM Talomyr |
The party travels along the path suggested by Mum. The path is not a particularly easy one, as gravel and rock slide out from under you feet as you hug the cliff side in your quest to reach the area marked by Ishirou.
Just as night begins to fall you see the hill. The crown of this hill is one of the few areas on the Shiv that’s not jungle—the entire hilltop is an open area of tall grass overlooking the island’s eastern shoreline.
As you investigate the top of the hill you see two spike shaped rocks off the shore to the east, near the wreckage of the Windwar, just as described in Ishirou's map. The map indicates that to find the spot where the treasure is buried, one must to climb to the top of the hill and wait for sunrise. At dawn, one must simply walk to a point atop the hill where the sun seems to be rising directly between the two spike-shaped rocks protruding from the sea to the east. This will be the correct place to begin digging.
Adara, Oracle of Fire |
Oracles don't have the same sleep requirements as other casters, so whatever logistical position in the lineup works for everyone else, is fine.
DM Talomyr |
Ok. I will assume that we keep this pattern for future use unless told otherwise.
1st Watch: Lawdrak & Sharpmaw
2nd Watch: Hana and Adara
3rd Watch: Mum and Dereje
Encounter Chance 25%: 1d100 ⇒ 34
Disease - Adara: 1d100 ⇒ 53
Disease - Dereje: 1d100 ⇒ 56
Disease - Estietre: 1d100 ⇒ 50
Disease - Lawdrak: 1d100 ⇒ 89
Disease - Mizu: 1d100 ⇒ 69
Adara Mindfire Save: 1d20 + 3 + 4 ⇒ (8) + 3 + 4 = 15 (viper nettle berries) - cleared
The night goes by surprisingly uneventful and almost pleasant as a mild breeze comes in off the ocean throughout the night. Estietre and Dereje watch on as the rising sun in coordination with the two spike shaped rocks provide what is supposed to be, at least according to Ishirou's map, the location to begin digging to find Captain Quellig’s lost treasure.
As Adara awakens she finds the searing pain in her head subsided, having finally shaken off the effects of mindfire.
Please remember to heal up as normal. Your level in HP, and 1 point to each type of ability damage you may have. Keep in mind that you do have potions of lesser restoration if need be too.
What's next? Dig in the spot? Explore the shipwreck? Travel on?
DM Talomyr |
Three is a majority, so we will move on.
3d6 ⇒ (3, 1, 5) = 9 hours
Without the proper tools, the work of digging the pit is grueling. You spend the morning and part of the afternoon (after seeking shelter for the hottest part of the day) excavating the site. Finally, just as the sun in beginning to set, you have reached a depth of ten feet and uncover a short, stout skeleton dressed in leather armor. Along side the skeleton is what appears to be a large wooden plug.
You have a couple of options on the plug, you can try to destroy the plug or you can try and dig around it.
Dereje |
Perception: 1d20 ⇒ 19
Knowledge (engineering): 1d20 + 6 ⇒ (17) + 6 = 23
Dereje wipes the sweat from his brow before stooping over to taking a closer look at the wooden plug. Right away he discerns its purpose.
"This plug appears to be acting as a lynchpin of sorts. If we are not careful with the way we extract it, we might cause this entire surface to destabilize. It would take another few hours of work, but we should be able to dig it out while preserving structural stability."
Adara, Oracle of Fire |
Adara does her best to help wishing she had the power some wizards do to make pits in the earth with just their will. When they uncover the body, she does her best to examine it.
Heal: 1d20 + 4 ⇒ (15) + 4 = 19
Figures.
She frowns. There's something...something just out of sight about it she just can't quite put her finger on. The illness she from which recently recovered still lingers slightly it would seem.
Estietre "Mum" Hruska |
"Ten feet deep, and a trap... As they say, anything worth doing is worth overdoing, eh?"
Mum sees Adara examining the body... then taps it with her spear.
"I could patch that hole in the armor if you'd like."
Heal check aid another: 1d20 + 0 ⇒ (10) + 0 = 10
Adara, Oracle of Fire |
Adara peers at what Lawdrak indicates.
"Well, well," she mutters nodding. "This dwarf was murdered. Which means there was someone else who survived long enough to kill him, bury him, and leave the area. That's useful to know."
Is there a DC for the Heal check to reach in order to determine approximate age of the corpse?
Dereje |
"Intriguing," Dereje remarks, rubbing his chin. "If I had to hazard a guess, I would say that this dwarf helped bury the treasure, and was then murdered to keep the secret. He might have even been the one who engineered this trap."
The paladin glances at the sun before rolling his shoulders around. "Well, with a few more hours we can get to the bottom of this. Anyone else up for some more digging?"
Adara, Oracle of Fire |
Adara groans from the exertions of digging and straightens, knuckling her back. When the others indicate their desire to press on, she steps away to where her pack lays with the others' gear, and withdraws a torch. A quick spark of fire erupts and the torch's flame illuminates one corner of the dig where Adara ties it to a nearby piece of wood as a makeshift holder and impales it into the dirt.
DM Talomyr |
Having decided to continue working on throughout the early part of night, the group continues digging around the wooden plug for just over an hour before being to extract the plug.
Looking down into the darkness you see wooden bracing around the pit, which should allow you to climb down with minimal difficulty should you choose so.
Adara, Oracle of Fire |
Adara peers over the edge squinting against the scattered light of her torch, her suli eyes peering into the dark.
Frowning she says, "I'm not sure how far down those timbers go, so be careful. They may not be in the best condition after all. Mizu, perhaps we should tie a rope around your waist in case you slip or the wood gives way."
Dereje |
Dereje reaches into his pack for the coil of rope he was carrying around. It was always good to have one - just in case.
"Here. It should make it easier to climb down, as well."
Take 10 solves the problem, but might as well bump the DC down to a 5. :P
DM Talomyr |
Hana slowly descends into the pit, inching ever closer to stale, murky water below.
Finally reaching the water level, something seems not quite right to the samurai-ko. Unfortunately for Hana, her suspicions are right as two water-logged monstrosities burst from beneath the water's surface, lunging and biting at her. Even worse for the samurai, both creatures find their target, tearing at the woman's flesh. The rest of the party up above hears the sounds of ravenous creatures and Hana's screams of pain in the darkness below.
Hana takes 7 damage and needs to make 4 DC 13 Fort Saves! The last two are vs. disease.
Stealth Red: 1d20 + 7 ⇒ (20) + 7 = 27
Stealth Blue: 1d20 + 7 ⇒ (10) + 7 = 17
Perception Hana: 1d20 + 4 ⇒ (7) + 4 = 11
Surprise Round
Red Bite: 1d20 + 3 ⇒ (12) + 3 = 15 vs FF AC
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Blue Bite: 1d20 + 3 ⇒ (12) + 3 = 15 vs FF AC
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Adara Init: 1d20 + 3 ⇒ (9) + 3 = 12
Dereje Init: 1d20 + 3 ⇒ (20) + 3 = 23
Estietre Init: 1d20 + 2 ⇒ (1) + 2 = 3
Lawdrak Init: 1d20 + 0 ⇒ (1) + 0 = 1
Mizu Init: 1d20 + 3 ⇒ (3) + 3 = 6
Init Red: 1d20 + 2 ⇒ (3) + 2 = 5
Init Blue: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative Order
Dereje
Blue Creature
Adara
Hana
Red Creature
Estietre
Lawdrak & Sharpmaw
Dereje is up before Blue tries to take another bite out of Hana. There is a map on Roll20 for this battle.
Dereje |
"Lady Mizu!" Dereje calls out when he hears the samurai's pained cries. He peers down into the pit, unable to see what is happening in the darkness. "Damn it..."
The paladin draws his pistol and loads it, addressing his compatriots without looking. "Can any of you get a light down there?"
DM Talomyr |
The hungry creature continues to claw and bite at Hana, ripping and tearing at her flesh.
Hana takes 13 damage and is currently at -2 and hanging from the rope.
Blue Claw: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Blue Claw: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Blue Bite: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Adara is up. (Along with Hana should she become conscious again.
Mizu no Hana |
Fort saves: 1d20 + 3 ⇒ (10) + 3 = 13 (paralysis)
Fort saves: 1d20 + 3 ⇒ (17) + 3 = 20 (paralysis)
Fort saves: 1d20 + 3 ⇒ (20) + 3 = 23 (disease)
Fort saves: 1d20 + 3 ⇒ (3) + 3 = 6 (disease)
Somehow, Hana manages to stay on her feet.
Activating resolve, which allows me to remain conscious and active in spite of negative hit points.
She lashes out at one of the creatures.
Katana attack: 1d20 + 4 ⇒ (14) + 4 = 18
Katana damage: 1d8 + 4 ⇒ (5) + 4 = 9
DM Talomyr |
Hana, with near supernatural resolve, fights through her grievous wounds and returns one in kind to one of the water-logged creatures.
The creature staggers back be still remains on its feet.
Adara is up. For future reference, as a full round action, those on the other end of the rope can pull Hana up 20 feet (i.e if two of you choose to do so, you will have her back at the surface of the pit.
Adara, Oracle of Fire |
Adara gives Dereje an incredulous look.
"Why in Caiden's name are you worried about your gun??"
The oracle grabs the rope and starts to pull trying to bring Mizu no Hana back out of the hole.
Strength: 1d20 + 1 ⇒ (19) + 1 = 20