DM Talomyr's Serpent's Skull (Inactive)

Game Master Talomyr

You are passengers on a cargo ship called the Jenivere, headed south to Sargava. The voyage promises not only to bring you and your fellow passengers together as you face adversity, but also to set you on a path into the very heart of one of Golarion’s most feared regions in search of wealth, fame, and ancient secrets.


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HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

"Sarenrae, please hear your servant's request..."

Adara grits her teeth as the pain from her wounds are squeezed when her muscles contract as she tries to reach up. The pain as she bends the knee on her trapped leg is excruciating.

Strength!: 1d20 + 1 ⇒ (18) + 1 = 19 Success!

Adara grips the vine and begins to pull herself up along its length. As she creates some slack, she tries to loosen the loop pulled tight around her ankle.

Escape Artist: 1d20 + 1 ⇒ (14) + 1 = 15

Let me know if that succeeds. If it does, Adara will stand in the loop with her non-injured foot, to give that ankle a moment of reprieve and her arm muscles a break. Also, what exactly does Adara see about the trap? Where the vine is connected so they can lower Adara down? She certainly wouldn't direct anyone to suddenly drop her!

Grand Lodge

As Adara pulls herself up to see just what sort of mess she has gotten herself into, she notices that the vine is attached to a counter-weight that runs off into some rather thick bushes. From her current position it is difficult to see just what it was that she stepped on to trigger the trap.

After directing the others as to the direction of the counter-weight, Adara begins to loosen the loop around her ankle, allowing bloodflow to her foot to resume.

How do you all want to handle this? Cut the vine to the counte-weight and attempt to slowly lower Adara to the ground? Shoot the vine and someone catch her? Something else entirely? Just say to Hell with it and leave her for the cannibals? Whoops, did I say cannibals? ;)


INACTIVE - GAME DIED

I think I can probably hang on to the rope and lower Adara slowly once we cut the counterweight off.

Grand Lodge

Done.

Hana grabs hold of the vine while the counter-weight is cut free. Once the weight is away, Hana gently lowers Adara back to the ground. After Adara is back on the ground Lawdrak notices a trail the goes off into the interior of the island.

Continuing along the shore or follow the trail?


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara prays to Sarenrae and feels the warmth of fire knitting her wounds back together slightly.

cure light wounds: 1d8 + 2 ⇒ (1) + 2 = 3

:-/

"Someone setting a fresh trap like this means we are definitely not the only survivors of our or an earlier shipwreck," the oracle says to the others. "Perhaps this trail will lead us to them."

Adara pauses as her fresh wounds not fully healed make her slightly dizzy.

"Though, perhaps I am not thinking this through fully. Does anyone have reasons we should not pursue this path?"


INACTIVE - GAME DIED

"It seems reasonable to seek out other survivors - cautiously, if they are setting these kinds of traps," saya Hana.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Estietre nods "Yes. We should pay our respects to the locals.. now that we know there are others here. Better to seek them out than be caught off guard."


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Lawdrak nods his agreement, clucks to Sharpmaw, and moves to begin following the trail.

Grand Lodge

DM Rolls:

Adding +2 Circumstance bonus now that they have seen one of the traps.

Adara Perception: 1d20 + 0 + 2 ⇒ (2) + 0 + 2 = 4
Dereje Perception: 1d20 + 0 + 2 ⇒ (19) + 0 + 2 = 21
Estietre Perception: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Lawdrak Perception: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Mizu Perception: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15

Adara Perception: 1d20 + 0 + 2 ⇒ (9) + 0 + 2 = 11
Dereje Perception: 1d20 + 0 + 2 ⇒ (10) + 0 + 2 = 12
Estietre Perception: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Lawdrak Perception: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Mizu Perception: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Having gotta Adara out of her precarious position, the party moves along the trail that Lawdrak had determined was most recently traveled. After about another thirty minutes of travel Adara nearly steps in another trap, but fortunately for the oracle, Dereje is able to spot the loop just before she steps into it.

I assume that you will disable the trap and continue along the trail. The brown lines on the map on Roll20 are the trail(s) you have found.

You travel another roughly thirty minutes before, this time, Lawdrak prevents Estietre from stepping into one of the deadly spike-snare traps. Continuing on another thirty minutes you reach a "T" in the path. One branch north back toward shore, one branch south, deeper into the island's interior.

You have 45-60 minutes until sun set. Which direction would you like to go? North? South? Back from whence you came? Something else?


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

'I think that we may be safer camping back on the beach. Shall we backtrack, or do we want to follow this north branch?"


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara frowns but nods acknowledging Lawdrak's caution.

"You may be right. Obviously whoever set these traps either knows something to hunt or perhaps a predator they wish to keep at bay is in this area. It may not be wise to linger in their paths while we are yet ignorant of both who has done this and for what creatures the traps have been set."


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

"I am no expert on the matter, but these do not strike me as kind of trap one uses to hunt game," Dereje remarks with a frown. "So I agree, we should head back to the beach."


INACTIVE - GAME DIED

Hana nods, but has nothing to add verbally.

Grand Lodge

Ok heading to the beach. Which way? From whence you came, or you can logically reason the path north would take you to the beach as well.


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

So many choices!

"Since we're playing it cautious, I recommend simply returning from whence we arrived for now. Heading north from here still bears the chance of something unknown springing itself on us close to sundown."

Adara peers back along the track.

"And have we made certain we are not being followed? As said, we still do not know to what purpose the traps were made or if there is a reason to fear their intended targets."

Perception: 1d20 + 0 ⇒ (1) + 0 = 1

Sharpmaw dances around in an amusing manner trying to get Lawdrak's attention for some snout rubs distracting Adara from any relevant observation of their surroundings. The oracle smiles at the cute display.

Grand Lodge

Something else to keep in mind, it would take you nearly 90 minutes to get back to the beach going back the way you came. (i.e. ~45 after sundown.)

Grand Lodge

BUMP


INACTIVE - GAME DIED

"I have no difficulty with navigating in the dark. Do any of you need light? Night will come soon," says Hana.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

"I think back the way we came, even in the dark."


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara agrees with Lawdrak, and she offers to light any torches with a snap of her finger.

Grand Lodge

Having decided that backtracking a bit before setting camp is the best course of action, the group follows the trail back to the beach, and the abandoned campsite, where they had faced the yellow musk creeper zombie.

Setting up camp is a bit slow for those whose eyes are not so functional in darkness, but none-the-less camp is set.

Hana, I need a Fort Save DC 13 from you. Success clears the disease.

Failure yields:
Dex Damage: 1d3 ⇒ 1 and Con Damage: 1d3 ⇒ 3

DM Rolls:

Encounter Chance 15%: 1d100 ⇒ 99

Base Chance 25% - Modified for camp below

Disease - Adara: 1d100 + 10 ⇒ (4) + 10 = 14
Disease - Dereje: 1d100 + 10 ⇒ (3) + 10 = 13
Disease - Estietre: 1d100 + 10 ⇒ (36) + 10 = 46
Disease - Lawdrak: 1d100 + 10 ⇒ (39) + 10 = 49
Disease - Mizu: 1d100 + 10 ⇒ (80) + 10 = 90

The night is mostly uneventful with the exception of the insects that seem to particularly enjoy the taste of Adara and Dereje.

I need DC 15 Fort Saves from you vs. disease.

Where to in the morning?


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Fortitude: 1d20 + 6 ⇒ (2) + 6 = 8 Ow.

Dereje peers over the map with a frown, looking a little worse for wear after a long night spent swatting away bugs.

"Hm. Perhaps we should travel along the coast. From the looks of it, we can make our way back to where we left off, assuming that the terrain agrees with us," he suggests, tracing a route along the coastline that leads to the northern branch in the road they had decided against taking. "That would just leave the southern route for us to take - we cover more new ground that way."


INACTIVE - GAME DIED

Fort save: 1d20 + 3 ⇒ (9) + 3 = 12

Of course.

In the morning, Hana looks positively peaked. Once again, she refuses to complain, but she is shivering and has a hard time getting moving.


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Does Con damage reduce HP? I can't remember.

Fort save: 1d20 + 1 ⇒ (18) + 1 = 19

Despite some rather annoying insects which Adara had had to crisp by holding up a sparked finger in the night, she seems just fine.

She looks at Hana with concern. Without waiting for permission, the oracle begins to touch Hana's face and turn it this way and that, examining her.

Heal: 1d20 + 4 ⇒ (14) + 4 = 18

Grand Lodge

Adara, Oracle of Fire wrote:
Does Con damage reduce HP? I can't remember.

Yep, sure does.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

"Let's resume the trail and take the fork southeast into the interior - someone has used that recently, and I would like to know who we might be sharing the island with..."


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Is Hana out of berry doses? The ones that help with the diseases?

Adara seems more in favor of investigating who else can be on the island, but is not overly concerned if the vote is to pursue different avenues. Getting off the island is much more paramount to her for the sake of all the survivors.

Grand Lodge

Just so I get it right, following the trail to the south fork or following the shoreline and then eventually picking up the trail?


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

"I am still in favor of seeking out those who've made these traps as well."

vote for southeast trail


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Follow the trail to teh south fork - very muc not assuming that because we cleared the way of traps that more have not been set...


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

My thought was that since we were able to deduce that the north path leads back to the camp, that we could just take that path backwards and save ourselves the trouble. But I'll go with the consensus.

Grand Lodge

You were able to deduce the north path leads to the shore, not necessarily your campsite.

The party awakens, and after a brief bite to eat heads off back down the trail in search of who or whatever has been setting the traps that they had found yesterday. After nearly two hours of cautious travel down the path, keeping an ever vigilant eye open for newly set or reset traps, the group reaches the fork.

Choosing to follow the path to the south the party travels for roughly thirty minutes before the path winds through a 10-foot-wide gulch, flanked on either side by 50-foot-high slopes. Not quite vertical cliffs, these slopes host numerous scraggly plants and a number of hanging vines.

DM Rolls:

DC 18 Trap
Adara Perception: 1d20 + 0 ⇒ (10) + 0 = 10
Dereje Perception: 1d20 + 0 ⇒ (7) + 0 = 7
Estietre Perception: 1d20 + 2 ⇒ (14) + 2 = 16
Lawdrak Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Mizu Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Stealth 1: 1d20 + 15 ⇒ (20) + 15 = 35
Stealth 2: 1d20 + 15 ⇒ (9) + 15 = 24
Adara Perception: 1d20 + 0 ⇒ (5) + 0 = 5
Dereje Perception: 1d20 + 0 ⇒ (7) + 0 = 7
Estietre Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Lawdrak Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Mizu Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Hana and Lawdrak find it relatively easy to spot the snare concealed on the path and notice the vine rope of the snare trails up the western slope.


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Was that a no on Hana having more of the anti-disease berries?

Grand Lodge

According to your loot list, you still have 9 handfuls available.


INACTIVE - GAME DIED

If I forgot to take one, it's my own fault!
I won't forget this time. I'll roll just to get it outta the way...

I don't remember the bonus from the berries, I'm assuming +1 for the rolls below, which is canceled by the -1 from my Con damage.

Next Fort save: 1d20 + 3 ⇒ (13) + 3 = 16 (+berries, -Con dmg)
Next Fort save: 1d20 + 3 ⇒ (19) + 3 = 22 (+berries, -Con dmg)

So unless something causes more Con damage or hinders my save somehow, Hana will shake it off over the next couple days.

Grand Lodge

Actually the berries provide a +4 bonus for 24 hours.


INACTIVE - GAME DIED

Since the DC's only 13, a +4 instead of +1 is just gravy. :)


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4
DM Talomyr wrote:
You were able to deduce the north path leads to the shore, not necessarily your campsite.

Touché!

"Keep your eyes peeled. I don't like the look of this place..." Dereje remarks, looking at the slopes with a frown.

Says the guy with +0 Perception. :P


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara attempts to tread more carefully this morning after her exciting aerial adventure the day before.

Perception: 1d20 + 0 ⇒ (11) + 0 = 11

Chances are good she'll find another trap with her foot if her comrades don't stop her...

Grand Lodge

Just moving on through the gulch, or do you intend to investigate anything?


INACTIVE - GAME DIED

Hana looks up along the edges of the gulch, watching for shadows that might give away an ambush.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Grand Lodge

Taking a bit closer look at the vine, Hana believes it leads up into a what appears like it could be a man-made blind.


INACTIVE - GAME DIED

"Halt," Hana says quietly. At first it looks like it's because she needs rest; sweat beads on her forehead and her breath is a bit ragged. But she quickly straightens and then points. "Up there. There is a concealed space - a blind, a spot for someone to observe."


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Mum puts her hand to her mouth as she looks up. "Oh... are you sure? Hmm. Well... anyone climbing the vine would be vulnerable to an attack as well, correct?" She frowns with disconcerted thoughts. "Troubling. What should we do?"


INACTIVE - GAME DIED

"If someone is there, they'll have already seen us. If not, it's possible someone left supplies there," says Hana. "Either way, we should investigate."

Grand Lodge

Just as Hana begins to investigate the vine-rope, a figure steps out from behind the blind and fires an arrow at the samurai-ko but misses her.

DM Rolls:

Longbow: 1d20 + 4 ⇒ (2) + 4 = 6 vs. FF AC
Damage: 1d8 ⇒ 3

Adara Init: 1d20 + 3 ⇒ (12) + 3 = 15
Dereje Init: 1d20 + 4 ⇒ (17) + 4 = 21
Estietre Init: 1d20 + 2 ⇒ (15) + 2 = 17
Lawdrak Init: 1d20 + 0 ⇒ (17) + 0 = 17
Mizu Init: 1d20 + 3 ⇒ (13) + 3 = 16

Cannibal Init: 1d20 + 3 ⇒ (11) + 3 = 14

Initiative Order:
Dereje
Estietre
Lawdrak & Sharpmaw
Hana
Adara
Cannibals

Okay, the party is up. The cannibal is at the top of the ridge, 50 feet above the path. DC 10 Climb check to move up the slope at 1/4 speed, DC 15 to move 1/2 speed. Please declare what speed you are attempting prior to making the check.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

"Well, that certainly clears up any uncertainty..."

What does our assailant look like?

Grand Lodge

A wild-eyed humanoid, very likely human, dressed in light hides of indeterminate origin. His face is painted in streaks of red, black, and white and what weaponry you see appears to be crudely fashioned.

By the way, there is a map up Roll20 for this one.

Grand Lodge

Bump


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Climb DC 10: 1d20 + 1 ⇒ (14) + 1 = 15

Knowing that his pistol would not do him much good at this range, Dereje sets about tackling the slope trying to get closer to the assailing savage.

Moved Dereje 15 foot up the slope - not sure if that is too much or too little, but he'll move up as far as he can.

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