blotter (0.2 lb)
comb (0.2 lb)
flint and steel
grooming kit - waterproof bag (worth 0.5 gp, 0.5 lb)
hairbrush (0.3 lb)
hemp rope (50 ft.)
hot weather outfit[APG]
knife for cutting quills into pens (0.5 lb)
nail file (0.1 lb)
pigment for making ink (0.2 lb)
scissors (0.3 lb)
scrivener's kit - waterproof bag (worth 0.5 gp, 0.5 lb)
tooth powder (0.1 lb)
20 gp, 7 sp
Blackened: Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls
Burning Magic: (1 damage/spell level, 1d4 rounds) (Su) Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creature’s turn. The fire lasts for 1d4 rounds, but it can be extinguished as a move action if the creature succeeds at a Reflex save (using the spell’s DC). Dousing the creature with water as a standard action grants a +2 bonus on this save, while immersing the creature in water automatically extinguishes the fire. Spells that do not grant a save do not cause a creature to catch on fire.
Cinder Dance (Ex): Your base speed increases by 10 feet. At 5th level, you receive Nimble Moves as a bonus feat. At 10th level, you receive Acrobatic Steps as a bonus feat. You do not need to meet the prerequisites to receive these feats. Oracles with the lame oracle curse cannot select this revelation.
Elemental Assault: (1d6 Acid/Cold/Electricity/Fire dam, 4 round, 1/day) As a swift action unarmed strike/held weapon is wreathed in energy and deals +1d6 points of extra damage of the appropriate energy type.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Touch of Flame (1d6+2 fire damage, 7/day) (Su) As a standard action, melee touch deals fire damage.