Axiomite of Xin

Adara, Oracle of Fire's page

389 posts. Alias of pinvendor.


Race

CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Gender

HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 |

About Adara, Oracle of Fire

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Adara
Female suli oracle 4 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 3 258)
NG Medium outsider (native)
Init +3; Senses low-light vision; Perception +0
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 30/30 (4d8+7)
Fort +3 (+2 circumstance bonus vs. hot weather), Ref +3, Will +4
Resist acid 5, cold 5, electricity 5, fire 5
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Offense
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Speed 40 ft.
Melee dagger +0 (1d4+1/19-20) or
. . scimitar -4 (1d6+1/18-20) or
. . unarmed strike +3 (1d3+1)
. . melee touch +4
Ranged javelin +1 (1d6+1)
. . ranged touch +5
Oracle Spells Known (CL 4rd; concentration +10)
. . 2nd (4/day)— cure moderate wounds, oracle's burden, resist energy
. . 1st (7/day)— burning disarm (DC 15), burning hands (DC 15), cure light wounds, moment of greatness, sun metal [UC] (DC 15)
. . 0 (at will)— create water, detect poison, guidance, mending, purify food and drink (DC 14), spark[APG] (DC 14)
. . Mystery Flame
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Statistics
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Str 13, Dex 14, Con 12, Int 12, Wis 10, Cha 18
Base Atk +2.25; CMB +3; CMD 15
Feats Extra Revelation[APG], Improved Unarmed Strike
Traits boarded in the mwangi expanse, orphaned
Languages Common, Draconic, Ignan, Polyglot
SQ elemental assault, oracle's curse (blackened), revelations (burning magic, cinder dance)

Skills:
Racial Modifiers +2 Diplomacy, +2 Sense Motive

Adventuring:
-*Acrobatics [3] +7 (+11 to jump)
-Bluff [0] +4
-*Climb [3] +6
-*Diplomacy [2] +10
-Disable Device [0]
-Disguise [0] +4
-Escape Artist [0] +1
-Fly [0] +1
-Heal [1] +4
-Intimidate [2] +9
-Knowledge (planes) [1] +5
-Knowledge (religion) [2] +6
-Perception [2] +2
-Ride [0] +1
-Sense Motive [1] +6
-Spellcraft [0]
-Stealth [0] +1
-Survival [3] +7
-Swim [1] +1

Background:
-Appraise [0] +1
-Craft (weapons) [2] +4
-Handle Animal [2] +6
-Knowledge (geography) [2] +3
-Knowledge (history) [2] +6

Gear:
studded leather
dagger
javelin (3)
scimitar
bedroll
belt pouch
blotter (0.2 lb)
candle (10)
chewing stick
comb (0.2 lb)
flint and steel
grooming kit - waterproof bag (worth 0.5 gp, 0.5 lb)
hairbrush (0.3 lb)
hemp rope (50 ft.)
hot weather outfit[APG]
inkpen
jewelry[UE]
journal[UE] (2)
knife for cutting quills into pens (0.5 lb)
masterwork backpack[APG]
mess kit[UE]
mirror
nail file (0.1 lb)
pen nibs
pigment for making ink (0.2 lb)
pot
ruler
small sack
scarf[UE]
scissors (0.3 lb)
scrivener's kit - waterproof bag (worth 0.5 gp, 0.5 lb)
soap (2)
sponge
tooth powder (0.1 lb)
torch (10)
veil
vial
waterskin
20 gp, 7 sp

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Special Abilities
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Blackened: Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls
Burning Magic: (1 damage/spell level, 1d4 rounds) (Su) Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creature’s turn. The fire lasts for 1d4 rounds, but it can be extinguished as a move action if the creature succeeds at a Reflex save (using the spell’s DC). Dousing the creature with water as a standard action grants a +2 bonus on this save, while immersing the creature in water automatically extinguishes the fire. Spells that do not grant a save do not cause a creature to catch on fire.
Cinder Dance (Ex): Your base speed increases by 10 feet. At 5th level, you receive Nimble Moves as a bonus feat. At 10th level, you receive Acrobatic Steps as a bonus feat. You do not need to meet the prerequisites to receive these feats. Oracles with the lame oracle curse cannot select this revelation.
Elemental Assault: (1d6 Acid/Cold/Electricity/Fire dam, 4 round, 1/day) As a swift action unarmed strike/held weapon is wreathed in energy and deals +1d6 points of extra damage of the appropriate energy type.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Touch of Flame (1d6+2 fire damage, 7/day) (Su) As a standard action, melee touch deals fire damage.