DM Talomyr's Serpent's Skull (Inactive)

Game Master Talomyr

You are passengers on a cargo ship called the Jenivere, headed south to Sargava. The voyage promises not only to bring you and your fellow passengers together as you face adversity, but also to set you on a path into the very heart of one of Golarion’s most feared regions in search of wealth, fame, and ancient secrets.


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INACTIVE - GAME DIED

Mizu slashes at the aggressor that flailed at her.

Katana attack: 1d20 + 3 ⇒ (3) + 3 = 6

Obviously, she is just pretending to be a warrior.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Before he can so much as thank Lawdrak for the healing, Dereje is plunged into even direr straits by the zombie's attack. The paladin takes another wild, sloppy slash at it before backing into the wall.

Cutlass Attack: 1d20 + 2 ⇒ (7) + 2 = 9 Uggh.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Mum swears under her breath, drops her crossbow, and readies her borrowed spear. She steps between Dereje and the nearest zombie... ready to jab.

if I can 5' step, I'll attack..., if not just move.

spear vs orange zombie: 1d20 + 0 ⇒ (7) + 0 = 7

Grand Lodge

5ft step is not a problem. Now hopefully for the party's sake, someone can land a hit!


Ac19/13/16 hp4/23 frt+5,Rfx+8,Wll+4 Init+3 Perc+8, scent

Sharpmaw scuttle to his right, braving the flames to bite at the (green dot) zombie.

1d20 + 4 ⇒ (3) + 4 = 7
1d8 + 4 ⇒ (6) + 4 = 10


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Lawdrak draws his spear and steps up, shoving the broad blade in the zombie's face, trying to get an opening for Mizu to cut it down.

five foot step, aid another for Mizu's next attack

1d20 - 1 ⇒ (14) - 1 = 13

Woohoo! Mizu, +2 to your next attack.

Grand Lodge

In the chaos of trying to maneuver around the hold of a old shipwreck and attempting to fend off burning undead, the party is lucky just maintain their ground let alone finish off the zombies.

DM Rolls:

Orange Zombie
Target (1=M, 2=E, 3=L, 4=A): 1d4 ⇒ 3
Orange Slam: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Green Zombie
Target (1=L, 2=A, 3=S): 1d3 ⇒ 1
Orange Slam: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

One of the burning zombies begins to lurch out at Mizu, but falls to the ground in flames before it can do much of anything. Perhaps smelling something particularly appetizing on Lawdrak the remaining zombies claw and tear at the young Kellid's flesh, severely damaging the druid.

Ouch. My apologies Lawdrak feel free to look at the spoiler above the dice seem to have it in for you. Lawdrak takes 15 damage. The party is up.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Y'know, I was going to fight defensively, but it looked like I couldn't do that with the aid another action...No worries. It just reinforces the 'reckless kid' thing I have going on.

Lawdrak is down at -9 with a 12 Con


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Did I get skipped?

Round 3

Adara falls back with a gasp after being savaged hard by the zombie.

I just knew that burning hands would probably not work out well. :-/

The oracle summons healing fire to to close her wound.

cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Round 4

Seeing the young druid fall from a particularly terrible mauling, Adara attempts to grab his falling body and pull him away from the front lines.

Not exactly sure how far I can move Lawdrak, so please let me know.

Then she lays a hand on his brow and calls forth her power begging Sarenrae to give the druid succor.

cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6


INACTIVE - GAME DIED

A character can generally push or drag along the ground as much as five times his maximum load. Favorable conditions can double these numbers, and bad circumstances can reduce them by half or more. (Ed. note: Presumably when dragging, you are moving something at your burdened speed, so 20' in your case?)

Mizu does her best to keep fighting!

Katana attack: 1d20 + 3 ⇒ (9) + 3 = 12
Katana damage: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Adara, Oracle of Fire wrote:

Did I get skipped?

Sorry about that Amara. I will update tonight.


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Did Mizu get the +2 to her attack thanks to Lawdrak's sacrifice play there? If so, did she hit?


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Seeing the Kellid boy falling in battle once more, Dereje remembers his vows and disregards his own grievous wounds, hurrying back into the fray with a shout!

Moving in a zigzag to avoid AoO.
Cutlass Attack vs. Orange: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Mildly distraught, Mum jabs again with her spear.

spear jab: 1d20 + 0 ⇒ (8) + 0 = 8

Grand Lodge

Mizu and Dereje both score damaging strikes on the zombie, Mum is not so fortunate as her spear strike goes wide.

Adara drags the unconscious druid out of harms way and casts a curative spell on the Kellid. Unfortunately, Lawdrak's wounds were so great that the spell was not able to revive him.

Lawdrak at -3 and stable. Sharpmaw has an action before the zombies go again.


Ac19/13/16 hp4/23 frt+5,Rfx+8,Wll+4 Init+3 Perc+8, scent

bite at green: 1d20 + 4 ⇒ (10) + 4 = 14
1d8 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Mizu and Dereje combine to hack into one of the zombies, but fails to drop the undead monstrosity.

Sharpmaw chomps down on the other zombie's neck, separating its head from its body.

DM Rolls:

Target (1=M, 2=E, 3=D): 1d3 ⇒ 1
Slam: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

The remaining zombie bashes into Mizu with a thunderous blow, still intent on feeding its unholy hunger on the flesh of the samurai-ko.

Mizu takes 7 damage. The party is up.


INACTIVE - GAME DIED

Mizu lets out a slight grunt and her katana bounces in her hand twice before she makes another blurring cut.

Katana attack: 1d20 + 3 ⇒ (14) + 3 = 17
Katana damage: 1d8 + 1 ⇒ (1) + 1 = 2


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

"Just fall, already!" Dereje shouts, his frustration starting to get the better of him. Grasping his sword with both hands, he takes another wild swing.

Cutlass Attack vs. Orange: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Ac19/13/16 hp4/23 frt+5,Rfx+8,Wll+4 Init+3 Perc+8, scent

bite: 1d20 + 4 ⇒ (9) + 4 = 13
1d8 ⇒ 4


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Estrietre jabs again.. staying in melee to provide an uninjured body for the zombie to attack more than expecting to kill it.
"Turn to me, creature!"

1d20 + 0 ⇒ (9) + 0 = 9

Grand Lodge

Between Mizu, Dereje, and Sharpmaw, the remaining zombie is hacked to ribbons.

Searching the hold and what is left of what you assume to be the captain's quarters, you do not find much in terms of gear for survival other than a few tattered, but still usable blankets. On the other hand you do find a couple handfuls worth of assorted coins, two potions, a tanglefoot bag, and fine quality cutlass, crafted of alchemical silver.

Perception DC 11 - Potion 1:
Potion of Enlarge Person

Perception DC 12 - Potion 2:
Potion of Lesser Restoration

The coins are Chelish in mint and consist of 35 gp, 105 sp, and 35 cp. The blade is a masterwork alchemical silver cutlass.

What now?


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara frets over the fallen druid while taking a tally of everyone's injuries.

"We should probably return to the camp for now. We've sustained some pretty terrible injuries, and I have reached the limit of my endurance for being a conduit of Holy Sarenrae's divine power. Master Gellik and Jask should be able to provide some succor while we recover from our injuries."

With that said, Adara summons the last of her magic to burn the wounds from Lawdrak's body.

cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Exactly zero. :-/

Seeing her efforts may not have been enough, Adara tries treating the young man's wounds in a more mundane manner as well.

Heal Check: 1d20 + 4 ⇒ (15) + 4 = 19

The oracle hopes this is enough to get Lawdrak conscious. The druid's own power may be enough to remove the worst of his injuries once he's awake.

Grand Lodge

Despite Adara's best efforts, the young Kellid continues to drift in and out of consciousness.

There were a few potions of cure light wounds in the Jenivere. Who has those? As is, Lawdrak is at 0 hp and staggered.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Mum samples the two potions... and sighs.
"Neither tastes like a curative. Where might the ones from before be?"

perception potion1: 1d20 + 2 ⇒ (12) + 2 = 14
perception potion2: 1d20 + 2 ⇒ (16) + 2 = 18


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Lawdrak identified most of them, so I guess we can assume he has them on him? I don't think we distributed them. Probably gonna need to compile a loot list at some point.

After taking a moment to catch his breath, Dereje kneels down by Lawdrak and gently sifts through his pockets. After a few moments he finds a familiar vial; he removes its stopper and proceeds to slowly pour its contents down Lawdrak's mouth.

"We should make sure that everyone is carrying at least on of these on them," he says as he waits for the Kellid to awaken.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

The potion brings the Kellid druid back to consciousness, though still badly injured.

Shortly after getting Lawdrak back on his feet, the party returns to camp, arriving shortly after sunset.

"You folks look like you ran into a spot of trouble. Let me see if I can help out a bit." Jask says.

Gathering the group around, Jask asks Nethys for aid for his fellow castaways.

Channel Positive Energy: 1d6 ⇒ 2
Channel Positive Energy: 1d6 ⇒ 6
Channel Positive Energy: 1d6 ⇒ 5

"There, now you all look a bit better."

Anything you would like to do at camp before I make the requisite checks for during the night? When you awake in the morning you will all be Level 2. Please put your leveling changes in the discussion thread.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Lawdrak's groans and semi-coherent ramblings are a quiet complement to the tramp of the party's feet on the way home.

After Jask has channeled him back to functionality, he sheepishly approaches his fellow adventurers in turn, mumbling his thanks for once again saving him.

Lawdrak is still carrying a good bit of strength damage, so he will try to sleep through the night.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

"Thank you, Mr. Derindi," Dereje says as his terrible wounds all close up, as though they were never there. As an aside, he adds, "At this rate, I am sure that we will find the Brine Demon in no time."

The paladin gives Lawdrak a pat on the shoulder, before moving to stand guard for an hour or so. Once the fatigue sets in however, he decides to turn in for the night.

Grand Lodge

DM Rolls:

Encounter Chance 15%: 1d100 + 10 ⇒ (45) + 10 = 55 - None

Base Chance 25% - Modified for camp and medic below

Disease - Adara: 1d100 + 10 + 5 ⇒ (7) + 10 + 5 = 22 Type: 1d2 ⇒ 1 = Mindfire
Disease - Dereje: 1d100 + 10 + 5 ⇒ (14) + 10 + 5 = 29
Disease - Estietre: 1d100 + 10 + 5 ⇒ (40) + 10 + 5 = 55
Disease - Lawdrak: 1d100 + 10 + 5 ⇒ (12) + 10 + 5 = 27
Disease - Mizu: 1d100 + 10 + 5 ⇒ (74) + 10 + 5 = 89
Disease - Aerys: 1d100 + 10 + 5 ⇒ (16) + 10 + 5 = 31
Disease - Gelik: 1d100 + 10 + 5 ⇒ (49) + 10 + 5 = 64
Disease - Ishirou: 1d100 + 10 + 5 ⇒ (74) + 10 + 5 = 89
Disease - Jask: 1d100 + 10 + 5 ⇒ (22) + 10 + 5 = 37
Disease - Sasha: 1d100 + 10 + 5 ⇒ (50) + 10 + 5 = 65

Morale - Aerys: 1d20 + 1 + 2 - 2 ⇒ (4) + 1 + 2 - 2 = 5 - Panicked
Morale - Gelik: 1d20 + 2 + 2 - 2 ⇒ (4) + 2 + 2 - 2 = 6 - Panicked
Morale - Ishirou: 1d20 - 1 + 2 - 2 ⇒ (3) - 1 + 2 - 2 = 2 - Frightened
Morale - Jask: 1d20 + 8 + 2 - 2 ⇒ (9) + 8 + 2 - 2 = 17 - Normal
Morale - Sasha: 1d20 - 1 + 2 ⇒ (2) - 1 + 2 = 3 - Shaken

You awaken to an already steamy, rainy morning on the Shiv. Weather aside, the night was not too terrible. The morning finds the feeling of dread taking a tighter grip on a number of your companions Aerys, Gelik, Ishirou, and Sasha have noticeably more dire thoughts about being stuck on the island and their chances of escape. Though Jask seems a bit more upbeat.

You all rested about as well as could be expected save for Adara who is feeling fatigued in both mind and body.

Adara, give me a DC 15 Fort save for yesterday's disease and a DC 12 Fort Save for this morning's.

Adara if DC 15 Save fails:
Take 1d6 ⇒ 4 STR damage


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Fort Save DC 15: 1d20 + 1 ⇒ (15) + 1 = 16

Fort Save DC 12: 1d20 + 1 ⇒ (2) + 1 = 3


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Before they depart for the day's exploration, Lawdrak sits down with the unidentified potions.

1d20 + 9 ⇒ (5) + 9 = 14
1d20 + 9 ⇒ (12) + 9 = 21
1d20 + 9 ⇒ (15) + 9 = 24
1d20 + 9 ⇒ (5) + 9 = 14

(posting from phone...)

Grand Lodge

All four are lesser restoration.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

"So now that we have five Potions of Lesser Restoration, does anyone mind if I use one to shake off the effects of all the poisons?"

If no-one objects,
1d4 ⇒ 1

Sigh.still, ti gets the penalties down to 1.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Dereje spends the morning sifting through the equipment and valuables that they have collected thus far, assessing their worth and usefulness.

Appraise DC 20 (Brandy): 1d20 + 7 ⇒ (13) + 7 = 20 50 gp
Appraise DC 20 (Model): 1d20 + 7 ⇒ (18) + 7 = 25 100 gp

"By all means, go right ahead, Lawdrak," he says without looking, busy eyeing the model of the Jenivere. After a few moments he sets it down, making a mental note that he would eventually put onto paper. "We will need you in top form, after all."

You could always just drink another one. 75% chance of you not having any more penalties for the day.

Also, if nobody objects, Dereje will take the grappling hook and silver cutlass.


INACTIVE - GAME DIED

No objections.

Mizu says to Lawdrak, "You have put your life on the line multiple times. Your courage is admirable." She gives a simple, curt nod to accentuate the point.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Estrietre smiles warmly and nods in agreement.
She then holds up the map... "If we are to make progress in our exploration here, we will need to not return for shelter during the midday heat. And sooner than later.. be prepared to camp away from home for the night."

Grand Lodge

Where to? Do you intend to return to camp at mid-day? At night-fall? Not at all?


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

"We should take a piece of sail-cloth and some rope - we can rig a shade and wait out the heat of the day.

I think that there's enough to explore nearby that we can return to the main camp for the next few nights.

Which way shall we go?"

DM Talomyr, could we switch back to the island map on Roll20?

Grand Lodge

Island Map is back up on Roll20.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

"Shall we head south from here, get to the shoreline, and work our way southeast along that coast?"


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Mum looks at the map and nods...
"A fine plan.... and.. I have rope!" as she retrieves and displays a wrapped coil of silk rope.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

"A fine plan indeed," Dereje agrees, sheathing his new sword and leaving the old one behind. He holds up the grappling hook. "And with this, challenges of the vertical nature should pose less of a problem."

Grand Lodge

Three is enough to carry a plan

The party travels south, reaching the now vacated dimorphodon nest in roughly thirty minutes. After just a few more minutes, you reach the southern shore of this portion of the island and you begin to travel along the shoreline to the southeast.

The day is a muggy, sticky affair, only ever so briefly cooled off by a short mid-morning shower. The shower turns out to be more of a curse than a blessing as the cursed humidity returns seemingly three fold as the blazing sun reappears.

Approaching mid-day as you begin to look for a suitable place to set up a temporary shelter, Sharpmaw seems to be distracted by something. Noticing the dinosaur's distraction, Mizu is the first to glance further down the shoreline to see an enormous crab slowly crawling out from behind a large pile of rocks and heading your direction.

DM Rolls:

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

Adara Perception: 1d20 + 0 ⇒ (15) + 0 = 15
Dereje Perception: 1d20 + 0 ⇒ (10) + 0 = 10
Estietre Perception: 1d20 + 2 ⇒ (3) + 2 = 5
Lawdrak Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Mizu Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Sharpmaw Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Adara Init: 1d20 + 3 ⇒ (11) + 3 = 14
Dereje Init: 1d20 + 3 ⇒ (12) + 3 = 15
Estietre Init: 1d20 + 2 ⇒ (7) + 2 = 9
Lawdrak Init: 1d20 + 0 ⇒ (19) + 0 = 19
Mizu Init: 1d20 + 3 ⇒ (17) + 3 = 20
Crab Init: 1d20 + 0 ⇒ (7) + 0 = 7

Initiative Order
Mizu
Lawdrak & Sharpmaw
Dereje
Adara
Estietre
Giant Crab

The party is up, as is the map on Roll20.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Attack its weak point for massive damage. :P

"Quite the large specimen," Dereje remarks, already in the process of loading his pistol.

Readying action to shoot it once it comes within 30 feet.


INACTIVE - GAME DIED

"Steamed crab claw for dinner!" says Hana with some trace of enthusiasm. Unhesitating, she rushes the crab, drawing her katana as she goes.

Charge attack - since it's flat-footed I should be able to get through reach (if any) before it can make an attack of opportunity (unless it has Combat Reflexes).

Charging katana attack: 1d20 + 6 ⇒ (10) + 6 = 16
Katana damage: 1d8 + 1 ⇒ (6) + 1 = 7

AC drops to 15 due to the charge.

Let me know if difficult terrain is in the way and preventing a charge, in which case I'll change my action.

Grand Lodge

Dereje loads his weapon while Mizu charges in with a gleam in her eye, slashing at the monsterous crab and sinking her blade deep into the chitonous shell of the crab.

Lawdrak & Sharpmaw, Adara, and Estietre are up prior to the crab.


Ac19/13/16 hp4/23 frt+5,Rfx+8,Wll+4 Init+3 Perc+8, scent

Sharpmaw runs toward the food-that-has-not-stopped-moving-yet.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

...as does Lawdrak.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Mum scrambles closer, and gestures toward the creature.
It is quickly coated with a powdery glowing substance.

-1 to the creature's attacks from Stardust

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