DM Talomyr's Serpent's Skull (Inactive)

Game Master Talomyr

You are passengers on a cargo ship called the Jenivere, headed south to Sargava. The voyage promises not only to bring you and your fellow passengers together as you face adversity, but also to set you on a path into the very heart of one of Golarion’s most feared regions in search of wealth, fame, and ancient secrets.


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Grand Lodge

Sharpmaw and Lawdrak move in closer to the enormous crab while "Mum" covers the giant crustacean in a fine coat of sparkling material.

Adara is up followed by the crab.


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara moves forward and hurls one of her javelins at the approaching crustacean.

javelin: 1d20 - 1 - 2 ⇒ (19) - 1 - 2 = 16
damage: 1d6 + 1 ⇒ (2) + 1 = 3

EDIT: Just wanted to mention the -2 is from the ranged attack being in the 2nd ranged increment of a javelin.

Grand Lodge

Adara's javelin finds its mark, taking a hunk out of the crab's shell.

Agitated by the assault from the party, the crab takes its frustration out on Mizu, landing one claw and narrowly missing another. Unfortunately for the samurai-ko, she is caught tight within one of the crab's claws.

DM Rolls:

Right Claw: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 7 ⇒ (2) + 7 = 9

Left Claw: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

Grab?: 1d20 + 13 ⇒ (6) + 13 = 19

Mizu takes 9 damage and is currently grappled by the crab. The party is up.


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara rushes over to where Mizu struggles with the crab and attempts to give relief.

cure light wounds: 1d8 + 2 ⇒ (8) + 2 = 10


Ac19/13/16 hp4/23 frt+5,Rfx+8,Wll+4 Init+3 Perc+8, scent

Sharpmaw advances , trying to circle the creature, and bites at it.

Assuming it has reach, Sharpmaw will attempt to dodge the claw on the way in:
acrobatics: 1d20 + 7 ⇒ (19) + 7 = 26
bite: 1d20 + 5 ⇒ (15) + 5 = 20
1d8 + 3 ⇒ (3) + 3 = 6


INACTIVE - GAME DIED

Hana struggles against the giant crab's claw!

Struggle: 1d20 + 3 ⇒ (7) + 3 = 10

...to no avail!


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Lawdrak plucks a stone from the beach, drops it into his sling, and hurls it at the crab.

low-strength attack into melee: 1d20 + 1 - 5 ⇒ (20) + 1 - 5 = 16
optimism!: 1d4 + 1 - 1 ⇒ (2) + 1 - 1 = 2

Edit for potential crit

confirm: 1d20 - 4 ⇒ (6) - 4 = 2
crit damage if appropriate: 1d4 ⇒ 3

Grand Lodge

Sharpmaw moves in and latches on to one of the crab's legs while his master manages to find a crack in the beast's shell with a rock.

Mizu (see below), Adara, Mum, and Dereje to go before the crab.

EDIT: I forgot to apply the -1 penalty from Mum's stardust to the crab's attacks. As a result, Mizu was not hit and therefore not grabbed. Mizu, please take your 9 hp back and feel free to take a swing at the crab.


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

DM Talomyr: May I then also amend my action seeing as Adara would have no need to use her spell?


INACTIVE - GAME DIED

HAH!

Mizu stands her ground and lets out a fierce kiai as she strikes at the crab again.

Katana attack: 1d20 + 4 ⇒ (6) + 4 = 10
Katana damage: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Adara, Oracle of Fire wrote:
DM Talomyr: May I then also amend my action seeing as Adara would have no need to use her spell?

Absolutely.


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Corrected Round Two Action

Adara rushes to Mizu's side and casts guidance to burn away the distractions and provide clear battle focus.

Since you didn't comment on Sharpmaw's cautionary Acrobatics, I'm assuming the crab doesn't have reach, so no Concentration check required. Please advise otherwise if that is not correct, as it will alter this action and Adara's planned 3rd round action as well.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Dereje hurries forward and lines up a shot, aiming high so as to avoid accidentally hitting one of his allies. The crab was not quite in the pistol's optimal range, but luckily, it was a big target.

In Point-Blank Shot range, but not quite in the gun's range.
Ranged Attack (Into Melee, Range Penalty): 1d20 + 6 - 4 - 2 ⇒ (18) + 6 - 4 - 2 = 18
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Mum moves up closer, and fires a sliver of ice from her outstretched finger.

RoF vs Touch, into melee: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
damage: 1d3 ⇒ 1

Grand Lodge

Dereje unloads into the crab, chipping away another portion of the creature's shell. Estietre focuses her cantrip at the opening created by Dereje, and freezes a small portion of the crab's flesh.

Seeing Sharpmaw as a more of a threat than the samurai, the crab claws at the dinosaur, grabbing the t-rex around the neck and squeezing.

DM Rolls:

Right Claw: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 7 ⇒ (2) + 7 = 9

Left Claw: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Grab: 1d20 + 13 ⇒ (17) + 13 = 30
Constrict: 1d6 + 7 ⇒ (3) + 7 = 10

Sharpmaw takes 19 damage from claw and constrict and is disabled, dying, and grappled. The party is up.


INACTIVE - GAME DIED

Hana brings her katana down again, though it's a suboptimal weapon against a hard carapace.

Katana attack: 1d20 + 4 ⇒ (9) + 4 = 13
Katana damage: 1d8 + 1 ⇒ (7) + 1 = 8


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Grimacing at Sharpmaw's precarious situation, Dereje rapidly reloads his pistol and fires. There was little more he could do but hope that they finished off the crab in time.

By bad, Dereje actually was in range the last time. :P
Ranged Touch Attack (Into Melee): 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Cursing furiously at the pathetic sight of Sharpmaw dangling from the crab's claw, Lawdrak darts across the beach, laying his hand on the dinosaur's flank and calling on his healing power.

CLW: 1d8 + 2 ⇒ (4) + 2 = 6


Ac19/13/16 hp4/23 frt+5,Rfx+8,Wll+4 Init+3 Perc+8, scent

Sharpmaw, roused by the healing spell, twists in the grip of the claw, attempting to bite the creature.

grappled bite against grappled opponent: 1d20 + 3 ⇒ (10) + 3 = 13

Grand Lodge

Try as she might, Mizu is unable to do much more that skip her blade off of the creature's thick shell.

Dereje blasts another hole into the crab's shell while Lawdrak rushes over to heal his companion.

Adara and Estietre are up.


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara moves to assist in keeping Lawdrak's companion alive.

cure light wounds: 1d8 + 2 ⇒ (3) + 2 = 5

I hope that's enough. :-/


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Mum pulls out her crossbow as she moves over next to Dereje. She then fires another sliver of ice from her finger.

RoF vs Touch AC, into melee: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
damage: 1d3 ⇒ 2

Grand Lodge

Adara does her best to keep Sharpmaw among the living and Mum freezes yet another small portion of the crab.

Sensing that it is outmatched the crab squeezes Sharpmaw again, nearly severing the dinosaurs head from its neck as it slowly begins to move back toward the water.

DM Rolls:

Maintain Grapple: 1d20 + 13 + 5 ⇒ (11) + 13 + 5 = 29
Damage + Constrict: 2d6 + 14 ⇒ (5, 1) + 14 = 20

I regret to inform the party of Sharpmaw's demise. He takes 20 damage from the grapple and constrict. The party is up.


INACTIVE - GAME DIED

Hana steps in and swings again!

Katana attack: 1d20 + 4 ⇒ (19) + 4 = 23
Confirm crit: 1d20 + 4 ⇒ (7) + 4 = 11

Katana damage: 1d8 + 1 ⇒ (6) + 1 = 7


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

As Sharpmaw's body convulses before losing all animation, Adara's face goes from shock to sadness to anger in a very short time. She draws a javelin and hurls it at the crab with gusto.

Angry crab skewer: 1d20 - 1 - 4 ⇒ (14) - 1 - 4 = 9
damage: 1d6 + 1 ⇒ (5) + 1 = 6

One thing Adara doesn't count on is the fact that crabs walk sideways, so her attempt to predict the crab's path goes awry. The javelin strikes the wet beach just past the tide line while soapy swirls of ocean waves adapt to the new obstruction instantly and create new patterns in the sand.

...just as the dangling limbs and tail of Sharpmaw do as he is dragged away by the Giant Crab.

A tear of sorrow rolls down Adara's cheek despite the rage which fills her face.

Grand Lodge

Mizu finds a seam in the monsterous crab's shell, wounding the creature badly. Meanwhile, Adara's javelin is unable to find its mark.

Lawdrak, Dereje, and Estietre are up.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Sharpmaw's demise is too upsetting to process... Mum is in a grim-faced state of shock as she loads and fires her crossbow.
"How lethal.. this world...."

xbow, into melee: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11
1d8 ⇒ 5

Grand Lodge

Out of equal parts despair and desire to not accidently hit her samurai companion, Estietre's shot goes wide of the target.

Lawdrak and Dereje are up.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

His face contorted in a sneer of rage, the young Kellid, heedless of his own safety, draws his spear and charges the murderous crustacean.

charge: 1d20 + 3 ⇒ (5) + 3 = 8
1d8 ⇒ 3

ac=11

Grand Lodge

In his rage, Lawdrak slips in the wet sand just enough for his spear lunge to pass by the crab, just underneath the creature's body.

Dereje is up.

Grand Lodge

Dereje quickly reloads his pistol and nearly shaking with rage over the misery of his companion takes aim at the crab. Firing the weapon, he blasts a massive hole into what used to be the face of the crab.

The lifeless body of the crab falls to the ground, releasing the corpse of Sharpmaw.

Ranged Touch Attack (Into Melee): 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Combat over. Next steps/conversation/actions are up to you folks.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

With a deep sigh, Dereje holsters his weapon, feeling no sense of triumph over their victory.

"I am sorry, Lawdrak," he says to the young Kellid with a pained expression. Thus far, the island had been far crueler to him than to anyone else.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

As the crab drops, Lawdrak drops his spear, head down, clenching and unclenching his fists.

The young druid suddenly throws his head back with a howl of rage. His jaw distends impossibly wide, revealing a mouthful of inch-long fangs, and his flexed fingers now taper into black claws. Screeching incoherently, the transformed youth hurls himself on the corpse of the crab, tearing into the carapace and burying hsi teeth in the flesh below.

His frantic assault continues for only a few seconds, until he rears his head back, teeth carrying a chunk of the creature's flesh, when he stops, suddenly still, licking is lips.

THe druid's eyes clear, and the claws and fangs retract to nothingness, as he turns to look at the rest of the party, taking the chunk of raw crabmeat from this mouth.

"This stuff is good! We should take this thing with us!"

Then he sighs, and trudges over to Sharpmaw's corpse. He regards the dinosaur ruefully for a few moments, then stoops to the creature's jaw, grasping and wrenching at one of Sharpmaw's dagger-like teeth, placing it in his belt pouch.

He stands, sighing quietly.

"I'm going to need to take him back to camp as well, if I'm going to call him back."

Lawdrak will burn one minute of his Totem Transformation just for effect...


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara doesn't attempt to stop the grief-stricken young man as he vents his rage on the dead crab. Once he's composed and ready, she places a comforting hand on his arm.

"Of course, we're all willing to help you however you need us to, Lawdrak," Adara says softly with a small smile.

She glances at the others, her unspoken question about returning to the camp in light of the past moments' events hanging in the air.

Grand Lodge

Reminder: This battle happened just as the heat of the day way beginning to be its worst. Current time: 1200.


INACTIVE - GAME DIED

Hana flicks her blade, wipes it and sheathes it. "Your companion was a fierce fighter," she says with a nod. She pauses for a moment of silence, then says, "We should look for shade."

Grand Lodge

With little difficulty the party is able to travel inland a few minutes and finds a suitably shady location in which to spend the worst of the day.

The few hours pass uneventfully as the sweltering heat returns to just miserable levels as opposed to unbearable.

DM Roll:

Encounter: 1d100 ⇒ 80 - None

Where to?


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Bring crab and dino back to camp, or press on?


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

"We haven't made much progress in our exploration," Adara says shaking her head. "But considering we should be able to salvage something from this crab and Lawdrak's current condition as well as the loss of his companion, I suggest we return to camp."


INACTIVE - GAME DIED

Hana nods curtly. "Very well. This crab will provide us with much-needed sustenance for the day. Survival is, itself, progress of a sort."

Grand Lodge

Fashioning a make-shift sled together, the party eventually makes it back to the camp with the edible portions of the crab and the corpse of Lawdrak's companion about an hour after sunset

Seeing you arrive, Ishirou asks, "What are you doing back here? I thought you were staying out tonight?"


INACTIVE - GAME DIED

"We had a distressing battle that yielded supper," says Hana.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

"And a fallen companion," Dereje adds somberly, eyeing Sharpmaw's corpse, and then Lawdrak. "The wildlife here is more formidable than I imagined. We will have to exercise more caution."

"We won't be able to cover any more ground today, unfortunately."

Crafting ammunition takes a minimum of one day of work. That one day would have to be time spent at camp without going to adventure, right?

Grand Lodge

As written yes, but I'll allow partial days to add together.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Sounds good to me.

After taking a quick inventory of how much black powder he has left in his horn, Dereje takes out his gunsmithing kit and opens it up, pulling out a number of small vials. The island was not likely to yield the raw materials necessary to craft more powder from scratch, but fortunately, an entire barrel of the stuff - his precious cargo - had accompanied him on the Jenivere. Though it had been ruined in the shipwreck, it was not utterly useless. As such, he had been sure to take some with him back to camp.

With a bit of time and the addition of a few reagents, a small portion of the black powder would be as good as new. His trade mission was a failure, but it was a failure that could still yield some profit.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Expressing his gratitude to his colleagues for helping him bring Sharpmaw’a body back, Lawdrak drags the dead dinosaur of onto the nearby beach. He spends the next hour collecting firewood, building a pyre.
He kneels beside the scaly body, chanting in the most primitive dialect of Hallit known to the Scale Rider’s wise ones, gesturing and occasionally laying his hands on the Sharpmaw. After nearly an hour, he moves the body to the pyre and lights it. For the next several hours, he alternately tends the fire and sits, cross-legged, beside it, chanting or calling out in harsh, reptilian-sounding hisses all the while.
When the fire has reduced his friend to ash and bones, he rises, stretching, takes a little water and crab-meat, and, muttering about ‘the first half being done’, moves to the edge of the jungle. He fishes Sharpmaw’s tooth, that he had removed after the fight with the crab, from his pouch and resumes his seat, this time facing into the jungle. As the sun starts to set, he begins a slow, sonorous , repetitive drone, rocking slowly back and forth. Observes note his eyes are rolled back in his head, only showing whites through the half-opened lids.
At sunset, the chant stops with the suddenness of an axe-blow. Lawdrak is silent for about a minute, then, as he raises his arm, tooth held like a reversed dagger in his fist, straight above his head, he lets out a blood-curdling, saurian shriek that echoes into the darkened jungle. After a few minutes, he repeats it.
Three more times, he repeats the call, until it is answered, off in the night. When it is, a look of triumph crosses the young druid’s face, and he plunges the gripped tooth downward , point plunging nearly an inch into his thigh. The pain raises barely a grunt, barely a flicker across the young Kellid’s face, though, as he patiently waits for a quarter hour. Then, the sounds of an approaching creature are clearly heard – something of a decent size, not bothering to conceal its approach.
The head of a small Tyrannosaurus Rex pokes out from the foliage, turning sideways to regard Lawdrak curiously. The exhausted Kellid’s face breaks into a broad grin, and he rises, pulling the strange lizard into a rough hug.
Lawdrak spends the next few minutes making friends with the dinosaur, and eventually coaxes it into lying down, stretched out – a little unnaturally – before him, as he resumes chanting and laying hands on the creature. He removes the tooth from his thigh, allowing the new T-Rex to lick the blood from it, a spart of the ritual.
Night has come and gone, and they are well into the morning when Lawdrak finally leans back on his haunches and lets out a long, tired sight of relief.
He stands, shakily, and leads the dinosaur back to the main camp. The animal is similar to the departed Sharpmaw, but not identical. The snout is slightly longer and thinner, the eyes a darker gold, the coloration more green than brown. But Lawdrak is as easy with it as he was with the last.
”My friends and fellow castaways…I have called Sharpmaw back to us. “ he croaks with a broad smile, then fetches himself a skin of water.

Grand Lodge

A confused look crosses the face of Gelik. "Sharpmaw? Really? You can't possibly be serious. That creature only bares a passing resemblance to you previous companion."

Shaking his head, the rude gnome continues, "The coloration is completely off and that one has a longer snout. Don't get me wrong, I'm happy you have a new friend, but that creature is not your Sharpmaw."


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Lawdrak gives a tired smile to the Gnome.

"Of course the body is different. That's the magic. With fire, the spirit of Sharpmaaw was released into the night, and with fang, it was recalled to a new host. He looks a little different, but be sure; that is him within."

Grand Lodge

Gelik waves a dismissive hand at the young Kellid druid. "Whatever helps you sleep at night I suppose."


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Dereje spends much of the next day in front of his tools and reagents, melting scrap metal into bullets and refining some usable gunpowder. The chemistry was somewhat complicated, but by now it was second nature to the paladin. Every now and then he looks over at Lawdrak, intrigued by his ritual, and somewhat curious about what he said before, about Sharpmaw returning. An impossibility, surely - magic of that nature was far beyond any of their means.

When Sharpmaw II emerges from the jungle and complacently approaches the druid, Dereje raises a brow. He shared in Gelik's skepticism, but it was not in his place to question such barbaric rituals. Not out in the wilderness, at least. The new dinosaur seemed tame, and evidently Lawdrak was happy with it. That would have to be enough, for the time being.

"Splendid! I am sure that he will be every bit as fierce as his former self," he says amiably, humoring the young druid, though not out of inconsideration.

Spending 6 gp, 6 sp to craft 6 doses of black powder and 6 bullets.

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