DM Talomyr's Kingmaker

Game Master Talomyr

Let it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule.

The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect.

In accordance for providing a stable nation to the south of central
Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial.

So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.


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Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Yay! Now I really do hope Terri and Tove live, so Terri can find a way to repay her new best friend.


M Elf Feral Hunter 6 | HP /45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Hey everyone, sorry for my inactivity over the last two weeks, I had a lot less computer time then I thought I would while out of the country. Glad you didn't bite it, Terri!


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Me too! I'll have to save those last words for another day (I hope.)


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Greenbelt Map Roll20 Link

Well...feel a little bad about that one. First person I kill in this game that wasn't plot death is my own kid. Jeesh...


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

I knew Raz was low on health, but dang, that was a brutal kill. I hope you'll stick around and play with a new character, Raz. Just because Razarak's part is done, doesn't mean yours has to be! :)


Greenbelt Map Roll20 Link

He was unfortunate enough to take a shot that would kill just about anyone in the party outright except for Bassius - who would still be at -7.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Yeah, That was a shot that would down anyone under fifth level to be honest. Crits are dangerous on a bow with that many modifiers to stack.


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Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Welp that turned out about as well as the real leeroy jenkins...I'm thinking a kensai bladebound magus with a bastard sword black blade focus. Hows that sound to peoples?


RETIRED

Haven't seen an Elric clone in play yet. Will still have the trade-off of poor AC but great spike damage!


M Elf Feral Hunter 6 | HP /45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Sounds badass to me.


Greenbelt Map Roll20 Link

Raz, as you consider your next character, build it as a 5th level character. The party will be leveling as soon as they are done with what's left of the Stag Fort.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 7/8 | Portrait | Elkmark Calendar

Well done folks, that was scary. Sorry Raz...


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

That was a fight! We've been dealing with this one encounter since before Christmas and the battle proper since January. And yeah. that was scary. For a bit I was wondering if I'd caused another TPK.

Glad to be through that now. We just have to explore the rest of the fort. That should be easy, right?

*Starts to sweat a little*

Right?


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

Just don't step in any traps. Let me demonstrate...


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

ok all, heres what im thinking...open to suggestions,

Kalaman Mar Stat block:
Kalaman Mar
Male tiefling magus (bladebound, kensai) 5 (Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9, 47)
CN Medium outsider (native)
Init +9; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 20, touch 18, flat-footed 12 (+3 Dex, +5 dodge, +2 natural)
hp 43 (5d8+15)
Fort +6, Ref +5, Will +4
Defensive Abilities canny defense +5; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee black blade +9 (1d10+5/19-20)
Ranged light crossbow +6 (1d8/19-20)
Special Attacks arcane pool (+2, 6 points), spell combat, spellstrike
Spell-Like Abilities (CL 5th; concentration +5)
. . 1/day—darkness
Magus (Bladebound, Kensai) Spells Prepared (CL 5th; concentration +10)
. . 2nd—bull's strength, mirror image
. . 1st—enlarge person (DC 16), magic missile, shield, shocking grasp, true strike
. . 0 (at will)—acid splash, ghost sound (DC 15), ray of frost
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 12, Int 20, Wis 8, Cha 10
Base Atk +3; CMB +6; CMD 24
Feats Arcane Strike, Armor Of The Pit[ARG], Improved Initiative, Toughness, Weapon Focus (bastard sword)
Traits pioneer, reactionary
Skills Appraise +10, Bluff +6, Intimidate +8, Knowledge (arcana) +13, Knowledge (dungeoneering) +12, Knowledge (planes) +13, Perception +1, Profession (soldier) +7, Ride +11, Sense Motive +1, Spellcraft +12, Stealth +5, Use Magic Device +7; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Draconic, Elven, Gnome, Infernal, Orc
SQ black blade, black blade: arcane pool, black blade: energy attunement, black blade: strike, black blade: telepathy, black blade: unbreakable, chosen weapon, perfect strike
Combat Gear oil of keen edge (2), pearl of power (1st level), potion of cure light wounds (5), potion of mage armor; Other Gear crossbow bolts (20), light crossbow, belt of giant strength +2, bracelets of the fey touch, cloak of resistance +1, handy haversack, hemp rope (50 ft.), magus starting spellbook, spell component pouch, trail rations (14), waterskin, light horse (combat trained), military saddle, 11 gp, 5 sp
--------------------
Special Abilities
--------------------
Arcane Pool +2 (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (2/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Canny Defense +5 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Bastard sword) Kensai abilities only function when wielding a weapon of this type.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

description:

Kalaman Mar stands at about 5' 4" tall, weighing in at 140lbs, making him slightly smaller than the average human. He has pitch black skin, white hair, and red eyes with black sclera. He has short horns protruding from above his brow. On his back is a large blade, blacker than his skin, with runes that seem to glow and beat as if the blade had a heart and the runes, its veins. He is aloof and doesn't seem to trust things at face value, appearing to believe peoples actions over their words.

background:

Kalaman Mar grew up in the stolen lands. Due in part to his obvious heritage, and how, before he managed to get a handle on it, his magic would strike out randomly, he was pretty much a loner from the start. Moving from settlement to settlement along the northern border of the stolen lands, staying only as long as he was welcome before moving onto the next place to be ran from, his was the life of the road. Kalaman made a living as a hired soldier, protecting merchant caravans (who cared more about their wares and money than any predjudices) and taking odd jobs that required a sword. As such he learned to meld his inherent magic with swordplay to make himself even more deadly. It seemed to him that that would be his lot in life, to put his sword and magic to use to make money (and if that protected someone, then all the better). Until one night on the road, between jobs, he was awoken, not by anything substantial, just a tingling on the back of his neck, and the pale hairs on his black arms standing on end. He looked around, searching for what would have put his senses on high alert, and at first didn't notice anything. Except a dull, red, pulsing. As he searched for the source of the pulsing, it seemed to grow brighter and more insistent as he got closer, until he noticed a large blade, black as the space between the stars, covered with runes from a language long forgotten. As he reached out to touch the blade, the red pulsing flashed as bright as the noon sun, and Kalaman Mar blacked out. He awoke with the Blade strapped to his back, and a burning desire to discover where the blade came from and why it came to him. He now wanders the stolen lands searching for answers wherever they may be found, hoping for any leads that may points in the direction he is looking for.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 7/8 | Portrait | Elkmark Calendar

Oh wow, I love working with tieflings. This is going to be fun.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Oh fun! I wonder if this is a good sword or a bad sword. Either is going to be interesting. :D

I'm kinda wondering if Terri and Kalaman would have crossed paths at some point. She was wandering for a couple of years before coming to help reclaim the stolen lands.


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Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

For everyone's information, I've updated the loot list, found here

I've reformatted it into 3 tabs: Arms & Armor, Magic Items, and Treasure Items & Misc. I'll be adding in all of the new loot to the list this evening.


Greenbelt Map Roll20 Link

Plus there are these things that Raz won't be needing anymore...

potion of cure light wounds, Amulet of mighty fists +1, Bracers of armor +1,potion of shield of faith +2; Other Gear dagger, quarterstaff, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), trail rations (7), waterskin (2), whetstone


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 7/8 | Portrait | Elkmark Calendar

Thanks Bass!

I've noticed a lot of nice looking items for a priestess of Erastil here. Would anyone be opposed to Tove taking care of the Stag Lord's Helm and +1 Composite Longbow, along with Akiros' Holy Symbol?


Greenbelt Map Roll20 Link
Razarak Medvyed wrote:

ok all, heres what im thinking...open to suggestions,

** spoiler omitted **...

Looks good to me, and at least a few of the party members seem to excited by the concept.

Go ahead and put in a profile and pick an avatar and I'll get you back in as soon as possible (and makes sense).


RETIRED

Looks like I or another scout could use the boots of elvenkind.


M Elf Feral Hunter 6 | HP /45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Thanks, Bass!

Tove, it totally makes sense for you to grab the Stag Lord's Helmet, as it will help your perception and as a follower of Erastil, take full advantage of those touch attacks.

That being said, the +1 bow is set up for 14 strength so I think Garret is the better option to wield it.

Ivo, I think you or Terri would be great boot wearers. With a switch hitter like I've got, if I need to make that acrobatics roll, I've probably screwed up.


RETIRED

Better for Terri. I'm a ranged attacker, Terri as a dervish dancer needs to get in close and move around a lot.


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Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

I have arrived.


RETIRED

Ooo, spicy!


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Now I'm just imagining Kalaman with a Basso rumble. I'm kinda hoping that he can sneak up on Terri once. It'll be fun to see her reaction. :D


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 7/8 | Portrait | Elkmark Calendar

Oh shoot, good point. Garethane should definitely take the bow.


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

@Terri dont think I'll be sneaking up on much of anyone, only +5,


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Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

Alright, got the loot list updated. Added in everything except the Stag Lord's Helm. If you take anything, just go ahead and update the quantities on the list. If it's the last of an item, just change the quantity to 0 so I know to remove that line.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 7/8 | Portrait | Elkmark Calendar

Less productive than Bass, but I drew Tove today :)


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

I mean, mine also double as roleplaying for this character. I haven't worked it in yet, but Bass is thinking "I just got all the goods together to catalogue, and here's another whole dungeon of stuff" xD


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

Added the treasure from the dungeon to the loot list, though we can't quite use it yet. Also, will we levelling up over the next in-game night?


Greenbelt Map Roll20 Link

That is correct.

Update of the game thread tonight after I get home.


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

Sounds good! c:


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 7/8 | Portrait | Elkmark Calendar

Hope everyone is managing to stay safe out there.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

I am. Just wish it wasn't allergy season here.


Greenbelt Map Roll20 Link

So far, so good.


M Elf Feral Hunter 6 | HP /45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Day 9 of self quarantine after returning from Seattle last week. Looking forward to be able to go food shopping next week, but all is well.


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

Glad its not grinding on you too bad.


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

Our kids school is closed till may 15... teachers deserve raises HAHA


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Same here. We’re not quarantined just yet, but it’s sounding as if we will be soon. Glad to hear all’s well with you.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 7/8 | Portrait | Elkmark Calendar

Glad to hear people are doing alright! We are on level 2 lockdown here, with level 3 hopefully to be announced soon. So many teacher friends begging to be let off work but the government won’t close schools.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 7/8 | Portrait | Elkmark Calendar

If we're moving on to the morning, Tove's increases are as follows.

Cleric 5
Stats Increases
HP + 5 + 1 (Favored Class Bonus)
Skill Ranks
Diplomacy + 1
Heal + 1
Knowledge (Religion) + 1
Perception + 1
Ride + 1
Background Skills
Handle Animal +1
Knowledge (Geography) +1
Feat
Precise Shot
Spells Per Day
3rd Level + 2 + 1
Channel Energy
+1d6


Greenbelt Map Roll20 Link

Yes, that's fine. Moving on to morningish. Everyone can level up.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Woo!
I'll have Terri leveled soon.


RETIRED

Level 5 unchained rogue

+7 hit points
+1 to each trained skill
New feat: Precise Shot


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

So I've been operating under the assumption that I can use Emperor Stavian as my divine bond mount. I can change that if that's a problem.

HP: +7
Favored Class Bonus: resist fire 1
Skill Ranks:
+1 Bluff
+1 Diplomacy
+1 Ride
Background Skills:
+1 Appraise
+1 Knowledge (nobility)
Feat: Mounted Combat
New Feature: Divine Bond (mount)
Spell Slots: 1 more 1st lvl slot


Greenbelt Map Roll20 Link

That seems reasonable to me.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Just a heads up. I did something stupid and gave my fingers a steam burn. I'm hoping that the pain will lessen in the next day or two, but posts from me are definitely going to be less than they have been.

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