Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2
Gender
Male
Size
Medium
Age
29
Special Abilities
Aura of Courage, Aura of Good, Channel Positive Energy, Divine Grace, Divine Health, Lay on Hands (6/day), Mercy (Shaken)
Alignment
LG
Deity
Abadar
Location
The Stolen Lands
Languages
Common
Occupation
Itinerant Judge
Strength
16
Dexterity
12
Constitution
14
Intelligence
11
Wisdom
10
Charisma
18
About Bassius "Bass" Vibulus
Stat Block:
Bassius "Bass" Vibulus
Human (Taldane) Paladin of Abadar 5 (Pathfinder RPG Core Rulebook)
LG Medium humanoid (human)
Init +4; Senses Perception +6; Aura (courage, 10 ft.)
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Defense
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AC 19, touch 11, flat-footed 18 (+7 armor, +1 shield, +1 Dex)
hp 43 (5d10+10)
Fort +10, Ref +6, Will +8; Immune disease, fear; Resist fire 2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk falcata +9 (1d8+3/19-20x3)
Ranged heavy crossbow +6 (1d10/19-20/x2)
Special Attacks channel positive energy (DC 16, 3d6), smite evil 2/day (+4 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +9)
At will—detect evil
Spells Prepared (CL 2nd; concentration +6)
1st-hero's defiance, lesser restoration
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Statistics
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Str 16 Dex 12 Con 14, Int 11 Wis 10 Cha 18
Base Atk +5; CMB +8; CMD 19
Feats Exotic Weapon Proficiency (Falcata), Mounted Combat, Noble Scion (Scion of War), Power Attack
Traits Noble Born, Seeker
Skills Acrobatics -3, Appraise +1, Bluff +6, Climb -2, Diplomacy +11, Knowledge (nobility) +8, Lingustics +1, Perception +6, Ride +5 (+7 to stay in saddle), Sense Motive +5; Racial Modifiers seeker, noble born
Languages Common, Sylvan
SQ aura, lay on hands (2d6, 6/day), mercy (shaken)
Gear:
mwk field plate, mwk falcata, heavy crossbow, mwk buckler (w/silver holy symbol of Abadar, copy of "The Order of Numbers", case of 20 crossbow bolts, case of 20 silvered crossbow bolts, ioun torch, signet ring, cold-weather outfit, explorer's outfit, bedroll, medium tent, flint and steel, military saddle, saddlebags, trail rations (2), waterskin, heavy horse (combat trained, name Emperor Stavian), light chain barding, 253 gp, 3 sp
Background and Personality:
Bassius was born the third son of a mid-level bureaucrat in Oppara, and grew up in the city. He showed more of a martial temperament than his brothers, and rather than try to train the rambunctious boy as a scribe, his father apprenticed him to the temple of Abadar, which allowed him to pay off a debt he owed the church. When Bassius came of age, he was initated as a paladin of the Church, and charged with keeping order in the Grandbridge District of Oppara. He discharged his duties well, until he was entangled in a scandal where he attempted to arrest a diplomat from Cheliax. Partly as punishment, partly to keep the paladin from prying political eyes, the church sent him on an evangelical mission north, to spread order and law in the lawless River Kingdoms. For the past several years, he has travelled from town to town, heading generally north through the River Kingdoms into Brevoy, acting as a local judge, arbiter, and teacher in many small towns.
Bassius still has much of the joviality of his youth. Not particularly quick to make friends, he is absolutely loyal to those he comes to trust. Though he has learned much more about the world since leaving Oppara, he still tends to come off as a little stuck-up, a mix of his upbringing and his ecclesiastical training, and is known to make somewhat detached observations about how the principles of civilization apply to situations he finds himself in. He also feels strongly about not accepting goods or services from private citizens (other than party members) for free, and if questioned about it, says that those who take freely without need are drains on the capacity of society.
Emperor Stavian:
LG Large animal
Init +2; Senses low-light vision, scent; Perception +7
DEFENSE
AC 21, touch 11, flat-footed 19 (+4 armor, +2 Dex, –1 size, +6 natural)
hp 40 (5d8+20)
Fort +7, Ref +8, Will +2
OFFENSE
Speed 50 ft.
Melee bite +8 (1d4+5), 2 hooves +8 (1d6+5)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 20, Dex 15, Con 18, Int 6, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 20 (24 vs. trip)
Feats Armor Proficiency (light), Lightning Reflexes, Power Attack
Languages Common (can't speak)
Skills Acrobatics +6, Perception +7, Sense Motive +2, Stealth +6, Survival +2
SQ combat-trained, evasion, link, share spells