DM Talomyr's Kingmaker

Game Master Talomyr

Let it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule.

The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect.

In accordance for providing a stable nation to the south of central
Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial.

So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Portrait | Elkmark Calendar

Ouch! Hope your fingers start to feel better soon.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

You and me both. Hopefully they'll feel better in the morning.


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Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Well, it seems I'm doing a lot better today than I thought I would be. Still stings a little, but not nearly as much as before. Assuming things continue this way, I should be good.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Portrait | Elkmark Calendar

Hey so apparently I just read through the whole gameplay thread and I've written out the highlights in this calendar. As we've just completed our first major quest line I thought it was a good opportunity to stop and reflect.

There were a few times where it wasn't totally clear how long we spent in certain locations (eg resting at Oleg's for 'a few days') so if the dates don't completely line up with your records please feel free to correct me, DM?

Also I assumed the year was 4710 AR, I think that's the standard starting year for the Kingmaker AP.

4710AR.pdf


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Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Cool! Thanks for taking the time to do that. Y'all have been busy.


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Man that look like it was a bunch of work. Thanks for doing that!


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Portrait | Elkmark Calendar

Wow this is getting really heavy. Also I'm feeling a bit guilty that it's been a bit of a Terri & Tove show this week... Sorry!

Maybe we can fight something soon to lighten the mood?


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

I have an idea, but I want to finish this scene up first. I figure that once you mention meeting Perlivash, Terri's going to want to meet him too. That should be fun and lighthearted.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Well, at least it didn't go into a murderous frenzy and stalk us up the stairs. That's got to count for something, right?

:sweatin_bullets:

Seriously though, do we want Ivo to try le coup de gras?


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Portrait | Elkmark Calendar

I feel like that might be our best bet at this point. Damn.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Yeah I was hoping that we'd be able to do this the easy way. Looks like we're going to need to risk our necks. On the plus side, it has a -10 to its perception. That should help us sneak up on it.


Greenbelt Map Roll20 Link

As we are getting very close to your second charter (the one granting you rulership, plus supplies and workers to start your settlement), you need to start thinking of who will fill each of the rulership roles and which NPCs you want to recruit to fill the roles that you can not.

I will post these links on the campaign tab later as well.

Kingdom Building Rules

Kingdom Monthly Turn Sequence

Kingdom Spreadsheet


RETIRED

Spyyyyymasterrrrr


Greenbelt Map Roll20 Link

Sorry. Looks I failed to make the spreadsheet link a shareable link. I've updated that. Try it out and let me know if you can see the spreadsheet now (read only).


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Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

I've gotten to the spreadsheet.

Based on the first part of the discussion thread, I had planned on Bass being the ruler of the kingdom.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Well, since Bass called Ruler, I think I'll take Councilor or Diplomat.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Portrait | Elkmark Calendar

Tove will be taking on the role of High Priestess.


Greenbelt Map Roll20 Link

Where's the struggle for position? No arguments?

Come on, you disappoint me...or perhaps I've been playing Vampire: the Masquerade too long.

So far, so good.

Terri, I think you have your pick of the two. I've got you down as the Diplomat, let me know if that is not the direction you would prefer to go.

Garethane, I assume you would be interested in the role of Marshal?

I know the PCs really haven't met him yet, but what are you thinking Kalaman?

What will you all call your fledgling kingdom?


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Portrait | Elkmark Calendar

No arguments between players at least. We'll just have to wait and see how much Tove is actually willing to let the Church of Abadar assert its dominance over the region.

I think there are a couple of roles where Kalaman's intelligence could serve us well. Magister would be the more natural choice for him I assume, unless her has a particular fondness for counting coin...


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Make that two of us. Terri's a Desnan, though I haven't really decided if she is also in the mystery cult of the Black Butterfly or just aware of it.

To be honest, I'm kinda torn between being a diplomat and being the councilor. Both offer a lot of opportunities to travel and influence the kingdom, along with other shenanigans. That said, I'm starting to lean towards Councilor. Unless I misread the description, they are kinda like the party-planner and diplomat for internal affairs. That would be something right up Terri's alley.

Now, if you want some vying for the throne, I do think Terri would also make a good candidate for Ruler with Bass as a great general. Both have 18 CHA, but I think their ruling styles would be very different. Bass seems to be more of the typical fairytale lord knight while Terri is definitely a trickster and minstrel. She would definitely create some of the oddest royal traditions in Golarion.

That said, she doesn't have the history that Bass does, nor would she really want the top spot. She's fine being an advisor, but she wouldn't hesitate to lay into someone with her sharp tongue if she felt it was warranted. All in all, I think she'd work better as the Diplomat or Councilor. In either case, she'll be making her mark on the kingdom.

And I wouldn't worry overly much. I'm sure something will come around that'll cause an argument. :D


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Looking at the map and the bulletin board, it looks like we've got a couple of things we can hunt and a bounty we can nab while we explore the rest of the hexes. To that end, I must ask if the loot list is up to date and if the boots of elvenkind are up for grabs, mainly so we know what to order.

As for a shopping list, here's what I think we'll need.
- 2 weeks of food for 5
- 2 weeks of feed for 6 horses/ponies
- 1 pack saddle if we don't have one.
- I'm kinda thinking we should have whatever we need to set up a camp in a central location and use as a base to explore from. Maybe a pavilion tent with partitions for privacy?
- gifts for any friendly fey we run across.

Can y'all think of anything else?


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

As Kalaman is quite knowledgeable, I think magister is an apt spot for him, he doesn't have any desire to rule. His goal really is to find out where his sword came from, and the amount of research and searching for that source would cross his paths with other knowledge, I would assume, unless the first book he opens says hey heres your magical sword that appeared in the night! (Not super likely, but hey) so that search for knowledge would make him a natural to be the head of knowledge and learning.


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

I'd thought about the same conflict between Tove and Bassius, and I'm actually pretty excited to see how it plays out.

Yes, Terri, the loot list is updated. If you take something off, remember to update the quantity, so I can remove the line if that item is all gone.

The other suggestion for a buy is perhaps a cart instead of saddlebags, if we want to carry supplies to set up a base camp, though Bass wants to set up base camp at the Stag Lord's fort.


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Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Just realized two things.
1. Terri is supposed to have the boots, I just never claimed them. (Oops)
2. Technically, the bonus is to Acrobatics checks, which Terri uses her Perform(Dance) Skill in place of (Another thing I forgot.) Would it be fair to say that it applies to her versatile performance and and that she can get the +5 without having to dump a bunch of ranks into Acrobatics?

Re: Base Camps
My thinking was that we would want a camp closer to where we are exploring.So we'd travel to the middle of a bunch of unexplored hexes and setup camp there. Each day we'd return to that camp instead of traveling all the way back to the fort. The fort would be more of an HQ.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Portrait | Elkmark Calendar

I really like that idea Terri, I’m not sure why that’s never occurred to us, or even any other group I’ve run hex-based exploitation for....


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

My mind works in strange and kooky ways. :P

I think part of it is that most people don't get into the logistics or think about mundane things because that's not what's exciting to them. They you have me that will spend hundreds of gold on a bunch of clothes then spend about an hour and a half figuring out what they look like just because I like the verisimilitude of a character trying to figure out what's the right outfit for the occasion and even lamenting that a favored set of clothes is either dirty or shredded.

I just didn't think to do that with Terri just yet. :)


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

That sort of thing has actually been the most enjoyable part of Bassius. That fact updating the loot list is helping me be in character as an Abadarian is both amusing to me and really interesting.

Re:Base Camps
I like that idea. We could put together a list of the supplies we use for a base camp, and I could add a sheet to the loot list with all that stuff on it.


Greenbelt Map Roll20 Link

I'm good with base camps, but as you consider doing that I would look at the exploration guidelines on the campaign tab.

RAW, with the travel times through hexes and the time required to explore a hex base camps aren't as optimal as you would think. There is certainly room for negotiation.


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

But if we could carry the camp on a pack horse, time wouldn't be a factor.


Greenbelt Map Roll20 Link

True, but that's a different scenario than Terri was suggesting above.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

I think that's more because it's an abstract mechanic and not an accurate representation of reality. Combing an area as thoroughly as the AP assumes that's roughly 60 square miles would take a lot longer than a day, I think.


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Marshal makes sense for Garathane as does Warden. Either will keep him in the woods pretty often. Slight mechanical advantage to Marshal (+4 from Dex) as opposed to Warden (+3 from Str), but it will probably depend on who we can recruit to fill in other roles.

While Garathane is a follower of Erastil, I really like the potential by-play of a Urbanite Ruler and a Rural High Priestess (Green Acres anybody?). If we can call upon the finest aspects of both Abadar and Erastil, it could be a great combo. Or it could be an entertaining s&!! show. Either provide great role playing opportunities!

As for exploring, I wonder if we'll be able to take advantage of Garathane's wild shape to speed exploration a bit. Won't help much on travel, but an hour or two in a fast bird shape would be sufficient to capture the geographical features of an 8 mile x 8 mile section of land, even taking into account the number of times he will likely need to fly away and hide from dangerous airborne predators.


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

Question for you, DM. I see you've updated the charter in the header. Is that addendum to the charter something we've been given in character, or is that just because we're now in book 2?


Greenbelt Map Roll20 Link

That is the charter you will be given when Old Duncan gets back. I just had a bit of time to update the campaign tab last night, so I took advantage of it.


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

That was my guess. Thanks for keeping on top of things, I'm really enjoying this campaign, and I'm also really looking to seeing these kingdom rules in action.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Hey, DM? I don't know if it got missed or if you're still mulling it over, but can the Boots of Elvenkind affect my Versatile Performance Acrobatics score, or just my normal one? I need to know so I can finish getting Terri leveled.


Greenbelt Map Roll20 Link

As long as you are using Versatile Performance for Acrobaticd, yes. The bonus would not apply to any other use of the replacement skill.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Okay, I'll have Terri's updated stats tonight.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

And done!

+5 HP
No increases to saves
+2 rounds of bardic performance.
+15 ft of movement when battle dancing.
Inspire courage increases to +2
Boatload of new skills
took the Dodge feat.
+1 spell slot for 1st and 2nd level and a new known spell. I took Cat's Grace since I have a lot of things that go off Dexterity, like attacks and damage.

Stats:

Terri Riverrun
Female changeling bard (dervish dancer) 5 (Pathfinder RPG Bestiary 4 29, Pathfinder RPG Ultimate Combat 32)
CG Medium humanoid (changeling)
Init +5; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 dodge, +1 natural)
hp 28 (5d8)
Fort +1, Ref +7, Will +5; +4 vs. bardic performance, language-dependent, and sonic
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +6 (1d4+1/19-20) or
. . dancing starlight +7 (1d6+5/18-20) or
. . gladius +6 (1d6+1/19-20) or
. . unarmed strike +6 (1d3+1 nonlethal) or
. . 2 claws +1 (1d4+1)
Ranged shortbow +6 (1d6/×3)
Special Attacks battle dance: inspire courage
Bard (Dervish Dancer) Spells Known (CL 5th; concentration +9)
. . 2nd (3/day)—alter self, cat's grace, invisibility
. . 1st (5/day)—charm person (DC 15), disguise self, hideous laughter (DC 15), ventriloquism (DC 15)
. . 0 (at will)—dancing lights, detect magic, ghost sound (DC 14), mage hand, mending, prestidigitation
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 10, Int 14, Wis 12, Cha 18
Base Atk +3.75; CMB +3; CMD 17
Feats Dervish Dance[ISWG], Dodge, Weapon Finesse
Traits charming, pioneer, reactionary
Skills Acrobatics +19, Bluff +9 (+10 vs. characters who could be attracted to you), Climb +7, Craft (painting) +6, Craft (Woodcarving) +6, Diplomacy +9 (+10 vs. characters who could be attracted to you), Disguise +8, Escape Artist +7, Intimidate +8, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +7, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +6, Perception +9, Perform (dance) +14, Perform (oratory) +9, Perform (percussion instruments) +8, Perform (sing) +9, Perform (string instruments) +8, Perform (wind instruments) +8, Profession (cook) +6, Sense Motive +5, Sleight of Hand +7, Spellcraft +7, Stealth +11, Survival +3, Use Magic Device +8
Languages Aklo, Common, Draconic, Elven, Sylvan
SQ battle dance, dependent, fleet
Other Gear mithral chain shirt, dancing starlight, arrows (20), dagger, gladius[UC], shortbow, boots of elvenkind, handy haversack, bedroll, belt pouch, cutting board, wooden (2 lb), flint and steel, ink, inkpen, journal[UE] (2), knife, cutting (0.5 lb), ladle (0.5 lb), painting tools, pot, sculpting tools, seasonings, local (0.5 lb), silk rope (50 ft.), silver holy symbol of Black Butterfly, silver holy symbol of Desna, skewer (1 lb), skillet[UE], soap, tinder packet (0.5 lb), tripod, iron (3 lb), winter blanket, light horse, bit and bridle, blanket, Bodhran, Cittern, cold weather outfit, entertainer's outfit, explorer's outfit, feed (per day), Fiddle, Flute, Low Whistle, medium tent, riding saddle, saddlebags, Tin Whistle, trail rations, waterskin, 328 gp, 8 sp, 9 cp
--------------------
Special Abilities
--------------------
Battle Dance (move action, 16 rounds/day) Battle dances can create bardic performance effects only on self.
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Darkvision (60 feet) You can see in the dark (black and white only).
Dependent Shaken for 1 hour when you fail a Diplomacy check.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Fleet (Su) Gain an enhancement bonus to speed when battle dancing.

--------------------

Placid CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft. (35 ft. in armor)
Melee unarmed strike +3 (1d4+3 nonlethal) or
. . 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1.5; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Come, Heel, Riding, Stay
Skills Acrobatics -1 (+3 to jump with a running start), Perception +6
SQ docile, riding
Other Gear bit and bridle, blanket[APG], Bodhran, Cittern, cold weather outfit, entertainer's outfit (2), explorer's outfit (2), feed (per day) (10), Fiddle, Flute, Low Whistle, medium tent[APG], riding saddle, saddlebags, Tin Whistle, trail rations (10), waterskin (4)
--------------------
Special Abilities
--------------------
Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

So, as for buying things... its just 1045 gp for a heavy mithral shield with a holy symbol of Abadar...

Also, does anyone mind if I take the amulet of natural armor?

Also, what may we want to liquidate in terms of weapons and magic items?


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

I don't think the amulet of mighty fists is going to be much use to anyone,


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18
Kalaman Mar wrote:
I don't think the amulet of mighty fists is going to be much use to anyone,

Can you hang it around the neck of Bassius's already mighty warhorse? I don't know that I've ever seen that, but I think it would be fairly awesome!


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

@ garethane, raw the horse could wear the aomf, only issue is that to activate the shock ability a command needs to be given. Now I don't know if bassius, sitting on the horses back can whisper to the amulet to activate it, or the command word be re-keyed to a neigh, but would be pretty awesome to have a shocking horse! All we would need is a circlet of speaking or similar and to teach it a trick to speak the word and bam, shocking horse


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

And since my horse now is an animal companion, it has the Int score to know how to do that (paladin's bonded mounts have a min Int score of 5 :D)


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

To further geek out on this question, according to the Companions and Familiars section of Ultimate Wilderness:

https://aonprd.com/Rules.aspx?Name=Magic%20Item%20Slots&Category=Compan ions%20and%20Familiars

Quadruped (Hooves) can wear the following:
Available Slots armor, belt (saddle), chest, eyes, feet (horseshoes), head, headband, neck, shoulders

Just how much do you want to pimp out Emperor Stavian? And since he has a INT score of 6, can we put him into a slot of government? If we got him a headband of intellect, he would easily be as smart as most US politicians, if he isn't already ;)


Male Human (Taldan) Paladin 5 | HP 41/43 | AC 19 T 11 FF 18 CMD 19 | Fort +10 Ref +5 Will +8 | Initiative +4 | Perception +6 | Lay on Hands 5/6; Smite Evil 2/2

He could be the Warden with a Belt of Giant Strength. Sorry, I mean saddle of Giant Strength. xD


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Greenbelt Map Roll20 Link

I'm willing to entertain a lot of weird stuff, but I have to draw the line at giving a court role to a warhorse. ;)


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RETIRED

Precedent.


Greenbelt Map Roll20 Link

Still drawing the line. :)


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

On a more serious note, why not ask if Svetlana wants to be Councilor or Diplomat? I think she'd probably be a good fit for one of those.

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