Shoreborn

Garethane Seregon's page

581 posts. Alias of Pedron.


Full Name

Garethane Seregon

Race

Elf

Classes/Levels

Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Gender

M

Size

M

Age

124

Special Abilities

Low Light Vision, Elven Immunities, Feral Focus, Wild Empathy, Woodland Stride, Summon Pack (Sp)

Alignment

NG

Deity

Erastil

Location

Brevoy

Languages

Elven, Common

Strength 16
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 14
Charisma 10

About Garethane Seregon

Male Elf Feral Hunter 6
NG Medium Humanoid
Init: +6, Perception: +15 (+19 w/ Feral Focus)
Languages: Common, Elven
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DEFENSE
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AC 19(normally 19, 21 w/ Barkskin)), Touch 14, Flat-footed 15
HP 45
Fort: +5, Ref: +8, Will: +3
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OFFENSE
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Speed: 30 ft. (6 Squares)
Melee
MW Longsword (Cold Iron) +9 (1d8+3/19-20/x2)
Dagger +7 (1d4+3/19-20/x2)

Ranged
+1 Composite Longbow (+2 STR) +9 (1d8+3/x3)
Dagger + 8 (1d4+3/19-20/x2)
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STATISTICS
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Str 16, Dex 18, Con 12, Int 10, Wis 14, Cha 10
Base Atk: +4, CMB: +7, CMD 21
Feats: Light/Medium Armor Proficiency, Shield Proficiency, Martial Weapon Proficiency, Point Blank Shot, Rapid Shot, Precise Shot, Teamwork: Coordinated Shot, Skill Focus (Perception), Weapon Focus (Longbow)

Traits: Sword Scion, Warrior of Old

Skills: Acrobatics +9, Climb +6 Craft (Archer / Fletcher) +9, Diplomacy (Story Bonus) +2, Handle Animal +7, Heal +6, Intimidate +4, Knowledge (Dungeoneering) +4, Knowledge (Geography) +6, Knowledge (nature) +7, Perception +15 (+19 w Feral Focus), Ride +8, Spellcraft +5, Stealth +12, Survival +13 (+15 for tracking), Swim +6, Profession (Cartographer) +3

Combat Gear:
+1 Longbow (STR +2), Dagger x2, MW Longsword (Cold Iron), Mithril Chain Shirt, MW Buckler, Backup MW Longbow (STR +2)

Ammunition:
Arrows (30), Arrows - Cold Iron (9), Arrows - Alc. Silver (6), Arrows - Adamantium (5)

Other Possessions:
On Person: Explorer's Outfit, Ranger's Kit, Antitoxin x2, Sunrod x2, Compass, Spidersilk Rope

On Horse: Bit and Bridle, Riding Saddle, Saddlebags, Spare Bedroll, MW Bowyer / Fletcher Tools, Hammock, Antiplague, Alchemist's Kindness

Wealth:
6,250 gp, 1 sp, 0 cp

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SPECIAL ABILITIES
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Feral Focus, Wild Empathy, Precise Companion, Track, Wild Shape (2/day, Large and Tiny, Beastshape II), Woodland Stride, Summon Pack (1 extra creature on summon, must match aspect, extends that summon to 1 min/lvl)

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SPELLCASTING
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Spells per Day:
Orisons – 6
1st Level – 4 + 1
2nd Level – 3 + 1

Known Spells:
Orisons – Create Water, Detect Magic, Enhanced Diplomacy, Know Direction, Guidance, Light
1st Level – Cure Light Wounds, Lead Blades, Keep Watch, Longstrider, Summon Nature's Ally I
2nd Level - Barkskin, Greensight, Sickening Entangle, Summon Nature's Ally II, Hunter's Eye

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COMPANIONS
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Mount: Formerly Mallornia - Light Horse (Combat Trained, Currently Dead)

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DESCRIPTION
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Light blonde hair and fair skin. 5' 9" and 138 lbs. Well matched to his ash grey mount. Undetectable in the waving grass of a meadow. Still able to blend into the deep woods via his ever present dark hood.

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BACKGROUND
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Garethane Seregon is an oddity for an elf. He's more Brevoy than he is Sovyrian. His father is a ranger who long ago allied himself with House Medvyed and his mother is a Druid that tends the great Gronzi Forest found on their lands. He spent the first few decades of his life learning that forest as only a boy could. Especially a boy whose childhood lasted thirty years. His exposure to elven culture was limited to what his parents and the occasional wandering visitor had to share with him. Brevoy filled all of his other needs. The towns were filled with fascinating humans. The woods were filled with even more fascinating animals. He would spend hours, even days imitating single animals trying to learn their secrets. He tried to so with the guards at the various keeps that his father drug him along to as well, but it eventually became awkward. It was easier just to train him.

His father was well regarded as a warrior whose allegiance to one of the great houses pre-dated the birth of most of the humans he met, so Garethane was often invited to sword practice. Whether it was out of kindness to the odd elf boy or to curry favor with the legendary warrior, the boy cared not. But he was soon dubbed "Garret" by the troops he played with and was an apt pupil. His lessons were taken to heart, both in the practice yard with the sword and in the forest with the bow, and he became a fiendishly difficult sparring opponent even as the troops who had first welcomed him became old veterans themselves. It was the first time that Garret was training a new recruit and realized that it was the grandson of one of his first teachers that it really struck home: This was going to happen over and over as one human generation replaced the next. Two generations he had changed from the pupil to the teacher. What would the next two turn him into? As much as he was accepted in the training yards of Brevoy, he was not likely to become a swordlord. That was more a thing for humans to aspire to for a few decades. Not a position for one of his kind to hold onto for generations. For the first time he realized that where he had grown up may not turn out to be his forever place.

His father and mother had made their place helping to ensure the veneration of the old ways was observed, that the Medvyeds and the Gronzi lived in harmony. His mother tending the groves and animals directly while his father help ensure the Medvyeds maintained enough temporal power to keep the forest safe. Garret needed to find his own groves, perhaps metaphorically, perhaps literally.

Now he finds himself heading southward toward the Stolen Lands. If he finds something truly interesting, something he can really throw himself into, he could be a powerful asset. He remembers the intensity of his boyhood studies of the forest and training yard. He is ready to bring that intensity to bear.

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Feral Focus Benefits
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Bat: The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet.

Bear: The creature gains a +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.

Bull: The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.

Falcon: The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.

Monkey: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Mouse: The creature gains evasion, as the rogue class feature. At 12th level, this increases to improved evasion, as the rogue advanced talent.

Owl: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.

Stag: The creature gains a 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.

Tiger: The creature gains a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.

Wolf: The creature gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.