DM Salsa Presents: The Curse of the Crimson Throne (Inactive)

Game Master AdamWarnock

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Calinthas Aldimay wrote:

I didn't know about that lip reading thing... that's good to know for a few of my other characters, thanks!

Anyway, I think I'd like to apply to this game, but maybe I'll wait for the list to go up to see what has been made already.

From what I've seen, I think we still don't have a full arcane caster yet: we have 2 Investigators and an Alchemist (that I don't count as Arcane :P) and a Magus that has yet to post.

Grand Lodge

Attempt #1, 9pt buy:
4d6 ⇒ (4, 2, 5, 1) = 12 11
4d6 ⇒ (2, 1, 5, 5) = 13 12
4d6 ⇒ (2, 5, 4, 2) = 13 10
4d6 ⇒ (1, 5, 6, 2) = 14 13
4d6 ⇒ (1, 2, 6, 5) = 14 13
Let's see what the dice have to say.

4d6 ⇒ (2, 2, 6, 2) = 12 10

Attempt #2, 6pt buy:
4d6 ⇒ (1, 4, 1, 1) = 7 6
4d6 ⇒ (1, 1, 5, 4) = 11 10
4d6 ⇒ (1, 3, 3, 1) = 8 7
4d6 ⇒ (6, 5, 5, 5) = 21 16
4d6 ⇒ (5, 3, 1, 6) = 15 14
4d6 ⇒ (1, 4, 1, 4) = 10 9

Attempt #3, 10pt buy:
4d6 ⇒ (6, 3, 4, 2) = 15 13
4d6 ⇒ (2, 6, 2, 5) = 15 13
4d6 ⇒ (1, 4, 1, 6) = 12 11
4d6 ⇒ (2, 5, 3, 4) = 14 12
4d6 ⇒ (5, 2, 3, 1) = 11 10
4d6 ⇒ (6, 2, 3, 2) = 13 11

Attempt #4, 6pt buy:
4d6 ⇒ (2, 5, 4, 3) = 14 12
4d6 ⇒ (6, 2, 2, 3) = 13 11
4d6 ⇒ (3, 1, 3, 5) = 12 11
4d6 ⇒ (3, 3, 3, 4) = 13 10
4d6 ⇒ (1, 2, 4, 5) = 12 11
4d6 ⇒ (6, 1, 2, 3) = 12 11

I think fate is telling me something here...


What I have so far:

Fighter - Besnik, Leoros

Investigator - Whisper

Alchemist - Aardvark, Barnabas

Slayer - Nathaniel

Kary - Magus

Dorian - Ranger

Cleric - Paulus, Taitor

Inquisitor - Seth

There were a handful of others who hadn't declared anything yet.


Tyenar "Whisper" Checkeredpage wrote:

@DM-Salsa: I poked around and found an official(ish) ruling on the lip reading thing. From here. I was sure I read that somewhere!

** spoiler omitted **

Is this okay? Sorry if I'm annoying. D:

No problem. I hadn't had a chance to look, thanks for bringing that to my attention, I was just going to have you roll for it.

Calinthas Aldimay:

4d6 ⇒ (6, 6, 2, 5) = 19 => 17
4d6 ⇒ (6, 6, 1, 3) = 16 => 15
4d6 ⇒ (4, 6, 4, 4) = 18 => 14
4d6 ⇒ (5, 5, 6, 6) = 22 => 17
4d6 ⇒ (6, 6, 6, 1) = 19 => 18
4d6 ⇒ (2, 6, 4, 4) = 16 => 14

All yours buddy. :)


I want Salsa's rolls....


dotting


I'll try to make a caster tonight then.


Dorian Leafthorn wrote:

I want Salsa's rolls....

Sadly that is probably the best I'll roll for the next month, if I'm lucky. :D


This is Ixos' submission. I hope you like it.


Paulus Westland wrote:

What I have so far:

Fighter - Besnik
Leoros

Investigator - Seth
Whisper

Alchemist - Aardvark
Barnabas

Slayer - Nathaniel

Kary - Magus

Dorian - Ranger

Cleric - Paulus
Taitor

There were a handful of others who hadn't declared anything yet.

Seth is an Inquisitor.

I've finished my crunch. I currently only have 2 traits, but may add another if it's ok.


Perhaps he was attempting to head to Magnimar or another location, but he smuggled himself out in a trade caravan and was instead brought to Korvosa. He would just be dumped out of a crate/barrel, stand up and smile at the very confused travelers, then stroll of wondering why he was brought to the wrong city.


What I have so far:

Fighter - Besnik, Leoros

Investigator - Whisper

Alchemist - Barnabas

Slayer - Nathaniel

Magus - Kary

Ranger - Dorian

Cleric - Paulus, Taitor

Inquisitor - Seth

Sorceror - Seamus

Removed Aardvark


Set 1:

s1: 4d6 ⇒ (1, 4, 5, 2) = 12 11
s1: 4d6 ⇒ (4, 4, 6, 4) = 18 14
s1: 4d6 ⇒ (4, 4, 4, 1) = 13 12
s1: 4d6 ⇒ (4, 1, 1, 2) = 8 7
s1: 4d6 ⇒ (2, 4, 2, 6) = 14 12
s1: 4d6 ⇒ (3, 6, 4, 2) = 15 13

Set 2:

s1: 4d6 ⇒ (3, 6, 5, 1) = 15 14
s1: 4d6 ⇒ (6, 3, 4, 2) = 15 13
s1: 4d6 ⇒ (1, 1, 5, 6) = 13 12
s1: 4d6 ⇒ (4, 6, 1, 2) = 13 12
s1: 4d6 ⇒ (6, 6, 1, 5) = 18 17
s1: 4d6 ⇒ (6, 5, 1, 6) = 18 17

Going with set 2


Baranabas is not my Alchemist, that is Helikon.

I haven't put up a profile just yet.


@Paulus - Sauriv is an investigator.


4d6 ⇒ (5, 4, 6, 6) = 2117
4d6 ⇒ (5, 2, 4, 6) = 1715
4d6 ⇒ (4, 2, 3, 4) = 1311
4d6 ⇒ (4, 4, 3, 6) = 1714
4d6 ⇒ (4, 6, 3, 6) = 1916
4d6 ⇒ (2, 4, 4, 5) = 1513

39 points. I love this.


Fighter - Besnik, Leoros

Investigator - Whisper, Sauriv

Alchemist - Barnabas

Slayer - Nathaniel

Magus - Kary

Ranger - Dorian

Cleric - Paulus, Taitor

Inquisitor - Seth

Sorceror - Seamus


Something I noticed, there is one woman out of all the characters submitted so far. Normally it's about Half and Half.


This is Aardvark's Alchemist (Chirurgeon, Internal, Vivisectionist Alchemist).

I will include his write-up later tonight, I just had to get the hard numbers together while I had access to my Hero-labs.

All his crunch is in the profile.


Looking at a possible Aasimar Brawler

@GM
What of Aasimar Heritages and Variants

d20 aasimar Link


Azure_Zero wrote:

Looking at a possible Aasimar Brawler

@GM
What of Aasimar Heritages and Variants

d20 aasimar Link

Allowed, but you need to roll for the alternate ability to the SLA if you want to take it. (Roll 3 d100s and pick the one you like.) Use the chart from that page you linked too.


Noted

3d100 ⇒ (61, 99, 100) = 260

What happens If I get 100?
Do another 2 sets of 3d100?


Is there room for another caster? A wizard perhaps? ;D
Will complete crunch by tomorrow, I can try to make a backstory if I'm not too horribly tired >. <

Roll Set:

stat: 4d6 ⇒ (1, 2, 1, 3) = 76
stat: 4d6 ⇒ (5, 2, 6, 4) = 1715
stat: 4d6 ⇒ (1, 3, 1, 4) = 98
stat: 4d6 ⇒ (2, 6, 1, 3) = 1211
stat: 4d6 ⇒ (1, 1, 3, 3) = 87
stat: 4d6 ⇒ (4, 5, 1, 3) = 1312

Roll Set 2:

stat: 4d6 ⇒ (3, 1, 3, 3) = 109
stat: 4d6 ⇒ (2, 5, 3, 6) = 1614
stat: 4d6 ⇒ (4, 3, 1, 4) = 1211
stat: 4d6 ⇒ (6, 3, 1, 3) = 1312
stat: 4d6 ⇒ (4, 2, 4, 4) = 1412
stat: 4d6 ⇒ (1, 2, 2, 5) = 109

Roll set 3:

stat: 4d6 ⇒ (2, 1, 5, 3) = 1110
stat: 4d6 ⇒ (4, 3, 6, 4) = 1714
stat: 4d6 ⇒ (6, 1, 4, 5) = 1615
stat: 4d6 ⇒ (4, 2, 4, 2) = 1210
stat: 4d6 ⇒ (1, 6, 5, 1) = 1312
stat: 4d6 ⇒ (5, 3, 3, 2) = 1311

Still nothing really above a 15 point buy
Roll set 4:

stat: 4d6 ⇒ (5, 2, 2, 6) = 1513
stat: 4d6 ⇒ (4, 3, 2, 6) = 1513
stat: 4d6 ⇒ (6, 2, 2, 4) = 1412
stat: 4d6 ⇒ (5, 3, 1, 3) = 1211
stat: 4d6 ⇒ (5, 1, 5, 2) = 1312
stat: 4d6 ⇒ (5, 6, 6, 2) = 1917

Yes! Definitely very happy with roll set 4.


Dorian is updated all the stuff is in the profile.


4d6 ⇒ (2, 2, 2, 6) = 12
4d6 ⇒ (6, 3, 2, 6) = 17
4d6 ⇒ (6, 6, 6, 2) = 20
4d6 ⇒ (2, 2, 4, 2) = 10
4d6 ⇒ (2, 1, 3, 4) = 10
4d6 ⇒ (2, 1, 4, 5) = 12


Backstory:
Zeverin was just a young man when he was traded to Lamm to pay off a family debt. There wasn't a lot of love lost, being a half-orc and all. Lamm eyed him greedily at the deal, the feeling of being a piece of merchandise was fairly evident. Even as a youth Zeverin was of a decent size and build, so Lamm couldn't use him for the stret urchin orphan stock he would normally use kids for. Instead, he decided he would use Zeverin for muscle.

Zeverin spent his first few years with Lamm watching the drug makers, ensuring no one stole from the greedy man. From the other men on the job, Zeverin was taught the best and quickest way to really put a hurt on someone, knuckles, knees, most other joints, kidneys, you name it, he learned how to hurt it. It was his job, and on more than a few occasions, he had put it to work on any employees suspected of trying to lie or cheat Lamm. Zeverin felt like he belonged, and grew to focus all his attentions on the job.

He was actually smarter than Lamm had assumed, and while he protected the manufactory of the drugs, he watched the process very closely, and easily picked up on the methods and techniques of the process. He even displayed a couple signs of developing innovative techniques, and became close to some of the crafters. This was an issue for Lamm, because he couldn't have one of his enforcers with their noses too deep in the business, and going soft on the chemists. Lamm decided he would bring Zeverin down a notch.

Since Zeverin trusted the man, Lamm easily manipulated him into using more and more of the drugs being produced. Once he got him hooked, Zeverin slid down the dangerous slope of an addict. Once there, Lamm easily removed him as worthless and untrustworthy, having the other enforcers beat him and throw him out. He no longer had the only family he ever knew. He fell deeper into the depths of his addiction until he was found nearly dead on the streets by a follower of the Dawnflower.

He was shown mercy and redemption, and was coached back to health. To maintain his devotion he spent his time using what he new of chemistry and the human body to become focused on becoming a clean and pristine specimen. He has spent this last year learning how to focus his energies into perfecting mastery over his own self and has made it his goal to remove Lamm and all the poison the man produces. No more will he let children and addicts continue to be victims of the man's cruelties.


This is DFang's submission.

The crunch is done, along with a short version of the backstory. I'm still cleaning up the profile (formatting, verifying, etc.), but you should be able to grasp his concept.

Despite his backstory though, Ehvan is not an Oathbound archetype.


Done most of the crunch

Starting on the fluff.

Going on assumption of 2 extra rolls of 3d100

6d100 ⇒ (19, 72, 5, 40, 40, 17) = 193
I'll take 19, and 40


I would normally offer to switch my character to a female since his background isn't gender specific, but since the other investigator is a female I would feel as if our characters were too close and we would be in direct competition with each other (since two characters of the same class can be chosen as long as they do different things).


Fighter - Besnik, Leoros

Investigator - Whisper, Sauriv

Alchemist - Barnabas, Zeverin

Brawler - Aurora

Paladin - Ehvan

Slayer - Nathaniel

Magus - Kary

Ranger - Dorian

Cleric - Paulus, Taitor

Inquisitor - Seth

Sorceror - Seamus

?? - Beltin


This is KyleS' character. A female human sorceress. She's not finished yet, but here's the core of her so far.


CampinCarl9127 wrote:
I would normally offer to switch my character to a female since his background isn't gender specific, but since the other investigator is a female I would feel as if our characters were too close and we would be in direct competition with each other (since two characters of the same class can be chosen as long as they do different things).

Not complaining, just something that I found interesting.

Grand Lodge

Wow, if you combined all my point-buy rolls, I think it would still be less then that set... so I'll take those rolls DM-Salsa :)

Now, to dream up an application for this fine game; I'm thinking something in the arcane realm, will have something for you tomorrow.


Calinthas Aldimay wrote:

Wow, if you combined all my point-buy rolls, I think it would still be less then that set... so I'll take those rolls DM-Salsa :)

Now, to dream up an application for this fine game; I'm thinking something in the arcane realm, will have something for you tomorrow.

After that much bad luck, Any GM is likely to take some pity. I look forward to what you come up with.


CampinCarl9127 wrote:
...since the other investigator is a female...

*Looks at Sauriv, then at his own chest, pats*

I'm not a girl :<


Waterhammer wrote:

Roll them bones!

4d6 17
4d6 13
4d6 12
4d6 12
4d6 11
4d6 15

Nice die rolls.

Thinking druid, but I'm not sure. Depends on if I can come up with a background story that works.

OK, here's the Druid idea I came up with. It's not complete, but there's a stat block, Background, and a little personality and appearance. I need to buy equipment and I think, another trait. As well as expand the appearance and personality descriptions. It's late, I need to go to sleep soon.

All in the profile of this alias.


Saltykid here. Submitting a bloodrager here. Still working on the background and other fluff. I'm planning to have her investigate a missing Shoanti child who disappear in Korvosa and asks around (ie punching alot people) to find out where she is and punish the man who planned it. With a hammer. On his skull. On fire.


I'd be interested to get in on this, never had a Curse game that survived the very first combat encounter

Dark Archive

Attributes: 4d6 ⇒ (1, 6, 4, 2) = 13 12
Attributes: 4d6 ⇒ (5, 5, 3, 4) = 17 14
Attributes: 4d6 ⇒ (1, 4, 6, 6) = 17 16
Attributes: 4d6 ⇒ (2, 5, 4, 4) = 15 13
Attributes: 4d6 ⇒ (1, 5, 5, 5) = 16 15
Attributes: 4d6 ⇒ (6, 3, 6, 5) = 20 17

Seems reasonable, looking at a Human Sorcerer.


Tyenar "Whisper" Checkeredpage wrote:
CampinCarl9127 wrote:
...since the other investigator is a female...

*Looks at Sauriv, then at his own chest, pats*

I'm not a girl :<

Bahaha, so you aren't. I made an assumption based off of your character's first name and avatar, my apologies!


I'll be looking at making an Oracleor a Warpriest, probably a devotee of Andoletta but I'm not sure yet. Now lets see how the dice gods treat me

1 point pb roll:
4d6 ⇒ (1, 1, 5, 2) = 9 8
4d6 ⇒ (3, 1, 5, 2) = 11 10
4d6 ⇒ (2, 3, 1, 2) = 8 7
4d6 ⇒ (5, 2, 2, 3) = 12 10
4d6 ⇒ (3, 3, 5, 6) = 17 14
4d6 ⇒ (5, 5, 2, 1) = 13 12

4d6 ⇒ (3, 3, 4, 5) = 15 12
4d6 ⇒ (2, 5, 3, 5) = 15 13
4d6 ⇒ (1, 1, 3, 3) = 8 7
4d6 ⇒ (3, 3, 2, 5) = 13 11
4d6 ⇒ (6, 3, 6, 6) = 21 18
4d6 ⇒ (6, 3, 2, 6) = 17 15

How I hate 7's. Still, 26 pb and perfectly suitable for either Oracle or Warpriest.

Basic idea is that the character functions as sort of teacher to street kids, trying to get them working on getting off the streets and build an actual future that does not involve crime. As such Lamm is a constant enemy.


Can someone check my char. It might need help to iron out the kinks.
AND I am a firm believer of Rule of Cool. If you have a cool idea... hit me.


Here is my Elven wizard with his crunch finished. He is a Necromancer.
Please tell if you find you aren't able to understand or see something missing.


List Updated and sorted (by Class, alphabetical)

Alchemist - Barnabas, Zeverin

Bloodrager - Wildfire

Brawler - Aurora

Cleric - Paulus, Taitor

Druid - Garran

Fighter - Besnik, Leoros

Inquisitor - Seth

Investigator - Whisper, Sauriv

Magus - Kary

Paladin - Ehvan

Ranger - Dorian

Slayer - Nathaniel

Sorceror - Seamus, Triste

Wizard - Zanril

?? - Beltin


I've decided to go a different way, seeing that we have enough arcane casters.

So, here I present Lucius Baradain, a Human Knife Master Rogue. His background will follow later today, but the short version follows below.

Background Short:
Lucius is the bastard son of a Chelish Noble in Korvosa, and while he has not been disowned, his presence is only cooly tolerated by his family. As such, Lucius tends to do his own thing and attempts to make his own way in the world, though he tends to spend to much time gambling and hanging around with seedy criminals and their like, such as Lamm.

Lucius will start the campaign with the drug addict trait, and will looking to settle a score with Lamm after finally kicking his habit.


I guess it's worth mentioning that I will be attacking at range with a longbow. I picked Reactionary as a third trait.


hm... not sure if I will have time to play, but... I never turn down the chance to test my luck... and was hoping for inspiration to make a bard anyway... so here goes nothing!

Stats 1: 4d6 ⇒ (5, 6, 2, 4) = 174d6 ⇒ (4, 5, 4, 3) = 164d6 ⇒ (1, 3, 6, 5) = 154d6 ⇒ (2, 1, 2, 4) = 94d6 ⇒ (5, 6, 4, 3) = 184d6 ⇒ (3, 6, 1, 3) = 13

So 15; 13; 14; 8; 15 and 12 respectively.... hate taking penalties on dice rolls, but I suppose taking a penalty on one score isn't too bad to get decent bonuses on the other scores. First time using dice to determine stats purchace (ended up getting a 20 point buy I think, if I am doing math correctly in my head) so do I get to assign the scores to the stats I think necessary or do I have to go line by line (ex: the first 15 has to be STR, the 13 has to be DEX, etc.)?


Here's Pipsoo, a goblin conjurer wizard who will take at least one level of rogue. He was exiled from the Birdcruncher goblins for liking to read. He eventually made his way to Korvosa, where his natural sneakiness led to him finding work with the Lamm's gang. Eventually, he snuck his way into the Acadamae, but Lamm didn't like that his eavesdropping arcane studies were taking away from his productivity, so Lamm recently ratted him out to the Acadamae's staff. Pipsoo is about average size for a goblin. He wears loose-fitting, black robes. His being rejected by everyone (his family, Lamm, the Acadamae) has made him a rather shy, retiring sort (though he enjoys practical jokes, if he thinks he can get away with them).

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