Ebon Acolyti

Aardvark Barbarian's page

562 posts. Alias of Troy Malovich.


Full Name

Cerebus the Aardvark

Race

Umm, Aardvark.. DUH!

Classes/Levels

Barbarian 8/ Senator 2/ Pope 5

Gender

Mixed

Size

Big enough to kick your butt!

Age

Not sure

Alignment

Chaotic

Deity

Dave

About Aardvark Barbarian

A (not so brief) Brief History

I began playing D&D in middle school with 1st and red box and consumed all the material I could find. The downside was I didn't have a DM to mentor me, an older friend that had played since the beginning.

2nd came out soon after and offered some explanation in the rule books that didn't seem clear in the beginning. Amongst my friends I always ran the games since I was the one who had read the books cover to cover (multiple times) and knew most of the core information by heart. Because I was never taught the game, I had only one thing to rely on, the rules. I have always been described by my friends as Lawful Lawful Neutral (with good tendencies). There were always rules that made sense and those that I felt didn't, but as the game even said, it was my game and I could change those as I saw fit. I have always run homebrew (nothing against any published worlds, but those were someone elses' worlds and followed their rules, my world followed mine).

When 3rd came out I was amongst the vocal against it, but it was D&D, and I loved all things D&D (even when I don't agree with them) so I would give it a fair chance. I found that a lot of the new rules were rules I had already used of my own creation. As always I consumed all that I could find. Some things just didn't fit (monks never fit, as my world had no Asian culture). There were now rules galore, I had my fill of rules and then some, went back for seconds, circled the table buffet style then over-indulged in a horde of rules to handle almost any situation I could imagine. Over time I realized these just made me fat and slow, every action had a bunch of references that needed to be attached. There's always the "just add a situational modifier", but I'm not random, I'm LLN. If there was a rule, I'll find it and use it, if I don't agree I'll change it.. officially and inform all the players of the new state of things.

Soooo, 4th appears and again I rally against the intruder into my happy world, but all things D&D must be given the benefit of the doubt and consumed. Lo and behold, they took all those rules in 3rd that answered my queries, and compact them into a simple easily digestable format.

Stats placeholder:
Johann Iorra
Male human (Kellid) summoner (synthesist) 1 (Pathfinder RPG Advanced Player's Guide 54, Pathfinder RPG Ultimate Magic 80)
NG Medium humanoid (human)
Init +2; Senses Perception +1
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Defense
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AC 10, touch 10, flat-footed 10
hp 7 (1d8-1)
Fort -1, Ref +0, Will +3
--------------------
Offense
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Speed 30 ft.
Summoner Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—summon monster I
Summoner (Synthesist) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—mage armor, shield
. . 0 (at will)—acid splash, daze (DC 13), detect magic, light
--------------------
Statistics
--------------------
Str 10, Dex 10, Con 8, Int 16, Wis 12, Cha 16
Base Atk +0; CMB +0; CMD 10
Feats Combat Casting, Fast Learner[ARG]
Traits gifted adept, restless wayfarer, influence, frontier-forged
Drawback attached (object)
Skills Intimidate +8, Knowledge (arcana) +7, Knowledge (geography) +8, Knowledge (nobility) +7, Knowledge (planes) +7, Spellcraft +7, Use Magic Device +7
Languages Auran, Common, Dwarven, Hallit, Orc
SQ fused eidolon, fused link
Other Gear 150 gp
--------------------
Special Abilities
--------------------
Combat Casting +4 to Concentration checks to cast while on the defensive.
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
Gifted Adept (Mage Armor) A chosen spell gets +1 CL.
Summon Monster I (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.

Fused
Male human (Kellid) summoner (synthesist) 1 (Pathfinder RPG Advanced Player's Guide 54, Pathfinder RPG Ultimate Magic 80)
NG Medium humanoid (human)
Init +1; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 9 (1d8+1)
Fort +1, Ref +1, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee 2 claws +4 (1d4+3)
Summoner Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—summon monster I
Summoner (Synthesist) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—mage armor, shield
. . 0 (at will)—acid splash, daze (DC 13), detect magic, light
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 13, Int 16, Wis 12, Cha 16
Base Atk +1; CMB +4; CMD 15
Feats Combat Casting, Fast Learner[ARG]
Traits gifted adept, restless wayfarer, influence, frontier-forged
Drawback attached (object)
Skills Acrobatics +1, Intimidate +8, Knowledge (arcana) +7, Knowledge (geography), Knowledge (nobility) +7, Knowledge (planes) +7, Spellcraft +7, Use Magic Device +7
Languages Auran, Common, Dwarven, Hallit, Orc
SQ fused eidolon, fused link
Other Gear 150 gp
--------------------
Special Abilities
--------------------
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
Gifted Adept (Mage Armor) A chosen spell gets +1 CL.
Summon Monster I (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.