Male Human Sorcerer (Pestilence) 1
CN Small Humanoid (Human, Varisian)
Initiative +4; Senses Perception +6
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DEFENSE
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AC 12, touch 12, flat-footed 10
HP: 9 (1d6+2+1)
Fort: +2, Ref: +3, Will: +3
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OFFENSE
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Speed 30 ft.
Sorcerer Spells -- CL 1 -- +5 Concentration
1st -- 4
Cantrips: Unlimited
Spells Known
1 -- Mage Armor, Ray of Enfeeblement [DC 16]
Cantrips: Acid Splash, Detect Magic, Read Magic, Prestidigitation
Spell Like Abilities
3/Day: Touch of Fatigue [DC 15]
7/Day: Plague's Caress
STATISTICS
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Str 14, Dex 15, Con 15, Int 9, Wis 13, Cha 18
Base Atk 0; CMB +2; CMD 14
Traits Unhappy Childhood, Seeker
Feats Eschew Materials, Spell Focus (Necromancy), Varisian Tattoo
Skills:
Perception +6 (1 Ranks, +1 Wis, 3 TCS, 1 S)
Spellcraft: +3 (1 Rank, -1 Int, 3 TCS)
Favored Class Bonus: +1 HP
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CLASS ABILITIES
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Bloodline Arcana: Vermin are susceptible to your mind-affecting spells. They are treated as animals for the purposes of determining which mind-affecting spells affect them.
Plague’s Caress (Sp): At 1st level, you can make a melee touch attack as a standard action that causes a living creature’s flesh to break out into rancid-smelling pustules and sores for a number of rounds equal to 1/2 your sorcerer level (minimum 1 round). These sores cause the victim to become sickened for the duration of the effect; this is a disease effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-58 lb. Medium 59-116 lb. Heavy 116-175.
Money GP 0 SP 0 CP
Acid Vial