Seth Brickhand
Male Human Inquisitor 1 (
Pathfinder RPG Advanced Player's Guide 38)
N Medium humanoid (human)
Hero Points 1
Init +5;
Senses Perception +5
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 10 (1d8+2)
Fort +3,
Ref +3,
Will +3
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Offense
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Speed 30 ft.
Melee club +2 (1d6+2) and
. . sickle +2 (1d6+2)
Ranged longbow +3 (1d8/×3)
Inquisitor Spells Known (CL 1st; concentration +2):
. . 1st (2/day)—cure light wounds, shield of faith
. . 0 (at will)—acid splash, detect magic, light, read magic
. .
Domain Heresy Inquisition
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Statistics
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Str 14,
Dex 17,
Con 13,
Int 8,
Wis 13,
Cha 13
Base Atk +0;
CMB +2;
CMD 15
Feats Point-Blank Shot, Precise Shot
Traits love lost (widowed), omen
Skills Bluff +5, Diplomacy +5, Intimidate +9, Knowledge (religion) +3, Perception +5, Sense Motive +6
Languages Common
SQ hero points, judgement 1/day, monster lore +1, stern gaze
Other Gear leather armor, arrows (100), club, longbow, sickle, backpack, bedroll, belt pouch, flint and steel, wooden holy symbol (Pharasma), holy text, manacles, mess kit, hemp rope (50 ft.), spell component pouch, torch (5), trail rations (5), waterskin, 14 gp, 4 sp, 9 cp
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Special Abilities
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Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Inquisitor Domain (Heresy Inquisition) Deities: Abadar, Asmodeus, Calistria, Desna, Erastil, Gorum, Gozreh, Iomedae, Lamashtu, Nethys, Norgorber, Pharasma, Rovagug, Sarenrae, Shelyn, Torag, Urgathoa, Zon-Kuthon.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +1 (Ex) +1 to Knowledge checks when identifying the weaknessess of creatures.
Omen (1/day) As a swift action, Demoralize an opponent.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.