About Tyenar "Whisper" Checkeredpage
Extracts prepared and Known:
1st Level: Longarm, 3 Empty
Male sylph investigator (empiricist) 3/swashbuckler (inspired blade) 1 (Pathfinder RPG Advanced Class Guide 30, 56, 100, 125, Pathfinder RPG Bestiary 2 258)
N Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +11
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 30 (4 HD; 3d8+1d10+5)
Fort +3, Ref +9, Will +4
Defensive Abilities trap sense +1
Speed 35 ft.
Melee +1 rapier +9 (1d6+5/18-20) or
. . dagger +3 (1d4/19-20)
Ranged shortbow +7 (1d6/×3)
Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (5)
Spell-Like Abilities (CL 4th; concentration +3)
. . 1/day—feather fall
Investigator (Empiricist) Extracts Prepared (CL 3rd; concentration +7)
. . 1st—long arm[ACG], true strike
Str 10, Dex 18, Con 12, Int 18, Wis 10, Cha 8
Base Atk +3.25; CMB +3; CMD 17
Feats Combat Reflexes, Fencing Grace, Weapon Focus (rapier)
Traits - custom trait -, - custom trait -, missing child (sibling)
Skills Acrobatics +7, Appraise +2, Bluff +3, Climb +3, Craft (alchemy) +11 (+14 to create alchemical items), Diplomacy +10 (+15 to gather information (You can use your Intelligence Modifier instead of Charisma)), Disable Device +13, Disguise -3, Escape Artist +1, Fly +1, Heal -2, Intimidate -3, Knowledge (dungeoneering) +9, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +8, Linguistics +9, Lore (Korvosan Monarchs) +11, Perception +11, Ride +1, Sense Motive +12, Spellcraft +10, Stealth +7, Survival -2, Swim -3, Use Magic Device +11; Racial Modifiers ceaseless observation
Languages Aquan, Auran, Common, Custom Language, Dwarven, Elven, Halfling, Varisian
SQ alchemy (alchemy crafting +3), breeze-kissed, inspiration (5/day), inspired panache, investigator talent (infusion), keen recollection, meticulous, trapfinding +1
Combat Gear invisible ink, good[UE]; Other Gear studded leather, +1 rapier, arrows (40), dagger, shortbow, alchemy crafting kit[APG], bandolier[UE], formula book[UE], grappling hook, iron vial[UE] (4), journal[UE] (2), masterwork backpack[APG], masterwork thieves' tools, pickpocket's outfit[UE], silk rope (50 ft.), waterskin, 63 gp, 1 sp
Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+5)
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Fencing Grace Use Dexterity on rapier damage rolls
Infusion When created an extract can be used by anyone, but takes up a slot until used.
Inspiration (+1d6, 5/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Keen Recollection At 3rd level, an investigator can attempt all Knowledge skill checks untrained.
Meticulous -2 on all untrained skill checks
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Clever Wordplay INT modifier to Diplomacy
Wind-Carried Voice: You are a master of seeing through falsehoods and sharing secrets—the wind itself seems to carry your voice to those you trust. You gain a +1 trait bonus on Sense Motive checks to tell when someone is lying to you. Additionally, at will, as long as you are outdoors or in an area where there is noticeable air movement, you can whisper to any creature from up to 30 feet away. You can only designate one person in sight to hear your voice, and nearby creatures can hear these messages with a successful DC 20 Perception check. This is an extraordinary ability that otherwise functions as message.
More often than not, children that show outsider heritage live a difficult childhood: even when not outright despised or shunned, they tend to be treated differently, be either because fear or reverence. It makes sense, then, that such people try to leave their birthing place as soon as possible, looking for a place where to belong.
Luckily for Tyenar, that hadn't the case: his parents had not treated him any different because of his Sylph heritage, and the most he had gotten from other inhabitants of the village were curious stares (something that annoyed him to no end). No, Tyenar's reason for leaving his home were much more simple: the place was dreadfully boring. By the time he was a young man, he had already found about everything there was to know about all of the one-hundred or so inhabitants of the village, read every single book there was in the town, and cataloged all of that information in neat files ordered by subject, name, and chronological order.
Because of this, shortly after he turned 18, Tyenar left his home and traveled to the nearby city of Korvosa.
For some time, life was wonderful: Tyenar spent almost all of his time eavesdropping in the streets, slowly picking up Korvosa's rumors and secrets. In little more than half a year, he was more knowledgeable about the city than most of the people that lived there all their life did.
A couple of months before Ander, a Varisian orphan he befriended in the Shingles, suddenly disappeared. At first, the sylph didn't pay it much mind: he wasn't the first kid to disappear in Bridgefront, and he surely wasn't going to be the last. However, something kept nagging at Tyenar's heart: was it really okay to ignore what happened to the boy and move on? Moved by feelings he couldn't really explain, Tyenar started to look for the missing boy: unfortunately, two weeks after Ander disappeared, the Sylph found out that he was abducted by Lamm, a crimelord that managed to remain untouched for years.
Of course, Lamm didn't get where he was by pure luck: after a brief time in which the Sylph started looking into Lamm's operations, the crimelord found out, and had his lackeys fetch Tyenar to "have a talk" with him. Easily prying off the Sylph's motives for searching information on him, Gaeder Lamm is now blackmailing Tyenar into working for him as an information gatherer, under the threat of hurting Ander if the Sylph didn't do as he said.
So now, knowing perfectly that he couldn't take on Lamm alone, or with his current abilities, the Sylph picked up a sword and started working on more practical applications for his alchemy while he followed Lamm's orders, waiting for the opportunity to present itself...
Personality and Appearance:
Ht: 5' 5"
Wt: 120 lbs
Hair: Light blonde, almost white
Eyes: Light blue
Skin: Pale, with blue swirl moving along the skin
Tyenar (or "Whisper", as the nickname he picked for himself. Unfortunately, he is not aware of how corny it sounds) takes the usual love of Sylphs for secrets and eavesdropping and almost brings it to a level of monomania. Not very fond of human(oid) relationships, he liked to keep to himself and talk rarely, and the few times he did it was in an almost inaudible fashion...or that was the case until some time ago. Alina and Ander's kindness have started to warm his heart to strangers, and the sylph is now willing to throw away his solitary and selfish ways to collaborate with others to save the little child.
Light blue arabesque continually move and swirl on Tyenar's skin, only a symbol under his right, grey eye almost still. The soft breezes that continually envelops him move his grey hair, the same breezes that help his seemingly-lithe frame to move with inhuman agility. To a bit of his dismay, no amount of training seemed to have tangible effects on his physique, even if he does manage to put more strength in his strikes than before.
Acquaintances, Plot Hooks and goals:
Grease-Fingered Lazlo: More than with Lazlo himself, Tyenar is acquainted with his brother Ander (8 years old). After Lazlo left him to join Lamm's gang as to not have to care for him, Ander had been picked up by one of the orphanages in the poor parts of the city. After the inquisitive boy had spotted Tyenar after he unceremoniously landed from one of the highest parts of the Shingles, the Sylph befriended the young Varisian, and came to visit him almost every day. After he was abducted by Lamm, Tyenar started to look into informations about remaining relatives of the boy to ask for help, and found that Lazlo was still alive. Having followed and gathered informations on the thief (even without actually meeting him yet), Tyenar has grown to hate the guy, even if he still isn't sure if Lazlo knows that his brother is one of the “Little Lamms” now. Not that it matters matter: be it one or the other, it's better for Ander to be as far as possible from his brother.
Alina- When he arrived in Korvosa about half a year ago, Tyenar had barely a few pieces of gold to his name. He managed to get around by selling a few alchemical items he made and sleeping in ramshackled rooms of the inns of bridgefront, the Sylph caught rumor of a cheap inn in Northpoint; well, they were more rumors about a murderer running an inn in Northpoint. After a fair bit of information gathering on the veracity of these claims, Tyenar concluded that they were unfounded b**$@#+s and had been staying at Alina's inn since then: living there only corroborated his first impression, and the Sylph has nothing but the utmost respect for the woman. When he isn't around the city eavesdropping, gathering info, or in his room mixing chemicals, the sylph tries to help around. With not really enjoying chatting that much, Tyenar had also met Alina's son more than once, but never really talked to him: particularly not the night where he came in with 5 other strange guys (one of which was higher than the Five Kings mountains). Eavedropping on them the next morning, the Sylph was sure they mentioned Lamm more than once...
Field Marshall Cressida Kroft: Turns out that running around on rooftops isn't a big deal in the Shingles, but when you do it in Northpoint and other richer parts of the city you start catching people's attention. The guard had been getting a number of complaints about a “suspicious pale individual” stalking the rooftops of the city: complaints that got in the way of actually important things, as it was clear to the Marshall when Tyenar was arrested for the first time after a weak retort that standing in someone's house and on someone's house being two different things. After he was arrested and searched, nothing of interest was found on his person save for his notes: after wasting even more time to find someone that could read Auran, they were revealed harmless and Tyenar had to spend just a whole night in prison and intimated to not cause trouble again. Something that he promptly ignored, and just kept doing what he was doing: and so the cycle started again, wasting more and more of the Korvosa guard's time. After the third or fourth time, Tyenar reluctantly offered to give an hand to the town guard by gathering info for them in exchange of being left alone, offer that was obviously and quickly shot down by the Law-Abiding Marshall.
Goals and random things
-Catch Lamm. Then Stab him. Then do a victory dance.:Duh.
-Uncover the secrets of the Curse of the Crimson Throne: Tyenar loves secrets, and discovering the one behind the Curse of the Crimson Throne, the mysterious series of untimely deaths that plagued Korvosa's royal line for centuries is one of his greatest dreams.
-Alignment Shift: His restless search of Ander had already made Tyenar question his previous, selfish, life choices, and a good member in the party would go a long way of making the Sylph chose the path of goodness.
-Zohls: The Empyreal Lord of Truth would be a perfect match for the sylph once he finds the way to righteousness. The biggest problem is that Tyenar doesn't even know that Empyreal Lords are a thing, and much less that there's one with the perfect portfolio for him.
------(Story Under here contains things that are no longer part of Tyenar's backstory. However, they give more ideas on the character.)------
Tyenar peeked down the streets from above, focusing himself. He listened carefully to the crowd around him, in the Shingles, and peeled his eyes to catch conversations on the lips of people below.
The grocery store was selling spoiled cabbages.
A girl was killed in Rat's Alley last night. Wounds from a Sawthooth saber were found on the body.
A caravan from Magnimar with merchandise for the blacksmith still hasn't arrived.
They weren't the rumors he was searching for, but he still scribbled them furiously on his journal.
The Sylph had found that Korvosa, and the Shingles in particular, to be a perfect place for him. He left his village 8 months before: it wasn't that his parents didn't love him, or that people shunned him for his heritage. Quite the contrary, he was well liked and rather famous, but that indeed was one of the problems: Tyenar couldn't stand all the attention people gave him. You couldn't stay alone for a moment that everyone came to you and said “Hi!” or “How's it going?” or “Why are you hiding in that barrel?”. He understood that it was because everyone cared for him, but it was very irritating.
An inhuman screech came from the Acadamae last night.
Small Centipede Poison was seeing a rising in usage among thieves.
Some of the thugs weren't even able to make the jumps between a building and the other. It was true that Tyenar had passed the last 8 months almost completely hiding and traveling the Shingles, and his heritage made it so he was way lighter than a normal human, but these guys were embarrassing, the sylph thought. How can you live in Old Korvosa and not even be able to make a 20 feet jump? Amateurs.
Sure enough, the thugs that followed after him, thinking that he wouldn't have jumped down from a building too tall, landed with a way more cacophonous sound. He didn't even turn to check if Gustavo had jumped: the sylph already played that trick to him a week ago, and now he was probably taking the long way down to pursue him. Instead, he drank the extract and effortlessly meshed and walked in the crowd, moving even faster than normal, while making a note in his journal of what sound a Varisian Thug does when he falls several feet down.
When the Sczarni thug entered the alley, he didn't find no one except for an old beggar, who stretched his hand to him, talking in a raspy voice ”Spare change for a veteran?”. In response, the Varisian Thug kicked him angrily and left the alley, pursuing Tyenar in the direction he thought he had gone, swearing like a sailor.