DM RichD's Serpent's Skull

Game Master Briccone

Serpent's Skull Book 2: Racing To Ruin
Part 1: A Gathering of Scavengers

The PC's return to civilization, but now they must organize an expedition!


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RETIRED

Mischa takes in the antics of the Munkustrap and Rii-Chi.... and bursts out laughing.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex
Mischa Catanarri wrote:
Mischa takes in the antics of the Munkustrap and Rii-Chi.... and bursts out laughing.

Rii-Chi bounds upright, wraps a furry arm around Munkustrap and bows. "Thank you, thank you good Lady. We'll be here until we can get a ship off again!"


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

"Sadly my friend it was more about me stealing their stuff rather than being a cat. People are funny that way."

Munkustrap tries to deftly slip one of Rii-Chi's pouches off his belt.

sleight of hand: 1d20 + 8 ⇒ (11) + 8 = 19


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex
Munkustrap wrote:
Munkustrap tries to deftly slip one of Rii-Chi's pouches off his belt.

Which would work brilliantly, if Rii-Chi had a belt, or pouch from which to steal!


NARRATOR Skirgaard GS Map / SS MAP/

Love the RPing, so please continue on!

C5B: 1 home 2 Not home: 1d2 ⇒ 2

For when you are ready to continue on...

You come to a part of the beach where there seems to be many ginat crab tracks, but no giant crabs!


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji shakes her head as she watches Rii-Chi and Munk go round and round. They had just gotten down with a serious fight that left both Caine and Mischa injured. Yet here they were gallivanting around like nothing out of the ordinary just happened. She did not understand it. Perhaps she was too young still to understand how boys acted. On the other hand they were having fun and not insulting anyone nor causing any harm.

perception 1d20 + 2 ⇒ (5) + 2 = 7 No idea he would have lifted a belt pouch lol


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.
Rii-Chi wrote:
Which would work brilliantly, if Rii-Chi had a belt, or pouch from which to steal!

Really - you have to have something I can steal :/


RETIRED

No belt pouch? Where on Golarion are you hiding that 60 gp on your sheet if you're naked? Haha. Munkustrap might have to dig pretty deep to find those coins... =P

Seeing that Thorion seems to have drifted off, Mischa heals Caine.

Healing: 1d8 + 1 ⇒ (6) + 1 = 7


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Rii-Chi doesn't carry his money around, it's hidden back at camp (hoarding instinct) so the only thing he's carrying is a quiver of arrows and they're probably all over the beach after he's been playing puppy! Feel free to steal them if you want Munk! :)


NARRATOR Skirgaard GS Map / SS MAP/

Looks like the site is finally up. Will give a day or so for people to get back into game mode, finish up rp'ing what Rii-Chi has to steal :) and then move the game forward.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Well you could try and take his dignity, but he gives that up pretty easily anyway! :)


Male Human Ranger (skirmisher) 1 | HP 12/12 | AC:17 T:13 F:14 | Saves F:+4 R:+5 W:+1 | CMB:+3 CMD:16 | Init:+4 | Perc: +5 | Conditions: Enlarged

"Thanks, Mischa. I confess I'm getting tired of being pinched. But I suppose you can't explore without encountering the creatures who got here first." Caine says.

"Is everyone ready to move out?" Caine asks the group.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji hides her smile behind the back of her hand watching Rii-Chi and Munk. She then turns to the sensible Caine. I am ready to go thanks to the heroics of the rest of you. Indeed you all do such a fine job of keeping me from harm at risk to yourselves. Hopefully I can express how much that means to me by keeping you healed as best I can.

btw switching from infernal healing to cure light wounds as that seems more acceptable by the group. At least till 2nd level when I get healing hex.


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Thorion stood by, expressionless, and unmoved by the playfulness of the group. His attention was clearly focused on the task of surveying the area, which left little time for such things. After concluding that the crabs most likely wouldn’t return, he turned his attention back to the group. “Yes, I am more than ready to move on. he stated in response to the hunters inquiry.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

"Yes, let's go! Rii-Chi says with a grin. "And no more crabs!"


RETIRED

Mischa smiles and helps lead the way onward. "Come along then."

I think we're onto H next?


NARRATOR Skirgaard GS Map / SS MAP/

H

A fifty-foot-diameter clearing in the jungle here allows the sun to beat down upon a field of wilted-looking plants, their leaves a sickly, diseased yellow. A large, bulbous plant and its tall-stalked, twitching yellow flowers loom in the center of the clearing, flanked by three humanoid creatures.


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

I knew we weren't alone.

Munkustrap tries to blend in the shadows as best he can.

Stealth: 1d20 + 10 ⇒ (7) + 10 = 17

Before he disappears into the jungle, he whispers to the group, "Have Thorion talk to them. He's great with people."

He quietly moves around the clearing to get a better view of the humanoids fully expecting Rii-Chi to appear by his side at any moment.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji stays back away from the clearing as much as possible but does try to get a look at the plant creature in the center.

know nature 1d20 + 8 ⇒ (3) + 8 = 11


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Rii-Chi scampers up a tree, taking cover amongst the thick cover of the jungle.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

As the clearing became more visible, Thorion quietly observed the area from a distance. The uneak plant definitely stood out among the rest of the foliage, while the presence of the humanoids raised more than a casual red flag. Prepared for the worst, he stood cautiously next to Neltji, keeping some distance from the plant, yet close enough to react if things where to go south. The humanoid’s reaction to the presence of the group would eventually speak volumes about their intent. Although he felt uneasy about the situation, there was no clear hostility displayed yet.

Quietly, like a sculpture, he stood with his scythe poised low to the ground. His muscles tightened with anticipation as he quietly observed the humanoids. Clearly, the rest of the group felt a similar concern as they quickly attempted to hide from the confrontation.


RETIRED

From her place in hiding with the others, Mischa looks at the strange plantlife in the clearing.

Knowledge Nature: 1d20 + 7 ⇒ (1) + 7 = 8

Having no idea what's wrong with the plants, she instead looks at the humanoids, curious what race they are.

Perception: 1d20 + 8 ⇒ (11) + 8 = 19


Male Human Ranger (skirmisher) 1 | HP 12/12 | AC:17 T:13 F:14 | Saves F:+4 R:+5 W:+1 | CMB:+3 CMD:16 | Init:+4 | Perc: +5 | Conditions: Enlarged

Caine pulls an arrow from his quiver as he prepares his bow to fire in case the humanoids turn out to be hostile. As he does so, he attempts to get into a less exposed position where he can observe the humanoids without alarming them.
Stealth: 1d20 + 4 ⇒ (11) + 4 = 15

Also, relying on know nature to ID something about the plant and humanoids
Know nature: 1d20 + 4 ⇒ (7) + 4 = 11


NARRATOR Skirgaard GS Map / SS MAP/

@Neltji & Caine:
That plant looks like it might be a yellow musk creeper. It plants seeds in corpses to create yellow musk zombies. Unfortunately, that's about all you know.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Since she has an idea of what the plant might be she looks at the humanoids as well but cant make out what they are exactly. She does whisper to anyone near here though I think those might be undead by the plant. That plant can turn creatures into zombies!


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

While Heeding Neltji’s words, Thorion stood perfectly still as he made an attempt to visually inspect the humanoids for any outwardly sign that they were undead.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25


RETIRED

Mischa exhales in surprise. "...I've.... I've never heard of such a thing..." she whispers. "This place is even worse than we thought." She quietly draws her scimitar.


Male Human Ranger (skirmisher) 1 | HP 12/12 | AC:17 T:13 F:14 | Saves F:+4 R:+5 W:+1 | CMB:+3 CMD:16 | Init:+4 | Perc: +5 | Conditions: Enlarged

"Yeah, the flora in the tropics can be a bit different from what you see up north. I've heard them called yellow musk creepers. Dangerous, but I think if we stay far enough away, we can probably avoid it," Caine estimates.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

"What are you saying?" The voice comes floating quietly from the trees above. "Attack, or go round? Plant and slow men, not good at spotting!"


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

"I say we kill that plant. I can run those zombies around just like I did those other undead on the beach." comes a voice from the forest.


NARRATOR Skirgaard GS Map / SS MAP/

The zombies begin to stir.

Initiative:

Caine: 1d20 + 4 ⇒ (16) + 4 = 20
Mischa: 1d20 + 2 ⇒ (20) + 2 = 22
Munkustrap: 1d20 + 5 ⇒ (2) + 5 = 7
Neltji/Anthony: 1d20 + 6 ⇒ (14) + 6 = 20
Rii-Chi: 1d20 + 3 ⇒ (7) + 3 = 10
Thorion: 1d20 + 6 ⇒ (2) + 6 = 8
Yellow Musk Creeper: 1d20 + 2 ⇒ (8) + 2 = 10
Yellow Musk Zombie 1: 1d20 + 0 ⇒ (12) + 0 = 12
Yellow Musk Zombie 2: 1d20 + 0 ⇒ (18) + 0 = 18
Yellow Musk Zombie 3: 1d20 + 0 ⇒ (11) + 0 = 11

Initiative Order/HP
Mischa 22 (08/08)
Neltji/Anthony 20 (08/08)(0?/0?)
Caine 20 (12/12)
Yellow Musk Zombie 2 18 (12/12)
Yellow Musk Zombie 1 12 (12/12)
Yellow Musk Zombie 3 11 (12/12)
Rii-Chi 10 (11/11)
Yellow Musk Creeper 10 (22/22)
Thorion 8 (13/13)
Munkustrap 7 (10/10)

Up First: Mischa, Neltji & Caine

Tactical Map has been updated.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Seeing the zombies move Neltji starts casting a spell to bolster 1 of her companions. Caine or Thorion stay within 25ft and I will enlarge one of you.


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Neltji starts a spell.

Up Next: Mischa & Caine


RETIRED

Mischa throws out her hands and sways them from side to side, rising higher and higher. As she moves she chants, until the plants all around the zombies reach up and wrap around the legs and limbs of the undead.

Casting entangle. Reflex DC 15, lasts one minute. She's aiming to centre it on the zombies, fill up most of the space between us and them, but not get any of her allies in the area.

"That should slow them down. We can leave now, if you still want to. And if not, stay out of the plants! Let them come to us."


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

”Leaving the undead, or the plant that conceived them, is not an option. At least not for me.” Thorion stated in a tone that left no doubt about his commitment to the task at hand.


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

YMZ 1 DC15: 1d20 ⇒ 8
YMZ 2 DC15: 1d20 ⇒ 11
YMZ 3 DC15: 1d20 ⇒ 11

Mischa casts entangle and plants surge around the zombies keeping them in place.

Up Next: Caine


NARRATOR Skirgaard GS Map / SS MAP/

Round 1 con't

The zombies try to break free.

YMZ 1 DC15: 1d20 + 3 ⇒ (4) + 3 = 7
YMZ 2 DC15: 1d20 + 3 ⇒ (11) + 3 = 14
YMZ 3 DC15: 1d20 + 3 ⇒ (7) + 3 = 10

But they are unable to break the vines that bind them.

The creeper sways angrily.

Up Next: Caine,Rii-Chi,Thorion, & Munkustrap


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Thorion stands rigidly prepared to strike. With his eyes transfixed on the undead, he releases a small part of his rage into his grip, which causes his blade to glow with a faint blue aura.

(standard action) Thorion imbues his weapon with Ice strike and then waits for the undead to move close enough to attack.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Longbow: 1d20 + 3 ⇒ (17) + 3 = 20 Damage: 1d8 + 3 ⇒ (6) + 3 = 9

From the trees above an arrow whistles down and strikes the plant thing cleanly!


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Not possessing weapons of the range Rii-Chi can, Munkustrap holds his action until the zombies come within his dagger throwing ability.

Throw daggers where they are 20 ft away:
Snipe: 1d20 + 10 ⇒ (2) + 10 = 12
2 Weapon Attack #1: 1d20 + 3 ⇒ (13) + 3 = 16
+1 dagger: 1d4 + 2 ⇒ (1) + 2 = 3
Sneak Attack: 1d8 ⇒ 2

2 Weapon Attack #2: 1d20 + 3 ⇒ (2) + 3 = 5
MW dagger: 1d4 + 1 ⇒ (4) + 1 = 5
Sneak Attack: 1d8 ⇒ 4

and with those dice rolls Munkustrap hope they never do.


NARRATOR Skirgaard GS Map / SS MAP/

Round 1 Con't

Rii-Chi hits the Yellow Musk Creeper with an arrow while Thorion and Munkustrap wait for the zombies to come in range.

Up Next: Caine


Male Human Ranger (skirmisher) 1 | HP 12/12 | AC:17 T:13 F:14 | Saves F:+4 R:+5 W:+1 | CMB:+3 CMD:16 | Init:+4 | Perc: +5 | Conditions: Enlarged

With the zombies at least temporarily restrained, Caine aims for the creeper. His arrow strikes home.

longbow: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d8 ⇒ 3


NARRATOR Skirgaard GS Map / SS MAP/

Round 1 Con't

Caine hits the creeper and its tentacles wave angrily.

Round 2
Mischa 22 (08/08)
Neltji/Anthony 20 (08/08)(0?/0?)
Caine 20 (12/12)
Yellow Musk Zombie 2 18 (12/12)
Yellow Musk Zombie 1 12 (12/12)
Yellow Musk Zombie 3 11 (12/12)
Rii-Chi 10 (11/11)
Yellow Musk Creeper 10 (10/22)WOUNDED
Thorion 8 (13/13)
Munkustrap 7 (10/10)

Up Next: Mischa, Neltji & Caine


RETIRED

Mischa pulls out and loads her sling.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji finishes casting her spell and Thorion double in height! It only lasts a minute Thorion but you should find you can reach them before they get to you!

What is the distance the zombies are away from Neltji? If too far away over 30ft then she will just move over and cast guidance on Caine.


NARRATOR Skirgaard GS Map / SS MAP/

The Zombies are in the center of a 50ft clearing so depending how close you are to the edge...

Round 2

Mischa loads her sling while Neltji enlarges Thorion.

Up Next: Caine


NARRATOR Skirgaard GS Map / SS MAP/

Round 2 Con't

The zombies continue to try and break free.

YMZ 1 DC15: 1d20 + 3 ⇒ (14) + 3 = 17
YMZ 2 DC15: 1d20 + 3 ⇒ (10) + 3 = 13
YMZ 3 DC15: 1d20 + 3 ⇒ (11) + 3 = 14

One succeeds, but the other two are entangled.

Can the one that broke free move or is it break free and that is it?

The creeper continues to move angrily!

Up Next: Caine,Rii-Chi,Thorion, & Munkustrap


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Use my previous post for my action

Link


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Thorion moves over next to Neltji and prepares for the undead to advance.

(Move action) move 20' towards Neltji, (Standard action) Ready to attack as soon as an undead comes within reach.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Longbow: 1d20 + 4 ⇒ (4) + 4 = 8 Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Rii-Chi fires at the plant again from his vantage point in the tree.

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