DM RichD's Serpent's Skull

Game Master Briccone

Serpent's Skull Book 2: Racing To Ruin
Part 1: A Gathering of Scavengers

The PC's return to civilization, but now they must organize an expedition!


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Male Human Ranger (skirmisher) 1 | HP 12/12 | AC:17 T:13 F:14 | Saves F:+4 R:+5 W:+1 | CMB:+3 CMD:16 | Init:+4 | Perc: +5 | Conditions: Enlarged

Since the creeper zombies are still some distance away and 2/3 entangled, Caine also concentrates on the plant - the root of the problem. The arrow hits a dense tangle and fails to do any damage.

longbow: 1d20 + 4 ⇒ (4) + 4 = 8


NARRATOR Skirgaard GS Map / SS MAP/

Round 2 Con't

Caine and Rii-Chi's arrows miss the creeper. Thorion areadies for the zombies advance. Munkustrap keeps his daggers at the ready.

Round 3
Mischa 22 (08/08)
Neltji/Anthony 20 (08/08)(0?/0?)
Caine 20 (12/12)
Yellow Musk Zombie 2 18 (12/12)
Yellow Musk Zombie 1 12 (12/12)
Yellow Musk Zombie 3 11 (12/12)
Rii-Chi 10 (11/11)
Yellow Musk Creeper 10 (10/22)WOUNDED
Thorion 8 (13/13)
Munkustrap 7 (10/10)

Up Next: Mischa, Neltji & Caine


RETIRED

Mischa fires her sling at the nearest zombie.

Ranged Attack: 1d20 + 1 ⇒ (9) + 1 = 10
Bludgeoning Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Then reloads it.


NARRATOR Skirgaard GS Map / SS MAP/

Round 3

Mischa misses with her sling.

Up Next: Neltji & Caine


Male Human Ranger (skirmisher) 1 | HP 12/12 | AC:17 T:13 F:14 | Saves F:+4 R:+5 W:+1 | CMB:+3 CMD:16 | Init:+4 | Perc: +5 | Conditions: Enlarged

A bit frustrated with his shooting, Caine flexes his shoulder and tries again.

longbow: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d8 ⇒ 4


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

With nothing to do at range Neltji waits and just keeps casting guidance on Caine hoping to aid his shot and thus kill the zombies and the tree.

Round 2/10 enlarge


NARRATOR Skirgaard GS Map / SS MAP/

Round 3

Caine hits the creeper while Neltji casts guidance.

Round 4
Mischa 22 (08/08)
Neltji/Anthony 20 (08/08)(0?/0?)
Caine 20 (12/12)
Yellow Musk Zombie 2 18 (12/12)
Yellow Musk Zombie 1 12 (12/12)
Yellow Musk Zombie 3 11 (12/12)
Rii-Chi 10 (11/11)
Yellow Musk Creeper 10 (6/22)WOUNDED
Thorion 8 (13/13)
Munkustrap 7 (10/10)

Up Next: Mischa, Neltji & Caine


RETIRED

Mischa fires her sling again!

Ranged Attack: 1d20 + 1 ⇒ (16) + 1 = 17
B Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Then reloads it!


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji casts guidance on Caine again and waits patiently away from the scrum in safety.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

If the zombies aren't actually advancing can't we just shoot them all to death and then go dance on their remains?


NARRATOR Skirgaard GS Map / SS MAP/

Round 4

Mischa hits the freed zombie while Neltji casts guidance.

YMZ 2 DC15: 1d20 + 3 ⇒ (10) + 3 = 13
YMZ 3 DC15: 1d20 + 3 ⇒ (17) + 3 = 20

The first zombie approaches the group while another one breaks free. The creeper, with no targets in range can't do anything.

The zombie approaches the group.

Up next: Caine,Rii-Chi and Thorion

Tactical map has been updated.


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Effects of Enlarge (+2 Strength, -2 Dex, -1 to AC, Weapon damage 2D6)

With his now longer arms, Thorion prepares to receive the approaching undead.

(Ready action) Thorion will attack the first undead that moves within his reach. I will also provide an AoO in case the undead continues moving in and provokes.

(Readied attack) Scythe vs. Undead: 1d20 + 5 ⇒ (6) + 5 = 11
(Damage) Scythe vs. Undead: 2d6 + 6 ⇒ (3, 4) + 6 = 13

(AoO) Scythe vs. Undead: 1d20 + 5 ⇒ (6) + 5 = 11
(AoO Damage) Scythe vs. Undead: 2d6 + 6 ⇒ (6, 2) + 6 = 14


NARRATOR Skirgaard GS Map / SS MAP/

Round 4 Con't

Thorion readies his attack for the approaching zombie.

Up Next: Rii-Chi & Caine


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Attack: 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Rii-Chi again aims for the plant, but an errant gust of wind foils his shot.


NARRATOR Skirgaard GS Map / SS MAP/

Round 4 Con't

Rii-Chi misses, while Caine[BOT] again fires his bow.

Longbow: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 ⇒ 1

He again hits the creeper.

Up Next: Munkustrap


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Sheathing his daggers, Munkustrap moves forward and pulls his short bow off his back. Notching a arrow, he pulls back and lets fly with the unfamiliar weapon.

shortbow: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d6 ⇒ 3
sneak attack if Flat Footed: 1d6 ⇒ 3


NARRATOR Skirgaard GS Map / SS MAP/

Round 4

Munkustrap hitsa one of the zombies.

Round 5
Mischa 22 (08/08)
Neltji/Anthony 20 (08/08)(0?/0?)
Caine 20 (12/12)
Yellow Musk Zombie 2 18 (5/12)WOUNDED
Yellow Musk Zombie 1 12 (12/12)
Yellow Musk Zombie 3 11 (12/12)
Rii-Chi 10 (11/11)
Yellow Musk Creeper 10 (5/22)WOUNDED
Thorion 8 (13/13)
Munkustrap 7 (10/10)

Up Next: Mischa, Neltji & Caine


RETIRED

Mischa fires another sling bullet at the nearest zombie.

Ranged Attack: 1d20 + 1 ⇒ (3) + 1 = 4
Bludgeoning Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Totally missing!


Male Human Ranger (skirmisher) 1 | HP 12/12 | AC:17 T:13 F:14 | Saves F:+4 R:+5 W:+1 | CMB:+3 CMD:16 | Init:+4 | Perc: +5 | Conditions: Enlarged

"I think we're hurting the creeper. Kind of hard to tell since it's a plant." Caine grumbles as he takes another shot at the plant.

longbow: 1d20 + 4 ⇒ (8) + 4 = 12

The woody exterior of the plant, however, keeps the arrow from doing much good.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji casts guidance on Thorion seeing that he is getting ready to take on the undead.


NARRATOR Skirgaard GS Map / SS MAP/

Round 5

Mischa and Caine both miss while Neltji casts guidance on Thorion.

The one zombie finally comes into range, but Thorion's readied attack misses.

The zombie tries to slam Thorion.

Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 ⇒ 1

The second zombie starts making its way.

YMZ 3 DC15: 1d20 + 3 ⇒ (20) + 3 = 23

The third zombie is finally free.

Next Up: Rii-Chi, Thorion & Munkustrap

Tactical Map has been updated.


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Thorion bringing his large scythe into a heavy-handed downward strike.

(Standard action) Attack the undead. I'm not sure if guidance is in effect on this attack or the last one.

(Attack) Scythe vs undead: 1d20 + 5 ⇒ (13) + 5 = 18 (+1 if guidance is in effect.)
(Damage) Scythe vs undead: 2d6 + 6 ⇒ (2, 3) + 6 = 11


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Longbow: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Rii-Chi continues to fire from his perch in the tree, but still cannot find the range for the plant zombie-master.


Moving back slightly, Munkustrap, readies another arrow. Steadying his breathing, he pulls the string back and lets fly with another arrow.

shortbow: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d6 ⇒ 4
sneak attack if Flat Footed: 1d6 ⇒ 2


NARRATOR Skirgaard GS Map / SS MAP/

Round 5 Con't

Thorion destroys a zombie while Munkustrap wounds another.

Rii-Chi just misses with an arrow. Both the creeper and the zombies have an AC of 14!

Round 6
Mischa 22 (08/08)
Neltji/Anthony 20 (08/08)(0?/0?)
Caine 20 (12/12)
Yellow Musk Zombie 2 18 (-6/12)DEAD
Yellow Musk Zombie 1 12 (8/12)WOUNDED
Yellow Musk Zombie 3 11 (12/12)
Rii-Chi 10 (11/11)
Yellow Musk Creeper 10 (5/22)WOUNDED
Thorion 8 (13/13)
Munkustrap 7 (10/10)

Up Next: Mischa, Neltji & Caine

Tactical Map has been updated.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji switches tactics now and targets the closest zombie with a misfortune. Should she be successful she cackles loudly at its ineffectual flailing.


RETIRED

Mischa fires another sling bullet at the nearest animated zombie.

Ranged Attack: 1d20 + 1 ⇒ (10) + 1 = 11
Bludgeoning Damage: 1d4 + 2 ⇒ (2) + 2 = 4


NARRATOR Skirgaard GS Map / SS MAP/

Round 6

Neltji targets one the closest zombie with misfortune.

Will save: 1d20 + 3 ⇒ (11) + 3 = 14

@Neltji: What is the will save DC

Mischa misses with a sling bullet. By 1!

Next Up: Caine


Male Human Ranger (skirmisher) 1 | HP 12/12 | AC:17 T:13 F:14 | Saves F:+4 R:+5 W:+1 | CMB:+3 CMD:16 | Init:+4 | Perc: +5 | Conditions: Enlarged

With the zombies starting to make their way out of the entanglement, Caine moves closer to his companions and shifts targets to shoot at the closest one. But again his shot goes awry.

long bow: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Sorry RichD, the hex saves are in my header if I forget to post them. It is a 14 I believe. 18 int and 1/2 character level. Does the 1/2 character at level 1 round down or up? I know wizard and cleric abilities are rounded up at first level but almost everything else rounds down.


NARRATOR Skirgaard GS Map / SS MAP/

@Neltji:Not sure. Unless anyone else has an opinion, I say round up.

Round 6 Con't

Caine misses a zombie.

The zombie able up While the creeper waves menacingly.

Next Up: Rii-Chi, Thorion & Munkustrap

Tactical Map has been updated.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Attack: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Rii-Chi finally gets his aim right and sends an arrow whizzing across the clearing to slam into the plant creature.


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Feeling the panic begin to rise in him as the zombies advance, Munkustarp tries to emulate Caine's calm exterior.

shortbow: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 ⇒ 5
sneak attack if Flat Footed: 1d6 ⇒ 6


NARRATOR Skirgaard GS Map / SS MAP/

Round 6 Con't

Rii-chi's arrow hits the plant and it begins to wilt and droop.

Munkustrap just misses with an arrow.

Up Next: Thorion


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Bringing his enlarged scythe backup from his previous attack, Thorion reverses its momentum and then brings the blade down into a second downward swing.

(Standard action) Attack the undead.

(Attack) Scythe vs. Undead: 1d20 + 5 ⇒ (16) + 5 = 21
(Damage) Scythe vs. Undead: 2d6 + 6 ⇒ (3, 3) + 6 = 12


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Sweet then fail on the zombie!
Neltji continues to cackle as she targets Thorion with another guidance.


NARRATOR Skirgaard GS Map / SS MAP/

Round 6

Thorion slices the zombie in two!

Round 7
Mischa 22 (08/08)
Neltji/Anthony 20 (08/08)(0?/0?)
Caine 20 (12/12)
Yellow Musk Zombie 2 18 (-6/12)DEAD
Yellow Musk Zombie 1 12 (-4/12)DEAD
Yellow Musk Zombie 3 11 (12/12)
Rii-Chi 10 (11/11)
Yellow Musk Creeper 10 (-4/22)DEAD
Thorion 8 (13/13)
Munkustrap 7 (10/10)

Up Next: Everyone

The zombie should reach the line on his turn, so everyone give me your action.


RETIRED

Mischa reloads her sling and fires it at the skeleton in front of her.

Ranged Attack: 1d20 + 1 ⇒ (2) + 1 = 3
Bludgeoning Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Taking one last shot, Munkustarp fires his arrow before dropping the bow and pulling out his knives.

shortbow: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d6 ⇒ 3
sneak attack if Flat Footed: 1d6 ⇒ 5

Taking one last shot, Munkustarp fires his arrow before dropping the bow and pulling out his knives.

shortbow confirm: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 ⇒ 2
sneak attack if Flat Footed: 1d6 ⇒ 4


Male Human Ranger (skirmisher) 1 | HP 12/12 | AC:17 T:13 F:14 | Saves F:+4 R:+5 W:+1 | CMB:+3 CMD:16 | Init:+4 | Perc: +5 | Conditions: Enlarged

Caine takes another errant shot at the final creeper zombie.

long bow: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13


NARRATOR Skirgaard GS Map / SS MAP/

Round 7

Mischa and Caine miss with their bows. Munkustrap hits the zombie but it doesn't seem to do any damage. I've been forgetting their DR5/Slashing!

Up Next: Thorion, Neltji & Rii-Chi


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

As the last of the undead moves up, Thorion brings his large scythe into a sidelong swing.

(Standard action) Attack the zombie.

(Attack) Scythe vs. undead: 1d20 + 5 ⇒ (18) + 5 = 23
(Damage) Scyther vs. undead: 2d6 + 6 ⇒ (4, 4) + 6 = 14


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

AS long as Thorion is enlarged Neltji is quite content to remain behind the large man and let him protect her and do the heavy fighting. She will help him out as she can as she casts guidance on him again. Keep up the work big guy. You only have this size for another 18 seconds.


NARRATOR Skirgaard GS Map / SS MAP/

Thorion takes out the last zombie.

Out of Round Mode.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji claps Thorion on the back with somewhat giddy excitement. That went quite well I think. No harm to any of us and we manage to get rid of a pesky vile plant and some undead! If all undead was so easy to destroy we will make it off of this island yet!


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Still gripping his dagger tightly, Munkustarp finally relaxes. "You can say that again,
Neltji. Though I fear things will only get harder the longer we stay here."

The immediate threat over for now, Munkustrap moves to retrieve his wayward arrows before searching the area.

arrow: 1d100 ⇒ 43
Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Still gripping his dagger tightly, Munkustarp finally relaxes. "You can say that again, Neltji. Though I fear things will only get harder the longer we stay here."

The immediate threat over for now, Munkustrap moves to retrieve his wayward arrows before searching the area.

arrow: 1d100 ⇒ 16
Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

If Thorion felt anything about Neltji’s positive sentiment, he didn’t show it. Instead, he simply lowered his scythe and stared mindlessly at the remains of the undead. Memories of long past events echoed through his mind as he simply stood quietly, unmoving, with an expression of disdain.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Rii-Chi jumps down from the tree and bounces off to collect his arrows with Munkstrap. "Sorry about bad shooting. This bow, much more powerful that I'm used to!" He says with a big monkey grin.

"Now what about zombie plant?"

How many arrows can be collected, and do you want us to roll the 50% break chance? :)


RETIRED

Mischa puts away her sling. "Such horrible creatures..."

She keeps watch while the others collect arrows and the like.

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