| Neltji |
Responding to Gelik Neltji asks genuinely curious, It seems that this new outdoor lifestyle suits you. Did you live outdoors before...this?
Neltji looks at Jask. I think we could all use the ability to focus clearly sometimes. I will gladly listen to what it is you have to teach us.
| Caine Battaglia |
After taking part in Jask's exercises, Caine doesn't believe they will be of too much use to him. But he shrugs it off as a goodwill and camaraderie building exercise.
| Thorion Trepador |
After having a refreshing morning focused around concentration, Thorion spends the first part of the day reflecting in meditation.
| Rii-Chi |
The mantras help... Rii-Chi focuses for the entire session! Afterwards though his irreverence and general bounciness return in full force.
"So, what now! Where else can we go? What can we see?" He bombard the group with questions until everyone is gathered around the island sketch map.
What still needs investigating?
| Mischa Catanarri |
Mischa points at the map. "Let's head south down the eastern coast. There's a little wedge of land there we can explore. "
Let's check out the C4 we haven't yet on the way towards G. Then G, D5, D6, D7, K, the C2 right beside K, I3 and then that nearby J. From there we'll have finished that little wedge of land and can decide if we want to keep going or return to camp for a bit.
| Neltji |
Neltji listens carefully to every word coming out of Jask's mouth. As she does so she finds herself drifting off a bit and thinking of Anthony and her connection to him. Somehow she seems to have a deeper connection with him and thus her patron allowing her to better focus on any spells that she is able to cast. Once done with the lesson Neltji stands up and gives Jask a big hug. That was incredible. I have never felt such peace and focus before. It truly is remarkable. I will be better able to cast my spells now amid the chaos of swirling people around me. Thank you!
| DM RichD |
C4A 1-H,2-A: 1d2 ⇒ 2
You all come across an area of rocks and driftwood and patterns in the sand that look serpentine in nature.
G was the Brine Demon (Will be glad when I can edit the campaign tab again!)
D5, D6, & D7
The names of the ships are as follows: Scallywag, Windwar, & Bearded Harpy. After a thorough search of each of the wrecks, you find the following:
Gold: 1d500 ⇒ 6
Silver: 1d500 ⇒ 190
Copper: 1d500 ⇒ 75
Potions of CLW: 1d20 ⇒ 2
Wand of Cure Mod: 1d100 ⇒ 63
| Neltji |
lol 6 gp out of 500. Then Again we are stranded on an island so what do we need gold for. The wand of cure light is nice though!
Neltji tries to help where she can with the wrecks but is more interested in the names of the ships themselves. If possible she tries to get the name plate of each as a souvenir.
| Thorion Trepador |
Survival: 1d20 + 2 ⇒ (9) + 2 = 11
Thorion takes a better look at the serpentine tracks and then glances over at Cain. "You ever see anything like these?"
| Rii-Chi |
Rii-Chi needs not gear! Everyone else carries it for him!
I'm happy to have a potion, although if this keeps up I might need a belt! :O
| DM RichD |
I3
This abandoned campsite features a partially completed wooden shack. A large pentagram has been carved into one wall of the shack and several human teeth have been hammered into the wood in its center. Several old items lead you to believe that this was the camp of survivors from the Bearded Harpy wreck. Old, faded blood stains still darken many of the rocks.
Before we get to the J's, who is in the lead? Whoever it is, give me four perception checks.
| Thorion Trepador |
Thorion steps up and inspects the area.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
| Rii-Chi |
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Rii-Chi sneaks ahead of the dour cleric, bouncing around and yet always managing to be at least somewhat concealed...
Stealth: 1d20 + 8 ⇒ (13) + 8 = 21
| DM RichD |
Thorion and Rii-Chi lead the way alternating between the two.
1-T,2-R: 1d2 ⇒ 2
Rii-chi is bounding along when he fails to notice a fine trip wire. A snare attached to a bent tree branch whips around his leg and yanks him up into the trees against a set of sharpened stakes.
Spike Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
That leaves Rii-Chi with 1 HP. Is anyone going to heal him?
| Thorion Trepador |
Assuming Rii-Chi is within reach, Thorion glances over at the monkey man and takes a step towards him. While reaching up and touching the primate on the shoulder, he offers a soft prayer to Pharasma and then releases a small amount of divine energy into Rii-Chi.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3 (+1 = 4 For empowered)
After healing the monkey man, Thorion begins looking for a way to lower him to the ground.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
| Neltji |
Neltji watches in concern as Rii-Chi gets tangled up in a wire snare. As soon as he is freed she moves over and places her hands upon him as well healing him of the damage dealt.
cure light wound 1d8 + 1 ⇒ (8) + 1 = 9
Rii-chi, are you ok? Who would have placed such a trap here? that is so cruel. Should we wait here to see who shows up to check on the snares?
| Munkustrap |
Seeing his friend caught up in the deadly trap, and then Neltji and Thorion heal him, Munkustrap breathes a sigh of relief.
He moves over to the tripwire, making sure it is completely disabled.
Disable Device: 1d20 + 10 ⇒ (1) + 10 = 11
"Rii-chi stop playing and get down here. Lucky you have Mischa's belt on. Who knows where those spikes would have landed." Munkustrap tries a bit of humor to cover up the real worry he has for his friend.
Not a bad idea, Neltji."
| Rii-Chi |
"I've got a whole new view on things now." Rii-Chi jokes weakly as he twirls from the snare, blood staining his pale fun. "Maybe I walk slower next time?"
I'm guessing Munk's 1 is going to get Rii-Chi killed somehow?
| DM RichD |
Neltji will bring Rii-Chi to full so no need for Thorion's.
The rope holding Rii-Chi is severed and Rii-Chi is gently lowered to the ground. He is healed by Neltji.
Him and Thorion start out again taking point alternating.
1-T,2-R: 1d2 ⇒ 2
Rii-Chi is again in the lead when he hears the now familiar twang of a rope being tripped. Up again he goes in the air and against the spiked tree.
Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10
Rii-Chi, impaled on the spikes, falls unconscious.
| Thorion Trepador |
"I'm beginning to feel less confident about moving forward." Thorion says while watching Rii-Chi dangle helplessly from the rope.
| Rii-Chi |
Really? What's the perception DC on these things?
| Thorion Trepador |
Thorion looks over at Munkustrap. "You going to be able to help him down from this one?" He asks in a calm unemotional tone.
| Neltji |
Neltji just tsks as the others fret over the hanging Rii-Chi. Ok boys enough and lets get him down. Someone hold his weight and I will cut the rope this time. Looking at Rii-Chi with a slight grin, Hang in there and we will get you down shortly...pun intended!
once he is down she will touch him again with the wand 1d8 + 1 ⇒ (2) + 1 = 3
| Thorion Trepador |
Thorion moves over and supports Rii-Chi's weight while Neltji cuts the rope. He then lowers the monkey man to the ground.
| Rii-Chi |
"Ow." Is all that the monkey says when lowered a second time from the traps. He pours out a little water to start removing the blood from his fur but only ends up making himself look slightly pink all over.
"Not fun! Someone very grumpy this way." He comments. "Maybe I stay in trees now."
Are the trees close enough together for Rii-Chi to travel that way?
| Munkustrap |
After seeing his friend caught up one again in the deadly trap, Munkustrap helps Neltji and Thorion get him down.
"Perhaps I should take the lead for a bit, my friend. You have sacrificed much for us and we can't place you in peril again." Munkustrap looks to Caine to see if he volunteers not really wanting to get impaled upon sharpened stakes.
if not
perception: 1d20 + 6 ⇒ (10) + 6 = 16
Disable Device: 1d20 + 10 ⇒ (10) + 10 = 20
| DM RichD |
Rii-Chi swings from the trees having his fill of trip wires!
Between Thorion and Munkustrap, two other traps are found with Munkustrap disabling one.
@Munk: Rool me a Disabe Device DC15 for the last one.
C6 H=1,A=2: 1d2 ⇒ 1
You next come across two shocker lizards sunning themselves in the sun. They hiss angrily when you all approach.
Caine: 1d20 + 4 ⇒ (19) + 4 = 23
Munkustrap: 1d20 + 5 ⇒ (14) + 5 = 19
Neltji/Anthony: 1d20 + 6 ⇒ (16) + 6 = 22
Rii-Chi: 1d20 + 3 ⇒ (20) + 3 = 23
Thorion: 1d20 + 6 ⇒ (5) + 6 = 11
Shocker Lizard 1: 1d20 + 6 ⇒ (5) + 6 = 11
Shocker Lizard 2: 1d20 + 6 ⇒ (13) + 6 = 19
Initiative Order/HP
Caine 23 (12/12)
Rii-Chi 23 (11/11)
Neltji/Anthony 22 (08/08)(0?/0?)
Munkustrap 19 (10/10)
Shocker Lizard 2 19 (19/19)
Thorion 11 (13/13)
Shocker Lizard 1 11 (19/19)
Everyone give me your action.
Tactical Map has been updated.
| Rii-Chi |
Rii-Chi unslings his bow and takes aim from the trees. Back in his favoured terrain his aim seems to have improved!
Attack: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
| Munkustrap |
Disable Device: 1d20 + 10 ⇒ (20) + 10 = 30 There goes my crit, why do I never take 10?
Munkustrap finishes cutting the wire as the sharpened stakes fall to the forest floor. "That was close." he thanks Thorion.
Coming upon the lizards, the catfolk's dagger glint in the sun as they appear in his hands. With a flick of the wrist, both daggers streak out towards the lizards as he flings them at his prey.
Throw: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18
+1 dagger: 1d4 ⇒ 1
dagger sneak attack: 1d8 ⇒ 2
Throw: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
+1 dagger: 1d4 ⇒ 2
dagger sneak attack: 1d8 ⇒ 5
| Thorion Trepador |
Thorion moves up slightly and prepares for the lizards to attack.
(Free action) Move up 5', (Standard action) Ready to attack if the lizards come within reach.
(Attack) Scythe vs Lizard: 1d20 + 4 ⇒ (18) + 4 = 22
(Damage) Scythe vs lizard: 2d4 + 4 ⇒ (1, 2) + 4 = 7
| Munkustrap |
Sorry there was a calculation error in my post, there should have been a +2 damage to each dagger (magical & str bonus) so the first attack was a 18 to hit, 5 damage second attack as a 14 to hit, 9 damage
| DM RichD |
Round 1
Rii-Chi hits one of the shocker lizards with an arrow. Neltji starts to cast a spell. Munkustrap hits with one dagger, but misses with the other.
1-C,2-M: 1d2 ⇒ 2
One of the Lizards advances and both lizards tails start to crackle with electrical energy.
@Thorion, Neltji & Munkustrap: DC12 Reflex save for half of Damage: 4d8 ⇒ (8, 7, 8, 5) = 28 if fail, full damage.
| Neltji |
Neltji finishes with her spell causing Caine to double in height and reach. then she turns her attentions to the lizard itself as she hexes it reducing its AC by 2. She then laughs out loud at the lizards misfortunes.
will save DC 15 evil -2 AC...success 1 round...fail 7 rounds
cackle to extend duration by 1
| Munkustrap |
Munkustrap pulls another dagger from his sleeve. This one is very well make but not quite as nice as the daggers sticking out of the shocker lizard's skull. Bringing his arm back, the violently whips the dagger at the remaining lizard.
Throw: 1d20 + 5 ⇒ (5) + 5 = 10
MW dagger: 1d4 + 1 ⇒ (3) + 1 = 4