DM RichD's Serpent's Skull

Game Master Briccone

Serpent's Skull Book 2: Racing To Ruin
Part 1: A Gathering of Scavengers

The PC's return to civilization, but now they must organize an expedition!


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Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Responding to Gelik Neltji asks genuinely curious, It seems that this new outdoor lifestyle suits you. Did you live outdoors before...this?

Neltji looks at Jask. I think we could all use the ability to focus clearly sometimes. I will gladly listen to what it is you have to teach us.


RETIRED

Mischa smiles at Jeuk. "Sure, why not. That'd be lovely."


NARRATOR Skirgaard GS Map / SS MAP/

The next morning Jask takes each of you down to the beach where he teaches you his mantras. You all find that you can concentrate better. Permanent +2 to concentration checks.


Male Human Ranger (skirmisher) 1 | HP 12/12 | AC:17 T:13 F:14 | Saves F:+4 R:+5 W:+1 | CMB:+3 CMD:16 | Init:+4 | Perc: +5 | Conditions: Enlarged

After taking part in Jask's exercises, Caine doesn't believe they will be of too much use to him. But he shrugs it off as a goodwill and camaraderie building exercise.


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

After having a refreshing morning focused around concentration, Thorion spends the first part of the day reflecting in meditation.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

The mantras help... Rii-Chi focuses for the entire session! Afterwards though his irreverence and general bounciness return in full force.

"So, what now! Where else can we go? What can we see?" He bombard the group with questions until everyone is gathered around the island sketch map.

What still needs investigating?


RETIRED

Mischa points at the map. "Let's head south down the eastern coast. There's a little wedge of land there we can explore. "

Let's check out the C4 we haven't yet on the way towards G. Then G, D5, D6, D7, K, the C2 right beside K, I3 and then that nearby J. From there we'll have finished that little wedge of land and can decide if we want to keep going or return to camp for a bit.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji listens carefully to every word coming out of Jask's mouth. As she does so she finds herself drifting off a bit and thinking of Anthony and her connection to him. Somehow she seems to have a deeper connection with him and thus her patron allowing her to better focus on any spells that she is able to cast. Once done with the lesson Neltji stands up and gives Jask a big hug. That was incredible. I have never felt such peace and focus before. It truly is remarkable. I will be better able to cast my spells now amid the chaos of swirling people around me. Thank you!


NARRATOR Skirgaard GS Map / SS MAP/

C4A 1-H,2-A: 1d2 ⇒ 2

You all come across an area of rocks and driftwood and patterns in the sand that look serpentine in nature.

G was the Brine Demon (Will be glad when I can edit the campaign tab again!)

D5, D6, & D7

The names of the ships are as follows: Scallywag, Windwar, & Bearded Harpy. After a thorough search of each of the wrecks, you find the following:

Gold: 1d500 ⇒ 6
Silver: 1d500 ⇒ 190
Copper: 1d500 ⇒ 75
Potions of CLW: 1d20 ⇒ 2
Wand of Cure Mod: 1d100 ⇒ 63


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

lol 6 gp out of 500. Then Again we are stranded on an island so what do we need gold for. The wand of cure light is nice though!

Neltji tries to help where she can with the wrecks but is more interested in the names of the ships themselves. If possible she tries to get the name plate of each as a souvenir.


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Survival: 1d20 + 2 ⇒ (9) + 2 = 11

Thorion takes a better look at the serpentine tracks and then glances over at Cain. "You ever see anything like these?"


RETIRED

Are you taking the wand Neltji? You might as well.

@ Everyone: Does anyone not have a healing potion? Or only have one or two? If so you should take one or two of the potions we found.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

With 63 charges there would be enough for a full and a partial with 13 left. Glad to take the full.


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

I'm good on CLW potions.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Rii-Chi needs not gear! Everyone else carries it for him!

I'm happy to have a potion, although if this keeps up I might need a belt! :O


NARRATOR Skirgaard GS Map / SS MAP/

I3

This abandoned campsite features a partially completed wooden shack. A large pentagram has been carved into one wall of the shack and several human teeth have been hammered into the wood in its center. Several old items lead you to believe that this was the camp of survivors from the Bearded Harpy wreck. Old, faded blood stains still darken many of the rocks.

Before we get to the J's, who is in the lead? Whoever it is, give me four perception checks.


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Thorion steps up and inspects the area.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Perception: 1d20 + 7 ⇒ (8) + 7 = 15


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Rii-Chi sneaks ahead of the dour cleric, bouncing around and yet always managing to be at least somewhat concealed...

Stealth: 1d20 + 8 ⇒ (13) + 8 = 21


NARRATOR Skirgaard GS Map / SS MAP/

Thorion and Rii-Chi lead the way alternating between the two.

1-T,2-R: 1d2 ⇒ 2

Rii-chi is bounding along when he fails to notice a fine trip wire. A snare attached to a bent tree branch whips around his leg and yanks him up into the trees against a set of sharpened stakes.

Spike Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10

That leaves Rii-Chi with 1 HP. Is anyone going to heal him?


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Assuming Rii-Chi is within reach, Thorion glances over at the monkey man and takes a step towards him. While reaching up and touching the primate on the shoulder, he offers a soft prayer to Pharasma and then releases a small amount of divine energy into Rii-Chi.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3 (+1 = 4 For empowered)

After healing the monkey man, Thorion begins looking for a way to lower him to the ground.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji watches in concern as Rii-Chi gets tangled up in a wire snare. As soon as he is freed she moves over and places her hands upon him as well healing him of the damage dealt.

cure light wound 1d8 + 1 ⇒ (8) + 1 = 9

Rii-chi, are you ok? Who would have placed such a trap here? that is so cruel. Should we wait here to see who shows up to check on the snares?


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Seeing his friend caught up in the deadly trap, and then Neltji and Thorion heal him, Munkustrap breathes a sigh of relief.

He moves over to the tripwire, making sure it is completely disabled.

Disable Device: 1d20 + 10 ⇒ (1) + 10 = 11

"Rii-chi stop playing and get down here. Lucky you have Mischa's belt on. Who knows where those spikes would have landed." Munkustrap tries a bit of humor to cover up the real worry he has for his friend.

Not a bad idea, Neltji."


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

"I've got a whole new view on things now." Rii-Chi jokes weakly as he twirls from the snare, blood staining his pale fun. "Maybe I walk slower next time?"

I'm guessing Munk's 1 is going to get Rii-Chi killed somehow?


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Someone please remind me to take 10 on these.


NARRATOR Skirgaard GS Map / SS MAP/

Neltji will bring Rii-Chi to full so no need for Thorion's.

The rope holding Rii-Chi is severed and Rii-Chi is gently lowered to the ground. He is healed by Neltji.

Him and Thorion start out again taking point alternating.

1-T,2-R: 1d2 ⇒ 2

Rii-Chi is again in the lead when he hears the now familiar twang of a rope being tripped. Up again he goes in the air and against the spiked tree.

Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10

Rii-Chi, impaled on the spikes, falls unconscious.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Again Neltji rushes forward to help Rii-Chi. This time though she is out of healing and has to use one of the charges from the cure of wounds wand.

1d8 + 1 ⇒ (4) + 1 = 5


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

"I'm beginning to feel less confident about moving forward." Thorion says while watching Rii-Chi dangle helplessly from the rope.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Really? What's the perception DC on these things?


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Could we get a bonus since this is the second we've seen


NARRATOR Skirgaard GS Map / SS MAP/

The Perception DC is 20 so even if I gave you a +5 bonus that would only bring the roll up to 17. The good news is that either you or Thorion will spot the next two!


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Thorion looks over at Munkustrap. "You going to be able to help him down from this one?" He asks in a calm unemotional tone.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji just tsks as the others fret over the hanging Rii-Chi. Ok boys enough and lets get him down. Someone hold his weight and I will cut the rope this time. Looking at Rii-Chi with a slight grin, Hang in there and we will get you down shortly...pun intended!

once he is down she will touch him again with the wand 1d8 + 1 ⇒ (2) + 1 = 3


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Thorion moves over and supports Rii-Chi's weight while Neltji cuts the rope. He then lowers the monkey man to the ground.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

"Ow." Is all that the monkey says when lowered a second time from the traps. He pours out a little water to start removing the blood from his fur but only ends up making himself look slightly pink all over.

"Not fun! Someone very grumpy this way." He comments. "Maybe I stay in trees now."

Are the trees close enough together for Rii-Chi to travel that way?


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

After seeing his friend caught up one again in the deadly trap, Munkustrap helps Neltji and Thorion get him down.

"Perhaps I should take the lead for a bit, my friend. You have sacrificed much for us and we can't place you in peril again." Munkustrap looks to Caine to see if he volunteers not really wanting to get impaled upon sharpened stakes.

if not
perception: 1d20 + 6 ⇒ (10) + 6 = 16
Disable Device: 1d20 + 10 ⇒ (10) + 10 = 20


NARRATOR Skirgaard GS Map / SS MAP/

Rii-Chi swings from the trees having his fill of trip wires!

Between Thorion and Munkustrap, two other traps are found with Munkustrap disabling one.

@Munk: Rool me a Disabe Device DC15 for the last one.

C6 H=1,A=2: 1d2 ⇒ 1

You next come across two shocker lizards sunning themselves in the sun. They hiss angrily when you all approach.

Initiative:

Caine: 1d20 + 4 ⇒ (19) + 4 = 23
Munkustrap: 1d20 + 5 ⇒ (14) + 5 = 19
Neltji/Anthony: 1d20 + 6 ⇒ (16) + 6 = 22
Rii-Chi: 1d20 + 3 ⇒ (20) + 3 = 23
Thorion: 1d20 + 6 ⇒ (5) + 6 = 11
Shocker Lizard 1: 1d20 + 6 ⇒ (5) + 6 = 11
Shocker Lizard 2: 1d20 + 6 ⇒ (13) + 6 = 19

Initiative Order/HP
Caine 23 (12/12)
Rii-Chi 23 (11/11)
Neltji/Anthony 22 (08/08)(0?/0?)
Munkustrap 19 (10/10)
Shocker Lizard 2 19 (19/19)
Thorion 11 (13/13)
Shocker Lizard 1 11 (19/19)

Everyone give me your action.

Tactical Map has been updated.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji starts to cast enlarge person hoping that she can target either Caine or Thorion when the spell is finished in 6 seconds.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Rii-Chi unslings his bow and takes aim from the trees. Back in his favoured terrain his aim seems to have improved!

Attack: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Disable Device: 1d20 + 10 ⇒ (20) + 10 = 30 There goes my crit, why do I never take 10?

Munkustrap finishes cutting the wire as the sharpened stakes fall to the forest floor. "That was close." he thanks Thorion.

Coming upon the lizards, the catfolk's dagger glint in the sun as they appear in his hands. With a flick of the wrist, both daggers streak out towards the lizards as he flings them at his prey.

Throw: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18
+1 dagger: 1d4 ⇒ 1
dagger sneak attack: 1d8 ⇒ 2

Throw: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
+1 dagger: 1d4 ⇒ 2
dagger sneak attack: 1d8 ⇒ 5


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Thorion moves up slightly and prepares for the lizards to attack.

(Free action) Move up 5', (Standard action) Ready to attack if the lizards come within reach.

(Attack) Scythe vs Lizard: 1d20 + 4 ⇒ (18) + 4 = 22
(Damage) Scythe vs lizard: 2d4 + 4 ⇒ (1, 2) + 4 = 7


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Sorry there was a calculation error in my post, there should have been a +2 damage to each dagger (magical & str bonus) so the first attack was a 18 to hit, 5 damage second attack as a 14 to hit, 9 damage


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Rii-Chi hits one of the shocker lizards with an arrow. Neltji starts to cast a spell. Munkustrap hits with one dagger, but misses with the other.

1-C,2-M: 1d2 ⇒ 2

One of the Lizards advances and both lizards tails start to crackle with electrical energy.

@Thorion, Neltji & Munkustrap: DC12 Reflex save for half of Damage: 4d8 ⇒ (8, 7, 8, 5) = 28 if fail, full damage.


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Reflex save: 1d20 + 4 ⇒ (8) + 4 = 12


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Reflex Save: 1d20 + 2 ⇒ (17) + 2 = 19


NARRATOR Skirgaard GS Map / SS MAP/

**Gameplay Thread Revised**

1=T,2-M,3-R: 1d3 ⇒ 1

Munkustrap kills one of the lizards while the other one approaches the group and delivers an electrical charge at Thorion.

Damage: 1d8 ⇒ 4 Half is 2 points since you already made your reflex save.

Sorry all...


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

(Did my ready attack go off?)


NARRATOR Skirgaard GS Map / SS MAP/

@Thorion: He can be five-feet away for the attack to go off. Are you taking a 10 foot step to close with him instead of the five-foot?


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Initiative Order/HP
Caine 23 (12/12)
Rii-Chi 23 (11/11)
Neltji/Anthony 22 (08/08)(0?/0?)
Munkustrap 19 (10/10)
Shocker Lizard 2 19 (-5/19) DEAD
Thorion 11 (11/13) WOUNDED
Shocker Lizard 1 11 (19/19)

Everyone give me your action.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji finishes with her spell causing Caine to double in height and reach. then she turns her attentions to the lizard itself as she hexes it reducing its AC by 2. She then laughs out loud at the lizards misfortunes.

will save DC 15 evil -2 AC...success 1 round...fail 7 rounds
cackle to extend duration by 1


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Munkustrap pulls another dagger from his sleeve. This one is very well make but not quite as nice as the daggers sticking out of the shocker lizard's skull. Bringing his arm back, the violently whips the dagger at the remaining lizard.

Throw: 1d20 + 5 ⇒ (5) + 5 = 10
MW dagger: 1d4 + 1 ⇒ (3) + 1 = 4

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