DM RichD's Serpent's Skull

Game Master Briccone

Serpent's Skull Book 2: Racing To Ruin
Part 1: A Gathering of Scavengers

The PC's return to civilization, but now they must organize an expedition!


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NARRATOR Skirgaard GS Map / SS MAP/

@Rii-Chi: I'll let you roll the break chance, I would feel bad if I rolled well and most were broken! :D

After the plant and its minions are destroyed, you notice that life in the way of birds and insects starts to return to the clearing.

Where to next?


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji scans the are with magic quickly to see if there is anything of value. If not she points southeast, Shall we continue on?

C3 to G and then finish out that coast of D5 D6 and D7 till we come back to K?


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Retrieving his arrows, Munkustrap agrees with Neltji.


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Thorion turns from the destroyed dead and begins to follow Neltji. “Hopefully there aren’t any more of those moving about.” He stated while placing his scythe over his shoulder.


RETIRED

Yup, I'm fine with Neltji's destination choices.


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Rii-Chi retrieves the arrows only to find that the creaures blood has damaged them beyond repair, before nodding excitedly. "Onwards! Find more new things, and not get eaten!"

Fine with the plan :)

Break, 1=Broken: 5d2 ⇒ (1, 1, 1, 1, 1) = 5 Wow... none recovered.


NARRATOR Skirgaard GS Map / SS MAP/

C3A-1 Home,2 Abandoned: 1d2 ⇒ 2

giant, tattered,cobwebs cover the cave. Judging by the gaping holes, whatever spider or spiders made these webs have not been here in sometime.

G: The Brine Demon

A ninety-foot-long shipwreck leans against the cliff side and several jagged reefs here, encrusted with salt and moss. Its masts remain intact, but the sails have long since rotted away. At the bow, a leering demonic figurehead of green-caked brass provides an intimidating greeting.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Is this the same day or a different on1?

Neltji looks over the wrecked ship and takes a step back.Well guys...not the most delightful scene...Any of you fancy exploring it? I can keep watch from here as I don't think I would be much help on a wreck like that. I would probably cause it to start sinking or fall in myself.


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Thorion takes a long look at the wreck in an attempt to discern a clear path to it.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21 Looking for a clear approach to the wreck.

"We will need to explore such paces if we have any hope of getting out of here."


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

"I'll go." Rii-Chi says, handing his bow and arrows to Neltji. "Climbing is easy and I can swim too! We want everything good?"

If I can, take 20 exploring the wreck...


RETIRED

Knowing that Rii-Chi was the only one who could reliably climb the cliffs, Mischa nodded. "Alright, but be careful. If you get into trouble, come right back."


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

I'm not sure if we need to climb the cliff face. The description says that the ship is ninety foot long and leaning against the cliff side. I envision that to be different than stuck up on the side of the cliff. I could be wrong here..)


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Well Rii-Chi will climb the cliff anyway! If its at the bottom he can examine it before anyone else gets in/eaten


RETIRED

I thought we were at the top of the cliffs that it's up against. It doesn't sound like there's a beach for us to be walking along. Not when the reefs go right up to the cliffs.

Are we at the top of the cliffs looking down at the wreck? Or are we on a beach looking forward to the wreck and the cliffs?


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20
Mischa Catanarri wrote:

I thought we were at the top of the cliffs that it's up against. It doesn't sound like there's a beach for us to be walking along. Not when the reefs go right up to the cliffs.

Are we at the top of the cliffs looking down at the wreck? Or are we on a beach looking forward to the wreck and the cliffs?

That's a good point. I hadn't considered being up on the cliff looking down.


NARRATOR Skirgaard GS Map / SS MAP/

@Neltji: It's the next day.

Judging the exploration dangerous to all but Rii-Chi, the vanaran goes it alone.

@Rii-Chi:
A search of the Brine Demon reveals that the vast majority of its booty has long since either rotted away or been lost to the sea—much of the ship’s hull is missing, wedged tightly amid the jagged rocks. Yet an investigation of the captain’s cabin reveals a skeleton slumped on the floor, its bony hands clutching at a well-made, watertight darkwood coffer sitting in an opened secret compartment in a rotting desk. This coffer is locked.


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Following his vanaran friend, Munkustrap descends to the wreck.

Assume that if we have to climb we have set up ropes

Climb: 1d20 + 4 ⇒ (2) + 4 = 6


NARRATOR Skirgaard GS Map / SS MAP/

Rii-Chi and Munk make it back to the others with no harm.

@Munkustrap: Read the spoiler above for Rii-Chi. If you decide to try and open the coffer on the wreck or with the others, just let me know. Game-wise there is no difference, RP-wise I'll let you and Rii-Chi decide what you tell the party. Probably full accounting, but I always like to give those who find stuff the option. ;)


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

On the Brine Demon:
Munkustarp pads along silently with Rii-Chi. Coming to the captain's coffer, Munkustrap whispers. "Let me take a look."

Perception: 1d20 + 6 ⇒ (1) + 6 = 7
disable device: 1d20 + 10 ⇒ (8) + 10 = 18


NARRATOR Skirgaard GS Map / SS MAP/

Just as if the coffer will remain locked, Munkustrap hears a click.

Coffer Contents:
Inside the coffer are three objects—a gold locket worth 500 gp, a +1 dagger, and several fat ledgers and journals. The locket contains a tiny, incredibly detailed portrait of a beautiful, red-haired half-elf woman, identified along the bottom edge of the portrait as “Aeshamara.” The ledgers and journals contain irrefutable proof of collusion between Captain Kinkarian and half a dozen Sargavan and Bloodcove government officials, who were skimming off the tithes and taxes offered to the Free Captains of the Shackles.

Helpful DM Hint Spoiler:
These documents, among other things, provide proof of Jask Derindi’s innocence, and finding them completes his quest.


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

On the Brine Demon:
Munkustarp offers the locket and dagger to Rii-Chi. "I have lots of good knives, but not sure if you need one. If not, I'll take it back if you don't mind."

Munkustrap skims the documents quickly. "Seems Jask was telling the truth all along. Not sure what good it'll do him here, stranded on the 7th plane of Hell, but at least he has that going for him. Ready to head back?"


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

On the Brine Demon:
Rii-Chi takes the locket, but returns the dagger. "Keep the knife, friend Munk. Bow and arrow better for Rii-Chi! This is pretty lady though!" He seems oddly entranced by the pictures red hair and stands staring for some time before realising that they really should leave!

"Jask is not wrong? Good! Maybe now he will be happier!" The Vanaran exclaims. "Now friend Munk, we should go, before everyone up the cliff gets sad and lonely without us!"

The Monk has a friend called Munk :D

Reaching the top of the cliff Rii-Chi explains, roughly, what happened. "Everyone dead, but we found Captain treasure. Pretty picture of girl-friend. Shiny knife which Munk is holding because he likes knives and documents which say Jask is a good man afterall!" The Vanaran bounces a little, clearly having fun.

"So. Back to camp? Make Jask happy?"


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

"Why thank you my good friend." Munkustrap twirls the dagger in his hands before hiding it in his sleeve. "Heading back to camp and showing these papers to Jask is a wonderful idea. if we ever get out of here he will be an exonerated man."

Munkstrap follows the others as they head back to camp.


RETIRED

"Why, that's wonderful! He'll be so happy hear that. Let's go."


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji breathes a sigh of relief as Munk and Rii-Chi come back from the ship healthy. I was so worried for you.I was hoping that he ship would not have any of those creatures that we ran into last time.

When told about the notes proving Jeskar's innocence Neltji smiles appreciatively. I am sure that he would love to get his hans on these documents as soon as possible. It does prove his innocence but it also makes me question this place that much more. We still don't know why we were left here in a healthy condition and our stuff arranged in a pile as well. Still, every bit of good news is welcome here.


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

"If we get out of here." Thorion says quietly, with a deep sigh, as he continues to follow the group back to camp.


Male Human Ranger (skirmisher) 1 | HP 12/12 | AC:17 T:13 F:14 | Saves F:+4 R:+5 W:+1 | CMB:+3 CMD:16 | Init:+4 | Perc: +5 | Conditions: Enlarged

"The question of our rescue from the ship does way heavily, Neltji. I still think it means that there is someone about this island who knows much about us, and about whom we know nothing. There's a gap in knowledge that I don't like," Caine frowns.
"Still, I can't say that this excursion hasn't been an interesting adventure. I'm still waiting to see what more magnificent beasts we may see as we start to explore closer to the interior of the island."


NARRATOR Skirgaard GS Map / SS MAP/

That night as you are are preparing your evening meal before you continue back to the campsite, a ghostly visage arises out of the fire! It is skeletal now, but at one point must have been a human male. despite the fire, his tattered cloak is dripping as wet. He wears a tricorn hat and his arm ends not in a hand but a hook! He snarls at you, Thieves! Scoundrels! What have you done with my Aeshamara?

Initiative:

Caine: 1d20 + 4 ⇒ (6) + 4 = 10
Mischa: 1d20 + 2 ⇒ (5) + 2 = 7
Munkustrap: 1d20 + 5 ⇒ (10) + 5 = 15
Neltji/Anthony: 1d20 + 6 ⇒ (14) + 6 = 20
Rii-Chi: 1d20 + 3 ⇒ (14) + 3 = 17
Thorion: 1d20 + 6 ⇒ (18) + 6 = 24
Captain Kinkarian: 1d20 + 1 ⇒ (10) + 1 = 11

Initiative Order/HP
Thorion 24 (13/13)
Neltji/Anthony 20 (08/08)(0?/0?)
Rii-Chi 17 (11/11)
Munkustrap 15 (10/10)
Captain Kinkarian 11 (19/19)
Caine 10 (12/12)
Mischa 7 (08/08)

Up First: Thorion, Neltji, Rii-Chi, Munkustrap


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji jumps back from the fire in alarm waving her hands before her in protection. We don’t have anyone by that name. I swear. We are stranded here and haven’t stolen anything.

Castmage armor on herself and move 30ft away.


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

While concentrating on the fire, Thorion quickly casts create water in an attempt to douse the flame.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Oops, I was looking at my wrong folder in hero lab. I don't have mage armor prepared. Instead I will try to misfortune it instead at will save DC 15. Sorry for the confusion.


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Munkustrap is so startled that he tumbles off the rock he was sitting on to the sand below him.

Instantly both his magical daggers appear in his hand.

Before he gets the chance to attack, the fire goes out plunging the beach into darkness. His cat like eyes quickly adjust to the low light of the moon as he advances and slashes out with both his daggers.

2 Weapon Attack #1: 1d20 + 3 ⇒ (19) + 3 = 22
+1 dagger: 1d4 + 2 ⇒ (3) + 2 = 5
dagger sneak attack: 1d8 ⇒ 6

2 Weapon Attack #2: 1d20 + 3 ⇒ (16) + 3 = 19
+1 dagger: 1d4 + 2 ⇒ (4) + 2 = 6
dagger sneak attack: 1d8 ⇒ 7


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Thorion douses the flame but the ghost still stands there!

Neltji wrote:
"A little busy, here. Feel free to cheer me on if you don't want to rot here."

The ghost wails! You lie! It is no longer where it once was. One of you thieves has it!

Will Save DC15: 1d20 + 4 ⇒ (15) + 4 = 19

Munkustrap strikes at the ghost, but his daggers do not do the damage he thinks they ought to do.

Up Next: Rii-Chi


NARRATOR Skirgaard GS Map / SS MAP/

Rii-Chi?


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

Sorry - wasn't getting updates for this thread for some reason. I thought we were still just off the ship...

"You mean pretty lady?" Rii-Chi asks, somewhat slow on the uptake as a ghost appears from thin air. "Here she is!"

He pulls the locket from his neck and lobs it at the ghost, still thoroughly confused by the whole situation.


NARRATOR Skirgaard GS Map / SS MAP/

The ghost reaches for the tossed locket. My Aeshamara! He wails. So beautiful! As his ghostly hand touches the locket, he vanishes.

Out of Round Mode.


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Thoroughly confused by what just happened, Thorion glances over at Rii-Chi. "What was that all about?"


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Munkustrap looks slightly embarrassed, though he is not sure that any can see in the moonlight. "Well, Rii-chi and I found that on the Brine Demon. Didn't know that a ghost would chase after it. After the ghost appeared and my knives sliced through it, was hoping that you, Thorion, would be able to cast your spells and chase it away, but no matter, can't lose what you don't have."

Munkustrap sheathes his daggers in his sleeve as he kneels in the sand striking flint to spark a fire.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji slowly creeps closer to the fire. Is it gone and did it take the locket with it? What was ‘it’ anyways and what are we to do if it returns?


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

"Found locket with pretty-lady." Rii-Chi says with a shrug. "Ghost liked pretty lady too..."

At Neltji's question he shrugs again, fur rippling. "Dead ship captain man. I think. Not come back now it has locket?"


RETIRED

Mischa just stares wide-eyed and stunned where the ghost appeared -- and then vanished.

"I... What..."

She shakes her head and nervously goes back to preparing their food...


NARRATOR Skirgaard GS Map / SS MAP/

The next day you make it back to camp where Gelik greets you with a All hail the conquering heroes!


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji pauses as Gelik greets them wanting to respond with a quip or retort. Instead she smiles at him. Thanks Gelik. How is everything here while we have been gone?


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

"Conkers?" Rii-Chi asks, looking around. "I see no conkers? Conkers are fun! We should play! I could be a conker hero!" He looks around to see if anyone got the joke, laughs and bounces over to Jask.

"You are free man Jask-friend. We found papers to make you free!"


RETIRED

Mischa smiles and hands the papers over to him to examine. "Congratulations."


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Thorion simply finds a comfortable spot and makes himself comfortable while ignoring the non-helpful commentary.


NARRATOR Skirgaard GS Map / SS MAP/
Neltji wrote:
Thanks Gelik. How is everything here while we have been gone?

Just Ducky! Making campfires. Fishing. Hunting. What's not to love?

Rii-Chi wrote:
"Conkers?" Rii-Chi asks, looking around. "I see no conkers? Conkers are fun! We should play! I could be a conker hero!" He looks around to see if anyone got the joke, laughs and bounces over to Jask.

Conkers? No. Bonkers, which you most definitely are, yes!

Tears fill the man's eyes as he is presented with proof of his innocence. Thank you all very much! I wish there was a way I could repay you. Wait! I know some mantras and focusing chants I could teach whoever is interested. I could teach them to you in about a day.

Who is taking him up on his offer?


Human Male HP 20/20 | AC 19 (13 Tch, 16 Fl) | CMB: +4, CMD: 17 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +8 | Diplo +4, Bluff +0, Intim +0 Speed 20 | Spells: 1st -0/3 | Scythe +5 (2d4+4/x4) | Dagger +4 (1d6+3/19-20

Thorion steps up and volunteers. "This will be an interesting change of pace."


Vanaran Male Monk HP: 22/22 | AC: 16 (15 Tch, 14 Fl) | CMB: +5, CMD: 20 | F: +4, R: +5, W: +3 | Init: +3 | Perc: +8, Acro +9, Stealth +9 | Speed 30ft, Climb 20ft | Unarmed: +5, d6+3+1, x2, B. Longbow: +5(6), d8+3(+1), x3, 110ft, P. Perfect Strike 1/1 | Active conditions: -2 dex

"Man-bra's and focusing charts? Sounds like fun!" The camp 'Bonkers Hero' volunteers with a smile!


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Munkustrap looks at Jask. "Not sure that is my thing, but I'll try anything once. There was this woman, chest like ...." Munkustrap trails off he he regales the group in another outlandish story of the Shackles.

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