GM Raltus' - Slaying Giants

Game Master Raltus

Maps l Hand outs l Lootz


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(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"Thank you, that feels better." Yorikata's words say, but her face tells of pain a she moves on.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Let us head north and check that door. Dain indicates the passage north of him.[/b]


M Oread Kinetic Knight 4____HP 28/39

Gran't' moves ahead, he has slowed considerably but in front of him you can see a mass of very small stones rolling along the floor.
Basic Geokinesis "Watch the stones." He says, "Hopefully they will get caught on any more traps and give us warning." Aid another on perception to spot traps?


Not going to lie that is an awesome way to find traps that don't require a pressure plate haha

Treasure:

Iomedae’s holy text, Acts of Iomedae, and several other weathered scriptures.
The chest:
1 ounce of sovereign glue,
2 doses of universal solvent, 50 feet
of silk rope,
a disguise kit (with 6 uses remaining),
a set
of thieves’ tools,
a noble’s outfit worth 75 gp,
a signet ring
worth 50 gp,
coins totaling 237 gp, 155 sp, and 55 cp.

The door to the north in the chamber everyone is in leads to A room full of Statues with a fire pit in the middle.

H12. Hall of Heroes
This once-grand flagstone hall is filled with statues of different
celestial creatures in every corner. An old fire pit in the center of
the room is bordered on all sides by moth-eaten bedrolls, while
shovels, picks, and other digging equipment lie strewn about
a shallow tunnel bored into the northeastern wall. The ceiling
above the tunnel has collapsed, leaving a hole open to the sky
above a pile of burnt rubble.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Wait! before we go lets look here.
She indicates the bookshelf and chest in the room they are about to leave.

Lanneth looks at the bookshelf and indicates that someone should look at the chest before they leave the room.

Then once that is done, she follows the others as they move to the next room. There she immediatly starts looking at the bedrolls and tunnel trying to see if there is anything hidden here.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

After her bad experience Yorikata stays back and leaves it to the others to find out what this site is about. But she looks around from behind. "Why would someone dig a hole here?"
Perception: 1d20 + 6 ⇒ (15) + 6 = 21


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

The floor might have collapsed due to the damage the big rocks did when they fell on the place.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Or someone wanted to get into the basement or dig a tunnel into the town for some reason. This could make a good base of operations to sneak into the town if you could dig a tunnel from here. A whole troop could sneak in here under the cover of darkness and then use the tunnel to get into town with the guards never the wiser. The basement makes a good staging area. Even the Orcs must have figured that out by now.

As part of her looking at the tunnel, she wants to see if by chance the tunnel isn't as impassable as it seems.


As Lanneth enters the tunnel, a few rocks crumble to the ground. This is enough to disturb the creatures that were sleeping in partially caved in tunnel. Lanneth also notes what looks like a body pinned under some stone.

I will do initiative later


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Ahhh... Of course. Boys we have more Vermin here!

Lanneth scrambles back away from the creatures as soon as she sees them.
Posting ahead for my first round. Withdraw action to back away from the danger behind the two guardsmen.


Initiative:

Initiative Balder: 1d20 + 1 ⇒ (2) + 1 = 3
Initiative Dain: 1d20 + 6 ⇒ (4) + 6 = 10
Initiative Gran’t: 1d20 + 3 ⇒ (6) + 3 = 9
Initiative Lanneth: 1d20 + 4 ⇒ (3) + 4 = 7
Initiative Yorikata: 1d20 + 4 ⇒ (11) + 4 = 15

Rat red: 1d20 + 2 ⇒ (5) + 2 = 7
Rat Blue: 1d20 + 2 ⇒ (20) + 2 = 22

Blue
Yorikata, Dain <---
Grant, Lanneth, Red
Balder

The rat with the Red tinged skin, or it could be blood on it bites at Lanneth. The rats looks plagued or like they are not in a health state.

Bite: 1d20 + 4 ⇒ (8) + 4 = 121d3 - 2 ⇒ (1) - 2 = -1
Str Dmg: 1d2 ⇒ 1
DC 11 Fort save:Filth fever: Bite—injury; save Fort DC 11, onset 1d3 days, frequency 1/day, effect 1d3 Dex damage and 1d3 Con damage, cure 2 consecutive saves. The save DC is Charisma-based.

K. Religion DC 15:


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Stab: 1d20 + 5 ⇒ (15) + 5 = 201d6 ⇒ 2
Yorikata leaps to Lannneth's side and stabs at the rat.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain whacks with his axe
Axe: 1d20 + 4 ⇒ (17) + 4 = 211d10 + 3 ⇒ (3) + 3 = 6


M Oread Kinetic Knight 4____HP 28/39

Shuffle shuffle stab
Attack: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 4 ⇒ (4) + 4 = 8


Dain and Yorikata wound 2 different Rats, by the time Gran't' gets there too many people are present and his swing is off its mark.

The Red rat's form fades and becomes almost translucent


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Fort: 1d20 + 1 ⇒ (16) + 1 = 17

Don't you bite at me!!!!

I suppose this calls for a bit of protection.

Lanneth suddenly starts chanting.
Lady of darkness, Mother of Night,
Bless this woman with your gift of light.
Let the moonbeam hold me tight
As I walk through the comming fight.

As repeats the invocation twice more and then for a moment she seems to glow faintly with a soft light.

Cast Mage Armor. AC now 16 for the next 2 hours.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Yorikata jumps back. "A ghost?"

Congratulations. An incorporeal creature at level 2. Let's get out of here.


I am just doing what the AP tells me and Lanneth has a trick she can use just has to think really hard


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

That's no complaint towards you. And I remembered later, that Lanneth's heal hex will work on them. But incorporeal in our party constellation is hard, as we have no channel, no magic missile, no evocation spells at all, no magic weapons...


well if you "SCROLL" through you might find something


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Very subtle :D - Yorikata has no idea, that one of the papers is a SCROLL of ghost bane dirge, nor does she know what that is.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Ya, that scroll is not a Witch spell. So I would have to UMD with a 23 to cast it. Not good odds with my +4 bonus. I'll hex them if you all are done for the round, but I've gone twice already to the rest of your once

Religion: 1d20 + 6 ⇒ (8) + 6 = 14

From farther back Lanneth peeks to see how the boys are doing with the rat.
Ghost Rats? I've never seen those before... She watches curiously to see how the group does with them, she wonders if they may have hidden talents.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

We found holy water upstairs, two bottles.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"Can't you beat them with something?" Yorikata asks the guys.
There was also an oil of magic weapon.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

I'll beat them with my axe!


M Oread Kinetic Knight 4____HP 28/39

Yay for my blade already being magical, boo for my rolls being so poor
Gran't' swings his stone blade at the shadowy rat.
Attack: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (1) + 4 = 5


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain holds out his axe. Can someone pour that magic oil on my axe?


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Yorikata takes the oil of magic weapon out of Lanneth's backpack and pours it over the axe of Dain.


Waiting on Balder, I couldn't log on till right now


Human Fighter 5 / AC 20 (+4 vs Reach, +4 Mobility Feat), Touch 11, Flat 18 / HP 49/40 / Init +1 / Fort +7, Ref +3, Will +4 (+1 vs Fear) / Perception +5

Well no one told me if all the rats are ghosts so I'll go for the blue one.

Balder catches a fright from the ghostly rat and his mace comes down towards the one next to it.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12

And the mace comes down with a solid thud... and maybe a squish.

"Holy crap, what the!?"


Balder does kill the first rat before it can become ghostly. The second one remains ready to attack.

Yorikata, Dain <---
Grant, Lanneth, Red (-2, incorporeal)
Balder


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain whacks with his magic axe
Axe,Magic oil: 1d20 + 4 ⇒ (9) + 4 = 131d10 + 3 ⇒ (3) + 3 = 6


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Yorikata hides behind Lanneth. Now that she is prepared, she is for sure able to end this threat, Yorikata believes.


Dain swings but missed the smaller creature.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Lanneth reaches out and tries Mother Moon's blessing of life on the rat.
Hex Cure Light wounds on the Rat (touch): 1d20 + 1 ⇒ (12) + 1 = 13
Damage if Undead: 1d8 + 2 ⇒ (1) + 2 = 3


Lanneth's touch misses right through the rat, her hand comes away with nothing on it and nothing to show.

Touch AC 14


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

So does that use my hex for that rat for the day, or can I do this again?


I say since you didn't "use it" you can try again, does it get an AoO since you are not armed?

AoO on Lanneth if it works that way: 1d20 + 4 ⇒ (11) + 4 = 151d2 ⇒ 2
STr dmg now only

The Rat turns to Dain who appears much stronger than Lanneth

Str dmg: 1d20 + 4 ⇒ (16) + 4 = 201d2 ⇒ 2

Yorikata, Dain
Grant, Lanneth, Red (-2, incorporeal)
Balder <---


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Bloody vermin
-2 Str


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Hexes are supernatural actions - Standard actions that do not provoke AoO. Plus that would miss given my Dex and +4 force AC with mage armor would be an AC 16.


Human Fighter 5 / AC 20 (+4 vs Reach, +4 Mobility Feat), Touch 11, Flat 18 / HP 49/40 / Init +1 / Fort +7, Ref +3, Will +4 (+1 vs Fear) / Perception +5

Balder tries to smash the rat anyway even though chances are unlikely.

"Dain get back!"

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12
Percentile: 1d100 ⇒ 51 In case there's a percentile chance


M Oread Kinetic Knight 4____HP 28/39

Attack: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 4 ⇒ (1) + 4 = 5


Gran't's Kinectic blade finally has some bite to it, doing a small bit of damage to the creature slowly weakening the party.


M Oread Kinetic Knight 4____HP 28/39

confirm: 1d20 + 4 ⇒ (16) + 4 = 201d6 + 4 ⇒ (2) + 4 = 6


Killing the rat


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"Phew!" Yorikata voices with relief as the rats are finally dead-dead. "So what about this tunnel now. Lanneth, you saw something, right?" she asks from a safe position in the back.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Whew, I'm feeling a little drained. Need some good ale.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

There is a body there, but be careful of there being more rats.

Lanneth stands back and lets others look at the partially collaped tunnel/body.


DC 10 Str check, no taking 10 to pull the body out:

wears a suit of sturdy chainmail, a wand, a unholy symbol, a silver dagger, 6 black gems

Spellcraft DC 15:
wand of cure light wounds with 8 charges remaining

C. Weapon DC 11:
a fine silver dagger (worth 160 gp)

K. Religion DC 15:
a red gold unholy symbol of Nulgreth, the Blood God 60 gp

Appraise DC 15:
six black onyx gems (worth 25 gp each)


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Strength: 1d20 ⇒ 8
Strength: 1d20 ⇒ 3
With everyone standing around, curiosity gets the better of Yorikata and she tries to pull out the corpse. "It... doesn't... move!" she complains panting.

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