Kevoth-Kul

Balder The Cursed's page

239 posts. Alias of That Sean fellow.


Race

Human Fighter 5 / AC 20 (+4 vs Reach, +4 Mobility Feat), Touch 11, Flat 18 / HP 49/40 / Init +1 / Fort +7, Ref +3, Will +4 (+1 vs Fear) / Perception +5

About Balder The Cursed

Balder The Cursed
Male human (Ulfen) fighter (titan fighter) 5 (Pathfinder Player Companion: Giant Hunter's Handbook 21)
NG Medium humanoid (human)
Init +1; Senses Perception +6
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Defense
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AC 20, touch 12, flat-footed 19 (+8 armor, +1 deflection, +1 dodge)
hp 49 (5d10+15)
Fort +7, Ref +3, Will +4 (+1 vs. fear)
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee agrimmosh +11 (2d6+4/×3) or
. . cold iron short sword +9 (1d6+4/19-20) or
. . dagger +9 (1d4+4/19-20) or
. . (L) heavy mace +9 (2d6+6) or
. . shortspear +9 (1d6+4) or
. . shortspear +9 (1d6+4) or
. . shortspear +9 (1d6+4) or
. . shortspear +9 (1d6+4)
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Statistics
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Str 19, Dex 13, Con 14, Int 13, Wis 14, Cha 9
Base Atk +5; CMB +9; CMD 22 (24 vs. awesome blow)
Feats Dodge, Furious Focus[APG], Just Out Of Reach, Mobility, Power Attack, Weapon Focus (warhammer)
Traits armor expert, giant-blooded
Skills Acrobatics -2 (-6 to jump), Climb +4, Handle Animal +7, Intimidate +4, Knowledge (engineering) +7, Knowledge (nature) +2, Perception +6, Profession (cook) +7, Ride +0, Stealth +1, Survival +7, Swim +5
Languages Common, Giant, Skald
SQ giant weapon wielder, unstoppable momentum
Combat Gear potion of enlarge person; Other Gear lamellar (leather) armor[UC], uskroth's armor, agrimmosh, cold iron short sword, dagger, heavy mace, shortspear, shortspear, shortspear, shortspear, bedroll, belt pouch, chewing stick, comb (0.2 lb), flint and steel, hairbrush (0.3 lb), hemp rope (50 ft.), masterwork backpack[APG], mess kit[UE], mirror, nail file (0.1 lb), pot, scissors (0.3 lb), soap, soap, sponge, tooth powder (0.1 lb), torch (10), trail rations (5), waterskin, 31 gp
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Special Abilities
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Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Giant Weapon Wielder (Ex) Can wield 2 handed weapons of 1 size larger, at extra -2 penalty.
Just out of Reach Gain +4 dodge AC bonus vs. foes attacking more than 5 ft. away with a melee reach weapon.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Unstoppable Momentum (Ex) If wield larger sized weapon, can bull rush, drag, overrun, reposition, and trip foes 2 sizes larger.

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