GM Raltus' - Slaying Giants

Game Master Raltus

Maps l Hand outs l Lootz


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Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

If she has had enough sleep, Lanneth gets up and spends some time following her morning ritual with Yorikata.

I wonder if this would work if she looked like a human... the though chases itself around her head making her think that she may need to try studying with her at some point later, assuming Yorkiata agrees.

When she is done she joins the other investigators getting ready to go to the plague house.


The group heads back to the plague house, you now during the bright day can see that there an opening on the left of the building that would lead to the hallway with the loft.

Where do you want to go? The map has not changed since you left.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Let us go to the basement. Dain gets out his axe.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

This time Yorikata takes her rapier with her. She uses the time they walk to the plague house to fill Lanneth in on her findings. "There are some things I haven't told you yet. I found Rodrik's hope knife at the plague house yesterday. He must have run from those ghosts too and dropped his stuff there. Also a lock of hair and some coins."

"I asked Brinya this morning if she wants to have the knife, but she told me to keep it."
______________

As they arrive at the building she asks "Someone going to check for those ghosts first?"


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Did anyone look through all the doors here before we risk the ghosts and go downstairs?

Do we want to finish this level before we go down?


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"I saw some door right around the corner, we didn't check yet." Yorikata tells and moves there to open them - glad to have a reason to not face the scary ghosts.


Human Fighter 5 / AC 20 (+4 vs Reach, +4 Mobility Feat), Touch 11, Flat 18 / HP 49/40 / Init +1 / Fort +7, Ref +3, Will +4 (+1 vs Fear) / Perception +5

Balder takes up his mace. And points ahead. "After you." he smirks at Dain.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Balder how many HP do you have? It's the next day so I can do a cure light on you today.

Lanneth follows the group to the door staying near the back as they go to open the door.


Human Fighter 5 / AC 20 (+4 vs Reach, +4 Mobility Feat), Touch 11, Flat 18 / HP 49/40 / Init +1 / Fort +7, Ref +3, Will +4 (+1 vs Fear) / Perception +5

I was up to 13 after the nights sleep and your healing checks.


There were CLW potions on the assassins.

H5 Perception DC 16:

Pushing aside the rotted boards in the cabinet to the
southeast reveals an iron flask containing oil of magic
weapon and another holding a potion of shield of faith, a beatup
steel scroll case holding two scrolls of knock
and a scroll of summon swarm, and two vials of holy water.

H6 Collapsed Stairway
The wooden staircase here that once led to the upper story has
all but crumbled to ashes. The northern wall has collapsed, and
the floor underneath has sunk entirely, leaving a dark, gaping
hole in the ground surrounded by rubble. A single door exits the
room to the northeast.

H6 DC 15 Perception Check:

If you walk here please give me a DC 20 reflex save or you fall 20' to the basement below.

H7 In Front of Yorikata:

Two iron doors connect this small stone extension to the Plague
House’s main building. A large steel lock box sits in front of a
steep stone staircase that winds down into darkness.

There are also 3 giant rats trapped in this room


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Dain is very tired

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Beware the floor, it is bad.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14
DM Raltus wrote:
The high priestess sends over a few healers, Kurst comes to meet who is at the Long house as well.

Lets assume, they were willing to patch up Balder, shall we? Because, who elese would they heal? But no one took the CLW potions off the bodies before Kurst had them removed.

Yorikata doesn't like rats that are larger than her fox form. "There are oversized rats in there. Does one of you want to take care of that." She tells while closing the door again.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Time for ratburgers.


Human Fighter 5 / AC 20 (+4 vs Reach, +4 Mobility Feat), Touch 11, Flat 18 / HP 49/40 / Init +1 / Fort +7, Ref +3, Will +4 (+1 vs Fear) / Perception +5

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

"No problem. S'cuse me." Balder says politely as he steps aside past Yorika and charges a rad with his club held high.

"Race ya!" he yells back at Dain gleefully.

Attack: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Yorikata opens the door for the heroic Balder, to charge through.


Balder Squashes a rat into nothing but blood and skin. The rats cannot organize since the group decides upon the time to engage them, Dain and Gran't also move in and kill a rat each.

They are AC 14, HP 5, not much of a challenge haha


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

An iron box! Could contain treasure or horrible death


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"Maybe we find the key to that box somewhere here." Yorikata suggests.


What is Balder's Perception check for, I gave you guys the option of 2 for the big boulder room


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

While the others are dealing with the rats, Lanneth looks around the room with the boulder.

As she peers into some of the smashed cabinets she sees some stuff.

I've got some flasks and a scroll case over here!

She carefully reaches her hand in to extract:
The Steel Scroll case, Two metal flasks and two flasks of what look like clear water.

She casts detect magic to see if any of the items are magic.
spellcraft: Oil of Magic Weapon: 1d20 + 12 ⇒ (15) + 12 = 27
spellcraft: Potion of Shield of Faith: 1d20 + 12 ⇒ (6) + 12 = 18
spellcraft: Scroll of Knock: 1d20 + 12 ⇒ (12) + 12 = 24
spellcraft: Scroll of Summon Swarm: 1d20 + 12 ⇒ (13) + 12 = 25
spellcraft: Holy Water: 1d20 + 12 ⇒ (9) + 12 = 21

Looks like it's an Oil of magic weapon, and a potion of shield of faith... I'm not sure what these waters are but I suspect they are holy water given they are still clear after all these years.

As she says this she closes the scroll she is reading, slides it back into the steel case and then slides the scroll case into her pack.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

While Lanneth draws the attention of the others, Yorikata tries her luck at the lockbox, trying not to reveal her talents.
Disable Device: 1d20 + 11 ⇒ (15) + 11 = 26
Slight of Hand: 1d20 + 8 ⇒ (13) + 8 = 21


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Those will no doubt be useful


Yorikata:

a potion of darkvision, a scroll of barkskin, a scroll of ghost bane
dirge

The stairs lead down towards what you would assume is the cellar of the Plague house.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"Lanneth? The lockbox opened. It contains similar stuff as you found. Would you take a look?" Yorikata asks.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Lanneth goes over to Yorikata and uses her detect magic to examine the contents of the lockbox.

GM Feel free to roll any needed spellcraft checks. I'm +12 to ID magic items.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"Let's take this way. I don't like the ghosts." Yorikata suggests. As there is no light here anymore Yorikata activates a sunrod. Then she walks down the stairs to find out what's there, with her rapier at the ready.


ID rolls:

Roll in order: 1d20 + 12 ⇒ (16) + 12 = 28
Roll in order: 1d20 + 12 ⇒ (13) + 12 = 25
Roll in order: 1d20 + 12 ⇒ (1) + 12 = 13

Lanneth figures out the first 2 items but the final one eludes her.

H9. Basement Stairwell
The stone stairs end in a stark subterranean chamber. Doorways
to the northwest and southwest offer egress from the room.
Around the corner to the south, a lone statue has been relegated
to a dusty corner behind the stairs.

K. Religion DC 10:

It is a statue of Iomadae in a Peaceful pose

perception DC 10:

The sword is not in the scabbard properly, upon picking it you notice the fine craftsman ship of the blade

There are 3 different hallway and doors leading out of this small chamber


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

I have a potion of Seeing the dark and another two scrolls. I assume none of you can read these right?

She holds up the scroll.

Assuming nobody can use scrolls she pockets these two as well.

Then as they walk down the stairs:
Religion: 1d20 + 6 ⇒ (20) + 6 = 26
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Something glimmers in the light of the sunrod and attracts her eye to the statue.

That statue of the Inheritor is not holding the sword properly. I think it might be loose.
She waits for one of the others to pick up the sword.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

That looks like a fine blade. I prefer my axe though.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Yorikata draws the sword, weighs it in her hand and decides it's too heavy for her. With dain preferring Axes, Balder using bigger tools and Gran't' fighting with stone whe holds it out for Lanneth. "Would you like it?"

You know you're proficient as an elf?

Then she takes the short corridor to the north.


Yorikata moves up and sees the tunnel expands further north and one to the west. Both are shrouded in darkness.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

You remember the sunrod? I have normal light in a 30' radius and another 30' dim light.


Yes but past that it is dark :) Please move your tokens on the map to where you are going.

Hall to the left/Please state before opening this spoiler:

When Yorikata moves down the Hall to the left after moving a few steps down she triggers a pressure plate, which activates a trap.

trap: 1d20 + 10 ⇒ (12) + 10 = 222d6 ⇒ (6, 2) = 8
trap: 1d20 + 10 ⇒ (15) + 10 = 252d6 ⇒ (4, 6) = 10
trap: 1d20 + 10 ⇒ (8) + 10 = 182d6 ⇒ (1, 1) = 2

This is for the 3 people in line Down the hall from the intersecion to the 4th square inleading

to the left:

H11. Meditation Chamber
Embedded into the floor of this chamber is a ten-foot-diameter
granite emblem of a faded gold and white longsword. Four
passages lead out of the chamber in different directions. A portcullis blocks the southern exit, and a sturdy wooden door leads west. A ladder in the southern corner of the room leads upward, and a small chest and decrepit bookshelf face one
another from opposite walls.

Straight a head:

H12. Hall of Heroes
This once-grand flagstone hall is filled with statues of different
celestial creatures in every corner. An old fire pit in the center of
the room is bordered on all sides by moth-eaten bedrolls, while
shovels, picks, and other digging equipment lie strewn about
a shallow tunnel bored into the northeastern wall. The ceiling
above the tunnel has collapsed, leaving a hole open to the sky
above a pile of burnt rubble.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

(H11) Yorikata moves through the short corridor and into the room. "Seems to be another place especially dedicated to Iomedae."


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

That corridor wasn't where I wanted to go, but as my description gave a wrong direction as north isn't top of the map, let's go with that. Do I get a Perception check before I step on the trap?
Perception: 1d20 + 6 ⇒ (10) + 6 = 16


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain follows behind Yorki


Would you be looking for traps and since you never said you did I will say no


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

I thought along the lines of passive perception. But it's fine, you brought on yourself, what is to come (muhahaha). By the way, what kind of trap is that? Boulders falling down, blade slashing out, darts shooting at us, spiked pit trap? Or more technical. One time trap, or one with reset, that I need to warn the others about.


M Oread Kinetic Knight 4____HP 28/39

"If nobody else would like that blade, may I?" Gran't' says, he may never use it but he can appreciate it for the craftsmanship.


Bear traps, 3 in a row along the pressure plate


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Throw rocks on them? Dain shows his knowledge of trap disarming.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"GAAAAAAAAAAH!" Yorikata screams as the metal closes around her leg and she falls on the floor writhing in pain.

Once she gets used to the pain to be able to think clearly again she looks how to get out of that thing.
Disable Device: 1d20 + 11 ⇒ (12) + 11 = 23
Meanwhile Yorikata carefully watches out for any dangers that might approach and calls out to Lanneth. "I need your help. That thing nearly bit off my leg. But be careful that you don't step into such a beartrap yourself."
Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Now that Yorikata has sprung the traps everyone else can see the spots on the floors where the other 2 traps are kept. The scream echos around the hall but no one comes running, Yorikata manages to get her trap disarmed and off of her leg.

How do you plan to disarm them?


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Anyone have a ten foot pole?


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Not sure what you mean. To get rid of mine I'd assume unhinging the spring, removing the bolts at the joint, something like that. If the other traps are still set, I'd say, beat them with a stick. Worst case, get some stones from upstairs to throw at them.


I meant the other traps yes sorry


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Yorikata gets up and picks up the now defunct trap. With that she beats at the next one to set it off and then she takes the resulting mess of iron to drop it on the last one. While moving this way she limps heavily. "Wanna take this along? Some trapper in Trunau might buy that." she asks Dain.

As that is taken care of, she limps on to Lanneth, to have her check on her leg. Yorikata carefully watches out for any dangers on the way, especially traps.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Balder, how about us upfront?


H11. Meditation Chamber
Embedded into the floor of this chamber is a ten-foot-diameter granite emblem of a faded gold and white longsword. Four passages lead out of the chamber in different directions. A portcullis blocks the southern exit, and a sturdy wooden door leads west. A ladder in the southern corner of the room leads upward, and a small chest and decrepit bookshelf face one another from opposite walls.

The way the Portcullis leads back to the initial chamber you entered when you came to the basement. The passage up leads to 2 closed doors, and the door to the SW is closed as well. There is a lever on the wall just by the Portcullis that should help you with lifting it


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Sorry all, been a busy weekend.

Lanneth reaches down and holds her hand over Yorikata's leg.
Cure Light Wounds: 1d8 + 2 ⇒ (1) + 2 = 3 Sad Noise
I think I can stop the bleeding, but not too much more. The rust on the traps is blocking Mother Moon's power

Lanneth stops to thing for a moment then continues.
Someone obviously has something to hide down here. Nobody just puts traps like this while this served as a house of healing. And if they had been here during the invasion, something would have triggered these in the intervening years. Be on the alert, this will probably not be the last trick we see.

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