DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"How about going now? I prepared for a big fight but there wasn't one. I feel like bringing some more demons and evil cultists to their end. Tink used most of his magic, but the rest of us is still fresh. What do you say?" Lynn suggests.


Ratfolk Crafter 6 (HP 63)

"I have a few tricks up my sleeve still." Tink replies to Lynn. "They might be in some disarray after we recovered the banner."

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

My spells are still active. I will defer to Tink.


Ratfolk Crafter 6 (HP 63)

"If we are only going back in tomorrow we should put the banner on display, and call upon it's guardian to protect it overnight."


"The stories I heard and legends say it has to be inside, I don't want to waste the Guardian just to protect the flag over night, we have more than enough Army here to deter an attack." Irabeth says


Ratfolk Crafter 6 (HP 63)

"We must have read conflicting tales. I know that while it was mounted within the citadel, no demons or their ilk could use magic to enter the city. If you are confident in the abilities of our army then I defer to you." Tink says.
"So are we going or not?" he asks the party.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

I stand ready.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Then let's go." Lynn decides. "Irabeth, take care that none of the evildoers and demons get to the banner."

Then she leads the small group towards the citadel again, her glaive at the ready.


I will update at home tonight, you are going through the front gate or the side?

The sun continues to set, night is almost upon the camp. The approach to the western side of the Citadel isn't long but you always feel as if you are being watched.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

The side entrance through the crack in the wall.


Ratfolk Crafter 6 (HP 63)

"Anyone have an idea as to what is watching us?" Tink asks, "Have a look and see what you can see?" he asks Blue


M Bowerbird Valet Familiar 5(HP 23)

"Yip yip." Blue chirps as he takes flight from Tink's shoulder to fly overhead.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Maybe it's this invisible guy from the bridge." Lynn comments.


Blue Only ;):

Blue flies up as the sun has just enough rays to allow him to see what look like many dead bodies. They could have been those manning the siege weapons during the siege but none move other than those bits that flutter in the breeze

Stepping up to the wall you can see that it provides a hazard to those would would try to rush over it, taking your time you step inside the citadel for the first time, the darkness and evil of this land is even more so inside these once sacred halls.

map is up, you can north south or east


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

"gah we didn't kill the bastard! Now I'm bleak"


Ratfolk Crafter 6 (HP 63)

Tink and SteelGate walk in


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn pushes past Tink. "You're the new frontline?" she asks as she passes him.


Ratfolk Crafter 6 (HP 63)

"You lot were taking so long... I don't know of any better way to get you to get a move on than to walk in front of you."


So where are we going?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I moved Lynn in to where she can see beyond the entrance room. I was waiting to get some description what it looks like, or if there is an encounter. If there is not and the place is uninteresting, then left.


The building is eerie and quiet, you would think that with the Item you just stole that whoever was left in the building would be on high alert. There are no lights save for whatever moonlight is coming from outside. A set of door are in the solid wall to Lynn's left and just a bit further down are a set of doors to her right and what looks like and alcove but she cannot tell from where she is standing.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Placed Lynn where I want to go. Simply move left at any option until we got something of interest.


The first room on the Left is what looks like a lavatory, there may have once been seats here for people to use but in the last 100 years no one has taken care of this room, the next room along is what looks like an old Officers office.

There is a desk here and a few chairs, an ink pot and quill sit on the desk, the room is free of dust and the door on the far side of the room is in good repair and leads to a small hallway with small windows that could be used as arrow slits as well, down the hall leads to a small room most likely the officers bed room as there is a foot locker and a 4 post bed here, no sheet are on the bed at present.

The door just outside of the Office is a meeting room, a large table is in the middle of the room and there are chairs around this table as well. You note that there is lighter areas on the wall.

Intelligence DC 15:

These spots would have been where maps were placed, the demons have taken their maps and battle plans along with them.

The table has a map of old Sarkoris on it and the surround countries but nothing else.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"There seems to be no one at home." Lynn comments. "Soemone up to date on maps? Is that a current one, or are those reamins of old times?"


I should have asked if you wanted to take an NPC with you, Aron, Irabeth, Aniva all would have gone. Not all of them but one of them


I am trying not to run you directly into a fight

Wisdom DC 10:

The map carved into the table would be up to date as of the creation of the Citadel, not much has changed since then boarder wise


Ratfolk Crafter 6 (HP 63)

Int: 1d20 + 7 ⇒ (3) + 7 = 10
Wis: 1d20 + 1 ⇒ (1) + 1 = 2


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I'm trying to run directly into a fight. Either that, or something of interest. No need to stretch it out by waiting for us to write: I open the next door' - before giving us the description of another abandoned room.

Wis: 1d20 + 3 ⇒ (7) + 3 = 10
"Nothing of interest here. Let's move on." Lynn tells. She takes a last look before moving on to the next door.

Perception: 1d20 + 13 ⇒ (13) + 13 = 26


Lynn continues to push down the hall, rounding to the right a double set of solid wooden doors with Steel Clasking lays a head. Upon the doors are what looks like a shining longsword. Lynn moves carefully up to the door and pushes it open weapon at the ready. Light spills out as the door opens, inside Lynn can see 4 men who look like Crusaders standing there.

A Woman's voice can be heard from inside the room as well.

"My Guests have arrived, they have brought with them that which they sought?" The woman asks, her voice commands authority.

K. Religion DC 10:

This is Iomedae


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Knowledge(Religion): 1d20 + 5 ⇒ (1) + 5 = 6
Sorry. I'm a member of the crusade fighting the demons in the worldwound, but I'm not able to recognize the leading deity of the crusade, even though I'm surrounded by 200 of her paladins and I'm wearing the tousled version of the Iomedae memorial hairdo. :P

Lynn casts detect good to make sure this is no evildoer using magic to deceive them. As the spell comes to effect, Lynn is overwhelmed.


Ratfolk Crafter 6 (HP 63)

You could of taken 10 :p
Stepping into the room Tink has no idea how to act. It's not often that one meets a god after all.
"Lady of Valor, what have we done to deserve the honor of being your guests?" he asks


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I'm no bard. I can't take 10 on knowledge checks.


"Why you have recovered my Standard." Iomedae replies.

No one shows up as good and no one shows up as evil, Lynn knows that anyone who isn't Overly devout such as herself won't detect.

K. Planes DC 15:

The Gods are not allowed to travel to Golarion themselves


Ratfolk Crafter 6 (HP 63)

Know Planes: 1d20 + 12 ⇒ (12) + 12 = 24
Will to Disbelieve: 1d20 + 6 ⇒ (17) + 6 = 23

"We have indeed Inheritor..." He says before coughing slightly, "With your leave I would like to scan the area for any magical forms of eavesdropping. I believe it is prudent to try to not be overheard." He says waiting for her affirmative before he does anything.


She smiles and wave you to do so.

Tink finds no illusion to disbelieve.


Ratfolk Crafter 6 (HP 63)

Tink begins to cast detect magic, starting by searching the area of the crusaders, concentrating until he can begin to identify spells.
If needed I will roll


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Knowledge(Planes): 1d20 + 2 ⇒ (19) + 2 = 21
"Is that some kind of avatar?" Lynn whispers to Tink.

"Umm, and what do you suggest we do with the banner now?" Lynn asks the Inheritor.


Tink:

You detect Faint Abjuration and Transmutation

"We hang it child, Through that door there." Iomedae points to the eastern door. "Is the way to the centre of the building, there my Banner once stood." The Men do not move and stand at attention facing the Inheritor.


Ratfolk Crafter 6 (HP 63)

"There is magic here." Tink says
Where are the auras?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

All of this seems strange. The inheritor showing up right now? Where are all the demons? They didn't leave, did they? At least the cultists didn't. We would have seen that. These thoughts shoot through Lynn's head, but she can't make head or tail of it.

So she decides to go another route. She casts protection from evil on herself and her companions and tells "Lead the way, so the glorious time when Drezen was under the rule of your followers may start again. Together with you we will fight whatever is behind that door."


The 5 people in the room have magical Auras on them, the Men and women from the gear they are wearing and the Transmutation and Abjuration from Iomedae

"Yes child Please do, I cannot venture out of this room though as the symbol on the wall." She points to what would amount to a large holy symbol. "Is what allows me to project here."


Ratfolk Crafter 6 (HP 63)

Know Arcanca vs dc20 + spell level to identify spell in place: 1d20 + 12 ⇒ (15) + 12 = 27


The Men and women have magical cloaks, Iomedae Tink is not quite strong enough in his magic yet to Identify the spells She is using to project herself here.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn moves on to the door and opens it if possible.


Iomedae looks at Tink, [b]"Sit child allow the others to mount the banner, you have exhausted yourself this day.[/spoiler]

Tink:

DC 24 Will save please


Lynn Opens the door into what she would think is the entrance chamber for the Citadel. This has moon light streaming inside from what Lynn would assume is a hole in the roof of the building.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn looks around.
Perception: 1d20 + 13 ⇒ (19) + 13 = 32


Ratfolk Crafter 6 (HP 63)

Will: 1d20 + 6 ⇒ (10) + 6 = 16
I want to confirm that my not being able to identify the spells means they are level 8 or 9.
Spellcraft to Identify Spell as Cast: 1d20 + 22 ⇒ (6) + 22 = 28


Your confirmation is confirmed. I will update tonight I have a thought on what I want to do here but I don't want it to be crazy stupid. I didn't get to plan it all out last night


Lynn enters the room a bit and the stench she smells is that of Rot and decay, there are parts that can only be thought of as once belonging to someone. Another step in and Lynn can hear breathing, coming from 2 possibly 3 beings and one being rather large.

From the Door behind Lynn Tink sits down on a Pew as Azrael and Balthazar continue to stand Staring at the Inheritor herself.

"Now Lynn all you have to do is get the Sword of Valor and place it upon the wall."

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