| Lynn Warhaven |
"How about going now? I prepared for a big fight but there wasn't one. I feel like bringing some more demons and evil cultists to their end. Tink used most of his magic, but the rest of us is still fresh. What do you say?" Lynn suggests.
Azrael*
|
My spells are still active. I will defer to Tink.
| Tink_ |
"We must have read conflicting tales. I know that while it was mounted within the citadel, no demons or their ilk could use magic to enter the city. If you are confident in the abilities of our army then I defer to you." Tink says.
"So are we going or not?" he asks the party.
| DM Raltus |
Blue flies up as the sun has just enough rays to allow him to see what look like many dead bodies. They could have been those manning the siege weapons during the siege but none move other than those bits that flutter in the breeze
Stepping up to the wall you can see that it provides a hazard to those would would try to rush over it, taking your time you step inside the citadel for the first time, the darkness and evil of this land is even more so inside these once sacred halls.
map is up, you can north south or east
| DM Raltus |
The building is eerie and quiet, you would think that with the Item you just stole that whoever was left in the building would be on high alert. There are no lights save for whatever moonlight is coming from outside. A set of door are in the solid wall to Lynn's left and just a bit further down are a set of doors to her right and what looks like and alcove but she cannot tell from where she is standing.
| DM Raltus |
The first room on the Left is what looks like a lavatory, there may have once been seats here for people to use but in the last 100 years no one has taken care of this room, the next room along is what looks like an old Officers office.
There is a desk here and a few chairs, an ink pot and quill sit on the desk, the room is free of dust and the door on the far side of the room is in good repair and leads to a small hallway with small windows that could be used as arrow slits as well, down the hall leads to a small room most likely the officers bed room as there is a foot locker and a 4 post bed here, no sheet are on the bed at present.
The door just outside of the Office is a meeting room, a large table is in the middle of the room and there are chairs around this table as well. You note that there is lighter areas on the wall.
These spots would have been where maps were placed, the demons have taken their maps and battle plans along with them.
The table has a map of old Sarkoris on it and the surround countries but nothing else.
| Lynn Warhaven |
I'm trying to run directly into a fight. Either that, or something of interest. No need to stretch it out by waiting for us to write: I open the next door' - before giving us the description of another abandoned room.
Wis: 1d20 + 3 ⇒ (7) + 3 = 10
"Nothing of interest here. Let's move on." Lynn tells. She takes a last look before moving on to the next door.
Perception: 1d20 + 13 ⇒ (13) + 13 = 26
| DM Raltus |
Lynn continues to push down the hall, rounding to the right a double set of solid wooden doors with Steel Clasking lays a head. Upon the doors are what looks like a shining longsword. Lynn moves carefully up to the door and pushes it open weapon at the ready. Light spills out as the door opens, inside Lynn can see 4 men who look like Crusaders standing there.
A Woman's voice can be heard from inside the room as well.
"My Guests have arrived, they have brought with them that which they sought?" The woman asks, her voice commands authority.
This is Iomedae
| Lynn Warhaven |
Knowledge(Religion): 1d20 + 5 ⇒ (1) + 5 = 6
Sorry. I'm a member of the crusade fighting the demons in the worldwound, but I'm not able to recognize the leading deity of the crusade, even though I'm surrounded by 200 of her paladins and I'm wearing the tousled version of the Iomedae memorial hairdo. :P
Lynn casts detect good to make sure this is no evildoer using magic to deceive them. As the spell comes to effect, Lynn is overwhelmed.
| Tink_ |
Know Planes: 1d20 + 12 ⇒ (12) + 12 = 24
Will to Disbelieve: 1d20 + 6 ⇒ (17) + 6 = 23
"We have indeed Inheritor..." He says before coughing slightly, "With your leave I would like to scan the area for any magical forms of eavesdropping. I believe it is prudent to try to not be overheard." He says waiting for her affirmative before he does anything.
| Lynn Warhaven |
All of this seems strange. The inheritor showing up right now? Where are all the demons? They didn't leave, did they? At least the cultists didn't. We would have seen that. These thoughts shoot through Lynn's head, but she can't make head or tail of it.
So she decides to go another route. She casts protection from evil on herself and her companions and tells "Lead the way, so the glorious time when Drezen was under the rule of your followers may start again. Together with you we will fight whatever is behind that door."
| DM Raltus |
The 5 people in the room have magical Auras on them, the Men and women from the gear they are wearing and the Transmutation and Abjuration from Iomedae
"Yes child Please do, I cannot venture out of this room though as the symbol on the wall." She points to what would amount to a large holy symbol. "Is what allows me to project here."
| DM Raltus |
Lynn enters the room a bit and the stench she smells is that of Rot and decay, there are parts that can only be thought of as once belonging to someone. Another step in and Lynn can hear breathing, coming from 2 possibly 3 beings and one being rather large.
From the Door behind Lynn Tink sits down on a Pew as Azrael and Balthazar continue to stand Staring at the Inheritor herself.
"Now Lynn all you have to do is get the Sword of Valor and place it upon the wall."