DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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Azrael doesn't detect anything evil other than a strong aura coming from the tent, it doesn't radiate form a person but a specific location within the tent.

Aron comes out still in his mail, he doesn't look Sosiel in the eyes or anyone else for that matter.

"So... you found out. I didn't bring it, it just appeared in my stuff after we fought at the Ford. I didn't want too, I did my best to resist it." Aron's voice is a bit ragged, his posture is slouched head down.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Azrael moves past Aron and into the tent letting his ability to detect evil guide him. He liberates and brings out anything there he finds. We have a traitor in our ranks or the enemy can come and go as they wish here. He states flatly. Holding up what he finds he adds, speaking to Aron This is an attack on you as sure as any sword thrust. Tell me how I can help you resist it further?


"I will cure him of the physical portion of the drug, for his mental need that I cannot sure nor can any God. We will need to support him and be there for him." Sosiel tells you as he falls into a trance to cure Aron of his disease.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"And now the question arises who would do that to Aron." Lynn thinks aloud. "Assuming he didn't bring it along himself, we're talking someone who knows him long enough to know of his addiction."


"I don't know, Sosiel has been helping me with this for a few years not, it is how we got so close. There are people who know but none of them are here." Aron says without looking at Azrael taking the drugs away.

what is your plan for them?


Ratfolk Crafter 6 (HP 63)

"We should set up better watches. If this has an evil aura as you say, we should be able to detect any further incursion. Perhaps the teleporting demon from before had something to do with it?" Tink says thinking


Human Paladin 3

Maybe have Blue keep watch in the tent to see if anyone sneaks in?


Ratfolk Crafter 6 (HP 63)

"Not a bad thought Don." Tink says turning to the bird on his shoulder, "Do you feel like keeping an eye on our friend here?"


M Bowerbird Valet Familiar 5(HP 23)

"Yip, yip." Blue chirps as he flaps over and lands on Aron's shoulder


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

There is no plan for them. Or are there paladins lining up demanding 'justice'?

"I guess now the issue is known Sosiel can help you again if someone tries that again." Lynn shrugs. "Besides that we should tell the paladins to check for evil sneaking in on a regular basis."


M Construct Eidolon (HP 60)

"Surely that should be standard practice out here?" SteelGate grinds


How do you plan to explain that to them?

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

After lending what moral support he can to both Aron and Sosiel Azrael goes to consult with Othirubo. Explaining the situation and showing the alchemist the drug he asks Is there anything you could do to help the man?


Alchemy: 1d20 + 15 ⇒ (17) + 15 = 32

Othirubo looks at the drug, "Nothing I can do really, ease the mans symptoms of wanting it but Mental need and want are more than I can cure. I could try to make a tonic that would make him sick if he took more."

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Azrael nods. I would not force that upon the man, but will offer.it. If he wishes that help I will ask you to try. I wonder if this vile substance has any use to us. Might it somehow be used to track the demon soure?

If Aron wants it lets have Othirubo try to concoct some, else never mind.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn makes her way to the army to give them a heads up on the situation. She calls them into formation to muster. "Fellow fighters. An unfortunate situation arose. It may be that we are infiltrated. Someone used a weak spot of Aron to make him stumble over his past by smuggling in an evil drug. We know it was a recent event and can say for sure that he didn't bring it himself."

"And because this is a very specific attack on him personally it has to be someone who knows of his past."

"I want you now to do two a couple of things: Be alert, and have a close eye on what is happening in our camp. Watch out that no one walks in our out of the camp who shouldn't. Make use of your ability to detect evil."

"Second: Don't make judgements that aren't based on hard facts. If something arouses suspicion, tell me. We will check what's behind. But I don't want you to start to suspect the mongrelmen, or the tiefling who is with Arzael just because of their race. They are not beyond doubt, but Kenabres fell because of traitors in crusader armor. Don't let prejudice cloud your sight. Watch out for your friends and companions and have an eye out for everything that might be with bad intention."

"Third: Know who the enemy is. If this situation leads to us not trusting each other anymore, and fighting among ourself, we got a problem. If someone stumbles and falls, we will help him up again. But if that is because someone tripped them up, we need to put an end to this. But even if we are not able to point out whose responsibility that was: Our goal is still to free Dezren from the demons."

"The fact that we are aware how far the arm of the enemy reaches doesn't change that."

"Questions?"


MOst of the Paladins look around, The group has more than earned their trust and there are really no questions asked. There is some grumbling about a traitor in their ranks and you all feel them looking at you like it could be your team or the other new comers.

Night is quiet, the ruins offer some protection if you were attacked but no such thing happens in the morning.

Anything special you are doing before you move out?


Human Paladin 3

Don rechecks Aron's bags just in case, otherwise no.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Is Aron interested in the alchemical deterrent?

Azrael bunks with the alchemis but checks in on both Aron and Sosiel to see if he can help with anything.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn gets up early and searches an elevated spot to look into the Worldwound. There she sits down and draws the scenery. First as it is, and then she adds trees, and other plants and birds, flowers, deer, until it shows a lively scenery that has nothing to do with reality but the basic shape.


Lynn finds a spot just up on a hill slightly North east of the camp, it isn't to far away that anything would happen. Aron declines Azrael's invitation of a drug that will make him sick if he takes Shadow blood. Don after looking for a bit decides that there is no more Shadow blood in Aron's bags, Tink and SteelGate are off finding stone and other such oddities that fascinate Tink. Iko meditates on top of a long stone Pillar, showing off his impressive balancing skills.

Breakfast is made, a small meal as you will be finally entering the World Wound. Nurah comes out from her tent, a new book in her hands and a bunch of quills on what looks like a travelling case so she can write and walk at the same time.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko goes through his morning stretches, making sure he's limber enough for what looks to be a hard day's travel...and fighting.


The Armies march out. A few Mongrelmen lead by Wendaug go out with Aniva and Aron. anyone else can join if they want to help scout

By mid Day the Army catches up with the scouts.

"There is a way temple up the cliffs here, I have never been up myself but it could have some items that we could find useful." Aron tells Irabeth and Lynn


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

That's for us or the army to go?

"What od does this temple belong to?" Lynn asks.


"Generally no specific Deity, they would be to any of the ones that people prayed to during the crusades. There would be priests up there to help with healing and just as a place for road weary travellers." Aron says


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"But not any longer, right? This is inside the worldwound now." Lynn asks to make sure. "Because if it's abandoned I wonder what you think we would find there."


Human Paladin 3

If it is corrupted, cleansing it and rededicating can give us a good fall back place and somewhere for other crusaders to rest.


"We would just be wasting time going up there. The queen send us to retake Drezen, not climb some mountain side and play in an old way station." Nurah says.

"They would have supplies hidden in the main chapel somewhere." Aron counters.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

I would see this temple. Azrael states.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"It is just a chapel. The army can move on under Irabeth's lead and we'll catch up later. We're doing a little detour and check what's up there." Lynn decides.

"Lead the way Aron."


You want to take him with you?

Aron looks a little surprised at Lynn but shrugs and heads to the cliff face. The Cliff face once had a set of stairs there are stairs but not quite enough to make it up with out a bit of skill and some determination.

I will need 2 climb checks DC 15, one is at 30' and the other at 60'

The party climbs up a 1/3 of the stairs but gets to a part where there is only nubs left and it will take some climbing to get to the next part of the stairs.

Aron Climb: 1d20 + 9 ⇒ (1) + 9 = 10

Aron leads but manages to get himself tangled as he get half way across.

climb: 1d20 + 8 ⇒ (1) + 8 = 9

Aron falls 30' to the ground.

acro: 1d20 + 10 ⇒ (17) + 10 = 27
fall: 2d6 ⇒ (2, 4) = 6

"I am ok, I will be back up in a few minutes" Aron gets himself up and rubs at his back before continuing back up the wall.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"And this is where this expedition ends." Lynn states. "It is ridiculous to try to climb that in armor."

Tink, do you have mass spider climb or something?

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Someone needs to climb up and secure a knotted rope. Azrael offers.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"I doesn't even have to be knotted." Lynn replies and hands Azrael her rope.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Aural sets to knotting it but notes I am more quick than strong and am not a good climber. If no one is better I will try it, but I would think Iko might be a wise choice. No?

Lynn, your sheet says you are +8 to climb... Aural is +2.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Probably. Only Blue comes up more easily, but not with a rope."

Climbing with a rope at a wall is DC5. You only need knotted rope if you want to pull yourself up the rope with nothing to put your feet at. Also knotting shortens the rope by a significant amount.


Aron has +8 and fell but that apparently is bad rolls on the GM part.


Human Paladin 3

Climb: 1d20 + 10 ⇒ (17) + 10 = 27
Climb: 1d20 + 10 ⇒ (2) + 10 = 12
Fall: 3d6 ⇒ (6, 3, 5) = 14

I regret nothing!


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

You only fall if you fail by 5 or more.


Like Aron


Ratfolk Crafter 6 (HP 63)

"Blue, think you can carry the rope up?"


M Bowerbird Valet Familiar 5(HP 23)

"No can do. No." Blue chirps looking at the rope


Aron attempts again seeing that Don is about half way past the first part.

Climb: 1d20 + 8 ⇒ (20) + 8 = 28
Climb: 1d20 + 8 ⇒ (14) + 8 = 22

Aron climbs around don and makes it to the next part up, taking out his rope he throws it back across the gab to Lynn. "Tie this somewhere if you can."


Human Paladin 3

Don will help with the rope.


Don still remains stuck in the middle of the climb of his


Human Paladin 3

Don tries again
Climb: 1d20 + 7 ⇒ (2) + 7 = 9

ARGGGHHHH


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn grabs the rope and searches for something to tie it to.
Perception: 1d20 + 11 ⇒ (13) + 11 = 24


There is enough of a rock that Lynn feels that if someone doesn't lean to heavily it will act as a guide to helping people across.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

As someone without a magical dragon scale I want to remind you that someone has one that allows levitation.


Human Paladin 3

OH! I forgot about that

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