| Lynn Warhaven |
As Lynn comes to the next part of not really useable stairs she remembers her magic dragon scale. She knots her rope (that Azrael didn't take), knots it to some protruding shrub. Then she uses the scale to lift herself up just a bit and drags herself along and up til the stairs are better again. there she stands and holds the rope for the others.
| DM Raltus |
So bad DMing on my part led to ease of gettign up on your part, but when you go to go down ...
D1. Temple Grounds
The gates to this small courtyard lie smashed and broken with
tall grass growing amid the rubble. Two main buildings stand
side by side to the east, separated by a single alleyway. The
smaller structure appears to be a stable, while the other is much
larger with several doors and stained-glass windows, apparently
a chapel judging by the pious statues along its rooftop.
There are a bunch of gnawed on human looking bones sitting amung the debris of the grounds
| Iko_ |
Iko climbs...
Climb: 1d20 + 10 ⇒ (17) + 10 = 27
... as if he walks on air. Effortlessly.
Perception: 1d20 + 13 ⇒ (17) + 13 = 30
He raises his hands to signal to everyone to stop and be wary.
"Human bones lie scattered here. eaten by something. We are not alone here. Be mindful of your surroundings."
Azrael*
|
Climb: 1d20 + 2 ⇒ (1) + 2 = 3
Climb: 1d20 + 2 ⇒ (17) + 2 = 19
Azrael had a false start and has to start over.
| Iko_ |
Opps, here's my other climb check then in case I still need it.
Climb: 1d20 + 10 ⇒ (2) + 10 = 12
Iko reaches out for Lynn but he's too late. "No Lynn, stop!" Then looks up as the statues start moving.
| DM Raltus |
Lynn all your actions take place before this happens so you don't lose out
Tink Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Iko Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Don Initiative: 1d20 + 7 ⇒ (7) + 7 = 14
Lynn initiative: 1d20 + 4 ⇒ (19) + 4 = 23
SteelGate Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative Azrael: 1d20 + 8 ⇒ (17) + 8 = 25
Gargoyle pink: 1d20 + 6 ⇒ (12) + 6 = 18
Gargoyle green: 1d20 + 6 ⇒ (9) + 6 = 15
Gargoyle blue: 1d20 + 6 ⇒ (19) + 6 = 25
Gargoyle red: 1d20 + 6 ⇒ (1) + 6 = 7
Initiative Rd 1
Blue, Azrael
Lynn, Tink, Pink <---
Iko, Don
Red, SteelGate
The blue tinged Gargoyle Flies up into the air moving closer to the party, stopping mid air and hover. The down draft from the wings of the Gargoyle stir up dirt and debris, the buffting causing issues with seeing it clearly or those behind it.
| DM Raltus |
Azrael steps forward, letting an arrow lose at the Flying Gargoyle.
Arrows: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 3 ⇒ (5) + 3 = 8
confirm?: 1d20 + 12 ⇒ (12) + 12 = 242d8 + 6 ⇒ (6, 4) + 6 = 16
Miss chance: 1d100 ⇒ 41
Dispite the wind Azrael lands a solid blow on the Gargoyle.
Initiative Rd 1
Blue (-44), Azrael
Lynn, Tink, Pink <---
Iko, Don <---
Red, SteelGate
The Pink tinged gargoyle flies towards Lynn claws out.AoO Lynn
Claw: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 2 ⇒ (1) + 2 = 3
| Don Guy |
Don takes aim with his crossbow and unleashes a bolt upon each one, calling upon his Punishing Blow power
Punishing Blow
Any opponent you hit with a melee or ranged attack loses the benefits of regeneration and fast healing for 1 round. In addition, if you score a critical hit against the target, it loses the benefit of its damage reduction for 1 round. A creature whose regeneration can’t be suppressed or ignored (such as the tarrasque) is immune to this effect.
Crossbow+1,PBS,PS,Combat Stamina,Pink: 1d20 + 13 ⇒ (11) + 13 = 241d10 + 4 ⇒ (8) + 4 = 12
Crossbow+1,PBS,PS,Combat Stamina,Pink: 1d20 + 7 ⇒ (10) + 7 = 171d10 + 4 ⇒ (8) + 4 = 12
Stamina 7/8
| Iko_ |
Iko holds back, unable to reach the flying creature.
Charge attack: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
| DM Raltus |
Well I will be damned, I missed that because I had the window open for so long before I posted.
Iko charges and kicks the Pink Gargoyle, knocking it spinning a bit as his full body weight and his foot strike true.
Initiative Rd 1
Blue (-44), Azrael
Lynn, Tink, Pink, green
Iko, Don
Red, SteelGate <---
I also forgot to add the Green Gargoyle
The green tinged Gargoyle flies down, straight for Tink.
Claw: 1d20 + 7 ⇒ (7) + 7 = 141d6 + 2 ⇒ (2) + 2 = 4
1 AoO Lynn
| Lynn Warhaven |
"My tactics seem to backfire here." Lynn notices as she gets surrounded by Gargoyles.
Stab AoO: 1d20 + 10 ⇒ (3) + 10 = 132d8 + 14 + 1d6 ⇒ (7, 7) + 14 + (5) = 33
(Did some mistake at level up with my BAB. And I get furious focus only on the first attack in a round. Therefore the +14 in the last two posts is too high. But it was good enough for gargoyles anyway.
Azrael*
|
Azrael steps forward, letting an arrow lose at the Flying Gargoyle.
[dice=Arrows]1d20+12;1d8+3
[dice=confirm?]1d20+12;2d8+6
[dice=Miss chance]1d100Dispite the wind Azrael lands a solid blow on the Gargoyle.
Initiative Rd 1
Blue (-44), Azrael
Lynn, Tink, Pink <---
Iko, Don <---
Red, SteelGateThe Pink tinged gargoyle flies towards Lynn claws out.AoO Lynn
[dice=Claw]1d20+7;1d6+2
First, thanks for botting. But if Azrael can full attack he should get 3 shots.
| Iko_ |
Iko moves up to the gargoyle attacking Lynn and knee's it in the back between it's wings.
Attack: 1d20 + 7 + 7 ⇒ (17) + 7 + 7 = 31
damage: 1d8 + 1 ⇒ (2) + 1 = 3
| DM Raltus |
Lynn's blow crumbles the Gargoyle in to rocky bits in a screech.
Initiative Rd 2
Blue (-44), Azrael
Lynn, Tink, Pink, green
Iko, Don <---
Red, SteelGate <---
The pink tinged Gargoyle attacks Lynn with a flurry of bites, claws and a Gore from its horns.
Bite: 1d20 + 7 ⇒ (19) + 7 = 261d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 2 ⇒ (2) + 2 = 4
Gore: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 2 ⇒ (4) + 2 = 6
The Green tinged Gargoyle doing the same to Iko.
Bite: 1d20 + 7 ⇒ (3) + 7 = 101d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 2 ⇒ (2) + 2 = 4
Gore: 1d20 + 7 ⇒ (7) + 7 = 141d4 + 2 ⇒ (4) + 2 = 6
The winds from the hovering Gargoyle begin to subside. 20% miss change if not with in 10' till top of next round
| Don Guy |
Don decides to go full out on the gargoyle attacking Steelgate and calls upon his newfound mythic strength. Distant Barrage
As a swift action, you can expend one use of mythic power to make a ranged attack at your highest attack bonus. This is in addition to any other attacks you make this round. When making this attack, ignore the target’s cover and concealment other than total cover, and add your tier to the attack roll. Damage from this attack bypasses all damage reduction.
Crossbow+1,PBS,PS,Combat Stamina(1),Distant Barrage,Punishing Blow: 1d20 + 15 ⇒ (16) + 15 = 311d10 + 6 ⇒ (3) + 6 = 9
Crossbow+1,PBS,PS,Combat Stamina(1),Punishing Blow: 1d20 + 14 ⇒ (17) + 14 = 311d10 + 6 ⇒ (7) + 6 = 13
Crossbow+1,PBS,PS,Combat Stamina(1),Punishing Blow: 1d20 + 9 ⇒ (3) + 9 = 121d10 + 6 ⇒ (10) + 6 = 16
Stamina 6/8
Mythic Power 4/5
Azrael*
|
Azrael steps back 5' and uses Mythic Rapid Shot on Red. If Red drops he will switch his target to Green.
+1 Paueliel Composite Longbow: 1d20 + 13 + 1 - 2 ⇒ (10) + 13 + 1 - 2 = 221d8 + 3 + 1 + 4 ⇒ (2) + 3 + 1 + 4 = 10
Miss Chance?: 1d100 ⇒ 31
+1 Paueliel Composite Longbow: 1d20 + 13 + 1 - 2 ⇒ (18) + 13 + 1 - 2 = 301d8 + 3 + 1 + 4 ⇒ (2) + 3 + 1 + 4 = 10
Miss Chance?: 1d100 ⇒ 53
+1 Paueliel Composite Longbow: 1d20 + 13 + 1 - 2 ⇒ (11) + 13 + 1 - 2 = 231d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16
Miss Chance?: 1d100 ⇒ 42
+1 Paueliel Composite Longbow: 1d20 + 8 + 1 - 2 ⇒ (4) + 8 + 1 - 2 = 111d8 + 3 + 1 + 4 ⇒ (6) + 3 + 1 + 4 = 14
Miss Chance?: 1d100 ⇒ 34
| DM Raltus |
Don unloads 3 bolts into the stony hide of Red, chips fly as the bolts penetrate deep into the Gargoyle. Azrael's arrows land deeply as well dropping the beast in front of SteelGate, Azrael turns and his last arrow misses the Green Tinged Gargoyle, SteelGate proceeds forward to Help Lynn and Iko out but the Gargoyles hide turns the heavy blow of SteelGates metal body.
Initiative Rd 2
Azrael
Lynn, Tink, Pink, green <---
Iko, Don
SteelGate
The two remaining Gargoyles let out a screech and continue to attack their respective targets.
Claw vs Lynn: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 2 ⇒ (1) + 2 = 3
Claw vs Lynn: 1d20 + 7 ⇒ (4) + 7 = 111d6 + 2 ⇒ (3) + 2 = 5
Bite: 1d20 + 7 ⇒ (9) + 7 = 161d4 + 2 ⇒ (2) + 2 = 4
Gore: 1d20 + 7 ⇒ (19) + 7 = 261d4 + 2 ⇒ (1) + 2 = 3
Green continues to bite and claw at the nimble Iko
Claw vs Iko: 1d20 + 7 ⇒ (8) + 7 = 151d6 + 2 ⇒ (2) + 2 = 4
Claw vs Iko: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 2 ⇒ (6) + 2 = 8
Bite: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 2 ⇒ (3) + 2 = 5
Gore: 1d20 + 7 ⇒ (12) + 7 = 191d4 + 2 ⇒ (1) + 2 = 3
Confirm Claw vs Lynn: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 2 ⇒ (4) + 2 = 6
What are the Alchemist and the Merc Archer doing?
Azrael*
|
I have no stats for the alchemist and am not sure of his bravery or loyalty. If he has Precise Bombs Extract and/or a way to avoid splashing friends I think he try to help with the fight, throwing touch attacks into melee from up to 40' feet away.
| Iko_ |
Iko ducks and weaves avoiding most of the gargoyle attacks. Seeing his fist not getting any results, he draws forth his Tmple sword radiance and lunges forward hoping to skewer the gargoyle.
attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
The archer will just keep trying to bring down any flyers.
| DM Raltus |
Initiative Rd 3
Azrael <---
Lynn, Tink, Pink (-12),Green
Iko, Don, Red, Cyan, Purple, Blue
Violet, Orange
SteelGate,yellow
Out of the door come some odd looking Humanoids.
These are Ghouls
Ghoul Red: 1d20 + 2 ⇒ (15) + 2 = 17
Ghoul Cyan: 1d20 + 2 ⇒ (15) + 2 = 17
Ghoul Yellow: 1d20 + 2 ⇒ (1) + 2 = 3
Ghoul Orange: 1d20 + 2 ⇒ (8) + 2 = 10
Ghoul Green: 1d20 + 2 ⇒ (17) + 2 = 19
Ghoul Violet: 1d20 + 2 ⇒ (12) + 2 = 14
Ghoul Cleric Purple: 1d20 + 7 ⇒ (9) + 7 = 16
Ghoul Cleric Blue: 1d20 + 2 ⇒ (13) + 2 = 15
SteelGate can go then we go to rd 3, I am not moving him forward because I am not killing a PC by my moving him.
Azrael*
|
Ok. Ready to post but waiting on Steelgate.