DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

That would be me. But now we have a rope and the DC for climbing should be 5


it is more of a sideways climb but I didn't mention that so I will give it to you for the first part yes, at 60' you will have to make another climb


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

As Lynn comes to the next part of not really useable stairs she remembers her magic dragon scale. She knots her rope (that Azrael didn't take), knots it to some protruding shrub. Then she uses the scale to lift herself up just a bit and drags herself along and up til the stairs are better again. there she stands and holds the rope for the others.


Lynn Ties off the rope at the top, it is low enough that as long as people make the first climb check they will be able to use the rope to get the rest of the way up.

DM Screen:

a roll: 1d6 ⇒ 3

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Azrael climbs up taking 10 for a 12.


So bad DMing on my part led to ease of gettign up on your part, but when you go to go down ...

D1. Temple Grounds
The gates to this small courtyard lie smashed and broken with
tall grass growing amid the rubble. Two main buildings stand
side by side to the east, separated by a single alleyway. The
smaller structure appears to be a stable, while the other is much
larger with several doors and stained-glass windows, apparently
a chapel judging by the pious statues along its rooftop.

Perception DC 20:

There are a bunch of gnawed on human looking bones sitting amung the debris of the grounds


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko climbs...

Climb: 1d20 + 10 ⇒ (17) + 10 = 27

... as if he walks on air. Effortlessly.

Perception: 1d20 + 13 ⇒ (17) + 13 = 30

He raises his hands to signal to everyone to stop and be wary.

"Human bones lie scattered here. eaten by something. We are not alone here. Be mindful of your surroundings."


Human Paladin 3

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Gnawed on bones. Whatever did that might still be inside

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Climb: 1d20 + 2 ⇒ (1) + 2 = 3

Climb: 1d20 + 2 ⇒ (17) + 2 = 19

Azrael had a false start and has to start over.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn prepares herself for battle* and goes straight into the chapel.

*Cast Bulls Strength, Protection from Evil and activating good blessing


As Lynn passes into the main court yard, she realizes this place is rather large and 2 that the statues that were on top of the Temple are not quite what they seemed to be as they shake look some rubble and stretch out their wings.

I will do initiative later tonight.


Human Paladin 3

Don has his Repeating Crossbow of Doom(tm) out and ready to hurl tree trunks of doom at any targets.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Opps, here's my other climb check then in case I still need it.

Climb: 1d20 + 10 ⇒ (2) + 10 = 12

Iko reaches out for Lynn but he's too late. "No Lynn, stop!" Then looks up as the statues start moving.


Lynn all your actions take place before this happens so you don't lose out

Initiative:

Tink Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Iko Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Don Initiative: 1d20 + 7 ⇒ (7) + 7 = 14
Lynn initiative: 1d20 + 4 ⇒ (19) + 4 = 23
SteelGate Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative Azrael: 1d20 + 8 ⇒ (17) + 8 = 25
Gargoyle pink: 1d20 + 6 ⇒ (12) + 6 = 18
Gargoyle green: 1d20 + 6 ⇒ (9) + 6 = 15
Gargoyle blue: 1d20 + 6 ⇒ (19) + 6 = 25
Gargoyle red: 1d20 + 6 ⇒ (1) + 6 = 7

Initiative Rd 1
Blue, Azrael
Lynn, Tink, Pink <---
Iko, Don
Red, SteelGate

The blue tinged Gargoyle Flies up into the air moving closer to the party, stopping mid air and hover. The down draft from the wings of the Gargoyle stir up dirt and debris, the buffting causing issues with seeing it clearly or those behind it.

Horver


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn closes in on the gargoyle in front of her and stabs at it with her glaive.
Stab+PA+FF: 1d20 + 14 ⇒ (19) + 14 = 331d10 + 10 + 6 + 1d6 ⇒ (3) + 10 + 6 + (1) = 20


Lynn takes a large chunk of stone from the Gargoyle, the creature screeches but continues to hover.

Also Azrael you can go I forgot the arrow


Azrael steps forward, letting an arrow lose at the Flying Gargoyle.

Arrows: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 3 ⇒ (5) + 3 = 8
confirm?: 1d20 + 12 ⇒ (12) + 12 = 242d8 + 6 ⇒ (6, 4) + 6 = 16
Miss chance: 1d100 ⇒ 41

Dispite the wind Azrael lands a solid blow on the Gargoyle.

Initiative Rd 1
Blue (-44), Azrael
Lynn, Tink, Pink <---
Iko, Don <---
Red, SteelGate

The Pink tinged gargoyle flies towards Lynn claws out.AoO Lynn

Claw: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 2 ⇒ (1) + 2 = 3


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

AoO: 1d20 + 14 ⇒ (12) + 14 = 261d10 + 16 + 1d6 ⇒ (9) + 16 + (1) = 26
"'Tis but a scratch." Lynn teases the gargoyle as it claws at her. But that hit comes at a steep price for the creature.


Human Paladin 3

Don takes aim with his crossbow and unleashes a bolt upon each one, calling upon his Punishing Blow power

Punishing Blow
Any opponent you hit with a melee or ranged attack loses the benefits of regeneration and fast healing for 1 round. In addition, if you score a critical hit against the target, it loses the benefit of its damage reduction for 1 round. A creature whose regeneration can’t be suppressed or ignored (such as the tarrasque) is immune to this effect.

Crossbow+1,PBS,PS,Combat Stamina,Pink: 1d20 + 13 ⇒ (11) + 13 = 241d10 + 4 ⇒ (8) + 4 = 12

Crossbow+1,PBS,PS,Combat Stamina,Pink: 1d20 + 7 ⇒ (10) + 7 = 171d10 + 4 ⇒ (8) + 4 = 12

Stamina 7/8


that is pretty gross

Don's awesome mechanical crossbow lays two solid blows into the pink gargoyle.


Ratfolk Crafter 6 (HP 63)

Climb: 1d20 - 1 ⇒ (4) - 1 = 3
Climb: 1d20 - 1 ⇒ (16) - 1 = 15
Climb: 1d20 - 1 ⇒ (19) - 1 = 18
Tink scrambles up slightly behind everyone else, but in time for the fighting to start.
He runs up to Lynn and suddenly she is twice the size she was.


M Construct Eidolon (HP 60)

Climb: 1d20 + 5 ⇒ (14) + 5 = 19
Climb: 1d20 + 5 ⇒ (2) + 5 = 7
SteelGate's gears grind as he pulls himself over the lip


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko holds back, unable to reach the flying creature.

Hold Action:
As soon as any gargloyle comes close enough to the ground, Iko runs at it with a flying kick.

Charge attack: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


I will give Iko to the end of the day


Well I will be damned, I missed that because I had the window open for so long before I posted.

Iko charges and kicks the Pink Gargoyle, knocking it spinning a bit as his full body weight and his foot strike true.

Initiative Rd 1
Blue (-44), Azrael
Lynn, Tink, Pink, green
Iko, Don
Red, SteelGate <---
I also forgot to add the Green Gargoyle

The green tinged Gargoyle flies down, straight for Tink.

Claw: 1d20 + 7 ⇒ (7) + 7 = 141d6 + 2 ⇒ (2) + 2 = 4
1 AoO Lynn


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"My tactics seem to backfire here." Lynn notices as she gets surrounded by Gargoyles.
Stab AoO: 1d20 + 10 ⇒ (3) + 10 = 132d8 + 14 + 1d6 ⇒ (7, 7) + 14 + (5) = 33

(Did some mistake at level up with my BAB. And I get furious focus only on the first attack in a round. Therefore the +14 in the last two posts is too high. But it was good enough for gargoyles anyway.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)
DM Raltus wrote:

Azrael steps forward, letting an arrow lose at the Flying Gargoyle.

[dice=Arrows]1d20+12;1d8+3
[dice=confirm?]1d20+12;2d8+6
[dice=Miss chance]1d100

Dispite the wind Azrael lands a solid blow on the Gargoyle.

Initiative Rd 1
Blue (-44), Azrael
Lynn, Tink, Pink <---
Iko, Don <---
Red, SteelGate

The Pink tinged gargoyle flies towards Lynn claws out.AoO Lynn

[dice=Claw]1d20+7;1d6+2

First, thanks for botting. But if Azrael can full attack he should get 3 shots.


You would have had to move so you weren't at 50% miss chance. I figured you wanted only the 20%

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

XGotcha. Was not sure.


Sorry couldn't get on last night

The Red hued gargoyle dive bombs straight at SteelGate and Azrael.

Claw: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 2 ⇒ (3) + 2 = 5


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Steelgate slams his metal arm into the gargoyle next to him (red).
Slam+PA: 1d20 + 7 ⇒ (3) + 7 = 101d8 + 13 ⇒ (7) + 13 = 20
Which does a lot of damage, but to the ground, not the gargoyle.


I was just going to do that
Initiative Rd 1
Blue (-44), Azrael
Lynn, Tink, Pink, green <---
Iko, Don
Red, SteelGate

The Blue tinged gargoyle continues to Flap its wings downwards with great force, debris and dirt flying everywhere.


Ratfolk Crafter 6 (HP 63)

Tink runs out of the fray and casts detect magic


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko moves up to the gargoyle attacking Lynn and knee's it in the back between it's wings.

Attack: 1d20 + 7 + 7 ⇒ (17) + 7 + 7 = 31
damage: 1d8 + 1 ⇒ (2) + 1 = 3


Iko's knee does not seem to penetrate the stony body of the Gargoyle, Tink sees nothing magical in the yard other than his companions at present.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Glaive+PA+VS: 1d20 + 12 ⇒ (15) + 12 = 274d8 + 26 + 1d6 ⇒ (5, 5, 3, 4) + 26 + (5) = 48
Lynn finishes off the gargoyle she started with. (blue)


Lynn's blow crumbles the Gargoyle in to rocky bits in a screech.

Initiative Rd 2
Blue (-44), Azrael
Lynn, Tink, Pink, green
Iko, Don <---
Red, SteelGate <---

The pink tinged Gargoyle attacks Lynn with a flurry of bites, claws and a Gore from its horns.

Bite: 1d20 + 7 ⇒ (19) + 7 = 261d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 2 ⇒ (2) + 2 = 4
Gore: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 2 ⇒ (4) + 2 = 6

The Green tinged Gargoyle doing the same to Iko.

Bite: 1d20 + 7 ⇒ (3) + 7 = 101d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 2 ⇒ (2) + 2 = 4
Gore: 1d20 + 7 ⇒ (7) + 7 = 141d4 + 2 ⇒ (4) + 2 = 6

The winds from the hovering Gargoyle begin to subside. 20% miss change if not with in 10' till top of next round


Human Paladin 3

Don decides to go full out on the gargoyle attacking Steelgate and calls upon his newfound mythic strength. Distant Barrage
As a swift action, you can expend one use of mythic power to make a ranged attack at your highest attack bonus. This is in addition to any other attacks you make this round. When making this attack, ignore the target’s cover and concealment other than total cover, and add your tier to the attack roll. Damage from this attack bypasses all damage reduction.

Crossbow+1,PBS,PS,Combat Stamina(1),Distant Barrage,Punishing Blow: 1d20 + 15 ⇒ (16) + 15 = 311d10 + 6 ⇒ (3) + 6 = 9

Crossbow+1,PBS,PS,Combat Stamina(1),Punishing Blow: 1d20 + 14 ⇒ (17) + 14 = 311d10 + 6 ⇒ (7) + 6 = 13

Crossbow+1,PBS,PS,Combat Stamina(1),Punishing Blow: 1d20 + 9 ⇒ (3) + 9 = 121d10 + 6 ⇒ (10) + 6 = 16
Stamina 6/8
Mythic Power 4/5

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Azrael steps back 5' and uses Mythic Rapid Shot on Red. If Red drops he will switch his target to Green.

+1 Paueliel Composite Longbow: 1d20 + 13 + 1 - 2 ⇒ (10) + 13 + 1 - 2 = 221d8 + 3 + 1 + 4 ⇒ (2) + 3 + 1 + 4 = 10
Miss Chance?: 1d100 ⇒ 31

+1 Paueliel Composite Longbow: 1d20 + 13 + 1 - 2 ⇒ (18) + 13 + 1 - 2 = 301d8 + 3 + 1 + 4 ⇒ (2) + 3 + 1 + 4 = 10
Miss Chance?: 1d100 ⇒ 53

+1 Paueliel Composite Longbow: 1d20 + 13 + 1 - 2 ⇒ (11) + 13 + 1 - 2 = 231d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16
Miss Chance?: 1d100 ⇒ 42

+1 Paueliel Composite Longbow: 1d20 + 8 + 1 - 2 ⇒ (4) + 8 + 1 - 2 = 111d8 + 3 + 1 + 4 ⇒ (6) + 3 + 1 + 4 = 14
Miss Chance?: 1d100 ⇒ 34


M Construct Eidolon (HP 60)

SteelGate attempts to knock the gargoyle out of the sky.
Attack: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 13 ⇒ (8) + 13 = 21


Don unloads 3 bolts into the stony hide of Red, chips fly as the bolts penetrate deep into the Gargoyle. Azrael's arrows land deeply as well dropping the beast in front of SteelGate, Azrael turns and his last arrow misses the Green Tinged Gargoyle, SteelGate proceeds forward to Help Lynn and Iko out but the Gargoyles hide turns the heavy blow of SteelGates metal body.

Initiative Rd 2
Azrael
Lynn, Tink, Pink, green <---
Iko, Don
SteelGate

The two remaining Gargoyles let out a screech and continue to attack their respective targets.

Claw vs Lynn: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 2 ⇒ (1) + 2 = 3
Claw vs Lynn: 1d20 + 7 ⇒ (4) + 7 = 111d6 + 2 ⇒ (3) + 2 = 5
Bite: 1d20 + 7 ⇒ (9) + 7 = 161d4 + 2 ⇒ (2) + 2 = 4
Gore: 1d20 + 7 ⇒ (19) + 7 = 261d4 + 2 ⇒ (1) + 2 = 3

Green continues to bite and claw at the nimble Iko
Claw vs Iko: 1d20 + 7 ⇒ (8) + 7 = 151d6 + 2 ⇒ (2) + 2 = 4
Claw vs Iko: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 2 ⇒ (6) + 2 = 8
Bite: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 2 ⇒ (3) + 2 = 5
Gore: 1d20 + 7 ⇒ (12) + 7 = 191d4 + 2 ⇒ (1) + 2 = 3

Confirm Claw vs Lynn: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 2 ⇒ (4) + 2 = 6

A question:

What are the Alchemist and the Merc Archer doing?

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

I have no stats for the alchemist and am not sure of his bravery or loyalty. If he has Precise Bombs Extract and/or a way to avoid splashing friends I think he try to help with the fight, throwing touch attacks into melee from up to 40' feet away.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko ducks and weaves avoiding most of the gargoyle attacks. Seeing his fist not getting any results, he draws forth his Tmple sword radiance and lunges forward hoping to skewer the gargoyle.

attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

The archer will just keep trying to bring down any flyers.


Lynn?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Sorry, missed that the arrow moved on
Lynn steps back and swings her glaive at the gargoyle (green).
Stab+MVS: 1d20 + 12 ⇒ (3) + 12 = 154d8 + 26 + 1d6 ⇒ (5, 4, 8, 3) + 26 + (3) = 49


God you hit hard haha

Lynn drops the Green tinged gargoyle to a pile of rubble at the length of her weapon, two of the four beasts have been dispatched.

Perception DC 15:

The sounds of a door opening from across the court yard

Initiative Rd 2
Azrael
Lynn, Tink, Pink, green
Iko, Don, SteelGate <---


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Perception: 1d20 + 13 ⇒ (20) + 13 = 33
Who's opening the door?


Human Paladin 3

Don moves and fires a single shot at green
Crossbow+1,PBS,PS,Combat Stamina,Punishing Blow: 1d20 + 15 ⇒ (9) + 15 = 241d10 + 6 ⇒ (6) + 6 = 12
Stamina 5/8
Mythic Power 4/5


Initiative Rd 3
Azrael <---
Lynn, Tink, Pink (-12),Green
Iko, Don, Red, Cyan, Purple, Blue
Violet, Orange
SteelGate,yellow

Out of the door come some odd looking Humanoids.

K. Religion DC 15:

These are Ghouls

More in the Initiative:

Ghoul Red: 1d20 + 2 ⇒ (15) + 2 = 17
Ghoul Cyan: 1d20 + 2 ⇒ (15) + 2 = 17
Ghoul Yellow: 1d20 + 2 ⇒ (1) + 2 = 3
Ghoul Orange: 1d20 + 2 ⇒ (8) + 2 = 10
Ghoul Green: 1d20 + 2 ⇒ (17) + 2 = 19
Ghoul Violet: 1d20 + 2 ⇒ (12) + 2 = 14
Ghoul Cleric Purple: 1d20 + 7 ⇒ (9) + 7 = 16
Ghoul Cleric Blue: 1d20 + 2 ⇒ (13) + 2 = 15

SteelGate can go then we go to rd 3, I am not moving him forward because I am not killing a PC by my moving him.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Ok. Ready to post but waiting on Steelgate.

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