DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


1,501 to 1,550 of 1,582 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Also, do I reach the magic I detected? And what actions do I have left, if I do?


So as I am reading this, as Tink moves forward basically someone is getting left out of the invisibility sphere as it is only 10'.

Right now Tink and Azrael but he has already stated he wasn't moving. That being said he is in the same action round so he could effectively move he he touched Tink.

There is a chance that you won't be able to touch each other to get the chain going as you take a -4 penalty to perception checks and you would have to call out allowing the enemy to know where you are. You will need to roll percentile chances to grab each other.

Once you are holding onto each other the DC of the Acrobatics check goes up by +4 per person on your chain. SO if when Tink and Azrael are walking even at half speed you need to roll a 14. If you add Balthazar that increases to 18.

Tink and Areal can move in the same round but Balthazar already stating he his holding his action for a specific event. He did not delay, so you guys move he is out of the sphere, then has to walk about by himself trying to find you.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

I knew we should have roped up.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Simply walk in direction of my calling. When you all fell over me and we're a big pile, Tink can cast Dimension Door :P


That works too, only the BBEG knows now that you have something


Ratfolk Crafter 6 (HP 63)

Why do I need to roll acro even if I move half speed?

Why do I have a miss chance? I am not making an attack.


I like Lynn's Idea but again like I said someone is going to be exposed Either Azrael or Balthazar since you didn't say anything.

You have to "find" her in the dark to touch her. So make a perception roll to "find her", then a melee touch attack to touch her, all the while alerting the BBEG to where you are.

It isn't going to be as simple as we walk over and touch Lynn, your effectively blind and stumbling around.


Ratfolk Crafter 6 (HP 63)

Sorry, what do you mean by closer to the front of the citadel?


Closer to the main gate, really more for flavours sake than anything


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Do we get 200 cheering pallies now? THE ARTIFACT of their goddes is raised in their midst.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Waiting for the others to join the spontaneous meeting. I thought Azrael would be a candidate to present the banner, as he is at least partly a pally of Iomedae

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Just busy. Can’t post from work anymore and had my home game last night. Will post later tonight.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Just a heads up that I leave for an 11 day trip out of the country on the 19th. I'll have an ipad and can post some but will not be reliable.


that is fine, I have a few thoughts on what I am going to do here, I have removed some encounters from the Citadel and had to alter one


Ratfolk Crafter 6 (HP 63)

Also, one thing to note is that by a very particular reading the need to be on an internal wall in a public place is only necessary for the first part of the bonus. The second and third part function so long as it is mounted on any wall.


True, but the main reason to even use it is to prevent outsiders from Teleporting, and their cultists too


Ratfolk Crafter 6 (HP 63)

And to have a planetar help us clear the citadel.


Ya i would say if you mounted it inside he would help out but if you mounted it on the command tent outside he isn't going into the Citadel to help out.

He is there to PROTECT the flag not fight for you, Iomadae is watching you all with keen interest. She cannot actively intervene on your behalf. Plus you would have to negotiate with the Plantar to get it to stray that far from the Sword, who knows what could happen.

Plus it is only a day, you have to sleep 8 hours of that. Well maybe not Tink but the rest of the group does.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Azrael, Balthazar, what do you say to some dungeon crawling along the foreseen paths right now?

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Right now? How about a night's rest to regain spells from recovering the Sword?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I cast only a handful of first level spells. In most fights I forget to cast, besides using bull's strength. And I still have five mythic power left.

The only real drawback is that Tink has no more Dimdoor. Even he has lots of spells he can still cast.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

I doubt there are any real advantages. Its nice to say "they won't expect us to hit them again right away" but I bet it will change noting in how the encounters play out.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

No it won't. We can as well dawdle through the day, sleep a night over it and go there then. It's probably no difference. If Raltus doesn't send us nightmares.

I don't really care, as long as the game moves on. Tell what you like better and write a matching post in gameplay for Raltus as a base to move us on.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

I am good to do so if Tink does not want to wait its fine with me. Likely smarter to wait but I too want to move along.


Ratfolk Crafter 6 (HP 63)

Then let's move.


I still don't feel that even in a command tent it will be effective, the entire idea and what I have read about it is that it is to be on an indoor wall for all to see for it to work properly.

Iomadae carried it but it didn't have the powers it does now.


Ratfolk Crafter 6 (HP 63)

Fine by me

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Yep. No problem here. Totally your call.


Ratfolk Crafter 6 (HP 63)
Tink_ wrote:
Then let's move.

I have said I want to get going.

Tink might be blowing in the wind, but that's just him. He will do whatever the party decides.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Please check the table on the detect evil page where the strength of the aura according to creature type, class and others are given.

Balthazar and Tink will detect with a Faint aura of good for being aligned creatures of level 5-10.
Azrael and Lynn will detect with a Strong aura of good as they are clerics/paladins of an aligned deity.

I interpret your post as if even Iomedae doesn't detect as good, right?


You can open the spoiler to understand a bit better. the Gods themselves never come to the planet, as they are not really allowed to. So this would be a projection.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Being a god isn't what it used to be. "Not allowed". :P


Now if we were playing in the Forgotten Realms it could be the real thing

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Flying home today. Should be back to posting tomorrow.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn takes out her magic cloth to remove the cobwebs between her arm, glaive and breastplate, some busy spiders created while Lynn is waiting for something to happen.


Sorry busy weekend.


Elf Sorcerer 7 / AC 14/*20-Mythic Mage Armor, Touch 12, Flat 13/*19-MMA / HP 19/52 / Init +7 / Fort +2, Ref +3, Will +7 (+2 vs Enchantments) / Perception +11

Hey guys. Just giving everyone in my games a heads up that I'm currently swamped with deadlines, family health emergencies and travelling for work all at the same time this week so I won't be able to post until my return and even then will probably have to recover from jet lag. So probably won't be posting till the following weekend. So please bot me as needed till then. Sorry about that.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Recovering from Jet Lag now so I get that. Saturday was a 30 hour day.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

This avatar of Iomedae is suspicious. But I for sure have no idea what is going on here. But there are demons to fight in the next room ;). That is simple and nothing to go wrong there.


Azrael's actions:

Radiance: 1d20 + 16 + 1 + 4 - 2 - 2 ⇒ (1) + 16 + 1 + 4 - 2 - 2 = 181d8 + 4 + 1 + 4 + 7 ⇒ (3) + 4 + 1 + 4 + 7 = 19

Radiance: 1d20 + 16 + 1 + 4 - 2 - 2 ⇒ (20) + 16 + 1 + 4 - 2 - 2 = 371d8 + 4 + 1 + 4 + 7 ⇒ (2) + 4 + 1 + 4 + 7 = 18

Radiance: 1d20 + 11 + 1 + 4 - 2 - 2 ⇒ (2) + 11 + 1 + 4 - 2 - 2 = 141d8 + 4 + 1 + 4 + 7 ⇒ (7) + 4 + 1 + 4 + 7 = 23

Radiance: 1d20 + 16 + 1 + 4 - 2 - 2 ⇒ (3) + 16 + 1 + 4 - 2 - 2 = 201d8 + 4 + 1 + 4 + 7 ⇒ (6) + 4 + 1 + 4 + 7 = 22

Confirm?: 1d20 + 16 + 1 + 4 - 2 - 2 ⇒ (20) + 16 + 1 + 4 - 2 - 2 = 372d8 + 4 + 2 + 8 + 14 ⇒ (8, 6) + 4 + 2 + 8 + 14 = 42

Did you use Rapid shot here? I am assuming so other wise you wouldn't have got 4 attacks. Can you just post which are which when you do so? Just makes my life a bit more simple.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Sure. With my mythic rapid shot feat there is no reason not to use rapid shot with every full attack. I can either take no -2 penalty or get an extra extra shot.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

It would be nice if you'd give a description that reflects a bit better what is actually happening.

Mirror Image: This spell creates a number of illusory doubles of you that inhabit your square. These doubles make it difficult for enemies to precisely locate and attack you.

That's like being drunk and seeing double. Or seven times in this case.

But with your description I thought this crazy demon had a way to summon more vrocks and went after the original one. If it were clear that there are a lot of images, I would have waited for Azrael to reduce them, or made a full attack to get rid of some of them myself.


That is Fair, sorry.

I will do better to describe things.


Sorry i had put the 4th shot in there to knock one off then lost my post. he is down to 3 duplicates.

Thinking about your request Lynn, you are right, as a side note you didn't try to ID the spell, so really Lynn did what she would have done without IDing the spell and just tried to stab the already wounded one.


@ Azrael

I did skip you yes, I just wanted to push the story and missed you. You can go twice basically if you would like you are going to be full attacked regardless of where you go with a 5' step. The Red spot on the ground is rough terrain you cannot 5' step off of it as I did say earlier.

The Demon didn't step up, the way you asked I thought maybe you meant the feat, so when you 5' stepped away it didn't follow you but you couldn't get further away then that in 1 round. You Fired at the Vrock popping all but 2 of the Mirror images.

So take a round 3 and now round 4 action as you wish.

Hopefully that answers what you are asking. Please put large OOC posts here.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Interesting question on the side: I case those guys are paladins. Does aiding demons in a fight under compulsion cost them their abilities?


They are just Human Mercs not paladins


They are just Human Mercs not paladins


Gorum for battle, Groteus I think as well, plus all the evil ones. This is an AP about the Demons deceiving you a lot of the times.

So be prepared and just look at spells for the day that could help?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

The real question here is: Would stabbing creatures to death that might, or might not be evil change Lynn's alignment? If yes, in what direction. And how far.

1,501 to 1,550 of 1,582 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Raltus Demon Slaying All Messageboards

Want to post a reply? Sign in.