GM Raltus' Demon Hunting

Game Master Raltus

Book 2 Maps l Loot Lists l Hand Outs


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Not everyone has to be smote! No harm in a little debate - either way it runs down his spell durations!


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]
DM Raltus wrote:
I would say no to the trait only because I cannot see you and really didn't see you.

Hmm. Did we see enough to know that he's a tiefling?


Khaz would have yes, Lorean near the back and the retreat being called while on the stairs didn't see enough but that he is a bright red


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

Oops, I may have done the calculations wrong, she's officially only 71. Either way, I didn't mean to lie, though; she really doesn't know how old she is, and being touched by a greater power as oracles are probably shifts one's perception a bit.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Apologies.

Camp out with the Scouts last weekend took far more out of me than I expected. Then the normal Scouting schedule, some extra demands from work, wife's been sick, etc.

I'm seeing what I can catch-up on and get through tonight.


No worries, RL comes first.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Rules question. Power attack has a prerequisite of Str13. I took it with Str18. Now that Khaz is cursed he is down to Str12. So can he power attack? Logically it does make sense that he’d now be too weak.

I think what I’ll need to do right now is take a buckler. If he leaves his fighter kit behind I think he’ll be medium encumbrance.

This will mean AC21, +5 Hit and 1d6+2 damage.


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

RAW, you can't use any feat for which you don't meet the prerequisites even if you did when you took the feat, so you can't use Power Attack until the curse is broken.


I'll be camping this weekend, should be able to catch up again on Sunday or Monday. Bot as needed!


Sure, if I don't add in these two NPCs there is no way till maybe the end of the book and having a full cleric of your own to get rid of the curse. No one in Kenabres is powerful enough.

I know it seems kinda boring sorry


Oh! Is that who they are? Cool! I hadn't twigged.

Also - someone in this group needs reduce person!


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Hey, I appreciate it! Being -6str is crippling and I can’t remove it until lvl6 (mercy). Honestly I don’t know what the AP writer was thinking putting that in there at such a low level. Most parties can’t remove it as of now (like us), and by placement the trap will hit a Str user who by design has a low will save.

Also the scene does show how utterly screwed Kenabres is. Where night falls and everyone shelters and prays.


That is what I was going for, even adding in your parents and the other Dwarves I am going for the desolation of Kenabres hoping to make it shown. We are going to the final chapter of this first book.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Got myself started doing some Googling. Some of the below I knew. The modern distance record was new to me.

The longest known shot using a Welsh longbow style bow is just over 1/4 mile. NOT a targeted shot, but an area shot. That was a 100# draw, well below the average draw of known Welsh longbows, which was closer to 140#. Examples with pulls estimated at 185# have been found.

English law required archers to train on fields of at least 220' distance, so professional war bowmen were used to aiming in our mechanical -4 penalty range.

The estimate is that at around 400' the average professional archer was firing to hit the crowd and not a target.

Longbows are believed to have pierced lighter metal plate at over 900'.

Have I mentioned before that I have an interest in ancient archery? More curiosity than discipline. I'm okay with a recurve or composite, but I suck with a Welsh-style longbow. Archery is like golf or bowling. Your form is just about never going to be perfect, so the goal is to do the same wrong thing every time and adjust for it. Welsh longbows are TRUE barebows. The arrowrest is your own hand, for starters. Every aspect of the shot is variable unless you practice as regularly and for as mmany years as the Welsh did. I don't practice regularly at all. My longbow and recurve average 53# pulls. The recurve is SLIGHTLY lighter.

I spend more time working with Scouts just learning to use a bow than I do using one myself.


I did a little mounted archery. That is CRAY.


That is some cool information, really as you have said the perception penalties would keep you from even seeing the target that you were indenting to hit. piercing armor at 900' is still crazy and would be on of those things you never saw coming.


What level is everyone?


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

3


Well then you can be 4th, I have that kinda power you know


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Lvl4!

BaB: +1 (Power attack goes to -2 Hit and +6 damage)
HP: +12 What would it have been?: 1d10 ⇒ 2 Whew!
Skills with FCB: +3
Saves: +1 Fort +1 Will
Stat: +1 Cha (Cha16, +1 all saves)

Channel Positive Energy (When a hospitaler reaches 4th level, he gains the ability to channel positive energy as a cleric equal to his paladin level –3. He can use this ability a number of times per day equal to 3 + his Charisma modifier. Using this ability does not expend uses of lay on hands, as it does with other paladins.)

Goes with my VMC Channel (Su): You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier.

Total of 10 channels per day

Tempered Champion Bonus Feat: Weapon Focus Heavy Mace (no spells)


Magus (Armored Battlemage) 4

+1 Int

+1 BAB, Fort & Will saves
+7 hit points

2nd level spells! learned: mirror image, splinter spell resistance

New class feature: Spell recall

Skills: +1 rank each of: Knowledge (arcana), Perception, Spellcraft, Stealth, Use Magic Device; Linguistics, Profession (farmer)

Language learned: Celestial


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

4th? Hmmm . . .. Should I follow the original plan, and take another level of Ninja Trick: Deadly Aim, letting me sneak attack at up to 50' with my bow, or should I take something more traditional to increase his utility as your trap breaker?

If I keep taking Ninja Trick: Deadly Aim through 8th level (Which is explicitly legal because Deadly Aim says it can be taken multiple times and it stacks with itself), I will be able to sneak attack with the bow from 70', and then at 10th level I can take the sniper advanced trick which makes the penalty for hiding after taking a shot only -10 instead of -20 . . .. @ 60' distance I would have no penalties to hit, they would be at a -12 to break my Stealth check to prevent me from getting a shot at them being flat-footed (with all the sneak dice), and then I would be at a -10 on the Stealth check to hide again, which is more than offset by the spot check range penalty . . .. Yeah, the pop-up sneak-attack dice archer is what I had in mind at character design.

Not sure that's what the group needs me to be doing, though.


I'm planning to ride Rio and be a fly-by machine gun type of archer, so by all means do the pop up variant. I can probably be suitably distracting! :D


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]
DM Raltus wrote:
Well then you can be 4th, I have that kinda power you know

Sorcery! Witchcraft!

changelog:
+1 con (14 total)
max HP: 18 + 3 + 1d8 + 2 ⇒ 18 + 3 + (1) + 2 = 24 wow, two bad rolls in a row
+1 BAB (+3 total)
+1 will save (+4 base total)
+1 1st level spell/day (total 6+1)
+3 2nd level spells/day (total 3+1)
+1 0th level spell known (total 6): Mending
+1 2nd level spell known (total 1): Cure Moderate Wounds
mystery spell: Invisibility
favored class: +1 skill point
skills:
- +1 bluff (total 3 ranks)
- +1 diplo (total 3 ranks)
- +1 disguise (total 2 ranks)
- +1 know (planes) (total 3 ranks)
- +1 know (religion) (total 3 ranks)
- +1 perception (total 3 ranks)
- +1 stealth (total 3 ranks)

Invisibility!
Lorena's got decent stealth, so I can take over scouting to a degree if really necessary - though I won't have anything to deal with traps.


HP: 1d8 ⇒ 2


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

HP: 1d8 ⇒ 8 Woo-Hoo!

+1 BAB
+1 Ref
Debilitating Injury, Rogue Trick (Ninja Trick: Deadly Range), Uncanny Dodge
+1 rank to Acrobatics, Appraise, Bluff, Climb, Disable Device, Escape Artist, Knowledge (Local), Linguistics, Perception, Sleight of Hand, Stealth, Swim, Use Magic Device

Currently have Taldane, Abyssal, Hallid and Dwarven listed. Wait. That's already short.

1 Base, 2 Int, 4 ranks in Linguisitcs should be 7 total, I currently list 4!

:facepalm:

Looking at everybody else's languages, I saw Celestial, Draconic, Elven, Infernal, Sylvan, and Terran that I don't already know.

Let's go with Celestial, Draconic, and Infernal. I know duplication isn't the best choice mechanically, but it opens up cross-talk options in front of people.

Well, my stealth is +10 or +7 with a full gear load. I don't mind fulfilling the traditional role for the character. I just don't seem to get the rolls at the right times.


@GM: Firinn at 3rd level picks up most of a domain (1st power and all the spells for his levels), could I trade that for the Redemption Inquisition? It seems very appropriate for him and his personal backstory. If so, would he get all three powers or only a couple? My preference would be the first and eight level powers if I could choose.

Thanks! :)


You can yes, you will get the 8th level one at 8th like it says.

@ Lorena and Terry - Scouting together isn't such a bad thing since you can assist each other really.


Mechanically speaking there are no arrow slits, it is a really bit box on the inside. I have run this encounter a few times and looking at it now it would make more sense for it to be like a spy organization building.

There is only 2 ways in, the front door or a window. It is kinda rough ya once you get in if they blocked you off from the door you couldn't get out.


Isn't it technically a badly designed museum? If they were paranoid then only having one way in and out would prevent thefts! :)


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

"And now we get to our next exhibit, a pickled demon head. No touching. I SAID NO TOUCHING! That's it. The next child who touches one of the exhibits gets a -6 Str curse. Moving. On. After this we have the dented codpiece of Sir Godwyne the bold. It is all that remains of him after the expedition to..."


Ya I think it was a fort before it was a museum, it is poorly designed over all. If I ran this AP again, I would continue to include Nestrin and Eterrius as I like the idea of them, I would do a full redesign of the Gray Garrison


Oh mighty GM Raltus, can I drop the Totem-Bonded archetype please? So far I haven't used it even once, and every time I read the rules I just find myself getting confused! Divine Hunter reflects his fluff well enough without it I think!


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

What good is a thief who doesn't try to find a way to avoid the toe-to-toe fight where the other guys have a built-in advantage?


I will say yes, does that change things from your class?


I get Animal Focus back instead of Totem Bond - since I've never used either of them it shouldn't be a big deal :)


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

Sorry about the silence, yesterday was my last remaining grandparent's 90th birthday...and I've also been feeling a bit sick lately, so...yeah.


No worries, that is way more important


So, resources aside, I don't know of any 1st-level magus spells that will really improve our ability to get into the building quickly and easily. Anyone got any great ideas? Otherwise we should probably resign ourselves to just fighting our way in.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Honestly, with the way the building is made? The front door seems like it will be the only way in. Unless we can go through the ceiling like Terry suggested, I don't see any other option. And going through the ceiling would mean that I'd really like to ask someone to cast feathfall on me first. :P


And knowing what I know about the AP - everything (including the ceiling as I recall) is made of stone - so going in from the door is almost our only option, unless Khaz's family will dig under it for us?


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Well, I gots no inside information, just expectations. Stone ceilings are REALLY hard to put up and SUPPORT. They are never as strong as the walls required to support them, and the bigger the single piece, the easier it is to break.

Yeah, but science doesn't belong here.


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

Also I feel like we'd prefer to not just reduce the building to rubble with everything inside...


Agreed, not that a first-level spell is going to do that... ;)


I mean you could do that, I had an issue running this in RL a friend of mine argued about the ceiling of the building for a bit before I told him no. So front door it is?


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

CHARGE!


Posting this in the Games I am in. I will be away from today till Friday evening, I will update Friday night or Saturday.


wand of cure moderate wounds (9 charges);
morningstar, heavy crossbow with +1 bolts (12),
bracers of armor +1, cloak of resistance +1, key to area N4,
key for chest in area N4, 29 gp

2,310 cp, 759 sp, 122 gp, 11 pp, five silver holy symbols of
Iomedae worth 25 gp each, a masterwork longsword, two
masterwork scimitars, 450 gp in various fine housewares
like silverware and table settings, a wand of bless weapon (18
charges), and a currently broken phylactery of faithfulness.

Not sure if I gve you the items from Faxon the Tiefling Witch you talked down


Not sure if I'd done it before or not but I've marked off 10gp for 100 cold iron arrows. Hopefully that'll keep me going for a while!


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Cloak of resistance, who took it? That’s something which must be put to use

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