GM Raltus' Demon Hunting

Game Master Raltus

Book 2 Maps l Loot Lists l Hand Outs


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No rush, i will post tonight as well


Hunter 6
HP: 1d8 ⇒ 7
+1 BAB, all saves.
New Domain spell.
+1 2nd level spell/day.
9 skill points

Rio 6
+1 HD
+1 BAB, all saves
+1 skill point
+2 NA
+1 Str/Dex
+1 bonus trick
Devotion

Mythic will be later - had a lot of sorting to do with Firinn's stats/profile! :)


again no rush, really you can all tinker as you wish till we engage in combat? that seem fair, ALSO To Terry you can use the 3rd party Mythic stuff you linked as I think Mythic should be about crazy stuff instead of just raw power.


Further power to give to you from a Divine being who is a close friend of mine.

+2 bonus to 1 skill point
+5 Permanent Hit Points
+1 Bonus Feat (Must qualify for the feat with prerequisites)
+2 Bonus to 1 ability Score of your choice


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Happiness unlocked! +2 Str (20), +2 Perception, Vital Strike And swapping Mythic Power attack for Mythic Vital Strike. :D

The dwarf might be slow but he hits hard! Oh, and straight 100HP.

Also switching absorb blow for sudden block.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Okay . . .. You really like messing with Terry's head, don't you?

+2 to Bluff
+5 permanent HP
Learn Two-Weapon Fighting
+2 to Dex

Should make Terry a bigger contributor in melee, and with Feint now a swift action, he should be using it almost non-stop, if the player remembers.

Greater Feint isn't until Level 9 (8 if I use the Combat Trick to gain it, I guess), but with 2WF and Mythic Improved Feint, he gets 1 attack against a flat-footed AC, and if it hits then he gets an attack at (default choice - Bewildering Attack) target's normal AC-4 Then the next round he can get an attack at flat-footed AC-4, if the dicebot is with me!

Oh, wait. Never mind.

Until then, though, Compelling Feint lets me generate the everybody in range is flat-footed against the next attack effect.

Edit: Oh, wow. Looking at my attribute block, I realize I cheated myself out of the attribute bump for level 4. Correcting that error got Terry a +2 to all his Dex-based stuff, with the Fiat attribute bump.


Firinn will be taking +2 dex, +2 perception and Weapon Focus. I really really need to get to level 8 so I have enough BAB to get Manyshot! :)


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

cool, thanks!

+2 str (total 18/+4)
+5 hp
+2 to a skill (perception)
feat: Spell Focus (illusion)

also, forgot favored class bonus for 6th level: +1 skill point (spellcraft, total 1 point)


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Decided that I’m going to go with Bloodrager Spellcasting for the ring. Mostly because my AC isn’t good enough...which I know is funny given my HP. But I got critted with a great axe already and nearly died. So I want some survivability.

Ring of Bolka by Tier
* Tier 1: 3x Shield, 3x Protection from Evil, 1x Endure Elements
* Tier 2: 1x See Invisibility, 1x Mirror Image, 1x Stone Shield
* Tier 3: 1x Heroism, 3x Mirror Image
* Tier 4: 1x Infuse Self, 3x See Invisibility
* Tier 5: 3x Infuse Self, 1x Glitterdust
* Tier 6: 3x Heroism, 3x Glitterdust, 3x Stone Shield
* Tier 7: 1x Fly, 3x Magic Missile
* Tier 8: 3x Fly, 3x Celestial Healing
* Tier 9: Everlasting

And there we go. I get what I want right now, and as he levels up he will get some useful buffs. Most noticeably spells like see invisibility, so he won’t be useless against enemy spellcasters.


Can the bonus feat be a mythic feat? I presume no but figured I'd ask.


I will say no right now, basic feat but you could use your Mythic Feat to take the mythic counterpart to the one you just got a bonus too.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Nope. Terry's not taking credit. Among other things, that means accepting the focus of attention, and that is NOT a place Terry's comfortable!

Thief, remember? <grin>


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Too bad! He earned Khaz’s respect. So...there! ;)


So Loot.

Woman (Jeslyn)

Scythe +1
Amulet of Natural Armor +1
Cloak of REsistance +2
Onyx Gems worth 350 gp
32 gp

Tieflings (armored Figures)
Half Plate
Master work Flails
Heavy Steel Shields
20 gp each

What is everyone sitting at for Wealth By Level. I know that Jocasta will be a bit higher coming in later.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

You know...to make things easier. How does everyone feel about automatic bonus progression?

We could cut out the book keeping, and only keep track of gold, gems, and special equipment drops.

It wouldn’t be perfect, and it would require character adjustment. But it would make book keeping much easier. As we wouldn’t need to worry about looting every enemy we come across and finding someone to buy the goods.

That...and it would feel more Mythic to me where the only magic items are ones of special note. And everything else is just the PCs being heroic.


I am ok with that, it is more book keeping in the morning for people as you have to pick a weapon in the AM or splitting bonuses between 2 weapons.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

“The character can attune herself to any one weapon in her possession, and can change that attunement once per day. The attuned weapon gains a +1 enhancement bonus at 4th level. At 8th level, the character can split her attunement between two weapons, granting each a +1 enhancement bonus. At 9th level, she can grant a single weapon a +2 enhancement bonus instead of granting two weapons a +1 enhancement bonus each. At 14th level, she can either grant a single weapon a +3 enhancement bonus or grant two weapons a +2 enhancement bonus each. At 15th level, she can either grant a single weapon a +4 enhancement bonus or grant two weapons a +3 enhancement bonus each. At 17th level, she can either grant a single weapon a +5 enhancement bonus or grant one weapon a +4 enhancement bonus and another weapon a +3 enhancement bonus.”

I see what you mean about that. But if someone chooses to just have a single enchanted weapon, then there wouldn’t be a choice.

——

If we do this, would Radiance advance as normal? Or would it count as his Weapon Enchantment, with the Mythic Weapon getting abilities as it gets better.


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

I didn't spend any of the money we got from the first half of the garrison, so I'm sitting at about 2500 worth of items and nearly 2000 worth in coin, so about 4500 total (not counting my share of Jeslyn and her minions' loot). Which...looking at the table, is about 1/4 of what a 6th level character should have. heh.

Regarding ABP, I haven't used it before and wouldn't mind trying it out, but I'm also perfectly fine not using it.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

I suppose if we do this, then it would best be described as us being outfitted by the crusade once the queen arrives?

So, at lvl 6, each PC should have 8k gold and:

+1 Resistance Bonus to Saves
+1 Enchantment Bonus to Armor AC
+1 Enchantment Bonus to a Weapon
+1 Deflection Bonus to AC
+2 Enchantment Bonus to 1 mental stat

With the rebuild being needed, I’d likely do this:

Plate Armor (1500)
Locked Gauntlet (8)
Composite Longbow +4 Mod (500)
20 Durable Cold Iron Arrows (40)
Fighter’s Kit (9)
Healer’s Kit (50)
Swarmbane Clasp (3000)
Ring of Sustenance (2500)

Gold: 8000 - 1500 - 8 - 500 - 40 - 9 - 50 - 3000 - 2500 = 393

Leaving me with 399 gold.


I'm on shy of 3K in items, combined with my gold I'm about 4.5k, like Lorenna. As for gear etc I can work either way. Firinn is pretty easy to do items for so ABP works fine for me.

If we did, would Rio get ABP too or would I have to get her gear normally? It'd be annoying if I couldn't get her some stat boosters...


uuuugh ABP... FINE

(Mythic already has so many modifiers, layering in yet another optional rule that affects everything is hitting my cognitive limit)


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Currently at 7576 value, 4K of which is ABP eliminated items.

I have started games that said they would use ABP, but none survived for long, so I know little beyond the theory. It is potentially cool, letting people select less common items for expanded capabilities.


We don't have to use it, I just need to bump some people up and others not so much.

You did get a big dump of equipment from that cache in the Grey Garrison but you either sold it or didn't use it. I know most of it was just regular stuff but with the Master Work Transformation spell it is easy to make mundane things into masterwork then magical.

I will leave it up to you guys.


Also what do people think of my choices for Point buy, I felt it offered varying power levels with in the game and allowed people to make a choice for their character.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

I, for one, like it. Because Khaz got smacked in the head by a Minotaur so hard that he only lived because of the choice. ;)

That aside, I like the mechanic. It offered variation at character selection. Was more interesting that regular point by and less random than rolling.

——

Also, my vote is for ABP. Because I don’t like keeping track of loot, and because I get bored of everyone having a cloak of resistance, amulet of natural armor, ring of protection, belt of +X and headband of +x


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Found the Attributes or Hit Points choice interesting. Did not find the point buy difference to be worth the HP, though. Might have if I had been building a wall character.

As for ABP? Meh. I am mostly neutral. Should allow for continued capability growth during the upcoming deep trip into the Worldwound, but that growth will be less organic, I think.


Why do you feel with ABP it will be less organic?

I thought it would be interesting trying out a different point buy system, those 5 points don't feel like a lot but they can be later on I would think.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Organic deals with what you find, with adjusting based on specific events, location, and timing. ABP is just exactly that: Automatic.

There's no risk in specializing in a given weapon or armor, because you know they will both always be there and always advance.


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]

Given that I've rolled (I think) 3 1s for HP now...well...I don't like it. :P
I think the lower-pb/max-HP option benefits certain types of builds a lot more than others - frontline fighters with fewer stat requirements (paladin being a shining example, pardon the pun) would be able to pull the most out of it, as compared to either a stat-heavy build like a monk or a full caster who wants to put as much into their casting stat as possible.


In retrospect Firinn might have done well to take max HP, but since he's an archer it's not too much of a problem so far. My only issue is that 5pts isn't enough I don't think. 20 -> 25 is basically a 16 up to 18 or a couple of 10s to 12's. None of that will balance out something like +5HP per level (rough average I think... :))

Now if it were a choice between 15PB and max health, or 25 and not then that might be interesting. Lorena's right though, SAD builds are happy cause they get max HP (Wizards would love it, cause they could dump con a bit to make up for the points loss, and I'd love to make a Barbarian who always got max HP! [If Firinn ever dies I definitely doing that! :D]). MAD builds would suffer, but we don't have (m)any of those so not too much a problem. Either way its a nice choice to have in character creation.

As for ABP: Firinn would love it - always bump my bow, always get the dex and wis buffs = happy archer. Terry makes a good point though, Khaz says he gets bored by everyone having the same gear - ABP does exactly the same thing, just takes the gear away and gives everyone the bonuses anyway IMO it only looks like everyone has lots of different stuff because 50% of our wealth is exactly the same! :) That said Terry, in most games specialising isn't much of a risk because your GM will usually give you the wherewithal to keep doing your thing in the name of fun. I've yet to play a game where the rapier wielding inspired swashbuckler didn't get at least one better rapier at some point during the game - most GM's aren't that cruel!

I think with WotR, going all the way to 20 there must be some epic-ly cool loot in later books, and it would be a shame not to get some of that stuff. On the other hand, as adventurers we're likely to simply sell most of it anyway which is ridiculous in itself... I don't know how ABP holds up at high levels either.

Personally my favourite thing are Scaling Items/Relics (as in War of the Crown). That way people can have something unique and cool that keeps its utility over-time. My mesmerist (as Jocasta knows) has the Subtle Mask for example - fundamentally its a headband of Charisma +6, but it also gives me 1/day true-seeing, 9/day detect thoughts and has provided lots of interesting RP for the character. It's a bit more work for the GM to design them but might be an option for some variety?

Anyway - making my mind up... I say yes to ABP, mostly because it'll cut down on the loot tracking, which I think will be awful after about level 12 and horrific after about level 17...

EDIT: now that I think about it, would it be useful for the party to have Firinn retire and be replaced by a barbarian, or would that front-end us too much? I know Terry was originally an archer and is being forced towards CC now because of Finn. I can swap him out and help Khaz with colossal damage if people prefer (assuming our benevolent GM would let Terry re-jig accordingly)?


I think Firinn that having a 3rd front liner because Jocasta is there would be a bit much but that is not my call. If Terry went melee because he gets huge bonus to having 2 flanking partners I could see that.

There are parts in the second book I will tell you can you will need some ranged support but if you want to change that is fine with me.

I think with ABP it allows you to use all the fun and cool Items that aren't pure stat boosts since as Mythic already adds a lot using the ABP will add more but that is again up to you guys.

Since no one is playing anything to Exotic or using anything not really European or weapons putting those in would be simple. I think that this AP allows for those weird exotic builds though as people from all over Avistan and Golorian have come to fight in the world wound so putting in exotic weapons would be easier.

Going to max of 20/10 will be interesting as you get there just before the end of the 6th book and basically you will have cloaks and rings of +x being dropped all the time.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

“Khaz says he gets bored by everyone having the same gear - ABP does exactly the same thing, just takes the gear away and gives everyone the bonuses anyway IMO it only looks like everyone has lots of different stuff because 50% of our wealth is exactly the same! :) ”

AFAIK ABP doesn’t take up slots. So you can still fill a shoulder slot while having a Resistance Bonus. And you can fill a belt slot while having stat bonuses.

This means characters are free to use items like Cloak of the Hedge Mage or a Bladed Belt (which could be enchanted via ABP turning your character into a gloomblade fighter, more or less).

The point being the Shoulder, Belt , Neck and Head slots are (almost) always taken by the “must-have” items. I like the idea of freeing those up. That’s all.

Anyways, don’t want to push this too hard. I’m also good with just knowing how much gold I have to play with


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Meh. The rogue sniper build is very thematic, but of limited impact. One all or nothing shot a round is generally a loss, while the mobile two-weapon combat rogue tends to get multiple attempts at that one big hit each round, and sometimes lands multiple!

The current mixed blend opens options based on specific tactical situations, keeps the theme alive, and avoids punishing the rest of the party too much because the theme is not more important than contributions to group survival.

In other words, I think Terry as the primary ranged guy would be WORSE for the party. A full BAB character, Bard, or Erastilian Cleric are normally the best choices for primary archer.


You could always switch to a Slayer as they tend to have a bit better options but the Rogue is good to I like the idea ofyou being mixed, you just need some potions to be able to get your sneak attacks in


Despite being none of Terry's ideas I'll stick with being the ranged then. :) I worry that Rio is going to end up being useless though... Animal Companions can't really hang on at the higher levels anyway and we're going mythic... hmm. If you're open to it GM I might have a look at a couple of other classes and see if I can do it a bit better somehow without sticking a load of class features into a companion that's likely to die repeatedly and often! Maybe something with a familiar instead so I can still have the butterfly.

@Khaz - I know it opens up the slots, I was just pointing out that (effectively) we all spend 50% of our gold on exactly the same stuff! Could be seen as pretty same-y :P

@Terry - Titan's Bane is your friend. Especially if you combine it with Reduce Person ;) Then sneak attacks on everyone all the time!


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Mythic Bluffing is actually better. Swift action to make this guy flat-footed to me until the end of my NEXT ROUND of actions. Swift action to make everyone in (I think it goes up to 30') flat-footed against the first attack made by anyone against them, neither costing Mythic Power to activate.

Have to keep surviving to get there, but . . ..

As a Mythic Power use I can already make everyone in 10' flat-footed to the next attack against them.


That will be fun indeed, will get a post up in a bit.


Just putting the finishing touches to Firinn as an Eldritch Guardian fighter. Mostly the same, he loses his spells (which he hasn't used much), becomes a MUCH better archer and Rio shrinks down to familiar size! :)

Sorry I've been AWOL from the RP, will post tonight! (Or tomorrow if I can't this evening :))


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

It is probably the best time, story wise, to do the class change. Going mythic explains a lot! Look forward to your post.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

Also ABP:
Khaz: Yes
Firinn: Yes
Jacosta: No
Terry: No
Lorena: Neutral

That’s clear cut, right? :p
Assuming that means no then.

Gold for lvl6 should be about 8k

Khaz 3.6k (not counting Radiance, which right now is about 2300, making me about 6k. Do I count radiance for this? I’m fine doing so, as it is a cool Weapon. But if so I don’t want to count it being cold iron as I’m already taking a huge DPS Hit by going Vital Strike with a heavy mace)
Terry 7.5k
Firinn 4.5k
Lorena 4.5k
Jocasta ?


It is Cold Iron as the Sword it is initially was is cold Iron. Radiance levels up at certain story points which I will tell you, there is one in the next book around the end of the first chapter.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

For the record, "meh" is a neutral comment. If you thought my boon/bane discussion that followed says it is a poor choice, that's on you, not me.

I skated out of work early today so I could get ready for another Scouting weekend . . .. Probably won't get much done before I get home Sunday.


No rush man I understand, I think maybe right now we we won't do ABP as we are just getting into Mythic and it is a system that is wonky enough as it is.

So to get people to where they need to be kinda for WBL People need the costs that Khaz posted? Terry you are really 7.5k off of WBL?


Female Demon-born Tiefling [ HP: 42/42 | AC: 17 (13 TAC, 16 FFAC) | CMB: +8, CMD: 19 | Fort: +5, Ref: +4, Will: +6 | Init: +1 | Perception +7, darkvision 60ft ] Oracle 6 / Hiero 1 [ Speed 30 ft | Spells: 1st 5/7 2nd 6/6 3rd 4/4 | Mythic Power 5/5 | +1 CI Longspear +9/1d8+7 P; Claws +8/1d4+4 B and S | Active conditions: ghoul fever ]
DM Raltus wrote:

No rush man I understand, I think maybe right now we we won't do ABP as we are just getting into Mythic and it is a system that is wonky enough as it is.

So to get people to where they need to be kinda for WBL People need the costs that Khaz posted? Terry you are really 7.5k off of WBL?

I think it's how much we have, not how much we need.


Underestimated mine a bit. I'm on 6K, give or take a hundred gp or so.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

No. I'm about 500 off of WBL.


Ohh ok so if I gave everyone 3k things would even out a bit?


Khaz Cloudbreaker wrote:

Gold for lvl6 should be about 8k

Khaz 3.6k
Terry 7.5k
Firinn 6k
Lorena 4.5k
Jocasta ?

Khaz needs 4.5

Terry needs 500
Firinn needs 2
Lorena needs 3.5
Jocasta needs (guessing) around 3k since lvl4 WBL is about 5?


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Hey. I have surgery in the morning. Pretty minor, but it IS surgery. Outpatient, with a normal "don't work" period of 2 days, and a "no exertion" period of like 6 weeks.

I should be giving all my games another pass this evening, but I make no promises for the next day or two.

What is it? An umbilical hernia repair. Surgeon says I have multiple hernias right there together. All I know for sure is the general practitioner who referred em to the surgeon had it right when he said it looks like I'm going to give birth to a Titleist.


Warpriest (6) Guardian (1) Wounds (6) HP (94) AC (22/11/21) Saves (9/4/9, +2 vs death/energy drain/neg energy/necromancy) SR(13) Initiative (+2) CMD (23) Negative Energy (5) Mythic (4/5) Fervor (1/9) Blessings (5/6) Lvl 1 (1/5) Lvl 2 (0/4) Smite (1/1)

That sounds like the opposite of fun. Wishing you a speedy recovery

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